Canine

Legend
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  1. Anyone got a bucket of red paint?

    There's a not-yet-completely-redname in need of a dunking...

    (name shows up red in Dev Tracker, white alongside your posts.)

    Welcome to the asylum, please leave your sanity at the door.

    :edit: and all of a sudden it's fixed. Damn, just when I'd found some red paint.
  2. Took me a while to remember to put this together :



    (click thumbnail for full)

    Too much is never enough when it comes to temp powers
  3. For years I saved insps.

    I still save them, but now I'll use them if I think I need them, especially purples before I go into a spawn.

    Except when I'm stomping around on certain toons.

    On my Stone/Fire scranker, for example:



    I keep the Top right slots empty. Anything that appears in there gets eaten or deleted (in the case of awakens) immediately. The rest get eaten as necessary (purples before dangerous bosses like Dark Ring Mistresses, blues when Conserve power's recharging and I'm flatlining, greens when required.), but I still try to build up stocks of high grade insps for the mythical 'later'.

    The Tier 3 Red doesn't get touched. Ever. I've had it in my tray since level 1 in Outbreak.

    Trying to keep a couple of slots free will remind you of how often they drop, and you occasionally get some very nice serendipitous inspiration drops. Blues when you desparately need them, purples just in time to save you from a boulder lobbed at your head etc.
  4. Quote:
    Originally Posted by Ironik View Post
    "Removed from circulation" doesn't really apply, since there's an infinite amount of any in-game items. While it would be nice to be able to get some recipes without having to pay tens of millions of Influence, as a casual player I've long since given up getting any of those. There's no way to get the kind of money needed without farming, so what's the point?
    Unfortunately, there isn't an infinite supply. There's a *theoretically* infinite supply, given an infinite number of players and an infinite length of time, but we don't have that. We have a finite number of players who each play for a finite amount of time, and individual playstyle choices have an impact on the amount and type of resources being placed on the market.

    Someone who is always on a full team is (in my experience) going to get fewer drops than a scrapper running solo, due to the way drops are spread throughout a team, and the fact that a team of 8 doesn't generally kill mobs 8 times as fast as a solo toon can (travel time between spawns, higher prevalence of bosses which can take longer to drop etc. etc.)

    Of those players getting the drops, some may just vendor all the salvage, some may play the auctions heavily, some may not care one jot.

    Players gaining merits may save them up to buy the one really shiny thing that they want, rather than burning them on random rolls and listing the rolls that they didn't want.

    I could go on, but functionally in game there isn't an infinite supply of anything.

    There *are* ways to get the money to afford anything you want, but they require patience and time. My two mains (Hero and villain) have each acquired a huge pile of inf, from nothing more than 5 minutes a day of visiting the auctions. And I'm not doing anything complex like flipping, or trying to make a profit from selling high value named IO's. I'm just slowly raking in influence/infamy from people with less patience, but more desire to spend excess inf. <shrug> it works for me.
  5. Quote:
    Originally Posted by Seek_Trouble View Post
    How long did it take to get all those? Were they all drops?

    There's no way I have been dropped that many purples, then again I dont play that many 50s.
    Yes they were all drops.

    As to how long? When did I9 come out again? 1st of May 2007, so about 3 years worth of playtime, a lot of which was levelling new alts when I got an idea I liked, as far as level 50 playtime, that's far harder to figure out.

    Bear in mind that the Katana/Regen with the most purples also has the Leader badge, so has enough playtime on him (about 1600 hours last I looked) to have gotten 500 million inf through mob defeats and mission completion bonuses. Do that, mostly via level 45-50 flashbacks, and you should get a fair few purples, too.

    Personally, I don't in general like purples, not enough of the set bonuses I like in there, but they're a good source of reasonably negotiable ready cash. I cashed one in about a year ago to buy a Numina Regen/Recovery for the toon I was levelling at the time. It paid for the recipe, salvage and crafting costs, and all those combined were still cheaper than the 'buy it nao!' prices for crafted IO's at the level I was looking for.

    I'm not sure I totally agree that the requests were for Base recipe storage so that SG's could share recipes. What I've read into a lot of the requests are 'I want to make a one account SG so I can store lots of shiny things and not have my trays clogged up'

    But then again, maybe I'm cynical <checks .sig> oh right, I knew there was something...

    Also, regardless of the intent behind hoarding recipes away from the auctions, the end result is the same. Supply to the auctions declines (I'm talking about drops being hoarded, not recipes purchased off the auctions going into storage, since storing purchased recipes is functionally the same as crafting them, the recipe itself goes out of circulation.).
  6. Quote:
    Originally Posted by Eva Destruction View Post
    Most of your shinies appear to be max level. I personally don't care about those. Enough people do sell them that there is always a supply.

