Chase_Arcanum

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  1. Chase_Arcanum

    Happy 8 years

    Quote:
    Originally Posted by rian_frostdrake View Post
    ... Plus, my best friend and his wife were major comics fans, so i figured that since he was an on and off galaxies player(i had tried it too, it was ok, but not a major connection) they might give it a go. so, got it 7 and 10/12ths years a go and there i was.
    Rian introduced CoH to me and the missus. Her first MMO, I'd dabbled around on several. We shared an account for about a week, just to see if we'd like it. Liked it enough to buy not just another account, but another frigging gaming PC just so we could play together. Since then, its been our together time- a place where we can meet when I'm on the road- and a little marriage-building exercise. Some couples go outside and garden together; some go to exotic places and explore; some go out and party. We go online and fight crime.*


    *and heckle Rian on costume selection, play tactics, and generally any other opportunity that arises.
  2. I won't be at the Plummit, so for all those attending:

    You guys have to buy the devs a drink.

    Not "everyone pitch in to buy a drink." Each and every person has to buy a drink for a dev. They deserve it.

    Really... they do.






    ....And then, when they're good and plastered, get them to spill the beans on everything Paragon Studios is working on.


    I'll be waiting for your report.
  3. Good points, Arcanaville.

    Another good reason for the Skyway "teen" range is it connects directly to the other "teen" zone that, while several years old, is still newer, fresher, and well-designed (Faultline).

    I often took my characters Atlas-->Hollows-->Faultline-->Striga--->RWZ, all zones that have primarily self-contained arcs themed for the zone, and all content that's newer than the stock CoH zones. Faultline's contacts are level-separated in a way that the content from one isn't enough to get you all the way to the next one, so I'd have to pop out to skyway for random missions before returning. Filling in some of that "teen" gap with an adjacent zone would certainly help.
  4. Chase_Arcanum

    Mutant issue....

    Quote:
    Originally Posted by Techbot Alpha View Post
    ...So am I. It's actually quite epic
    Imagine the reality TV show.
  5. Quote:
    Originally Posted by Rubberlad View Post
    Do we even need Kings Row anymore?
    I know they're textile plants, but at some level, Kings Row always reminded me of the decaying steel-and-coal town I grew up in, so I've just got to answer ya:


    No, No we don't.





    ...Please burn it to the ground.



    No, burning's too simple. Blow it up.

    Nuke it.

    Big mushroom cloud. Spectacular pyrotechnics.

    Make those stee... err... textile mills glow.
  6. Quote:
    Originally Posted by Arcanaville View Post
    Fortunately, as the crash occurred in Kings Row, no one in Paragon City was significantly affected.

    In other news, a threat of cosmic proportions is threatening Paragon City and the Rogue Isles. Scientists are still baffled by the lack of interest cosmic entities have over the other 97.5% of the planet but research is on-going.
    Baffled? Look at the demographics. Those regions offer the greatest concentrations of catgirls on the planet. That can't be a coincidence.


    ...or are you counting the catgirl population AS a threat of cosmic proportions?
  7. Quote:
    Originally Posted by Zombie Man View Post
    Stop! I can't take it any more!

    later_k, I need to tell you.. no must! I must tell you...

    I'm bearing your child!!! <breaks down weeping>
    Wha...Bu.... but last week you told me it was MINE!
    :a tear traces its way down the cheek on his otherwise-stoic face as he hastens his way to the thread's exit.
  8. Quote:
    Originally Posted by Golden Girl View Post
    I'd be interested to see more about the Archnemesis and Journal ideas that Positron had.
    Positron did provide some info on the archnemesis thing ages ago. Not sure if it was on the boards or an interview, but it was pre-cryptic's-other-product-to-remain-nameless. I recall that when I saw that other place's nemesis system I noted how it paled in comparison to Posi's plan (though there were some similarities).

    EDIT: it had to be Pre-Issue 8. Found an archived interview talking about I8 with the following:
    Quote:
    What happened to the archenemy system, you mentioned some time ago?
    It’s sadly on the backburner for now and we’ll not see it in the next 12 to 18 months. I really want it, but it’s a very difficult system to implement, though not impossible.

    EDIT: found it- positron's "ask a dev" on these boards. Unfortunately, unavailable, but I found a google cache of another gaming forum where someone reposted it.

    Quote:
    Can you tell us anything about the hinted Archenemy system?

    I designed (meaning wrote up and worked out) an Archenemy system for City of Heroes where you collected ?tips? about a super-powered Villain, and then when you got enough tips, turned them in and in essence crafted your Archenemy. This Archenemy would show up on your normal missions until you worked out with your Contact that you wanted to ?take him down?. That would spark a short story-arc ending with your Archenemy thrown in the Zig. Tips would then start dropping again, so you could craft a new Archenemy to plague you. Eventually, your rogues? gallery would break out of the Zig and hunt you down collectively, and you?d have to defeat them all and stick them back in jail.

