Bubbawheat

Ms. Exalted 2011
  • Posts

    2935
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  1. I call myself an altaholic because I have a short attention span. Every time I log on, I think "What do I want to do today." Because so many characters have so many widely different playstyles. Do I want to feel accomplished by gaining a bunch of levels on a lowbie? Do I want to flip out and kill stuff with my 50 scrapper? Do I want to play with a bunch of pets? Do I want to run my character through some time-travel story arcs for in character reviews? Is it my superteam night? Do I want to find a team on Pinnacle? Do I want to find some light RP on Virtue? Do I want to chatter on in LBx (which I only have pop-up with my Liberty characters)? Whatever mood I'm in, I have a character ready to go. And if I don't, then it's time to make a new one!
  2. Welcome back, if I hadn't missed the chance, I'll suggest my arc:

    Ctrl + Alt + Reset #137561 where you're stuck in a time loop fighting Wyvern (who cap at 30) - story/humor focused.

    If you've passed 29 already, you could play my other story-focused arc: Matchstick Women #3369 - story focused, 1 AV-standard difficulty w/no defensive/control powersets.
  3. [ QUOTE ]
    Well, Dream Paper (1874) and Bricked Electronics (2180) are both supposed to be appropriate for 10-20 heroes, and I'd love some feedback from a blaster.

    [/ QUOTE ]

    went with Bricked Electronics on my level 13 elec/energy blaster, originally solo on heroic picked up a teammate on mission 3 who I think DC'd instead of quit so I got stuck with more spawns on the rest of the arc. The contact is a mutant with an interesting power of being able to "speak" to electronic devices that have a past to them. A little out there, but I'll run with it for now. There's a "ghost" in this cell phone and he'd like me to go to the pawn shop and get more information about where it came from. You enter the shop and you hear jetpacks - "you're pretty sure this place doesn't sell jetpacks." - love that line. Jetpacks mean goldbrickers, and there's also a bulletin board with a bunch of stuff on it that ends up taking quite a while to cobble together. And a couple crates of junk to fish through.

    Next I'm sent to the warehouse where the phones were refurbished. There's a mix of clockwork and clockwork-like mobs. Now, this may be because I tend to play late at night and missed something, but now that I think back, I'm a little confused as to what all was going on with the clockwork. There were points where the custom clockwork and clockwork were fighting each other, but there's also mention that some of the minions were made from clockwork parts. If they're all one group, why are they fighting each other (and a bug is always a possibility with MA), and if it's clockwork vs. custom group, what were the clockwork doing there? To finish off this mission, I pick up some brand spanking new looking refurbished phones and the one who refurbished them.

    Mission 3 sends me off to fight some council, which was where I picked up a level 9 tanker which I sidekicked to help out. Though she kept running off on her own and at level 9, was not experienced/powerful enough to handle herself and kept getting herself and myself killed. About 2/3 of the way through the mission she dropped out of sight. I thought she quit, but I believe she actually DC'd because my spawns didn't get any smaller afterwards, which made things quite a bit tougher for me. Especially since this map has a jail (though we were able to walk through a hole in the jail door 3 times). The ambush hurt, but I managed to destroy the three parts of nerve gas before they could be combined. The new tech girl apologizes since she thought every hero would have a cloaking device and it shouldn't have been a problem.

    Mission 4 is back to the goldbrickers, to one of their bases to find out what their plans are. There's three laptops with coded information, and a white board with more coded information. There's also a couple "presents" from tech girl in the form of custom-clockwork allies - optional, and the way the map is set up I would imagine the allies would be avoidable if unwanted, which is a plus for some people.

    Finally the bane of many people's existance, a timed mission. And all the clues and code all adds up to a bank job more or less. I can't comment on this mission too much because there were about 5-6 goldbrickers in the open room just after the entryway that killed me, and killed me, and killed me, and when I finally freed my ally I was able to pick up the pace significantly, but it was too late and only just barely made it to the vault room entrance before time ran out. Again, I attribute most of this to the teammate which I apparently shouldn't have even picked up in the first place.

