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Posts
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Just finished "Future on fire" you did a great job setting the mood. That was the perfect map for that mission, and the fact that every single enemy had fire powers meant that almost all of the time I was on fire, my pets were on fire, the vindicators were on fire, the sky was on fire, the ground was on fire, EVERYTHING WAS ON FIRE!!! So much so that this song was playing in my head the entire time.
My one gripe was that giving heat exhaustion to every single lieutenant might make them a bit overpowered. I was constantly running out of health and endurance. That might have been your point though.
Four stars.
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Thanks for the feed back! I noticed that the -recovery was a annoying when I did the run through test. I adjusted the LT's down to not include the final 2 thermal powers. I just wish there was a way to choose particular powers from a set. -
If anyone is interested in giving my arc a run through I'd appreciate it. It's a level 10-20 Arc that I was able to solo through with my Fire/Fire tank. Below are the details:
"Behind the Burning"
Arc ID: 7155
Length: Long (it's 3 missions (2 outdoor maps), took me about 30 min to complete)
First Published: 3/20/2009
Morality: Heroic
Description: The Hellions are becoming more organized and someone is behind this change. Their arson targets have been more strategic and it appears that they are using them to cover up their real purpose. Find out who is behind this and what they are after.
I just also finished up a 1 mission arc if anyone wants to try it out. Large teams or high settings will produce an AV. Information is below:
"Future on Fire"
Arc ID: 7709
Length: Short (1 mission, boss is an AV or EB depending on settings). There are 3 Vindicator helpers in the mission.
First Published: 3/20/2009
Morality: Neutral
Description: In the not so distant future, Burnin Fury, the evil twin brother of the hero Burnin Up, has defeated every super powered being on earth. The future earth is a burnt, desolate wasteland. It's now up to you, travel to the future and confront him in Atlas Park, the site of his first attack. (40-54)
Thanks for any feed back! -
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Lets explore a Miracle +Recovery level 20, 250 award merits (10 hours of TF work) or 60 Million influence at the Market.
Lets see here, a good farm team can harvest 1 Million an hour, in general, Oh my did I say Farm? So at this increased level of earning versus doing threads, TFS, and zone hunting, it would take 60 hours to save the 60M influence. Frankly I take the 10 hours over the 60 hours hands down.
Hugs
Stormfront
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If you consider 1 million per hour good, I really don't think you've seen a good farmer. I zone hunt in the RWZ solo and can generally make around 5-7 million an hour depending on what levels spawn and that is not including drops. To me it is a total wash. I've finally gotten enough merits on this same brute who I zone hunt with to buy a Miracle +Recovery. It took a few weeks, since there are really no big payout story arcs on the red side (did a few ITF's, a few of the 3 mission KoA arcs at 9 each, and a few Von Grund's Redemptions at 12 merits each). It just seems that the Merits roll in a lot faster on the hero side, and I'm not out there running the Kheld Arc, I think I did it once. I've done a few duo Positrons and hunt the GM's when they pop, and have managed to earn enough to buy 4 Miracles. I don't know, maybe it the maps (I hate the arachnos lab, hell any mission that has it should reward a merit), maybe it is the lower population, it just seems hard to get a TF/SF going unless red side unless it is an ITF or LGTF. -
I just wish they would start it on a Friday or Saturday as opposed to a Monday since supposedly it only requires a flip of a switch to turn it on. A lot of people work during the week, would just be a nice gesture to put it out for the weekend. Please.
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[u]The Bad[u]:
As has been previously and repeatedly posted, the spawning rate for Spirits is abysmally low. I can understand the lower rates for Vampires and Werewolves, since they require fewer kills to get the badge. But the Spirit spawns are unnaturally low. I cannot help but wonder if this contributes to players clicking on a door and leaving the spawn behind - players won't much care to fight enemies if they've already reached their quotas for zombies, witches, vampires, and werewolves.
Likewise, I feel that the rare spawning rate of Jack-In-Irons doesn't serve any point, save frustration.
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/signed, totally agree that the Ghost's spawning is incredibly low, I'm still working on my first alt at TOTing and usually i get them all in one day's time on average, i still need approx. 4 more ghosts as of this posting. Sheesh!!
Ice
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I totally agree with this. I've actually gained 2 levels trick or treating on my now level 30 scrapper. I've gotten every other Halloween badge except the one for spirits (even the last one for collecting costumes). I think I need 2 more, and I will probably end up gaining another level before I see those 2 spirits. -
Guess I could submit a petition ingame
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Well, the invasions are currently broken. There hasn't been one since before maintenance this morning. Was hoping to see something on the boards about this, but don't see anything. -
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The only times I've experienced mob run-away was due to DOTs.
