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Hm, I would use oroborous on my hunters for the drops bonus.
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TopDoc made me feel a LOT better about that situation by pointing out that even if you play your main every day for 4 hours, you are only "behind" by 20%. (I have one day job left after tonight).
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Quote:Yes, that's the most logical conclusion in the world. There will be one and only one new power in the entire expansion. :/That's nice. I also used the word "if". As in, IF that's the reason for GR in the first place....they probably expanded on the idea from there. Doesn't change the fact that for my established characters, it's all it's going to be used for, for the most part.
Gosh, is that one whole power that's new? I'm certainly floored...
Dual pistols have been around since issue 1. Behemoth-type fire demons have been around just as long. I'm very much certain there are new things incoporated, but a lot of it is (just like every other power in the game) is borrowed from here and there.
If you have a complete run down of *actual* information that will be in GR, I'll gladly take a look. As I keep trying to make clear, my opinions are based on what I've actually seen. -
Quote:You can *start* there, as a native. No allegiance to heroes or villains until level 20. I don't see how that is merely a bridge.if it is merely a bridge between the two, like I've already said, that's not "expansion worthy" to me.
Which enemy group was it that spins around in circles while shooting poison bullets into the air...? -
Quote:I wouldn't.As far as content goes, I'd be surprised if GR is giving us more than 4 small zones and 18 new arcs.
The last time they went silent like this, it was because architect was too big and had to split an issue into 2. They probably won't do that.
We wanted custom bosses in missions, and we got entire groups we could customize. However you feel about the exploitation, you can not argue that we didn't get a much better product than we asked for.
I have a feeling they are aiming very high. -
On a side note, I'd love it if they changed references to "clips" in this game to "magazines".
Such as masterminds>thugs>empty clips. Mags would work too.
The media popularized an incorrect term, and it bugs me. :P Since everyone is so knowledgeable now, maybe we can nip that issue in the bud for dual pistols.
I doubt it though. Lol
( I'm half kidding. Don't bite my whole head off. :P) -
Quote:I think it was at the Q&A panel that Hero 1 mentioned he was trying to do exactly that.Like, say...
Instant/quicker phone call levels for all the original contacts. I mean Jesus, it can't be THAT much programming to change that.
He wants to make the contacts in heroes be more like the ones in villains, and give out the cell phone after the 3rd mission or so. It's a lot of story arcs to go through... -
One of the points I was trying to make is that "early 2010" is technically right now, and any point from now. If the criteria for letting the account expire is not having any new info, it might be oddly timed.
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I read an article recently that said "...another words, the x-men sucked." lol
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Quote:Well, there's also youtube and paragonwiki.Well, they never even released press stuff to recap a lot of the Herocon stuff, which which was a big mistake. If you don't read the forums, you have zero to look forward to, since their official site hasn't been updated in ages.
Quote:Even then, they only talked about the updated graphics and a little about side switching, which is nice, but not much. -
It would be really cool though, if you finished off the badge by opening a present.
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I wonder how fast you expected more news to arrive, given they said Beta is early 2010 and launch is Quarter 2.
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Quote:I meant the three heavy spiders in the zone.Wow. That's it? Three players with heavies? I'm actually stunned... So actually if you had enough reputation could you buy 3 heavy cores and solo them?
Actually, that's kind of disappointing to be honest. I thought it be a much larger undertaking to beat the Freedom Phalanx in RV... I was picturing like 2 or 3 teams swarming them in RV. Oh well. -
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Does a five level difference even matter anymore?
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Quote:Throwing 3 Heavies into melee range works just as well as ever.I was wondering has anyone recently gotten any Recluse's Victory hero defeat badges? Is possible since DR in PvP zones? And would anyone like to team up sometime after the New Year to get them? I figure it would take at least two full teams maybe more... Maybe someone at P.E.R.C. could get involved to help out?
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I think that there are so few of us on Victory, even fewer of us are villain badge hunters. So, we may have all gotten it when it was first offered as a test. >.>
Anyway, I can't commit to Friday, (but I might be able to) and I'll try to help on Saturday if I can. -
I'm not sure that's true. Maybe the first one you earn still works and only the "extra" suppresses?
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Quote:Yes, but I don't think that precludes anyone from switching to the easier side in order to "single dip" each accolade. In other words, switch sides because the requirements for demonic are easier than archmage.I don't know what they'll do about the accolade badges, but Posi specifically stated (as did other devs I believe) at Hero Con that you will NOT be able to "double dip" accolade powers, and that they will be suppressed when crossed over to the opposite faction.
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Quote:I think Hero 1 was the only one who hinted the badges for one side might be "hidden" if you cross to the other, but that was back during SDCC 09.I'll realistically get the DJ and damage badges by the end of January, but I have yet to decide on whether to switch her over to red-side when GR comes. I'm really torn on whether getting the villain-only badges at the potential expense of the blue-side badges (depending on the mechanic the devs use on badges post-move, if any; and by "expense" I mean that they may suppress/hide them, etc.) will be worth it for me. To me, if you can't "see" the badge on a toon, the toon might as well not have the badge.
The other devs seemed to contradict this saying you would still have all your badges at hero con.