    It's the mid-level recipe hoarding that is problematic. Those are worth holding onto because you can't buy them in a timely fashion if it turns out you need them.
    Heh, I never claimed I had a particularly intelligent approach to the things I store

    It was more an observation that sprung from me wondering 'Just how much crap DO I have spread around my alts?'.

    If one player (i.e. me) can accumulate that much stuff without really trying, what quantity of resources would be removed from circulation and the auctions if the much requested and much denied base recipe storage was to be introduced?

    As to the max level vs mid level question, to me, a lot of the mid level supply crunch could be alleviated by allowing recipe rolls (among other things) to arrive not at your security level (50) but at the level you pick on the slider at the top of the window.

    As to how exploitable/abused that sort of tweak would be, I'm not sure, but I'm not so sure it would be a particularly bad thing. Then again, I'm not a game designer.
  7. One of the things that comes up occasionally on these boards is players expressing a desire for recipe storage items in their bases.

    And the developer response that comes up is always 'it would starve the market of supply and encourage hoarding'. (paraphrased).

    This is a huge (5Mb) image I put together from all of my characters' recipe and vault screens.

    Bear in mind, this assorted mountain of shiny things has been accumulated by one player. On one account. On one server. I sell most of the things I get, but if the price is over a certain arbitrary amount and it looks like something I could use in the future, it gets classed as 'too shiny to sell' and kept.

    Of course, this all falls down on the minor fact that I find the number crunching and faffing around to get a fully IO'd build to be so tedious that I tend not to bother... (OK, so I'm an idiot, sue me :P )

    I think the cautious attitude regarding hoarding may well be fully justified, at least regarding my behaviour.

    What about you lot?
  8. I've got the grand total of two villains with patrons. My first two.

    A Mastermind with Black Scorpion (or the paranoid moron, as I STILL call him 4 and a bit years after I played through the arcs) and a Brute with Ghost Widow.

    After I'd been through those two patrons' set of arcs, I had absolutely no desire to go near any more of Recluse's little crew of idiots again.

    So all my subsequent villains have been freelancers, working for who they want to, when they want to.

    I've always considered the patrons to be a slightly poorly thought out mechanic, in that it restricts player creativity somewhat when it comes to deciding their characters path through the game. 'You want a personal shield on your squishy villain but don't want the baggage that comes with a patron? Tough luck.'
  9. I spent a while playing AE arcs and enjoying the stories. Then I decided to chase the Leader badge on my original alt, and since playing in the AE nets you no inf on the badge tracker, I stopped.

    I've not really been back since, because every time I start an interesting looking arc, something comes up and the toon that's on the arc is needed elsewhere to help some friends out, so I end up abandoning the arc.

    Like quite a few of the old timers, I have a deep, ingrained abhorrence of farming/PLing. I've never been involved in any AE farms or exploits, and know of them only through the forums.

    All of this means I don't really have a sensible view on the current state of the AE. I'm not quite sure why I'm bothering to post this, really.
  10. Quote:
    Originally Posted by Marcian Tobay View Post
    ...

    I'm confused, but I accept.
    This may lessen your confusion. (or it may not, depending on your natural level of confusion.)
  11. Quote:
    Originally Posted by Silver Gale View Post
    Since I17, I've noticed I no longer get the little "fanfare" sound with every "Mission complete!" message. I've got my music turned off (volume set to 0). Is this a bug, or has the fanfare been reclassified as "music"?
    It's now 'music'.

    If you want to hear it, turn your in game music on.
  12. Quote:
    Originally Posted by Flea_Mark_Evil View Post
    Update - Skype's dropping every other minute on calls as well.

    So that's Skype and Ventrilo bugged with I17.

    Anyone got Teamspeak status?
    Not personally, but a friend of mine's got the input delay issue.

    It's on a older PC, ATI card, single core AMD CPU, Win XP, disabled the appropriate service etc. etc.

    We use TS, and after I17 we thought the TS server was playing up, serious breakup/stuttering, but only when the game's running fullscreen. I *think* that if he alt-tabs out to the teamspeak window, TS works fine, but as soon as he Alt-Tab's to CoH, TS is effectively useless, as he can't hear anything I say and vice versa. Oh, and this is with none of the ultra mode shinies turned on, the slider set to 'Minimum'. Oh, and he uses a mouse button as the TS 'Push to talk' button, not the keyboard.

