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That is the most specious comparison anybody's ever made on this board. Which is impressive, since this is the official board of specious comparisons.
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Quote:Annnnd we're back to that not making any damn sense.villains won't be able to dual you or even talk with you.
Quote:you have a real problem if it will distrub you, i mean....its a little bit extreme. -
That's what we in the usage-of-language business call a Conveniently Un-Verifiable Made-Up Excuse.
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Quote:Because it does interfere with me. It gets in my way. It makes for a lot of extraneous power effects and suchlike for my system to animate when I'm just trying to get from point A to point B. It makes loud, annoying noises and clutters up chat channels with inane posturing. Did you ever play Star Wars Galaxies back when it had subscribers? Did you ever try to get across the courtyard in front of the Mos Eisley spaceport? Did you notice the hordes of Jedi and bounty hunters, Rebels and Imperials having their huge lagfest-inducing duels right there because they couldn't be bothered to leave the high-traffic area in which they happened to encounter each other to have their pointless fight? I did, I did, and I did, and I don't want to go through it again in City of Heroes. Leave PvP on its island where it belongs - and then we're back to the other option, heroes and villains traveling openly in each other's territory but mysteriously unable to attack each other. That'd be acceptably peaceful, but makes no sense.why do you care what other people do if it doesnt interfere you?
Lacking any sort of incognito or changing-sides mechanism at the present time, there is no way to implement your suggestion that I consider workable, and which would not alter the in-game experience to an unacceptable degree, full stop. -
Quote:I'm sorry, you're right. I should have said that worldwide PvP of any kind is unacceptable. I have no desire to wade through other people's slap fights to get to the tram, which is what would happen with a factional flag system.flag system, if you want to pvp, you put the flag on pvp and are able to atack or get atacked while the people with the flag off cannot be atacked or atack.
No. Just no. -
Not particularly, no. Player heroes and villains being unable to fight each other in City Zones is nonsensical, and worldwide open PvP is unacceptable.
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Actually, based on the developers' track record with previous cyclical-invasion events (Issue 10, last year's Halloween event), the question is will it end entirely? Or will they bury some latent trigger condition into the post-event build such that the Deadly Apocalypse never quite goes away?
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Quote:Venture, you've been predicting the imminent death of the game for, what, five years now? Is your plan just to stick around repeating the assertion until the laws of thermodynamics make it coincidentally true, then say Aha, I told you! just before the Sun winks out?Yes, leveling is too fast, yes, the game is too easy, and no, the entrenched user base will never admit either even while they're wondering why the game isn't growing any more.
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Quote:Well, there's your problem. The game's always been designed with the expectation that one single character shouldn't be able to do/see everything.too fast and 'easy to beat' for someone that doesnt have altitis
Anyway, having just reached level 50 a few weeks ago after nearly five years of duffing around, I can honestly say that I don't think it needed to take longer, but I am perhaps the wrong guy to have asked. -
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Heh, I just noticed something in Castle's quoteback of Frosti's original doooooom post:
Quote:Well, I should hope so. What would be the point of implementing all those fancy new enemy groups if we couldn't fight them?GR is going to come with some very major game altercations