Chad Gulzow-Man

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  1. Quote:
    Originally Posted by Dechs Kaison View Post
    This argument holds no weight.

    Brutes have dark armor, which includes a stun and a fear aura. One only lets enemies retaliate, the other stops them from attacking entirely. If dark armor brutes are allowed to murder their own fury bar, ice armor brutes should be allowed to hurt it.
    It's not my argument. That's just what the devs told us when they removed Ice/Ice from Brute options during the CoV beta. You'll have to take it up with them.

    Also, you can skip Cloak of Fear and/or Oppressive Gloom. You can't skip the speed debuffs that come with the ice attacks. Ice Armor would feasibly be okay (just skip Chilling Embrace)... but how are you going to tell the playerbase that you can have Ice Armor but not Ice Melee on a character? It just doesn't make any thematic sense to offer one but not the other.

    -----

    Another thing I'd like to see that I thought of after my previous post... rather than giving Broadsword to Tanks and Brutes, why not just give them the Broadsword models for their Axe powersets? Don't they use the exact same animations anyway?

    Then, of course, do the same thing with the Axe weapon models for the Scrapper and Stalker Broadsword powersets.
  2. Quote:
    Originally Posted by Clouded View Post
    I'd like to see Martial Arts and Broadsword become Brute Primaries. For secondaries, Regen would be nice to have as well, but I don't care for ice armor (so tired of building defense).
    Can't do Ice powers for Brutes, due to the fact that they inhibit the ability to build your Fury meter. Since the secondary effect is to slow your enemies, they attack less often, causing you to do less damage.
  3. In the next round of proliferation, I'd like to see:

    Blasters:
    Dark Blast & Darkness Manipulation
    AND/OR Martial Training secondary (Martial Arts-style hand-to-hand combat with a few extremely low-tech gadgets)

    Controllers:
    Electric Control & Poison

    Defenders:
    Thermal Radiation & Fire Blast

    Scrappers:
    Energy Melee & Energy Aura

    Tankers:
    Broad Sword & Energy Aura

    Brutes:
    Broad Sword & Regeneration

    Corruptors:
    Psychic Blast & Poison

    Dominators:
    Electric Control & Pistol Assault (mixture of Dual Pistols and Martial Arts attacks)
    AND/OR Illusion Control

    Masterminds:
    Radiation Emission OR Sonic Resonance secondary (or even Kinetics, but that's probably a pipe dream...)

    Stalkers:
    Ice Melee & Ice Armor
  4. Then you would simply start out in Praetoria and do heroic things. You would never be classified as a Villain. Then, at level 20, you decide you want to become a Hero and go to Paragon City.
  5. Chad Gulzow-Man

    Scythe Class!!!

    I'd rather just see a single Polearm powerset with a lot of custom weapon options.

    It'd be even better if they could figure out damage types based on the current weapon model... spear, poleaxe, scythe, etc = lethal damage; staff, warhammer, etc = smashing damage. (Perhaps have two modes, as with Dual Pistols' ammo types, where when active your weapon morphs into a bladed version? Then you simply pick two different weapon models, and the toggle shifts between them with an effect.)
  6. Chad Gulzow-Man

    Generic Rant

    Quote:
    Originally Posted by Tonality View Post
    Accidently posts in the wrong topic with a poorly formatted mids build.
    Quote of entire awful build. (Not actually going to do so here, I do have some semblance of a conscience.) Complete ignorance that this is the wrong forum. Derail thread. Point out a few minor issues in the build, make suggestions that don't actually improve anything. Ignore the six slotted defense powers and the interrupt enhancements in Aid Self entirely. Begin a series of insults upon noting that you took Fly as a travel power.

    Use the term "noob" a lot. Make biggoted remarks regarding your gender or sexuality. Begin or end every such term with "lol," because that means that moderators can't punish me and other users can't give me negative rep.

    ...

    Follow up two posts later calling everyone in the thread some combination of obscenities for the resulting negative rep. Claim that I'm rage-quitting. Offer to give stuff to next poster, but don't follow through.
  7. Quote:
    Originally Posted by Fusion_7 View Post
    Also in my observance, it seems I would get a lot of level 49 enhancements as opposed to level 50 enhancements. I do know that rare purples are only level 50. So, with that being said, do you guys think that by playing at -1x8 versus playing maybe at +0x8 might have something to do with this? I am not saying this is the reason I haven't seen a purple yet after only 5 mish'es. Maybe I need to average more mish'es before I see one? As someone earlier stated, it is not the difficulty that you play but the number of foes that will determine how the rare purples are dropped.
    Roderick's post that you quoted up above mentioned that you'd see alot of level 49 recipes.

    As for still not getting any purples, it really is all a matter of luck. I've gotten I think 6 total on my main character, who has (up until recently--he's temporarily shelved while I work on some new characters) participated in a lot of ITF and LGTF runs. Most of them were earned grinding the wall in Cimerora. However, I guarantee you I've taken out a lot more than 9000 (6 x 1500) enemies solo to get those, and a countless number while on teams or TFs.

