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Posts
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Joined
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Master, yours is larger.
Now why is it super small for some (4 pixels), and more tolerable for others (6 pixels)?
BTW, even zoomed, that looks almost as much like 35 as 55. -
The first day I got into beta I asked others about some of the issues like enhancement text, weird text screens if talking to npcs, etc. and was told they were known and that I should report them anyway. Most of these issues were reported. Many of them were fixed, while others, mostly things that were probably considered non-critical, were not.
I17 delivers the best issue features since I12, and much of it is very well done, but it was obviously rushed. I've been getting the vibe since last year, with the TF difficulty settings, that releases are being rushed, either because of NC getting strict, or wanting to get devs back to GR. -
What does manage attachments do then?
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It's 6 if you count the black border around them, but it is basically a square. How do you use the attachments feature here? I could upload it.
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I counted them. They are 4 PIXELS TALL.
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They probably will add some cue to encourage people to Praetoria.
I am probably not like most, because I like to get a "pure" kind of gameplay before going into things like sequels.
Note that I have tried to run issue 1 or 2 content before but I JUST CAN'T STAND IT. Every time I do that I either stop very fast or just skip everything. IMO they should try to redo it just because it's embarrassing and generates a bad reputation. It come up in many comments about the game at other sites.
When I go to a link about some upcoming game info at other sites the comments always bring up how it's that game where you slog through mobs at the same dang warehouse thousands of times and the NPCs treat you like a lackey. -
This QA is so much more informative than the other one already.
Posi is very wrong about new players opting to go to Praetoria, I suspect. If you're new wouldn't you want to start with the "prime" basics before going into the sequel?
Electric control being a distinct set makes me much more interested in it. -
It's MUCH better than it was at start of beta, but you still can't:
Right click info items other than recipes and enhancements
Specify a search for enhancements, recipes, etc. only without clearing the search
Find temp powers and common recipes if you don't know where to look, and it's inconvenient anyway -
I'm looking for about 3 billion infamy each (BUY IT NAO PRICE), or whatever the best offer is. PM me here or in game. @PurpleNychus is global.
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2 of them. Both are villain IOs. We can use a mediator if you'd like.
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These are probably the most obvious ATs to be added (buff/melee, def/control) but you've done well working them. Guardian is a better name than avenger. I particularly like the name and inherent of the trickster.
Quote:This is what stalkers should be! It sounds right up my alley in concept and abilities.TRICKSTER (other name choices include Deceiver or Manipulator)
PRIMARY POWERSETS : selection of Tanker/Brute/Scrapper/Stalker defensive powersets
SECONDARY POWERSETS : a new Hybrid set meant to combine Control powers and Ranged powers
HIT POINTS : Low
DAMAGE : Medium (Blast Powers at Corruptor strength)
INHERENT : Every attack by the Trickster has a placate effect which could be helpful solo to allow for better pulling and on a team would simulate the trickery that is their hallmark in staying off the radar of their enemies. This effect could be varying in strength, due to some powers (AoE for instance) generally being more obvious and less likely to be ignored.
The Trickster is an AT which utilizes control, deception and ranged powers to reduce their foes strengths and yet keep them safely out of harms way. Enemies of the Trickster that can endure or overcome these flashy attempts to keep them at bay realize only too late upon entering combat range that the Trickster is just as skilled and slippery up close as from afar. The LOW hit points of the Trickster become his only weakness and they easily fall if the enemy can succeed in pinning them down.
Due to balance concerns, the Defense/Resist values for this ATs primary may need to be reduced down to scrapper levels. -
Quote:If you think that balance means homogenization, sure.And in fact, we *do* have DR in the PvE world, it's called ED, which, once the IO system came out, is regarded by most PvE-ers who understand game mechanics and balance, a good thing.
IOs only require it because you can only slot one of each type of IO. Without that rule, ED would have no particular purpose for IOs, and builds could be MUCH more diverse.
"But then everybody would use triple aspects or a few types of enhancements!"
Then that means that triple aspects are unbalanced and some enhancement types could get other multipliers.
ED only makes sense in the context of other aspects of enhancements that don't make sense. They are anti-variety, confusing, and an unsophisticated form of pseudo balance.
BTW I did not play CoH in issue 5 (in before "you just want to be overpowered" ad hominem). -
Heh. The only new info is that it will take a week per morality point.
I tried to ask insightful questions that were general enough not to require secret knowledge, then tried some fluff. No answers. 2 of them I did copy:
The villain arc in i17, besides being excellent, is very player focused. Is this representative of the villain content philosophy going forward? Can we go vigilante without, for example, explicitly working for Emperor Cole or Arachnos?
Is there any chance of getting the option to reacquire vet powers if you, for example, decide you want a fairy instead of a wisp? -
Quote:That wouldn't address the main reason for level independent IOs: low supply at any level other than 50.The problem with implementing that sort of thing at this point is dealing with the salvage. If the salvage required is determined by character level that presents one set of problems due to different availability of salvage tiers and if it is fixed that presents another set, specifically the devs would need to try and balance the salvage requirements based on the actual distribution available on the market.
Personally I'd like to see something a little bit different. Eliminate all set IOs that have a level that isn't a multiple of 5 (existing ones would probably need to be grandfathered in, so this would only apply to new drops) and change the level for set bonus retention from 3 to 5. This would cluster the lower level IOs at specific levels while the increase in level range for set bonuses would mean that for any desired exemp level people can always go up to the nearest set IO level and have it work.
