CaptainMoodswing

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  1. Quote:
    Originally Posted by Buxley1 View Post
    Notes: Release or Happen: it did not!

    B'U Xl'ey
    Previous posts: unread.
    Patch notes: unnecessary; redundant.
    Server fix: back end.
  2. CaptainMoodswing

    Loloffensive?

    Quote:
    Originally Posted by Clouded View Post
    I wish people would read through the thread before sticking their foot in their pie hole.
    Apparently we have ten fingers and only two eyes for a reason...lol
  3. CaptainMoodswing

    Day Job Priority

    Hm, I would use oroborous on my hunters for the drops bonus.
  4. Quote:
    Originally Posted by Nericus View Post
    Ah but the more you play them the longer it takes for the Day jobs. Day jobs definitely augmented my already bad case of altitis.
    TopDoc made me feel a LOT better about that situation by pointing out that even if you play your main every day for 4 hours, you are only "behind" by 20%. (I have one day job left after tonight).
  5. CaptainMoodswing

    To Boldly Go....

    Quote:
    Originally Posted by VoodooCompany View Post
    That's nice. I also used the word "if". As in, IF that's the reason for GR in the first place....they probably expanded on the idea from there. Doesn't change the fact that for my established characters, it's all it's going to be used for, for the most part.


    Gosh, is that one whole power that's new? I'm certainly floored...

    Dual pistols have been around since issue 1. Behemoth-type fire demons have been around just as long. I'm very much certain there are new things incoporated, but a lot of it is (just like every other power in the game) is borrowed from here and there.

    If you have a complete run down of *actual* information that will be in GR, I'll gladly take a look. As I keep trying to make clear, my opinions are based on what I've actually seen.
    Yes, that's the most logical conclusion in the world. There will be one and only one new power in the entire expansion. :/
  6. CaptainMoodswing

    To Boldly Go....

    Quote:
    Originally Posted by VoodooCompany View Post
    if it is merely a bridge between the two, like I've already said, that's not "expansion worthy" to me.
    You can *start* there, as a native. No allegiance to heroes or villains until level 20. I don't see how that is merely a bridge.

    Quote:
    Originally Posted by VoodooCompany View Post
    My defintion of "completely new" revolves around the idea of *never* seeing it before. From the little I've seen of both, they are taken/borrowed from other powers, mostly from enemies.
    Which enemy group was it that spins around in circles while shooting poison bullets into the air...?
  7. CaptainMoodswing

    To Boldly Go....

    Quote:
    Originally Posted by konshu View Post
    As far as content goes, I'd be surprised if GR is giving us more than 4 small zones and 18 new arcs.
    I wouldn't.
    The last time they went silent like this, it was because architect was too big and had to split an issue into 2. They probably won't do that.

    We wanted custom bosses in missions, and we got entire groups we could customize. However you feel about the exploitation, you can not argue that we didn't get a much better product than we asked for.

    I have a feeling they are aiming very high.
  8. On a side note, I'd love it if they changed references to "clips" in this game to "magazines".
    Such as masterminds>thugs>empty clips. Mags would work too.
    The media popularized an incorrect term, and it bugs me. :P Since everyone is so knowledgeable now, maybe we can nip that issue in the bud for dual pistols.
    I doubt it though. Lol
    ( I'm half kidding. Don't bite my whole head off. :P)
  9. CaptainMoodswing

    To Boldly Go....

    Quote:
    Originally Posted by Satanic_Hamster View Post
    Like, say...

    Instant/quicker phone call levels for all the original contacts. I mean Jesus, it can't be THAT much programming to change that.
    I think it was at the Q&A panel that Hero 1 mentioned he was trying to do exactly that.
    He wants to make the contacts in heroes be more like the ones in villains, and give out the cell phone after the 3rd mission or so. It's a lot of story arcs to go through...
  10. CaptainMoodswing

    To Boldly Go....

    One of the points I was trying to make is that "early 2010" is technically right now, and any point from now. If the criteria for letting the account expire is not having any new info, it might be oddly timed.
  11. CaptainMoodswing

    To Boldly Go....

    Quote:
    Originally Posted by Satanic_Hamster View Post
    New content for levels 1-20?