    But I digress. I feel like I'm sounding pretty harsh, and maybe I am being harsh, but don't get me wrong. Most of my complaints are due to the unforseen difficulty increase. The writing is excellent, though there is a LOT of it. This is very noticable between missions - reading through a long debriefing of the previous mission, a long briefing of the next mission, and a long sendoff text. It has a good voice to the character and it's pretty top notch, but there's just a lot of it. This is absolutely a well done arc, and I am definately nit-picking here since it's hard to write about the stuff that's done good because all I have to say is "it's done good" Enjoyed it, will check out more from you another time, preferably when I have time to read
  4. It hasn't been mentioned yet, but I enjoy my TA/Psi. I think she will soon become my third 50 next to my Bot/TA and MA/SR scrapper. Made her for a superteam so I can't say a whole lot of her soloing ability.
  5. I can't believe I didn't notice this earlier. Challenge only has one A in it.
  6. Added the screenshots to the Fireside Poet review.
  7. [ QUOTE ]

    For your L12 Blaster:

    #189439
    The Fireside Poet
    L1-14
    5 missions, but a fast run
    Mostly Skulls with 1 custom Boss at the end

    Thanks,

    [/ QUOTE ]

    Ran with my lvl 12 Shield/Mace Tanker on Challenge level 1. I really enjoyed this arc, it could use a little improving and had a few errors, minor ones sent through feedback. But worth mentioning that I rated it 5 stars. I talk to the Officer and he gives me the case. It starts out with a simple break-in with the Skulls, but instead of a rescue, it becomes a salvage operation when I find something greusome in the trash. The description in the first couple missions were a little greusome, I don't remember if there's a warning in the description, but you should make a note if you haven't. I'm not going to go into too many details because it's rather late. But the mystery is pretty well laid out with a good hook in the first mission with an early twist and a good setup of the antagonist. The second mission has a bit of comic relief to ease the tension. The third mission is a good rising action, adding a new plot arc with some help from the police. The fourth mission had a couple too many objects in my opinion, I think it rings clear enough with 2-4. And the final mission wraps everything up nicely story-wise. Although from a mission-design standpoint, it seems a little flat. I couldn't offer any suggestions to improve based on the current story though.

    As far as suggestions, I really liked the poetry references, although they were very scattered. Four of the names were: Wordsworth, Eliot, Whitman, and Dayton (once or twice Drayton). D(r)ayton is not a very well known poet compared to the other three. At least I'd never heard of either one of them. Also you start out with direct quotes from poetry from Elizabeth Barrett Browning and one of Shakespeare's Sonnets, but that drops off later. I would like to see a couple more quotes thrown in, although I think you might want to do a bit more research and tie in the poetry quotes with the names you're using in the arc as well. Although I really loved the writing of the Fireside Poet when you start quoting him directly, it's very well written.

    I absolutely enjoyed this arc. It was tremendously well written, had a distinct voice, a great mystery, and some interesting characters. It's right up with "The Missing" as one of the best mystery arcs I've played so far. period. 5 stars.

  8. [ QUOTE ]
    Sure, screenshots are always good!

    [/ QUOTE ]

    The most fun part for me is finding the right emote to interact with the object in the most appropriate way. And not always the one you would expect.
  9. [ QUOTE ]

    Arc Name: Chris Jenkins: Attorney at Law
    Arc ID: 204942
    Faction: Heroic
    Difficulty: Levels 1-14 (Hellions)
    Playtime: Short, 1 map
    Synopsis: A gang of Hellions was seen moving into Chris Jenkins' law offices. You need to stop them in this humor-oriented mission. Intended for solo play.

    [/ QUOTE ]

    Played as a lvl 12 Shield/Mace Tanker at Challenge Level 1 (now my go-to lowbie as I realize my blaster is lvl 20). First up I meet Officer Blankenship who tells me to retrieve some files and save Chris Jenkins "not necessarily in that order of priority". Liking it already. Get in, hear a funny patrol, apparently the Hellions have decided to file some frivolous lawsuits.

    The nav bar is uncustomized, a pet peeve of mine, but easy to fix. Also, no mention of Chris Jenkins yet. You know he's there, there's not really a reason to have him spawn later. In short order, I find the files, beat up some Hellions, and save Chris Jenkins (perfect hostage pose too). Oh, apparently there's still one more file to find.