Mobs always run away from my Fire/Fire Scrapper, it is a pain and the reason why I'm still at level 35 with him. I don't experience with my Fire/Fire Brute or Tanker, more than likely because of the taunt in the attacks.
While recently leveling up an Emp/Rad duo with my wife (at 46 now), irradiate causes the same effect if used more than once (if both of us use in on spawn). We end up chasing enemies all over the map.
I really think it is DOT's and really needs to be looked at. -
I'm trying to find the person who has taken the name "Burnin Up" on pinnacle. If you are not using it, could you please release it.
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By the way, I love your site...thanks for the hard work. If you could get around to the badge bug fix, that would be great.
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Now fixed .. CoH Badges, CoV Badges
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Okay, enough with the fixing things, you need to login and play, yesterday was the first day I saw you online in about 2 months lol. -
That made me chuckle, maybe someone needs to remind the Dev's that this is just a game.
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All I can say is wow, if you thought farming reached it's peak, welcome to the New City of Ouroboros Farming.
Ingredients:
1 High Level Ouroboros Arc
4-5 High Level Alts (if you have multiple accounts this is nice since you don't need to keep logging them in)
1 Highly proficient killing machine
Mix altogether, have High Level Alts log and enjoy numerous missions spawned to your liking. Maybe this will cut down on the tells asking for anchors/fillers. -
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This probably doesn't need to be asked but might as well be through,
LH, do these TF changes also apply to the Oroborous Taskforces and the Flashback Taskforces themselves? I hope so.
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Yes they do. Flashback missions use the same code as Task / Strike Force Missions.
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So let the farming begin, start yourself up an Unai Kemen Arc in Oro, get 5 throw away characters that aren't played and have them logout, insta 6 man spawns for 23 missions! -
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This a good change, the only ones complaining about it are the FARMERS, even tho they clam themselves to be "the avg player". LOL
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I don't farm either, but this change seems more promising to farmers who can basically set their spawn sizes to their liking, as opposed to the current live version that takes it down to the required TF start size. If I like to farm 4 person spawns, I start the TF I want, have the needed amount quit to get to 4 and have the other 3 log. You actually get to pick the spawn size that you want. -
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Lets address your last point 1st. There is no way to get a pool c recipe other than to complete a tf. They are not generated in any other way. Thus, that content is no longer available to casual players.
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It is still available to all players, it's just more troublesome for PuGs. PuGs, are not the same thing as casual players. This content is intended for "casual groups of friends" (Posi's words) who know each other and can rely on each other.
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I don't see why you think this would be troublesome for PuG's, PuG's doest stand for bunch of noobs. If I advertised to form a TF on the servers badge channel, it is a PuG, it is not planned, but usually a group of experienced players, on occasion you might get someone who hasn't run the TF/SF before. Casual Players <> Casual Group of Friends. You keep bringing up the Dev's original intent. If you read the entire post you will see Posi also say this:
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That said, TF's (and SF's) have grown into their own. They are no longer the casual raid, but are run by pick up groups and nearly every character wants to get them done during their career. Personally I have no problem with the difference between how they were designed and how they are actually being played.
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I've never failed a TF to date, and they were all PuG's, probably 200+ PuG TF's. Now I have failed getting the MoSTF badge quite a few times, but still beat the TF and got the recipe. -
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Not sure if this has been mentioned and I've read the entire thread. Will this effect the use of Oro Arcs? Lets say I decide to start up Unai's Arc with 4 using all of my accounts (me and the wife both have 2) and then log out the characters that I'm using to buff the spawn sizes.
Will the rest of the mission spawn for 4 since they didn't quit and only logged off? This could be a farmers dream come true.
Will it adjust down to 1?
Since the arcs use the TF code, I can see a lot of abuse via farmers if question 1 is the case.
The current change on test is not needed, the live version should remain and the minimum to start TF's should be adjusted for those that require more than 4, unless they are the STF/LRSF, down to 4. -
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Now TFs and SFs were made for the casual group of friends. This means that the group could persist over several game sessions. To do this we made it so that when you logged off, or lost connection, you didn't drop out of the group. Coming back into the game you would find that your character was still on the TF. This way you could run a TF "every Friday night from 8 to 9" and if all the participants agreed, you could progress the TF a little bit every week.
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Who in their right mind wouldn't want to play their character for a few weeks? Sometimes I wonder what they are smoking.
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Granted, he does use the phrase 'casual group of friends', but he goes on to describe play that is definitely NOT PuG style.
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I don't think he is describing any normal players playstyle.
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Casual != PuG in this case, it would appear.
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By this definition, I'd have to say nearly every TF I've ever completed was a PuG and probably the majority of TF's run are PuG's. That's pickup group, correct? Nothing was planned, some I knew from various channels, but really I don't consider them casual friends. -
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TFs and SFs are intended for groups of players who know each other, not PuGs. If you can do one with a PuG, that is allowed and encouraged, but not supported.
