TWO New AT Ideas


Biospark

 

Posted

AVENGER (other name choices include Protector or Guardian)

PRIMARY POWERSETS : selection of Defender/Controller/Corruptor Buff/DeBuff powersets
SECONDARY POWERSETS : selection of Scrapper/Brute/Tanker/Stalker melee sets
HIT POINTS : Medium
DAMAGE : Medium (Damage at Tanker strength)
INHERENT: The Avenger’s ability to shrug off attempts to control his actions comes in the form of a “Fury” type effect. As this “Fury” builds he/she becomes more resistant to most Status effects.
This effect would start at zero and build up during combat based on damage sustained to both the Avenger’s team and to the Avenger themselves.

This Archetype has always been one that I have had a great desire to see implemented. The Melee-Defender is a non-existent “entity” and any attempts to create a “Pseudo-version” are extremely limited. The nature of “Support” powers in general would seem to make it less powerful to combine with attacks that “require” you to be in melee range but I think most support sets are very capable in melee range. This is also why I believe very strongly that the Hit Points need to be on-par with Scrappers/Blasters AND that some means of making this AT more scrapper-like is needed (better damage than defenders baseline and/or Status protection). Due to balance considerations, this could require the Buff/Debuff values reduced to Corruptor/Controller levels. As far as a team role, this would be another flavor of a support character who specializes in getting into melee instead of ranged assault.



TRICKSTER (other name choices include Deceiver or Manipulator)

PRIMARY POWERSETS : selection of Tanker/Brute/Scrapper/Stalker defensive powersets
SECONDARY POWERSETS : a new Hybrid set meant to combine Control powers and Ranged powers
HIT POINTS : Low
DAMAGE : Medium (Blast Powers at Corruptor strength)
INHERENT : Every attack by the Trickster has a “placate” effect which could be helpful solo to allow for better pulling and on a team would simulate the “trickery” that is their hallmark in staying “off the radar” of their enemies. This effect could be varying in strength, due to some powers (AoE for instance) generally being more obvious and less likely to be ignored.

The Trickster is an AT which utilizes control, deception and ranged powers to reduce their foes strengths and yet keep them safely out of harm’s way. Enemies of the “Trickster” that can endure or overcome these “flashy” attempts to keep them “at bay” realize only too late upon entering combat range that the “Trickster” is just as skilled and “slippery” up close as from afar. The LOW hit points of the “Trickster” become his only weakness and they easily fall if the enemy can succeed in pinning them down.
Due to balance concerns, the Defense/Resist values for this AT’s primary may need to be reduced down to scrapper levels.

The following is a rough “template” that would hopefully capture the “spirit” of the Idea;

Tier 1 : Single Target Immobilize (Electric Fence, Ring of Fire, Chillblain)
Tier 2 : Single Target Blast (Lightning Bolt, Fire Blast, Ice Blast)
Tier 3 : Single Target Hold (Tesla Cage, Char, Block of Ice)
Tier 4 : Buildup power
Tier 5 : Miscellaneous ( Short Circuit, Hot Feet, Arctic Air)
Tier 6 : Debuff special (Smoke, Shiver, Quicksand, etc..)
Tier 7 : AoE Attack ( Ball Lightning, Fireball, Ice Storm, etc…)
Tier 8 : Special Attack (high damage single target or, pet type like Voltaic etc…)
Tier 9 : AoE HOLD (Total Domination, Cinders, Glacier etc…)

*** I would like to credit FAR_REALM for first using the name "Trickster" as an AT idea. I liked the name and the image it "conjures" so much, that I used it here for one of my AT proposals.

I would especially like to thank STRATO_NEXUS for taking the time to read thru this proposal and offer suggestions, especially in the area of making the post shorter and more to the point.

Bio


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
AVENGER (other name choices include Protector or Guardian)

PRIMARY POWERSETS : selection of Defender/Controller/Corruptor Buff/DeBuff powersets
SECONDARY POWERSETS : selection of Scrapper/Brute/Tanker/Stalker melee sets
HIT POINTS : Medium
DAMAGE : Medium (Damage at Tanker strength)
INHERENT: The Avenger’s ability to shrug off attempts to control his actions comes in the form of a “Fury” type effect. As this “Fury” builds he/she becomes more resistant to most Status effects.
This effect would start at zero and build up during combat based on damage sustained to both the Avenger’s team and to the Avenger themselves.