    Overall, pretty simple mechanics. There are lots of very funny dialog and clues. Great inclusion of my character, especially with the return text. I really enjoyed it. Short, simple, and funny.
  10. Sweet Tea, or whatever soda happened to be on sale at the time. My favorite non-standard soda is Mountain Dew: Code Red and Vanilla Coke. One reason why I love Q-Doba mexican restaurants: they usually have vanilla Coke in the fountain.
  11. I love the rating categories here. A real change of pace from the glut of other reviewers here on the forum (and yes, I know I'm included in that glut too).
  12. Just a quick question mostly for those who have arcs in my queue. In my Time Shifter in character review thread I've started to enjoy taking screenshots of things like collections and custom bosses with hopefully interesting poses. I was wondering if that would be a good fit for this thread as well. I'm less likely to take shots of non-custom enemies, or any timed missions that I'm running short on. But if you would like them taken, let me know. And for the others, I might end up taking some if I feel like it.
  13. Bubbawheat

    No love for TA?

    Bot/TA was my first 50, and I rarely saw any other TAs around, though I did like it enough to make a guide for it.
  14. [ QUOTE ]


    I know you have played both Death to Disco! and Trademark Infringement. Trademark has been updated quite a bit since you originally played it and being a 1 mission arc it is a fast play. I reccomend your 40 or 50 for it.

    I do not think you have given Have a Blap, Blap, Blappy Day Kids a spin yet and it is what I would call a dramady. I would recommend your 40 or 50 for this one also.

    WN

    [/ QUOTE ]

    Played as a lvl 46 TA/Psi defender on heroic: Challenge level 1. The contact is the TV and I felt the contact dialog was very well written, using television shows that suddenly talk to your character. You're on a mission to rescue Blappy, kids TV show host who's gone missing shortly before his television show comes on. Not another Nemesis Plot! But of course it only starts there, and that comment is also echoed in the return dialog. Next up is a villain recruiting warehouse with all sorts of varied patrols running around. Snakes, Arachnos, Nemesis, Freaks, and a custom group led by Junkyard Dog here with some dog-like minions, who all look pretty much the same. There might be some differences, but besides the name I had a hard time telling them apart.

    You're also there to rescue Bright Angel, Blappy's sidekick, or rival TV personality. I wasn't sure based on her several appearances and slight name variations in the clues and descriptions. First I thought she was Blappy's sidekick and resented it, but in her final description it seems like she started out as a host on her own and everyone thought she was Blappy's sidekick or something. And now she wants revenge. It all has a slight Death to Smoochy feel to it, but the plot seems a little too scattered. Also, each mission has random Bosses from this custom group with no apparent ties to anything that I could tell, as well as a self-insertion. Wrong Number has a pretty funny description, but has no tie to the story that I could tell.

    It could use a bit more humor with maybe a few more patrols with some extra dialog, or maybe some collections with clues helping tell what the real story is. I got the gist of it, but the details seem awfully scattered to me. But for the most part, it was pretty fun to play.
  15. Also, if it's deemed as not a farm, then it becomes unbannable unless edited.
  16. Arc Name: The Search for Time
    Arc Id: 100185
    Author: @Unstoppable Mr B
    Morality: Heroic
    Level Range 5-20: Outcasts
    Played at: Level 8

    Professor Freedman contacts me today to retrieve an artifact from a group of outcasts and their leader Sigmund that would be able to grant them the ability to time travel once they figure out how to use it. And as soon as I go into the mission, it seems that someone calculated that it will take them exactly 45:00 before they figure out how to use it. Also, according to my nav computer the artifact is a Legion Ring. According to my information, this is specific to the DC universe. Not much is really going on here, I get to Sigmund and he doesn't even say anything to me. Finally, I find the Legion Ring inside a giant treasure chest and save the day. Easy enough.



    Two Stars: Radio missions have more depth than this.
  17. Congrats to PoliceWoman, really a great arc. Pandas Vs. Rikti is the only other one on that list that I've played, must check through some of these as well.

    Congrats to all the winners as well.
  18. Thanks for the comments. Especially the suggestion about having Marx become an ally. In my last edit, I believe I started to make Marx a bit more sympathetic, and it might be a good idea to play on that, especially for the heroes that play this arc, so it's not quite so bad to beat up on Wyvern.

