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I have been messing with Mids to work on a perma PA build but am unsure what a rough number my global recharge should be. I can see my recharge and the seconds for PA to cycle, but when I go to look at totals and select it to use Hasten it gives me the recharge % with hasten up but I can't look what that translates into in seconds for PA to cycle.
<<<<<<mids noob
Thanks for any help. -
Thanks so much for that explanation Pyro. I too have a Bots/Dark/Mu MM I am working on doing enhancements for and this cleared a lot up. I think I had heard about this before but never fully understood what was going on until now.
I had Cloud Senses in my Dark Servant so now will rework it. That power more then any of the others is giving me fits in trying to work out a good enhancement. Thanks again for the detailed info! -
First to apologize I am extremely dense. Have been trying my hand making AE arcs this week and have found it slow going.
I want to make some custom enemies but instead of creating a costume at the end, just want to use the 'standard' looks of regular enemies. So a group that looks like Circle of Thorns, but attack with laser guns for instance.
I thought I have played arcs that in description have listed custom mobs but in the mish they look like standard ones in game. For this do I make custom enemy or boss and a way to pick standard costume, or do I choose a standard enemy group then able to modify that groups powers?
Thank you -
I had my character with all standard io slotting but now want to respec to both change my PPP and slot for using io sets. I'm kind of overwhelmed with all the choices and wonder if someone could finish off this build to top it off please? No purples.
Also, I had the Mu mastery before, to use the aoe hold with kb immunity. The set was okay I guess, but I really want to give soul mastery a try simply for the theme/cool factor.
Here is my build so far, it still has 10 slots to go. Any and all tips appreciated, thanks!
Villain Plan by Mids' Villain Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 48 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(3), BldM'dt-Acc/Dmg/EndRdx(3), BldM'dt-Dmg(5), BldM'dt-Acc(5)
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Heal(7), DefEgo-ToHitDeb(9), DefEgo-ToHitDeb/Rchg(9), Nictus-Heal/HP/Regen/Rchg(37)
Level 2: Tar Patch -- RechRdx-I(A), RechRdx-I(11)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/EndRdx(13), DampS-ToHitDeb/EndRdx(13)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Hover -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(11), Zephyr-Travel(15)
Level 10: Swift -- Run-I(A)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/Dmg/EndRdx(15), EdctM'r-Acc/Dmg(17), EdctM'r-Acc/Dmg/EndRdx(17), DefBuff-I(19)
Level 14: Fly -- Flight-I(A)
Level 16: Shadow Fall -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/EndRdx/Rchg(19), ImpSkn-ResDam/Rchg(21), ImpSkn-EndRdx/Rchg(21), ImpSkn-Status(40)
Level 18: Health -- Numna-Regen/Rcvry+(A), RgnTis-Regen+(23), Mrcl-Rcvry+(23)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(25), EndMod-I(25)
Level 22: Assault -- EndRdx-I(A), EndRdx-I(34)
Level 24: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Build%(37), GSFC-ToHit/EndRdx(37), GSFC-Rchg/EndRdx(40)
Level 26: Assault Bot -- FrcFbk-Rechg%(A), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg(27), BldM'dt-Dmg/EndRdx(29), BldM'dt-Acc/Dmg/EndRdx(29), BldM'dt-Acc(36)
Level 28: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(31), BasGaze-Acc/Rchg(33)
Level 30: Fearsome Stare -- Abys-Acc/Fear/Rchg(A), Abys-Fear/Rng(33), Abys-EndRdx/Fear(33), Abys-Acc/Rchg(34), Abys-Acc/EndRdx(34)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(36)
Level 38: Dark Servant -- Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/Immob/Rchg(39), RechRdx-I(39), DampS-ToHitDeb/Rchg(39), Immob-I(40)
Level 41: Dark Embrace -- ImpSkn-ResDam/EndRdx(A), ImpSkn-ResDam/Rchg(42), ImpSkn-ResDam/EndRdx/Rchg(42), ImpSkn-Status(42), ImpSkn-EndRdx/Rchg(43)
Level 44: Soul Tentacles -- Empty(A), Empty(45), Empty(45)
Level 47: Soul Storm -- Empty(A), Empty(48), Empty(48)
Level 49: Group Fly -- EndRdx-I(A)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Supremacy
<font class="small">Code:[/color]<hr /><pre>| Copy & Paste this data into Mids' Hero Designer to view the build |
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So this is the build plan I have been using, but now in my upper 30's am having second thoughts. I pretty much always play solo pve. Dabble in pvp and teams but not much at all. Figure I could keep this build plan for the rare occasions I do team, but for my second build thinking of a few changes.