This Archetype has always been one that I have had a great desire to see implemented. The Melee-Defender is a non-existent “entity” and any attempts to create a “Pseudo-version” are extremely limited. The nature of “Support” powers in general would seem to make it less powerful to combine with attacks that “require” you to be in melee range but I think most support sets are very capable in melee range. This is also why I believe very strongly that the Hit Points need to be on-par with Scrappers/Blasters AND that some means of making this AT more scrapper-like is needed (better damage than defenders baseline and/or Status protection). Due to balance considerations, this could require the Buff/Debuff values reduced to Corruptor/Controller levels. As far as a team role, this would be another flavor of a support character who specializes in getting into melee instead of ranged assault.
I suggested something similar in another thread that was more combat oriented with the buffs being self buffs only.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

I read that thread as well.
Interesting Idea, although my thought would be to have a Defender-like option with full team support, but being a melee oriented AT rather than Blasting. I like blasting, but not so much that I want EVERY defender I make to be a ranged toon. It would be nice to have a mix of melee and ranged support characters to choose from. As it stands now, every support character that I have (Controllers, Defenders) uses ranged attacks. There really is no melee option for combining with Forcefields, Radiation, Dark etc...


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Just to post your idea so we don't have to swap between threads here:

Quote:
Originally Posted by McBoo View Post
BRAWLER
Symbol: fist smacking into palm, brown background
Sound Effect: A series of thuds and grunts of pain
Hit Points: Medium
Damage: Medium
Primary: Melee (on par with Tankers)
Secondary: Self Buff/Enemy Debuff (on par with Defenders but functionally like Invincibility)
Special Ability: Throwdown – Adds a percentage chance for each attack to deliver its damage as a short range AoE attack. In the case of natural AoE attacks the Throwdown effect will add a slight damage increase.
I don't like the idea of self-buff only. I want a melee defender primarily because the ranged defender is slow, anemic and doesn't carry the style I favor (I like melee especially weapon melee. if you're going to be blasting at range, you need to be able to decimate the enemy to keep my attention either outright defeating them quickly (blaster) or just plain screw them over (dominator))

I want to play a defender and help people but I also want to smack stuff up close.

In that case, I favor the OP's idea.

For the inherent, I'd want something closer to dominators (their inherent is just so wonderful). Call it 'Revenge'.
-You build a bar by being attacked (only) that increases your chance to exact revenge on the enemy.
--Revenge = chance of added debuff/buff to your support powers. So Sonic Siphon has -22% res to a target but has a chance to add an additional -6.6% res (30% of the original debuff).
--Revenge = also a chance to do a 'critical strike' that does an additional 50% of the original attack
-You also have a click button like domination. This Revenge button is basically a breakfree/20% heal(or whatever is balanced) that recharges in 60sec(not affected by +rech) with a 30sec duration...but this has a chance to proc the revenge for double the effect (60sec mez protection/40%heal).

For the trickster, the lack of soft control makes this feel subpar. The lack of anything special like the control set's pet doesn't set this apart from the tanker who takes an epic pool set. But overall, it seems to have at least some sense of balance. It'd be weak but defensive...so it probably wouldn't be very popular.

I would say replace the AoE hold and build up with placate and a sort of Assassin's Strike but for control...like a ranged, short radius (like 8ft) AoE confuse with an interruptible animation. Give them Stalker defense sets (complete with Hide) with some kind of bonus to either attacks or controls?

I dunno, just thinking out loud here.


 

Posted

The inherents are particularly difficult to come up with without going into ones already done or not very popular.

For instance, one Idea I had for the Avenger was to have their damage scale up as their team-mates were wounded to an 80% damage cap. This would be similar, but different than the current Defender "Vigilence" but give some offensive "punch" to the AT.

For the Trickster, I thought going with corruptor base damage would be fairly decent, since the use of Defense sets would make them far from "squishy" even with LOW hps.
I like your idea of putting in Placate and Assassin's strike in order to make the set have more interest. In actuality, my first thought was to have Sniper attacks at Tier 4 instead of "Buildup". But I am less a fan of "Sniper" attacks than some folks. Perhaps the inherent could be more like a Critical that only occurs on a mob that is unaware of the "Trickster", which makes use of the placate very important for gaining more damage.