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Since when? I love when people make up rules for everyone. Do you have a reference for this?
Here is one straight from the game manual "A task force is a team up of powerful Heroes that comes together to undertake a long series of dangerous assignments, which usually culminates in a battle with one of the city's Arch Villains. Task force missions require a great deal of commitment, and are very risky, but the reward for success is proportionate to the risk." -
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Liked the current system better, actually. Anything you can do solo shouldn't be worth a C drop.
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Well then they should eliminate them from all the TFs except maybe STF/LRSF/Katie/LGTF (this one is iffy, never tried) and the shard ones that require simultaneous clicks. The rest are easily soloable with a shivan and/or a RWZ heavy for the AV. -
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This change and the previous one is bad because it still allows for some teammates to grief your team should they choose to log off and not quit. I have had it to happen twice since the first change on a few tfs I have done. Once on Katie hannon and once Sara Moore TFs. We need a way to be able to kick people from the team that are not currently logged in. Secondly neither of these changes have done anything to address the reason why this softloading of tf/sfs happens in the first place. If the recipes that people can actually use were more readily accessable we would not be going thru this now in the first place. Either address the issue with the drop pools or you are doing all this for nothing and all it is doing is punishing the rest of the playerbase instead of farmers.
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Understandable and thanks for the feedback. However, I would have to advise you to better get to know the people you are grouping with. Simply put, if someone has a reputation for such, don't engage in a task / strike force or trial with them. You would be well advised to only take your most trusted allies with you to tackle such challenging and dangerous missions!
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Sometimes there are not enough trusted allies online to tackle such challenging and dangerous missions. It's the ridiculous minimum team size that causes you to pickup whoever you can find to start the TF's that require 7-8 team members. Please reduce the initial team sizes to something reasonable, like 4 members except for the STF and LRSF.
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Can you point out which TF/SFs you're talking about...since most of them have a min of 4 unless there is a difficult AV at the end.
EDIT: for the record I like the way it currently is on Live better.
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Lets see,
Numina - 5
Citadel - 6
Moonfire - 6
Hess - 6
Katie - 6 (never a problem filling up though)
Manticore - 7
All 4 Shard TF's - 8
Lady Grey - 8
There are only 3 that are 4 and below (Numina, Positron and Synapse). 3 out of 14 that are 4 and below.
True villains have 4 that are 4 and below, but hey, I don't play villains all that much. -
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This change and the previous one is bad because it still allows for some teammates to grief your team should they choose to log off and not quit. I have had it to happen twice since the first change on a few tfs I have done. Once on Katie hannon and once Sara Moore TFs. We need a way to be able to kick people from the team that are not currently logged in. Secondly neither of these changes have done anything to address the reason why this softloading of tf/sfs happens in the first place. If the recipes that people can actually use were more readily accessable we would not be going thru this now in the first place. Either address the issue with the drop pools or you are doing all this for nothing and all it is doing is punishing the rest of the playerbase instead of farmers.
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Understandable and thanks for the feedback. However, I would have to advise you to better get to know the people you are grouping with. Simply put, if someone has a reputation for such, don't engage in a task / strike force or trial with them. You would be well advised to only take your most trusted allies with you to tackle such challenging and dangerous missions!
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Sometimes there are not enough trusted allies online to tackle such challenging and dangerous missions. It's the ridiculous minimum team size that causes you to pickup whoever you can find to start the TF's that require 7-8 team members. Please reduce the initial team sizes to something reasonable, like 4 members except for the STF and LRSF. -
After playing exemplared to 6 of my wife's 50's (yes went from 2-50 on all of them), doing numerous repeatable missions (since I don't have any more real contacts), occasional outdoor hunting, TF's and Trials, I'm finally less than 2 ticks away from Leader! I'm guestimating around 40 mil to go with the amount I've gained since my last tick.
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I am one of those people that don't care about xp but do care about content.
Do we have any idea when/if missions that aren't story arcs will make it to flashback? A lots of the cool and unusual missions are offered to you after you complete a story arc.
I am glad about the xp smoothing, not glad about the xp boost.
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Anything can be made Flashback, but the "completed" star checks for A) Souvenir clue or B) the Badge. If we did missions that were not Story Arcs and not Badged, then they would never show complete.
That said, I have no problem doing this if you guys don't. Just let me know what missions you want on Ouroboros and I will do my best to get them there.
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How about the one from Angus McQueen that has Baphomet in it, I'd like to see that one added. -
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All Pool A
Exploit Weakness: Damage/Recharge
Enfeebled Operation: Immobilize/Range
Enfeebled Operation: Endurance/Immobilize
Nightmare: Endurance/Fear -
I know that Time & Space Manipulation: Endurance is Rare, so I don't think your suggestion would work.