I have thought changing some powers around might be better for solo pve: Ditching the Leadership pool Assault & Tactics and instead putting in MoG and Hasten, or MoG and Energy Torrent.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/
[u]Click this DataLink to open the build![u]
Level 50 Mutation Scrapper
Primary Power Set: Spines
Secondary Power Set: Regeneration
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- Acc(A), Acc(3), Dmg(3), Dmg(5), Dmg(5), EndRdx(17)
Level 1: Fast Healing -- Heal(A), Heal(17), Heal(23)
Level 2: Spine Burst -- Acc(A), Dmg(7), Dmg(7), Dmg(13), EndRdx(15), RechRdx(15)
Level 4: Reconstruction -- RechRdx(A), RechRdx(25), RechRdx(25), Heal(31), Heal(31), Heal(34)
Level 6: Combat Jumping -- DefBuff(A)
Level 8: Impale -- Acc(A), Dmg(9), Dmg(9), Dmg(11), RechRdx(11), EndRdx(13)
Level 10: Quick Recovery -- EndMod(A), EndMod(36), EndMod(36)
Level 12: Swift -- Run(A)
Level 14: Super Jump -- Jump(A)
Level 16: Integration -- Heal(A), Heal(36), Heal(37), EndRdx(43), EndRdx(45)
Level 18: Quills -- EndRdx(A), EndRdx(19), Acc(19), Acc(21), Dmg(21), Dmg(23)
Level 20: Dull Pain -- RechRdx(A), RechRdx(39), RechRdx(39), Heal(40), Heal(40)
Level 22: Health -- Heal(A), Heal(37), Heal(37)
Level 24: Build Up -- RechRdx(A), RechRdx(46)
Level 26: Ripper -- Acc(A), Acc(27), Dmg(27), Dmg(29), Dmg(29), RechRdx(31)
Level 28: Assault -- EndRdx(A), EndRdx(43)
Level 30: Stamina -- EndMod(A), EndMod(39), EndMod(46)
Level 32: Throw Spines -- Acc(A), Acc(33), Dmg(33), Dmg(33), Dmg(34), RechRdx(34)
Level 35: Instant Healing -- RechRdx(A), RechRdx(40), RechRdx(45)
Level 38: Boxing -- Acc(A)
Level 41: Tough -- EndRdx(A), EndRdx(42), ResDam(42), ResDam(42), ResDam(43)
Level 44: Focused Accuracy -- EndRdx(A), EndRdx(45)
Level 47: Laser Beam Eyes -- Acc(A), Acc(48), Dmg(48), Dmg(48), Dmg(50)
Level 49: Tactics -- RechRdx(A), RechRdx(50), ToHit(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit -
[ QUOTE ]
Also, I like a APP set with a different type of damage, for when you go up against Psi-resistant foes like Robots.
[/ QUOTE ]
For choosing a different patrol pool besides psionic, could you recommend a pool and slotting please? I have my mostly solo Ill/Rad tricked out til lvl 38 but at a loss for the 40's. I have the build as above but with Fly for my travel power and Air superiority power. -
Hello, I am wanting to make a character to help with getting SG the healing badges. One problem I have is I have trouble grouping due to only logging on for short periods of time. So I thought that while not being the most efficient at healing I could still roll a character that could help when able on the weekends, and on weekdays would solo.
Besides an empath defender, any suggestions to a combo for racking up some healing numbers but also being a viable solo character? Also if anyone has any tips or strategies that would help farm healing points in an efficient manner.
Thank you. -
Also, don't be afraid to run away. If trying to pull one mob ends up agroing the whole bunch, just try to blast away til one drops then run back the way you came til the group resets. Then you can head back and your group of mobs is now one less.
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Sorry can't give any specific help but maybe in graphics options in game turn off or set to lowest setting everything you can. If you see no change then go into the ATI control panel and lower all settings.
If by chance your game should run fine then one by one turn back up the in game graphic settings and out of game ones. When your game screws up again you'll then know what setting it was and turn it back down and all the others up. Or maybe change the screen resolution for the game?
Have no idea if this will work for you, but it's something to try at least. Good luck!