Quote:
Originally Posted by Leo_G View Post
For the trickster, the lack of soft control makes this feel subpar. The lack of anything special like the control set's pet doesn't set this apart from the tanker who takes an epic pool set. But overall, it seems to have at least some sense of balance. It'd be weak but defensive...so it probably wouldn't be very popular.
Just wanted to point out one aspect of the idea. If you notice there are 2 powers which I called "Miscellaneous" and one "Special Debuff". I think these powers should provide some kind of special effect that adds flavor to the AT and stays within the concept of a Trickster. "Hot Feet", "Shiver", "Artic Air" although not "Pets" would certainly be very strong additions to any powerset.


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

Quote:
Originally Posted by Biospark View Post
I read that thread as well.
Interesting Idea, although my thought would be to have a Defender-like option with full team support, but being a melee oriented AT rather than Blasting. I like blasting, but not so much that I want EVERY defender I make to be a ranged toon. It would be nice to have a mix of melee and ranged support characters to choose from. As it stands now, every support character that I have (Controllers, Defenders) uses ranged attacks. There really is no melee option for combining with Forcefields, Radiation, Dark etc...
Fair enough, a Brawler archetype would offer some indirect team support in the form of enemy debuffs but it's primary function is that of a front line melee archetype rather than the support role you have in mind.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by Biospark View Post
The inherents are particularly difficult to come up with without going into ones already done or not very popular.
Why not do something like Vengeance without the defense for the Avenger? Give it a bar to build and when it is fully charged you gain a click power that will give yourself and your teammates a to hit buff, a damage buff and mez resistance for 30 seconds.


>


"I am a Tank. I am your first choice, I am your last hope." -- Rune Bull

"Durability is the quintessential super-power. " -- Sailboat

 

Posted

Quote:
Originally Posted by McBoo View Post
Why not do something like Vengeance without the defense for the Avenger? Give it a bar to build and when it is fully charged you gain a click power that will give yourself and your teammates a to hit buff, a damage buff and mez resistance for 30 seconds.


>
Yeah I like the idea of a Vengeance Inherent. One of my original ideas was to have the "Avenger" gain a 50% damage buff for 60 secs if a teammate dies, and make this stackable. There are alot of "revenge" type things you could do, but unfortunately most would be tied to the team's performance and/or health and for some reason that is a rather unpopular model (ex: Defiance, Vigilance).


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF

 

Posted

These are probably the most obvious ATs to be added (buff/melee, def/control) but you've done well working them. Guardian is a better name than avenger. I particularly like the name and inherent of the trickster.

Quote:
Originally Posted by Biospark View Post
TRICKSTER (other name choices include Deceiver or Manipulator)

PRIMARY POWERSETS : selection of Tanker/Brute/Scrapper/Stalker defensive powersets
SECONDARY POWERSETS : a new Hybrid set meant to combine Control powers and Ranged powers
HIT POINTS : Low
DAMAGE : Medium (Blast Powers at Corruptor strength)
INHERENT : Every attack by the Trickster has a “placate” effect which could be helpful solo to allow for better pulling and on a team would simulate the “trickery” that is their hallmark in staying “off the radar” of their enemies. This effect could be varying in strength, due to some powers (AoE for instance) generally being more obvious and less likely to be ignored.

The Trickster is an AT which utilizes control, deception and ranged powers to reduce their foes strengths and yet keep them safely out of harm’s way. Enemies of the “Trickster” that can endure or overcome these “flashy” attempts to keep them “at bay” realize only too late upon entering combat range that the “Trickster” is just as skilled and “slippery” up close as from afar. The LOW hit points of the “Trickster” become his only weakness and they easily fall if the enemy can succeed in pinning them down.
Due to balance concerns, the Defense/Resist values for this AT’s primary may need to be reduced down to scrapper levels.
This is what stalkers should be! It sounds right up my alley in concept and abilities.


A game is not supposed to be some kind of... place where people enjoy themselves!

 

Posted

Quote:
Originally Posted by ChaosExMachina View Post
These are probably the most obvious ATs to be added (buff/melee, def/control) but you've done well working them. Guardian is a better name than avenger. I particularly like the name and inherent of the trickster.



This is what stalkers should be! It sounds right up my alley in concept and abilities.
Thanks Chaos

Guardian would be a good Hero-side name for sure.

When FAR_REALM posted his AT proposals, I loved the name and the concept of the Trickster, so I sent him a PM and kinda waited awhile before starting this thread.

Hopefully one day the Devs have time to make more baseline ATs available. I personally am a complete Alt-oholic so more is better


BIOSPARK :: DARKTHORN :: SKYGUARD :: WILDMAGE
HEATSINK :: FASTHAND :: POWERCELL :: RUNESTAFF