    Also, keep in mind that one big 400M inf payoff isn't necessarily going to outweigh a lot of smaller payoffs. You're almost certain to score a few dozen level 50 recipes worth 5M or so during a week of +0 difficulty runs. Check both the recipe cost AND the crafted enhancement cost when dropping things off at the market; you can often score an extra 2M or more by throwing away a little of your own inf for the crafting costs.
  8. Chad Gulzow-Man

    /Thermal?

    I have a Fire/Thermal Controller in the mid 20s and an Earth/Thermal Controller around 10 who are both off to a very strong start. Thermal is pretty handy on teams right from level 1, though I can't really comment on their soloing potential--I've never tried to build a solo 'Troller.
  9. I rather than setting the matches for a timed duel, I always set them to a single defeat.
  10. Quote:
    Originally Posted by Tetsuko_NA View Post
    Am I correctly reading your opinion as:

    "I'm not a customer, I don't have any suggestions, I don't even play this game, but I'M IMPORTANT LISTEN TO MEH!"
    The short version of that is "internet argument," but yes, you appear to be 100% correct.
  11. According to BABs, yes.

    Quote:
    Originally Posted by BackAlleyBrawler View Post
    Animated tails are not capes. They're nearly identical to how we do wings, but a much simpler rig. (Not too much more expensive than a bow when you really get down to it.)

    They've also been put on their own costume node and will now show up under "Lower Body". Which will mean you can do a Belt and a Tail (animated or static) on the same character. Unfortunately, that means the tails under the belt category are being flagged as legacy. So if you want to keep your current, non-animated tail, you'll still need to go in and select that costume part from the lower body the next time you edit your costume at the tailor.
  12. When I read the subject line, my first thought was squirrel tails. I laughed a bit.

    And then I suddenly came up with the idea for a hyperkinetic kung fu squirrel kid, and now I really want to make the character. PLEEEEASE can we have squirrel tails?
  13. IOs are invented enhancements. The "O" is a holdover from when having dual-origin and single-origin enhancements made you the mack daddy.

    The current enhancements are usually referred to as:
    TO = Training Enhancement
    DO = Dual-Origin Enhancement
    SO = Single-Origin Enhancement
    HO = Hamidon dual/tri buff Enhancement (it's like having 2 or 3 SOs in one slot!)
    IO = Invention Enhancement

    Others include SHOs, short for Synthetic Hamidon Enhancements (they do the same thing as regular HOs). And sometimes people might mention the enhancements earned from the Crystal Titan in the Woodsman Trial... but they're pretty rare, since they only award from level 38-41 and you actually have to be in that level range to get one.
  14. Issue 17 also brings a much-needed revamp of the Positron TF.

    (It does not seem to, however, bring an even more-needed Level 10-15 Strike Force for Villains... )
  15. Quote:
    Originally Posted by DevilYouKnow View Post
    My only question is about the exploration badges. Since you need all the exploration badges in a zone to unlock teleport beacons, will the addition of these new badges invalidate our current teleport beacons until the group acquires them?

    OR

    Will it mean that new supergroups will have more badges to acquire?

    Has the situation occurred before and if so how was it handled then?
    This has only ever occurred for two zones before: Faultline and the Rikti War Zone (formerly the Rikti Crash Site). I don't believe that either of them invalidated existing SG badges, but any group who had not yet earned those badges was required to get all the new badges as well as the previous ones to unlock the beacons.
  16. Quote:
    Originally Posted by Hube02 View Post
    And I'm quiet glad to hear this. I find the simultaneous glowie click missions to be the most annoying.... "Crap, we have 10 minutes left to complete this mission and have 8 heroes click 8 different glowies all at the same time, but Bill just got face planted and we're all out of Rez's. There's no way he can make it back from the Hosp and through that hoard of trolls in time. This one's a bust boys and girls."
    Yeah... the Cavern of Transendence Trial really needs to be lowered to a minimum of 4, rather than requiring 8 players to all click an object at the exact same time.

    And like I said in my last post, I'd very much welcome TFs (not standard missions) that required you to start with no more than 2 or 3 players with the option to solo. But again, requiring that you solo anything in an MMO is just bad design.
  17. Quote:
    Originally Posted by Lothic View Post
    The only encouraging thing I see from them giving us a 1,000 count badge is that the Devs at least think the game will be around long enough for people to earn that one.
    Given the apparent increase in the developers' interest in Exploration Badges, one can assume the trend will continue to (or possibly, that this is a continuation of) the new zones that will be released in Going Rogue.

    Between new Exploration Badges now, the new Going Rogue badges soon, and the presumed ability to switch sides and get all of their badges as well, having 1000 badges isn't really out of the question.
  18. I know you're generally not supposed to make the same post in multiple forums, but...