    Sound cool? Yeah, I think so to. Problem is, it?s a HUGE system to implement, involving multiple teams to get everything working just right. I?m being a stickler about it too, I don?t want it ?half-implemented? or a simplified version of it done. Stuff keeps coming up that needs one or more of the teams that could be working on Archenemies, so it just has never had a chance to happen... yet. I keep pushing for this, and hope that someday it will be a reality for the users to play with.
  9. Quote:
    Originally Posted by Doc_Reverend View Post
    The problem is, I can't tell if it is me. It might be me, but half my SG has the same complaint: Atlas makes their machines go splut. So it might not be JUST my machine. Because it ran the old Atlas fine.
    Define "go splurt." and what are the graphics settings you're on.

    I have a 3-year-old PC and one that hasn't been modified since CoH launch. The oldest one's on -necessarily- rather low display settings, and a busy atlas slows framerate notably, but no crashes and entirely playable, so age doesn't seem to be the defining factor. Even the 3-year-PC was just cobbled together with under-$500 parts, so its hardly a gaming rig, and again, atlas on peak traffic brings no crippling issues with ultra mode enabled
  10. Chase_Arcanum

    Mutant issue....

    Mutant text:
    Quote:
    "You were born with abilities which set you apart from the rest of humankind. Your powers manifested at birth, puberty, or possibly adulthood. Mutants are often viewed with awe and fear by those who don't understand them."
    Note that there's some indication that mutants may be viewed with some suspicion. It doesn't say marvel-style institutional fear, though. It IS one of the only origins to specify this mix of awe and fear though, so roleplaying varying degrees of prejudice would be legitimate.

    Note that being "altered" by accident isn't included here. It IS included in "Science" though.

    Science Text
    Quote:
    You received your powers either through purposeful scientific inquiry or some accident gone awry. You have since learned to harness your new-found abilities, becoming a powerful force in the world.
    I'd say that, in dugfromtheearth's example, people biologically mutated by Crey's industrial accident could be "Science" origin, but if the trait carried on to their not-yet-born children, those kids would be considered "mutant" in origin.

    Realistically, of course, the categories are going to have gray areas and overlaps. Use what works best for your story, disregard the rest.
  11. Quote:
    Originally Posted by Oathbound View Post
    See, I feel the opposite way. CoH2 would be a new game, with a new engine and possibly even an entirely new playstyle. What on earth would be the point in just copying over a pre-leveled, pre-min/maxed character?

    I wouldn't even bother buying the game.

    Frankly a CoH2 would have to be different enough from CoH1 to be basically a new game to me, otherwise why even make it? Why would I pay for the same game again?
    Agreed, I couldn't even imagine CoH2 (if it ever exists) keeping the gameplay that we have here. I'd hope for something more akin to the MMO gameplay reinvention we're catching glimpses of in NCSoft's next big US release than a rehash-reskin of a game mechanic that we've already taken past the breaking point several times over.

    Class.... powers.... gameplay... who's to say any of that would be in ANY way similar enough to this game that they could even make a comparable port beyond reserving your name for you?
  12. Quote:
    Originally Posted by Balanced View Post
    Smashing idea. How strange that no one has thought of it before!

    No, it wasn't original, just giving options that wouldn't need to use less-tested techniques like phasing
  13. Quote:
    Originally Posted by VoodooGirl View Post
    Doesn't mean there isn't the potential for redside numbers to grow if you give it some attention.
    I don't think that redside's problem is due to zone issues. Many people just don't like playing the villain. Heck, most of my redsiders are "somewhat-hardened heroes with a past" that are based there in part to undermine arachnos. I just have to ignore 90% of the arcs while leveling.

    As for equal zone revamps: it doesn't make much sense.

    City of Villains came out well after City of Heroes. Many of the Villainside zones were made with real "lessons learned" from the development of the heroside counterparts.

    Could they use improvement? Yes, but there are many more heroside zones that were made much earlier- some very early in the development process before any "lessons learned" can be made. The assets were less defined. The design philosophy was less established. From a design-evolution point of view, if you feel that old CoV zones are stone-age, then much of CoH would be back in the Jurassic.

    Some of those zones are out-of-the-way enough that their age isn't that notable to the new players and they can be considered dead for now, but others will necessarily come before the (comparably newer) villain zones. (and made into "shared" zones to give villains some new content)
  14. Quote:
    Originally Posted by VoodooGirl View Post
    I wonder if phasing tech could be utilized to let heroes experience a Hero side only version of a zone and for villains a Villains only version of a zone?
    You could also have 'duplicate maps' of a zone.