    Hells yeahs, that's just what everyone has been demanding for YEARS.
    You aren't sick of that range?
  12. I read an article recently that said "...another words, the x-men sucked." lol
  13. CaptainMoodswing

    To Boldly Go....

    Quote:
    Originally Posted by Grey Pilgrim View Post
    Well, they never even released press stuff to recap a lot of the Herocon stuff, which which was a big mistake. If you don't read the forums, you have zero to look forward to, since their official site hasn't been updated in ages.
    Well, there's also youtube and paragonwiki.

    Quote:
    Originally Posted by Grey Pilgrim View Post
    Even then, they only talked about the updated graphics and a little about side switching, which is nice, but not much.
    Two new powersets, An entire new dimension. New content for levels 1-20, endgame content was strongly hinted at. You oversimplified a tad.
  14. It would be really cool though, if you finished off the badge by opening a present.
  15. CaptainMoodswing

    To Boldly Go....

    I wonder how fast you expected more news to arrive, given they said Beta is early 2010 and launch is Quarter 2.
  16. Quote:
    Originally Posted by Fleeting Whisper View Post
    That's 'alicorn', thankyouverymuch!
    Plesiosaur!
  17. Quote:
    Originally Posted by ChaosAngelGeno View Post
    Wow. That's it? Three players with heavies? I'm actually stunned... So actually if you had enough reputation could you buy 3 heavy cores and solo them?

    Actually, that's kind of disappointing to be honest. I thought it be a much larger undertaking to beat the Freedom Phalanx in RV... I was picturing like 2 or 3 teams swarming them in RV. Oh well.
    I meant the three heavy spiders in the zone.
  18. Quote:
    Originally Posted by Radionuclide View Post
    I have long thought that this is caused by the contraction could've. It sounds similar to could of so, someone may use that trying to spell it phonetically.

    --Rad
    That is probably true. It's still no excuse! Homonyms are not interchangeable, dag nabbit!
    :P
  19. Does a five level difference even matter anymore?
  20. Quote:
    Originally Posted by ChaosAngelGeno View Post
    I was wondering has anyone recently gotten any Recluse's Victory hero defeat badges? Is possible since DR in PvP zones? And would anyone like to team up sometime after the New Year to get them? I figure it would take at least two full teams maybe more... Maybe someone at P.E.R.C. could get involved to help out?
    Throwing 3 Heavies into melee range works just as well as ever.
  21. I think that there are so few of us on Victory, even fewer of us are villain badge hunters. So, we may have all gotten it when it was first offered as a test. >.>

    Anyway, I can't commit to Friday, (but I might be able to) and I'll try to help on Saturday if I can.
  22. Quote:
    Originally Posted by Eric Nelson View Post
    Yes, that's true. But so what? If you switch back, the power would suppress/disappear anyway. If someone wants to bring a toon to one side permanently simply because of that factor, I say more power to 'em.
    I'm not sure that's true. Maybe the first one you earn still works and only the "extra" suppresses?
  23. Quote:
    Originally Posted by Eric Nelson View Post
    I don't know what they'll do about the accolade badges, but Posi specifically stated (as did other devs I believe) at Hero Con that you will NOT be able to "double dip" accolade powers, and that they will be suppressed when crossed over to the opposite faction.
    Yes, but I don't think that precludes anyone from switching to the easier side in order to "single dip" each accolade. In other words, switch sides because the requirements for demonic are easier than archmage.
  24. Quote:
    Originally Posted by Catharctic View Post
    Doubled file size is what he could tell us. He said there's a lot more that he couldn't, including his work elsewhere with Going Rogue.
    Sweet, thanks! I knew about the double file size, but that sounds cool.
  25. Quote:
    Originally Posted by Eric Nelson View Post
    I'll realistically get the DJ and damage badges by the end of January, but I have yet to decide on whether to switch her over to red-side when GR comes. I'm really torn on whether getting the villain-only badges at the potential expense of the blue-side badges (depending on the mechanic the devs use on badges post-move, if any; and by "expense" I mean that they may suppress/hide them, etc.) will be worth it for me. To me, if you can't "see" the badge on a toon, the toon might as well not have the badge.
    I think Hero 1 was the only one who hinted the badges for one side might be "hidden" if you cross to the other, but that was back during SDCC 09.

    The other devs seemed to contradict this saying you would still have all your badges at hero con.