    As for finding you need to beat Steve at the end of the third mission and having a chance that he's still there, I don't really know any good solution to that. I don't want to add him as a chained objective in the third mission, because 3 missions in a row barely feel like a time loop. My current solution is that Marx tells you that you need to get it from Steve, but at this point, nothing has explicitly stated who Steve is. Then at the beginning of the next mission, you're explicitly told who Steve is.

    Also, when did you realize that Steve was placed there on purpose, and not just a random boss to fight?

    Anyway, there will be a bigger edit, but not until i15 (you're right about the chained collection by the way, as defendables have no clues associated with them currently)

    Also, I've finally come up with a new name for this arc that I like besides the completely generic "Time Loop".

    Ctrl + Alt + Repeat

    Later!
  19. [ QUOTE ]
    [ QUOTE ]
    Ready for some more arcs! This week-ish type thing:

    humorous arcs. Give me some good, funny arcs. Bizarre, satire, parody, what have you.

    [/ QUOTE ]

    I believe you've already run through Celebrity Kidnapping, which has some parody elements in it. Don't let me stop you from doing it again though.

    Teen Phalanx Forever! has a lot of jokes and pop culture in it, which has gotten people to label it a comedy (though my original concept was "teen melodrama"). It would be a good match for your 12 blaster, but also works quite well for a 50 who exemps down.

    [/ QUOTE ]

    I would agree to call this more comedy than melodrama. Lots of inside jokes, and little social drama. And apparently while I wasn't looking, my lvl 12 blaster got PL'd to 20... that or I just forgot about my last playsession with her. First off, let me say that I had a lot of fun playing this arc, I enjoyed all the in-jokes, and the mechanics of it, and I rated it 5 stars. That said, this will be a bit more critical of a review where I go over some of the things that could be looked at closer. Not necessarily problems, just things that could be better from my personal point of view.

    One of the things I noticed in all the missions that bugs me a little personally is a cluttered nav bar. I always prefer multiple rescues et. al. to be combined so it's "4 Teen Phalanx members to meet" instead of "Meet Citadel XP, Meet Manticora, etc." And when it's down to the last one, use the singular to add their name. Also, throughout the missions, rescuing the same teammates over and over started to get repetitive. The dialog was enjoyable, but it felt like I was just rescuing the same four people over and over. A couple things to mention that I've seen in other arcs that I've liked: Having the "hostage" in an empowered animation and the "captors" in a captured-type animation. This allows for some slight variation, and feels like you're not bailing them out at every step and turn, that they can actually handle themselves once in a while. Another option is to change out more of the allies in each mission. I'm pretty sure Cora skips out one mission, but you could have a rotating 2-3 in each mission. Running on heroic with all those allies, I didn't die once (well, I did once, but it was before any rescues in one mission)

    Also, another option which I thought was a really good idea, though you might have to wait until i15 to make sure it works the way you want it to is to have a desk or computer glowie in the mission which you use to contact one of the Teen Phalanx for backup (spawns a non-guarded ally nearby). That way teams, or solo players that don't need as much assistance can also choose to have fewer allies.

    One other minor thing to mention. During the monitor duty (liked the use of the timed mission here) mission, the lockers are optional and even though it's fairly safe to assume most people will click on them, I started rescuing allies before looking through the lockers so it was odd to read the dialog "Hey, who went through my stuff" before I looked through her stuff and "Hey, who ate my ham sandwich" before I ate the ham sandwich. Random note - I loved all the BAB name calling jokes.

    Anyway, I absolutely enjoyed it and hope you find my comments useful.
  20. AE System to Holiday

    I have had to split up the list in order to post a revision, otherwise, I get an error. This is now in two parts.


    AE System
    --------
    Mission Architect Playable Tutorial - 28470
    Welcome to Architect Entertainment - Neutral
    Death for Dollars! - Neutral
    Bare Knuckles of Rage - 9304
    Signal to Noise - Neutral - 67277
    5th Anniversary Flashback Smackdown -- Neutral -- 126896
    *

    Allegory
    ---------
    Who is Kidnapping the World's Great Philosophers? - Neutral - 86347
    *