    Essentially, two versions of (for example) a revamped Nerva Archipelago, hero & villain, playing out an near escalation to open war between Longbow and Arachnos. Different arcs, etc. On the hero-side, add safeguard-mission-esque "named" villains going around doing essentially what the villain-side PC's would be doing, and on the villain side, include NPC heroes acting out their part.

    You'd have the essential feeling of a "shared" zone with real conflict between heroes and villains without dealing with the unpopularity of zone PvP (or the "why can't I 'arrest' that bad guy, he's right there!" immersion issues).
  15. I think the OP is simply mis-using the term "roleplayers" when "socializers" would be more appropriate.
  16. Quote:
    Originally Posted by dugfromthearth View Post
    just wait until some player posts "Level X <AT> looking for anything"

    then give them a /tell with anything you can think of doing with them
    Beautiful
  17. Quote:
    Originally Posted by Zwillinger View Post
    P.S. I am not encouraging you to participate in any...inappropriate...behavior around others.
    How about "Stand around Atlas Park periodically releasing messages in local/broadcast that, while technically not NSFW, could easily be interpreted as such, followed by a *oops. MT*"

    Its a wonderful way to make new friends. Its kinda like "LFG DFB" for those inclined to... alternative gameplay...

    ... or so I'm told.
  18. Quote:
    Originally Posted by dugfromthearth View Post
    Many would quit if they only allowed one characters, merged servers, etc. Major changes cause major annoyance.

    But what would be the smallest change that would make you quit?
    Shutting down the servers. All of them... probably.... depends if I could wrangle a bootleg server together.

    Yeah, they got their hooks in good.
  19. Quote:
    Originally Posted by VoodooGirl View Post
    S...

    Since I can't make it - but if I did go - I'd probably suggest Port Oakes. ...
    Actually, I agree with the zone, but would probably get so caught up disagreeing with your rationale that we'd cancel things out. I don't expect or necessarily want a full atlas-park-level revamp, nor do I think that "heroes get everything" mindset will do anything but spark unnecessary debate.

    Port Oakes is supposed to be a former-capital-in-decline, and at that, it succeeds relatively well. Rather than an atlas-like replacement of buildings, I'd rather see the zone's changes appear more an evolution of the city:


    1) Villa Montrose: The family's known for businesslike frugality, but "family businesses" like this are often lavish when it comes to... well... family matters. Make one of the Marcone Princesses get married. The manor would look rather remarkable if it was spruced up a bit- the grime cleaned off the stonework (retinting), and decorated with things like greenery and banners and such. Add some "classic" cars for the boys to mill around, a tented and well-guarded reception area in the pasture nearby, and a whole floating marina of more luxurious boats for all the wealthier guests. Remember, family gatherings are BIG events. Add an arc dealing with the political subterfuge of such events- and the need for discretion during them.

    2) Dockside: If you look at the boarded-up white buildings along the southeast side, its a (now-abandoned) resort. While St. Martial is the place to go for vice vacations, sometimes people that are... unwelcome... at mainstream resorts need a place to unwind... and are willing to spend top dollar to have such a place (without questioning the origin of that dollar). Some enterprising business has decided that the Port Oakes resorts could be reclaimed for just that purpose.

    Take the resort building closest to the fort (the fort would make a good tourist trap, after all) and renovate it and the land surrounding to create a fitting $$ resort aesthetic themed for the old fort in the backdrop. Make the next resort building appear under renovation, and have all sorts of security forces practically "at war" with the snakes that infest the area. Add another marina "under construction" so these folk don't have to use the congested marina closer to the ferry. Add an arc either hiring out to the agency or helping a St. Martial business that's worried about emerging competition.

    3) Marconeville & the rest of Dockside: Places throwing around money like this tend to attract people living off whatever scraps are dropped. Not all these people are going to be living in shantytown-like squalor. The wide roads of an island town like Marconeville wouldn't see much car traffic and while the huge old structures may seem somewhat colorless, the streets themselves would have colorful street vendors, con-men, a 3rd-world-style-market, etc. There will be security forces "evicting" squatters from a soon-to-be-reused building, gangs claiming turf and shaking-down vendors, etc.

    *Possibility- a twist on Steel Canyon's firefighter event. Maybe someone wants squatters out of a building so they can demolish for expansion. Maybe its someone trying to sabotage a construction (maybe both, alternating between the two). The current building's occupants have hired some muscle to help protect them. Your goal is to get enough firebombs set at once to turn the building into a smoking husk, (the NPC foes fight you and try to disarm them) Once this is done, keep it burning for x time as others fight the blaze... The building starts in a squatter / construction state, then if the event is successful, looks more charred/abandoned. Before the next event starts, squatters/construction crews move back in....