    It looks like the game's grabbing it's fair share and more of CPU time, leaving nothing else for TS (and maybe not enough for the OS to process keyboard calls in a timely manner?). I wonder if the priority of the client's been maxed out or taken a notch higher than it used to be?

    I've noticed no issues on my machine, but as I had to get a new PC late last year and I'm running an Nvidia card, that's not really news.
  13. Quote:
    Originally Posted by Nightseek View Post
    1st off Canine...thx so much for your reply

    I have tried (and just retried) the compatible cursor command line, still no luck. Thought I miight be off by a space or quote mark, but it's definately as the line in your post is, but still not working

    Thanks again!
    I'm in the EU. It appears you're in Cleveland, so make sure you're not trying to point yourself at the EU servers, as my shortcut would do. You need to make sure you just add -compatiblecursors 1 to the end of whatever the shortcut for your updater is.

    If you can get into the game, and flying blind manage to get the options window up, then you can enable compatible cursors from within the game in the Graphics Options tab too.
  14. Quote:
    Originally Posted by Leandro View Post
    While I might do some more when I have the time, it feels a lot less useful now that there's redname word that new screens are coming.
    Why do you think I stopped doing my attempts at updates? Knowing that there's something in the works from the Art crew is more than a little of a disincentive

    I'm patient, I can wait.
  15. Quote:
    Originally Posted by Nightseek View Post
    After Downloading the I17 patch my cursor has turned invisible. Moving the mouse around will highlight items on the screen but I cant see the cursor. I have downloaded the latest drivers for my graphics card and mouse, and I also have the "Compatible cursors" text in the command line of the updater, and have tried to log on with it both in and out of the command line and the problem remains. The results from running HJT and dxdiag are below
    Please help!
    Yes, the curse of the invisible cursors has returned once more after being briefly vanquished during beta (for me, at least).

    You need to add '-compatiblecursors 1' (without the quotes) To your shortcut.

    Right click the shortcut on your desktop to the updater.

    In the Target text box, it should say something like
    Code:
    "C:\Program Files (x86)\City of Heroes\CohUpdater.EU.exe"
    Just add -compatiblecursors 1 to the end of it, so in my case it now looks like:

    Code:
    "C:\Program Files (x86)\City of Heroes\CohUpdater.EU.exe" -compatiblecursors 1
  16. Quote:
    Originally Posted by Derangedpolygot View Post
    My own issues fall under /bug. Can't send those. Nor Petitions.

    Perhaps I should sum up what I was saying: Frustrated with the state of Live. So are others. We giving up rather than seeking help that is proving hard to get due to state of Live.
    If you can't do it from in the game, do it from <dramatic chord>

    The Support Websites!

    Support Centre for our English European players
    Support Centre for our North American players
    Plateforme d'assistance pour les francophones
    Support-Center für deutschsprachige Spieler

    <fireworks, smoke machines, lasers, theme music>

    (links nicked from Avatea's /sig)

    (Apologies if this comes across as too facetious, it's late, and I'm tired )

    Also, regarding the greyed out buttons, for most players it seems to be caused by running into the 'you've done too many auction transactions too fast' buffers. Once they're greyed out, they don't ungrey themselves after a short while as they should. Quit to the Desktop and log back in and they should be available again. It has to be to the Desktop and not just to the login screen. Go slow on the auctions and avoid the buffers of doom and the buttons should stay a nice bright blue.

    If that doesn't fix it for you as it did for me, then you're going to have to bite the bullet and get in touch with support via the website.
  17. Quote:
    Originally Posted by Captain_Spith View Post
    I see, so if there have been bugs in previous patches/issues, then there is no need to fix the ones in the most recent one?

    I have always been of the opinion that the developers actually WANT their updates and patches to work properly; if, in fact, they are just going for an overall "above-average" success rate, then by all means, put all the bugs from i17 in the "ignore" column, because there have already been enough bugs actually fixed to maintain their average, right?

    I don't care if there is only ONE, relatively minor bug in this release; I'm sure the devs would like to know about it so that they can fix it. Just because something else may have been WORSE, that doesn't mean that nobody wants to fix the current stuff.
    I was specifically responding to the hyperbole that everything in I17 is broken.

    I was also remembering and reminding people that previous issues have come out in a less than perfect state. Issue 7, which I referred to is the one that's stuck in my mind as it had a huge number of bugs that made the game so frustrating that it was all but unplayable for the villains I had at the time. The bugs got fixed eventually.

    Now, some people are having serious issues, I'm not denying that, but there are other people who are having far fewer, and less serious issues, if any.

    Leaping around crying DOOM because Issue 17 isn't perfect and completely bug free isn't necessarily the most productive way of bringing bugs, glitches and errors to the attention of the developers.

