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Posts
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Is this for new toons or pre-existing ones?
If its pre-existing Maloth is always happy to meet up with fellow tox-bots. -
You know I'm getting sick of saying "MaX is right" all the time!
But you are indeed! [img]/uk/images/graemlins/grin.gif[/img] Thats what I did with my 20 power.
The lack of slots for it has hit me hard though, its still not where I'd like it slot-wise (2 acc, 1 fear, 3 recharge).
Plus in my last respec I managed to forget to slot TP at all too. On a stamina-less MM build! And I've so many other things I want to slot instead (my lich for example) I won't be able to spare any until the 30s (currently 26). And by then I'll have 2 more powers looking for slots too, -
My Necro/Dark MM doesn't have Stamina. In fact with him and my Kinetics defender being duo levelled a few months ago I noticed two other interesting side effects of the Staminaless build.
1) Not enough slots. In the 20s (where both still are) I found I'm desperate for slots. I've taken all the good powers as part of my would-be-Stamina run. I just can't really slot them. The two pre-Stamina powers basically give you "their" slots in the teens to slot the normally useful powers you get at 16 & / or 18. I'm sure this sorts itself in the 30s.
2) You get most of the fun powers in the teens that normally you've to leave until the 20s. And the early 20s have 3 "no new powers" slots at 20, 22 & 24. So I found myself not knowing what to take with them really. Weird hitting 24 and not knowing what on earth you want. Sure you can get into the Power Pools but they tend to be functional powers rather than exciting fun ones. So I found myself less than entuished by dinging 24, for example.
Just two experiences I had with Staminaless builds really. It's interesting given that normally the 20s are such a time for getting all those powers you've been longing for since before the Travel & Stamina run. -
The End Cost of life drain is quite high. But for a build like this it might be worth playing with since you've no other heal. For PvP Aid Self would be better though.
Thunderclap is worse than Dark Pit since its Point Blank. I'd agree with everyone saying get Steamy Mist instead, its great.
Oh and a range or two in Tentacles works wonders in spreading the cone out a bit. Ditto with NightFall. Means the leading edge of the two cones is wider too. Especially useful for Tentacles.
*Edit : Oh and for Tornado I'd just throw Disorientate Duration in there. -
Good idea, Nice way to say goodbye to everyone Captain, with the cossie contest.
Good luck in the land of flitty elves and l33t talking walking cows. -
Hmmm. I do have teleport so I might get away with Ceiling TPs & Thunderstorm indoors.
Cheers folks.
How does this work does anyone know? How severe an angle does it need to be to become knockdown instead of knockback. Logic says 45 degress, so the bolt has to travel further vertically than horizontally to its target. But we're talking about a lightning cloud summoning superhero so logic probably goes out the window [img]/uk/images/graemlins/smile.gif[/img] -
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Ice/Storm is great but i really would avoid tornado like the plague! it really aint worth the power slot! there is so many better powers in the two sets which you will find more usefull! IMO anyway but each to their own!
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I used to think the same. I despised it when I first got it.
But I recently got it again. It's great indoors, especially in enclosed rooms, mainly for the disorientate. I've had it stun entire rooms before.
With a -knockback power you should be able to control the crazy thing a bit better.
It does take up one of my "play around with it" powerslots though, its not something I use all the time. But between it, O2 Boost or an Invis its the most fun of the 3. -
I reckon Ice / Storm too.
Ice Patch + Freezing rain.
AOE Immobilise or hold + Hurricane + Tornado
I've been dreaming of having a troller with a -knockback immob and Tornado.
Ice / TA might be fun too and a bit different. Might wreck your head too with all the bow pulling (oo-er).
If it does Ice / Rad would be nice too. IMO Rad is a better soloing set than Kinetics as the debuffs give you a lot of survivability. Post 35 Kinetics becomes superb though. -
Why slot Fire Cages for Damage? Why slot Fire Cages at all in fact? I'd throw slots into Flashfire first. For Cages I'd go with Acc & one or two end reduction if you're going to be spamming it.
And really you won't be spamming it. The damage isn't that good and it lasts a pretty long time. The only situation I can think when one needs to spam it would be for a Fire / Storm controller using it for -Knockback.
Why are you getting Hotfeet? Bar for PvP its only really worth the damage in the early game, and then only for a Controller with Containment going really. In the 20s onwards the damage isn't worth it. The Slow effect is purely running speed. It doesn't do -recharge like a lot of other Slow powers. -
Ah but Bonfire really isn't Fires second AOE control in the way Ices is Ice Patch. Flashfire is.
And you get both Flashfire & Cinders (12 & 18) before you get Ice Slick and the Ice AOE hold (18 & 26).
Bonfire is really just a panic button. Occasionally it can be used as a control mechanism, generally in the sort of small rooms I'd unleash Tornado in with my Ill/Stormie, but generally I wouldn't bother. No Containment? Bah. At least Tornado disorientates a bit. -
Finally got my lich on my Necro.
So now I have :
Mr Black
Mr Grey
Mr White
Agent Moulder
Agent Skully
Toombes -
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oh dear....I must've had a brain meltdown at that
hour...sorry.
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No worries. Before I got it I always thought it was ranged too.