There are some ways to address salvage tiers: Make everything 1 tier, provide conversions, let each recipe use any of the 3 tiers, etc. -
Quote:Definitely any. I'm just tossing out most of the things I can think of that would improve the market, including long term.Chaos, is that an "all of the above" or an "any of the above" list? Cause there's ... quite a lot... on there.
There is no way that merging the markets is viable before GR if it's a "database nightmare" as Posi said.
Feasibly, what they could do reasonably fast includes doubling the value or rate of merits, buffing LRSF, and letting people use email to send inf (and items if not a database issue) across factions.
I do think that level independent IOs would be a huge improvement, but that's more of a long term goal. -
Why are half of the pool powers virtually useless, while nearly every optimized build has Hasten and Stamina (or at least Health with IOs)?
Pool powers could do a lot for variety and balance in COH, but pool power choices are almost always very close to cookie cutter in optimized builds.
The whole concealment pool (which is better than the rest of this list)
The whole presence pool other than provoke for tankerminds
Team Teleport
Group Fly
Kick
Whirlwind
Jump Kick
Flurry in PVE
Each of those could use a buff to make them more than joke or RP powers.
My proposals:
Give players a passive +40% recharge and +20% recovery bonus.
Make Hasten 30% instead of 70%
Make Stamina 15% instead of 25% (30% instead of 50% enhanced)
Power creep shouldn't be too extreme, since this is essentially a buff to builds that are not currently optimized
Make the movement and combat penalties for Stealth/Invis less extreme
Increase the defense from Grant Invis very slightly
Convert Challenge, which has no use with Provoke available, into a placate
Buff the Presence mezzes, either slightly more duration or a small tohit debuff
Increase the chance of KD so Kick has a role distinct from Boxing
Add some sort of effect or buff to make Flurry and Jump Kick more interesting
Make Group Fly's buff a non-toggle effect. That is, the power is a toggle, but targets buffed receive the buff for a set duration without having to stay close constantly. Add option to ignore Group Fly requests.
No suggestions for Whirlwind and Team Teleport at this time. They're kind of hard to make viable. -
What they should do:
Double the merits you get by doing anything.
Reexamine merits awarded for villain content, ESPECIALLY giving a bonus to hard content rather than just long content (I.E. recognize that the LRSF is way too low and the tedious hero TFs are too high).
Grant both merits and HOs after Hami so their supply doesn't compete
Add HOs and purples to the merit vendors
Merge markets or even make it easy to transfer inf and items across
Make every IO level independent, IE there is simply 1 version of the IO, and its effectiveness grows with your level, which would increase market efficiency
Add inf sink to incarnate levels
What they will do:
Add inf sink to incarnate levels
Next try to tackle the issue of 90% of the population being vigilante after GR has been out a while -
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Quote:If ST was useful in CoH Stalkers would be more popular. Particularly with the ability to increase spawn sizes, specializing in ST is just another way to say underpowered.The thing is, EM is still one of the best ST damage sets out there
ET is still better than the formulas dictate, or so I remember Castle saying, but its ridiculousness was the only reason EM was competitive. Nerfing it would have made sense if this was an open power system, but I have to wonder just how much consideration was given to EM as a whole.
Regardless, what you need is a buffed Whirling Hands, not more ST. It could also use less power in exchange for faster animations, because it has way too much rooting, and melees need to be able to react. -
Why else would the hiring page mention "our next MMO?"
With the way many requests are met with skepticism about working with the current engine, which is licensed from a now distinct company, this isn't a surprise.
I do think that 2 should import current characters and content (even in oro form) though. -
Obviously, they are dolng it out in bits because if they hold everything back until i19's likely release, everybody would get bored. Issues 13, 14, and 15 were basically the same way.
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Quote:Until there are like 1000 of them running around, including a signature that was a redeemed hero well before Desdemona came along.That's pretty much WHY Desdemona is the poster child for going Rogue. Because you don't expect it.
There are a number of ways to explain it with a hero, but not enough to support much variety in a MMO population. It's easily the least concept-versatile powerset, other than the epics and maybe zombies, ever in CoH.
Quote:I enjoy City of Heroes, as a new player (my main is only lvl 38); however, despite having pre-ordered GR (for the dual pistols), I'm not really all that excited about this power. I joined City of Heroes to get away from fantasy MMOs. But that hope was soon blasted when I began to see zombies, mages, elementals, and other fantasy creatures littered throughout the game. Not to mentioned the myriads of magic-themed dressed "super heroes". Now we'll have demon summoning characters running around everywhere too.
As a long time comic book reader, with a modest collection of my own, this type of stuff is normally uncommon in the comic book hero world. I'm not saying it never happens, but the ratio is low. Most comic book heroes are aliens, mutants, or simply naturally endowed in some way (good with guns, bows, batarangs, etc.) Sure, sometimes superheroes fight magical beasts, or undead, or whatever, but what I'm getting at is that its very uncommon.
All I am saying is that I hope in future expansions we see some more true blue super hero stuff added, rather than magical powers, magical monsters, etc. If I wanted fantasy powers or to fight fantasy monsters, I'd go play any number of the myriad fantasy MMOs, a few of which do already have demon summoning classes.
Why couldn't these be a theme neutral set of monsters, that could be elementals, clones, aliens, constructs, experiments, or whatever? The multi element setup is exactly what I would have wanted in a monsters set. If there will be some kind of customization eventually, it could make a great, versatile set, but instead it will always be tied to this narrow theme, and there will still be no monster summoning set.