    Quote:
    Originally Posted by Lycantropus View Post
    Boomtown.

    Why? Because it can be made into a hero and villain zone, with each faction trying to rebuild/destroy/take over the area using the new phasing tech.

    PvP without the PvP. Heroes and Villains wouldn't fight each other, but missions and actions of heroes and villains in the zone can affect the appearance of Boomtown, maybe even what spawns where if they add contacts trying to vie for power in this section of the city. Maybe Hero Corps wants to help rebuild and add a new headquarters there, maybe the 5th Column or the Council are willing to make a deal with a supervillain for a decisive victory (which would be the next stage in their conflict's story). Really let things get crazy in there with the new tech.
    I've posted such a suggestion a few times over the last couple years. That's something I could get behind.
  20. Quote:
    Originally Posted by Dr_MechanoEU View Post
    ...
    There is now nobody at the company that has the foggiest idea how it all fits together and because this was Cryptics first MMO they never bothered documenting things (like most MMO developers do) which means not only is there nobody there who knows how it works there's not even any hope of training someone new on how the thing works.
    ....
    Gotta just say that from listening to friends in the industry, documentation and resource control is a rather broad problem, even today. Back when Cryptic was developing CoV, it was even worse.
  21. Quote:
    Originally Posted by Nethergoat View Post
    EVE seems to be doing just fine.
    Eve's always been the exception to the rule. In part, not being based on a diku mud at all helps... in part, NOT even giving a semblance of fairness and balance between new and veteran players kinda eliminates any unrealistic expectations to get upset over.
  22. Quote:
    Originally Posted by SinisterDirge View Post
    I don't know about you, but none of the posters here citing toxicity as a reason they don't pvp strike me as the type to otherwise be hardcore pvpers. They strike me as being possibly on the cusp of perhaps maybe being interested, but would rather not deal with the drama, so part of their first impression of the "community" is language broadcasted in the zone that is absolutely not tolerated anywhere else in the game, or in life. At least not the circles I run in.

    Mayhaps for some, that is enough for them to turn around and exit the zone feeling as though there is absolutely no loss to them whatsoever. I don't think they are that interested in pvp, and whatever smidgen of interest they may have had was smothered instantly. They don't care. And a few of the ones that should care, the ones that may be interested in actually growing the community are calling these people idiots. Hollow indeed.
    Close. Many of those I know that tried PvP enjoyed it and even had fun with PvP. No. we were not hardcore PvP'ers, but we had enjoyable moments and we liked participating at a comfortable and casual level.

    The problem with the toxicity (which was largely less about broadcast chat and tells and more about the CONDUCT that accompanied it) was enough to turn us off. You can't ignore a griefer in zone PvP and still have fun, and you don't feed a griefer. If you go back to fight him again to 'drive him off" and you're just giving him more enjoyment, not less. You're rewarding him- encouraging his behavior.

    So... many of us stopped going... which just left the proportion of toxic players higher in those zones, making the issue worse when you did decide to try it, until it just doesn't seem worth trying.

    Now, that's not a condemnation against the whole PvP community (and some creative banter IS part of the fun.) The organized PvP events like tournaments seem perfectly geared for great PvP experiences and the encounters that can build lasting friendships even among opponents. They have real potential and I wish more people would give them a chance.

    I haven't... most of my play time is rather spontaneous lately, so I can't commit to making a scheduled event, but I often DO encourage others to try them.
  23. Sorry, Sam, I want to contribute here, but I keep misreading the subject as "help make me a gooddess" and then lose my train of thought.
  24. Quote:
    Originally Posted by Bad_Influence View Post
    I see way more polite and respectful behavior redside than i EVER do on blue. There's a moral there, but I'm too tired to figure it out.
    ....when the number of players on your side is THAT low, you can't afford to piss off anyone if you ever want to team?
  25. Quote:
    Originally Posted by Dark_Respite View Post
    I wonder how much luck I'd have applying for that project. Maybe they need a videographer or a tech writer or something.

    Michelle
    aka
    Samuraiko/Dark_Respite
    Playing hard to get isn't working for you, either, eh?

    Granted, they may have seen through my carefully-camouflaged ploy:

    "...Your allusion to a "next generation MMO" in this job posting has intrigued me, but some reservations remain. I believe that great success arises from a passionate belief in one's work, and I want to bring that level of passion to this project. Unfortunately, I don't currently have enough information to determine whether this endeavor would spark such passion. If you could forward along all design documents relevant to the aforementioned project..."