    BADGES!!!!!!
  19. Quote:
    Originally Posted by Morac_Ex_Machina View Post
    Badges! Badgesbadgesbadgesbadges. Badges. *froths at mouth*
    I was just coming to post something not unlike the above...

    BADGES!!!!!!

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    Awesome, the Posi TF is such a horrible grind I only ever run it when I have to. I wonder what they'll do about the badge.
    I hope they keep the original accessible through Ouroboros. Not that I'll be sorry to see it go or anything... >_>
  20. Quote:
    Originally Posted by BeyondReach View Post
    Going Rogue will have to try hard to overcome my current perspective of: I17 > GR.

    CoH once again makes most other games look pathetic in comparison.
    I second this.

    Sooo many new badges... <3
  21. Quote:
    Originally Posted by Master-Blade View Post
    To expand on this idea, it would work if you make it a TF contact, and the TF cannot start if there is more than 1 (or 2) people on the team.

    To make it interesting, the TF mission window will consist of 3 missions at once. You can do them in any order you want, but doing them in a specific order would make it easier because you get a Temp power of some kind during each mission. The temp power can depend what AT you are, or even if it gives you a choice of which one you want to take. The powers can be super versions of existing temp powers and/or be specialized damage for a specific foe, and they'd disappear when the TF disbands/ends. That would give any AT a fair chance to complete it. All you'd have to do is read the mission dialog and figure out which order to do the missions to make it easier for yourself.
    That's... not a bad idea at all! It doesn't go against the purpose of an MMO as long as teaming is still allowed. A TF with a team number maximum rather than a minimum could definitely work, as long as that number is never less than two.
  22. Quote:
    Originally Posted by Hube02 View Post
    There could even be missions that require exactly 2 (A hero and her site-kick) or even exactly 3, (alah Batman, Robin and Batgirl). But the mission must be completed by that exact number to gain the reward. Less and it can't be finished, more, no reward.
    Artificial restrictions on a mission are a bad idea. You'll notice that the developers haven't put in any more simultaneous glowie click missions in since what, Issue 3? They don't exist at all redside that I know of. (By the way, if you want to progress that contact, take the mission and then drop it--you can drop one mission every three days, and it counts as completing it.)

    -----

    And BloodFairy, dude, it's not the game's fault you don't want to team with anybody. The missions are called task forces for a reason, and you're engaging in an unintended playstyle by trying to solo them. As far as not being able to find a team... I'm not sure what server you're on, but I know that on Victory there are members of my SG on virtually all night until 4:00 or 5:00 AM Eastern and starting again at about 9:00 AM, and we all love running the Imperious TF. You're also even more likely to find a group of people wanting to tackle the TF on Virtue or Freedom. (Of course, if you keep the tone your post had and call everyone on your team idiots when you chat in-game, I can understand why nobody would want to play with you.)
  23. Quote:
    Originally Posted by hellking View Post
    what are the requirements for the Tournament Victor and Pentad Victor Badge please?
    You win a Swiss Draw tournament for Tournament Victor, or a Pentad/Septad match for Pentad Victor.

    You can check www.badge-hunter.com or wiki.cohtitan.com for more details about the requirements for any badge.
  24. Quote:
    Originally Posted by Hard Kisses View Post
    (long post to which I'm replying)
    Dude, I've got 700 badges on my Hero. That's more than anybody right now. I would love some more badges added in with things to actually do to get them.

    I was very vocal before i13's release in saying that Day Jobs were the worst thing ever added to the game, period. I still hold that stance. I'm sick of getting anything where the requirement is to not play a character, be it through farming the still-ridiculous 100M points of damage (my 5½ year old Scrapper had to farm the last three badges, and I played him every chance I got... after all that time, he'd only earned 16M damage through actual gameplay in over 1200 non-afk hours) or the healing badges... or even the mindless repetitive grind of the inf badges where you just do the same thing over and over to maximize your inf earned...

    The developers have specifically said that they're deviating from the old way of doing things after the Architect Badge fiasco last spring. They're consciously choosing NOT to add things that require repeated grinding or AFK farming. And as I previously mentioned, they have to maintain a stance that any character has the opportunity to earn any badge, so you can't have one for taking out a GM or AV, and certain low-damage characters probably can't even take out an EB by themselves if things like Shivans won't count.

    What you're honestly probably looking for has already been stated: crank up some Ouroboros challenges. That's pretty much where the best solo action is.

    And again, as I stated in my last post, this is an MMO. The focus will always be on teaming; putting reasons in the game to specifically not team is actually a bad design decision that would hurt the game in the long run. (Can you imagine being a new player looking for a team, but all the vets are off doing solo quests for solo badges? Not a good first impression.)

    -----

    Sidenote: I actually earned the first healing badge through using Aid Other on my Scrapper, before giving in and joining a heal farm.