    Character/Supergroup Origins
    --------
    Birth of a Fossil - Heroic
    Secret Origins(Tech) The Snake Women of Epsilon V - Heroic - 42221
    Noah Reborn - Heroic - 2370
    Polar Emergence Neutral Government User Interface Network (PENGUIN) - Heroic - 29205
    Jumping in Feet First - Heroic - 1345
    Midnight Bells Toll - Villanious
    A Hero is made, Not Born. - Heroic - 20863
    A Mother's Nightmare - Heroic - 6955
    A Rose's Thorns - Heroic - 113224
    New Flame Rising - Heroic - 161066 - 4 missions. Mish 2&3 have 1 EB each, mish 4 has 5 EBs, each encountered separately. Recommended for SG, teams, or strong solo'ers. Origin of a new npc villain organization.
    *

    Classic Super-Hero/Super-Villain
    --------
    THE BOMBER - Heroic - 16607
    In The Shadow of Statesman[/url] - Neutral - 1160
    A Show to Die For! - Heroic - 30645
    Check... and Mate - Heroic - 15095 - Mini Task Force
    Teen Phalanx Forever! - Heroic - 67335
    This Life Immortal - Heroic - 5756
    Paradox Paradox - Heroic - 69221 - Stop yourself and Stellar from being erased!
    Sidekicks Can Be A Pain In The Cape - 28430
    'Tis Nobler in the Mind - Heroic
    Deadly Sins! - 99366 - fairly tough arc, can be solo'd.
    Marketing Opportunity - Villainous - 83747
    To Save A Single World - Heroic - 83744
    A Crusher Crimewave #1 : Crisis at The Citadel - 50271
    A Crusher Crimewave #2 : Escape from The Zig! - 83458
    A Crusher Crimewave #3 : The Fall of Mocker - 123613
    *


    Comedy
    --------
    The String Thief - Neutral - 15726 - 1-54
    Mean People - Neutral - 16690 - 1-54
    The Extadine Lab - Heroic -2595
    MacGuffin Delivery Service - Villainous - 1567
    ParaCon - Heroic - 1684
    The new and improved Lord Recluse Strike Force - Villainous (though I wouldn't recommend against a hero )
    The Fire Bunnies - Neutral - They are only bunnies after all...
    You Say It's Your Birthday! - Neutral - 3630
    Trademark Infringement - Heroic - 2220
    Hail to the King - Neutral - 34640
    Walk On the Wild Side - Neutral - 3580
    Shirley You Jest - Neutral - 25474
    The Invasion of the Bikini Clad Samurai Vampiresses from Outer Space! - Heroic - 61013
    Gnomish Madness - Heroic - 30204
    Doctor Nadir and the Hellion Heist - Heroic - 49661
    Laugh? I Thought I'd DIE! - Heroic
    The P.U.G. Strike force - Villian - 35585
    A Translator is the Wind or the Thunder in Turns - Heroic - 2936
    What's in a Name? - Villainous
    None More Black, Dude! - Neutral - 86312
    Rise of the Drakule - Neutral
    Return of the Revenge of the Son of Drakule Part 2: First Blood - Neutral
    Martian Chimpanzees and the Cyborg Cheerleaders of DOOM! - Heroic - 69947
    Daytime Divas - 94504 - Where else can you get a hair extension as a souvenir?
    Death to Disco! - Neutral - 84420 - A short arc that has time travel, silk shirts, platform shoes, Jimmy Carter and a chance to save Rock and Roll.
    Too Many Bunnygirls! - Neutral - 101165 - Time to stop them once and for all.
    Invasion on Earth BX1132! - Neutral - 98943 - 45+
    Ee=Ai-Ee-Ai-Oh! - Neutral - 3662
    The foul-mouthed Handyman! - Neutral - 1076
    City of Norms - Neutral - 132944
    Killing The Meow Farm - 141625 - Neutral
    Shortbow - Heroic -143566 - 30-38
    Jerk Hackers! - Heroic - 162482
    *
    Comedy/Drama
    --------
    Kidnapping an Idol 136188 Neutral
    Fashion Apocalypse - Neutral - 14840
    The Running of the Bulls -- Heroic 29973
    A Super Team is Born -- Heroic
    Cause of How Some Silly Stealed My Wings #1481 -- Neutral
    How to Survive a Robot Uprising -- Heroic (12669)
    Dr. Duplicate's Dastardly Dare -- Neutral
    It's a Nice Day for a White Wedding (9059) -- Neutral
    TURG FICTION: Ghost in the Machine, Act I - Heroic (althoughs romantic villains could try this too )
    Rum Runners of Bloody Bay (3691) - Heroic
    Have a Blap, Blap, Blappy Day Kids! (2019)
    The Toypocalypse! (49280) - Heroic
    Fishing for Fame with Red Herring - Heroic - 66861
    Putting Out Fires: A Corporate Satire - 20100 - Villainous
    The Rise and Refall of Pets'n'Things.com - Heroic - 1061
    The Cat's in the Cradle (8776) - Villainous
    Females for Hire - Neutral (Heroic and/or Mercenary motivations) (110723)
    Freaks, Geeks and Men in Black - Heroic - 161629
    Lesbian Hellion Liberation[/b] - Villainous (208830)
    *