    Also, the bugs won't get fixed instantly, there's a turnaround time on patches (QR making sure it doesn't make the servers melt down into a small puddle of Seville Orange Marmalade, for example), and tracking down and fixing the bugs in the code base takes a certain amount of time.

    If you can get in game and hit a problem, submit a /bug report. I have myself for one or two issues I've come across in I17 and if it's serious, submit a /petition, too. I've had a good positive response so far from the GM's regarding the petition I submitted.

    If you can't get in game, or for whatever reason can't submit a report from in game, then submit a ticket to support via support websites :

    Support Centre for our English European players
    Support Centre for our North American players
    Plateforme d'assistance pour les francophones
    Support-Center für deutschsprachige Spieler

    (links yanked from Avatea's .sig)

    Then unfortunately, a most rare and precious commodity is required. Patience.
  18. Quote:
    Originally Posted by Dark_Respite View Post
    Give him the redname TheRadio, guys.
    Something that was mentioned on the EU Pocket D Bash on Wednesday was that there are apparently a lot of employees of Paragon Studios who don't want a redname.

    A stance which sounds eminently sensible to me, given the gibbering levels of insanity which can tend to happen on these boards.
  19. Quote:
    Originally Posted by strange_jane View Post
    I agree. Every single thing released in patch is broken in some way. Some severely.
    Wait, what?

    ...

    ......

    <takes breath>

    ....

    Nope, I can't think of anything non-inflammatory to say to that.

    <shakes head and exits, remembering the bugs in I7, kids these days, sheesh.>
  20. Here's another couple of bugs for you, Zombie.

    Integration is not displaying any Continuing Visual Effects when toggled on. Neither in the Costume creator, nor in the game. (at least two people that I know of)

    It appears that items which had been purchased but not yet collected from the auctions before I17 release cannot be collected. The 'Collect all Inf' button works to collect payment for sold items, but nothing can be removed from the auctions. (I'm not sure how many people this is affecting, but it's more than one, at least)

    :edit: Hmm, not sure if this is for bugs with the patch notes, or bugs with the game. I'll leave it here anyway. I /bug'd both of the issues in game anyway.
  21. Quote:
    Originally Posted by Soul Storm View Post

    And yes, it DID devolve into a discussion about tea at one point. Don't ask me how or why.

    Well, that's me up to 5.25 years in the game, wonder how many more I'll get in

    Happy Older Game Day.
  22. Quote:
    Originally Posted by Quaver View Post
    I've tried using the new Auction House interface on several toons, and I can add/drop items into it but it refuses to let me buy or sell, or withdraw anything. The "get" and "post" icons don't illuminate. So confused..! Help?!
    Same here, on multiple toons.

    /bug'd /petition'd.

    Just going to have to wait until it's sorted
  23. Quote:
    Originally Posted by Techbot Alpha View Post
    I was curious wether they would actually get around to re-vamping the loading screens, which havent changed since launch, to include the new shinies of Ultra Mode. I got an answer, one I did not previously have, by reading the Q&A.
    You know, sometimes I get the feeling I'm talking to myself...
  24. Knockback is entertaining when you are the one dealing it, you can predict, and react more rapidly when you're the source.

    It's frustrating when you're melee and you're constantly having to move and adjust because someone else is throwing your targets around from somewhere you can't see, because you're focused on the mobs around you and which is the biggest threat.

    It also has an impact on the damage output of other melee toons. The way the game's set up, constantly having to move into position will take a bite out of your damage output, and when damage output is your prime function then it's not going to be popular.

    And then there's the issue of knocking mobs out of a tankers aggro aura. reacquiring aggro in that situation isn't always a trivial issue fr stone tanks, for example.

    Oops, time to go to work. All the above IMO, of course.
  25. Canine

    Ultra mode!

    Quote:
    Originally Posted by Samuel_Tow View Post
    I see. I guess I never really read into that.

    Still, though, wouldn't black metals still be reflective if they're shiny and smooth enough? Ours just AREN'T, they look flat and matte. And even if they don't, wouldn't it make sense to still make them shiny and reflective, since when people thing "reflective black metal," they tend to think cars painted black? It's just odd that black metallic surfaces just won't reflect.
    The thing is though. Black cars aren't 'reflective black metal', they're reflective black plastic, because what you're seeing is a reflection off the paint, not the metal.

    I'm not sure if there *is* a shiny black metallic element, as the majority of metallic elements are described as 'silvery' or 'silvery grey'. Copper's a little bit of an oddity in that regard, along with Gold.