It'd be such a sweet power if it was a ranged placeable. As it is normally I go for a TP -> Lightning Storm deployment, usually just on the opposite dide of the current group (followed by Hibernate if I'm showing off / low on End). -
Which is 0! It appears over your head.
Thats why I posted this. If it was a ranged power like Freezing Rain it'd be obvious but its a PB power. -
Oooh. The Finals [img]/uk/images/graemlins/grin.gif[/img]
Hope I can catch some of these matches over the weekend. -
Chaos Controlling. Gotta love it. Make sure you have Freezing Rain too. PAs & Freezing Rain is just sickening. And you can have that combo by level 18 [img]/uk/images/graemlins/smile.gif[/img]
If you don't have it get Deceive as soon as you can too. I spurned it for over a year before taking it recently and I've never had so much fun with a power. Managed to Confuse the Psychic Clockwork King AV with it yesterday as the opener to our assult. Talk about an easy kill. -
Not a huge amount. I think I've 3 Dmg Resist and 1 end red in it (and Stamina) and its fine, no worries. Until Stamina you could just throw EndRed DOs into it.
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They don't stack and the recent changes to Invis suppression was the last straw for me. I recently respecced and dropped Group Invis altogether for Deceive. Best thing I ever did!
Steamy Mist is up all the time and although its just Stealth its good enough for getting around in PvE.
The Damage Resistance it provides (never slot it for Defense) is much better than the terrible defense Invis gives.
Stacked with Superspeed its as effective as Invis anyway I believe.
*Edit : The Damage Resist is vs Fire, NRG and Cold I believe? -
Well it does lots of knockback, frequently it blasts everything out of FR and out its own range. So after the first few blasts it sits there and grumbles to itself a lot of the time.
I reckon I'll go with 3 dmg, 1 end red, 2 range. I'm a controller so I'm not so reliant on it but I'd like to get the ten blasts out of it when I do call it up.
Of course the wider range & Knockback might make it less useful, scattering the Mobs too far afield really. -
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The reason I believe is that if any other pet has Mr or Grey in the name they will move with as well. So if you want to get one zombie set for suicide run the best bet would be to rename them Mr Grey. and chnge the bind to:
/bind lctrl+rmouse "petcomname . GoTo Aggressive"
So long as no other pet has . in their name they will not be affect by the command.
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Aaah. I see. So
/bind lctrl+rmouse "petcomname Grey GoTo Aggressive"
should work too? Excellent. Just in time for the IP Mayhem mish later.
By the way Doc, the Fire/Rad guide you were asking me about online is in the guides section.
I've also made Numeric binds for the Spirit too but they are slightly bugged at the mo (used . instead of decimal) I'll post them once I've fixed the remaining issues.
As for the differences between Spirits I checked and the Zombie spirit had 315 HP, the Knight had 400HP. Other than that they were the same. -
I've never gotten an answer to this but I've noticed that Lightning Storm takes Range enhancements. Since its a PB power for me to cast do these Range Enhancements affect the things max firing range?
I have one it it and it seems to be a bit better. Does anyone know if this is the case or is it just a random "Ooops, that power shouldn't take those enhancements" issue? -
Cheers.
My
/bind lctrl+rmouse "petcom_name Mr Grey GoTo Aggressive"
bind doesn't work. For some reason all three of the dumb-***** GoTo instead. Has me stumped really. -
The Damage in Fire Cages doesn't build well. After level 10 I didn't bother with Damage for it really, the slots were more useful in Flashfire, RI and AM. 1 Accuracy on Firecages was all I have now to help the lock-down. Firecages is quite dear in terms of End too.
I did have 3 damages in Hotfeet until my level 30 respec. Now its 1 slow, 1 damage at level 36 as the imps do most of the damage. I still have Hotfeet because I like being a toxic area with Hotfeet & Choking cloud. Lots of times soloing I've been swarmed by council doggies who get slowed by HF and then choked & burnt away.
Air Sup was my chief single-target damage doer before I got imps.
You'll find yourself using Flashfire lots more than Cinders. -
I respecced out Bonfire for Smoke at level 30. Basically its just an placeable AOE knockback patch, nothing more.
I found it useful in small rooms / against tunnel walls for locking down bosses but the scattering annoyed my Fire / Rad too much. In certain situations (Rooms of Death when "oh [bleep]" happens) it can be a great last-gasp panic button, good for retreating / regrouping. Plus Knockbacked Mobs aren't Contained.
But I much prefer RI, Fireflashing them and then Firecaging so you've a tight group of dazed and contained mobs to get in amongst with EF, Hotfeet and Choking Cloud.
Smoke I've found pretty handy for Imp Wrangling. Lets you get close enough to a group for the little buggers to trigger and swarm plus although the debuff is tiny it stacks with RI which can't hurt. -
Team first, zombies second always. After all zombies don't get debt and are quick to summon back. I'd be pretty upset if I was left to die so a wretched Zombie could be saved.
Not that I'm very good at it as Calam found out a few times on my mayhem mission yesterday. Yay for Howling Twilight.
I've said it before and I'll say it again :
"Damn it Jim, I'm a necromancer not a doctor"