    Crime/Gangs
    --------
    Bricked Electronics - Heroic - 2180
    The Bravuran Jobs - Villainous (16809)
    The Black Flag Is On The Rise (Pirates!) - Villainous
    Win the 2009 Freak-Lympics (2150) - Villainous
    Ninja Crimewave! (2142) - Heroic
    Whitehawks (Arc 49364) -- Heroic
    The Internet is for Crime (53385) - Villains
    Plastic Pistol Peril (1135) - Heroic
    Friends in Need (Of Body Parts) - Villainous (31005)
    A Little RnR - Heroic (17523) click for Promotional Poster
    Mechanical Mayhem - Villainous (76721)
    Females for Hire (about a mercenary gang) - Neutral (Heroic and/or Mercenary motivations) (110723)
    Battlin' Tom's Murder Extravaganza! -- Villainous -- 99803
    Meet the Demon Spawn - Heroic 151099 - 4 missions
    Slash DeMento and the Stolen Weapons - Heroic - 100045 - 1 mish-teaser for above arc
    [ZQ] Power Play - 187269 - Villainous[/url]

    *

    Drama
    --------
    The Conciliators: Simone - Heroic - 4010
    The Fan Club - Heroic
    Matchstick Women -- Heroic -- 3369
    Of Mentors and Legacy - Heroic - 1589
    Digital Love - Neutral - 3571
    A Flame the Burns Bright - 112548
    Clonus, Parts 1 & 2 - 21499 - Heroic - 30-54
    *

    Global Domination
    --------
    Axis and Allies -- Villainous (1379)
    *

    Global Destruction
    --------
    The Twilight of this Blue Orb - Villainous - 98529
    *

    Heist
    --------
    Celebrity Kidnapping - Villainous - 1388
    Easy Money - Villainous - 31490
    The Great Diamond Heist - Villainous - 96169
    *

    Historical (Realistic)
    --------
    Wrinkle in Time -- Heroic(68920)
    *

    Historical (CoH Lore)
    --------
    The War on Superadine - Heroic - 7959 - The Regulators in their 1980's drug war
    Origins - Volume 1 (57077) -- Heroic
    [ZQ] The Once and Future King - Heroic - 71601
    *

    Holiday
    --------
    City of Ho Ho Ho #18775 - Heroic
    Hectic Holidays -- Heroic (36999) also comedy
    Santa's Missing List - 34961
    Santa's Workshop of Misfit Toys - heroic - 134140
    *

    (fixed broken links, wow lost a lot)

  21. [ QUOTE ]


    Did it really say "him"? I have changed that to "her" twice now.

    And that doesn't sound like the dialogue that is supposed to be there. Need to check that out I guess. And both hostages are supposed to be female. Was that wrong, or does your character have problems telling the human genders apart?


    [/ QUOTE ]

    I remember a robe with a low hood and I thought she looked more masculine. Apparently I have problems telling the human genders apart? I guess I just didn't pay her much mind.

    [ QUOTE ]

    Looks like I need to clear up the dagger dialogue and clue. You did stop the ritual using it, because without it you would not have been able to find the ritual.

    [/ QUOTE ]

    I did get that the dagger was used to find the ritual, but from the Bride's dialog, I assumed you would actually use it somehow to stop the ritual, not just find it.
  22. Alright, I think that gives me a good week's worth of arcs. Submissions for this week are closed, hope to have these reviews done before next Fri.

    Also, next week's theme will be experimental contacts. No submissions yet please, I'm just jotting it down here so I don't forget.
  23. Ready for some more arcs! This week-ish type thing:

    humorous arcs. Give me some good, funny arcs. Bizarre, satire, parody, what have you. Or, if you have any arc that's a good fit for one of my characters of interest this week.

    Current characters of interest:
    Burnt Matchstick 40 fire/fire brute
    Burnt Matchstick 12 fire/fire blaster
    Wyndine 50 MA/SR scrapper
    Tundra Spider 10 Wolf Spider
  24. [ QUOTE ]
    [ QUOTE ]
    Changed theme due to sudden inspiration. e.g. Creating a player character of my custom MA boss, who will mostly play time travel themed arcs. Player or canon.

    [/ QUOTE ]


    Well I'd always love more feedback, I hope my arc fits your theme... there's only one mission where you travel through time (The second) originally there were going to be two instances of time travel and be 5 missions long but there was not enough room.

    Don't want to spoil the arc for you, but yes there is a time machine and time travel that plays a theme throughout the first 3 parts of it, with actual time travel in part 2.

    Anyway the Arc is 4 missions long.

    Arc Name: The Praetorian Invasion of the Land of Oz
    Arc ID: 168841
    Faction: Praetorians/Custom Group
    Morality:Heroic
    Creator Global/Forum Name: @Sakura-Kishi
    Difficulty Level: 3-4 out of 5 *each mission has at least one AV Mission 4 has 3. Missions 2 and 4 each have two Helper NPCs

    [/ QUOTE ]

    Sorry it took so long, my other projects have been getting the better of me.

    Played as a lvl 50 MA/SR scrapper solo on challenge level 3. Ozma of Oz is the contact, good looking character. First up, she warns you about Ojo and his companions mentioning something of a distraction, then you end up going to a building with a bunch of Dominatrix's minions. They have downloaded The Marvelous Land of Oz by L. Frank Baum and have captured a scientist. In the final room, I find Special Agent Gale, who shortly runs away to the nearby elevators, and Dominatrix.

    When I get back to Ozma, I find that she is fading away, the Praetorians are messing with her timeline and I now need to go back and rescue her when she was hidden in the form of a young boy. This is an oranbegan map (not a terribly annoying one) with minions from the invasion army of Oz. The custom enemies are very well done with great costumes that fit perfectly in the Oz mythos, and they were not too challenging either. Though none of them (of the couple that I checked) had any custom descriptions, which might help on some of those not quite as familiar with the Land of Oz. I liked the look of the soldiers, but I didn't recognize the name of their group.

    The third mission is essentially the same as the first, with Antimatter replacing Dominatrix as both AV and minions, and the fourth mission ends in a final cathedral room with two allies and three AV/EBs. They were far enough apart for me that I never had to fight two at once, and none of them ran, even Empress Gale. I joined up with Ozma first who helped me fight Empress Gale and Emperor Tin-something or other that I forget, but the Praetorian and male version of Ozma. Then I lost Ozma and soloed Tyrant and finally rescued Dorothy.

    Overall, I thought it was a pretty good arc. I liked the writing, I enjoyed fighting the Praetorian enemies, which I haven't had a lot of experience with, I think I've only fought less than half of them so far, and hadn't seen Dominatrix or Antimatter's minions. The missions were pretty well layed out, although the third mission didn't seem necessary as an essential repeat of the first mission. It was late, and I probably missed out on a few things, but I enjoyed it!
  25. Still looking for some more lower level time travel arcs to play. I have a small handfull of arcs in my queue, but I'm a few levels away from them yet. Also, while I prefer to keep arc requests and suggestions out of this thread, I appreciate any comments on whether anyone's reading/enjoying Time Shifter's escapades, and any suggestions on anything I could do to improve.

    A brief bio of Time Shifter by the way:

    Time Shifter started out his current life cycle as an experiment in temporal transference. He was able to more or less syphon time from those around him. From their perspective, they would repeat a few minutes, or a day, and Time Shifter would repeat that time as well, speeding his learning software and upgrading his hardware. The more people around him, the more quickly he would evolve as it were, although the further along in the process, the more power he needed. Now he is at a point where people are of no use for him, he needs to seek out other temporal anomalies to further his advancement. He is now collecting artifacts and travelling to time anomalies everywhere he hears about them.