Solo-heavy Ill/rad build requested


Brokentooth

 

Posted

I have just gotten back into the game and I am a little lost. I have a great concept character and so I need a little help with his build.

I want to make an Ill/rad controller that is probably going to solo a bit (until I learn to play him and make friends, I'd like to be efficient).

I have no money, so slotting should be 'on the cheap'... I'm still trying to learn all about that stuff so it will be the basics until I get it all back into my head.

Thanks in advance!


 

Posted

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Basic Ill/Rad: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- Acc-I(A), Dmg-I(5), Dmg-I(9), Dmg-I(9), RechRdx-I(34)
Level 1: Radiant Aura -- Heal-I(A), Heal-I(37), Heal-I(40), EndRdx-I(40), RechRdx-I(40)
Level 2: Spectral Wounds -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), RechRdx-I(34)
Level 4: Deceive -- Acc-I(A), RechRdx-I(11)
Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7), EndMod-I(43), EndMod-I(46), EndMod-I(46)
Level 8: Radiation Infection -- EndRdx-I(A), ToHitDeb-I(15), ToHitDeb-I(15), ToHitDeb-I(17), DefDeb-I(17), DefDeb-I(34)
Level 10: Superior Invisibility -- EndRdx-I(A), EndRdx-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Phantom Army -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), Acc-I(21), Dmg-I(21), Dmg-I(23)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(27)
Level 26: Spectral Terror -- Acc-I(A), EndRdx-I(27)
Level 28: Lingering Radiation -- Acc-I(A), RechRdx-I(29), RechRdx-I(29), RechRdx-I(31)
Level 30: Group Invisibility -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Phantasm -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33)
Level 35: Flash -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), Hold-I(37), Hold-I(37)
Level 38: EM Pulse -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Mental Blast -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), RechRdx-I(43), RechRdx-I(43)
Level 44: Mind Over Body -- EndRdx-I(A), EndRdx-I(45), ResDam-I(45), ResDam-I(45), ResDam-I(46)
Level 47: Psionic Tornado -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48), EndRdx-I(50)
Level 49: Indomitable Will -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


My advice on inventions: you can level to 12 fine without slotting enhancements. TO's are junk anyway. Go fight, kill Hellions and Clockwork. Sell any enhancement drops you get at the store. When your invention salvage inventory gets full, go to Wentworths and drop it off but don't sell it. When you get to level 12, run the invention tutorial in Steel Canyon, and be sure to read the text. Running the tutorial at level 12 lets you get a free level 15 Accuracy IO, which is basically like an Accuracy DO that you can never outlevel. After running the tutorial, you should understand how to craft enhancements. And if you've been fighting Hellions and Clockwork, you should have a pretty good mix of invention salvage available for crafting, if not enough influence to pay to craft an invention for every slot.


 

Posted

[ QUOTE ]
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

[u]Click this DataLink to open the build![u]

Basic Ill/Rad: Level 50 Magic Controller
Primary Power Set: Illusion Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Blind -- Acc-I(A), Dmg-I(5), Dmg-I(9), Dmg-I(9), RechRdx-I(34)
Level 1: Radiant Aura -- Heal-I(A), Heal-I(37), Heal-I(40), EndRdx-I(40), RechRdx-I(40)
Level 2: Spectral Wounds -- Acc-I(A), Dmg-I(3), Dmg-I(3), Dmg-I(5), RechRdx-I(34)
Level 4: Deceive -- Acc-I(A), RechRdx-I(11)
Level 6: Accelerate Metabolism -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7), EndMod-I(43), EndMod-I(46), EndMod-I(46)
Level 8: Radiation Infection -- EndRdx-I(A), ToHitDeb-I(15), ToHitDeb-I(15), ToHitDeb-I(17), DefDeb-I(17), DefDeb-I(34)
Level 10: Superior Invisibility -- EndRdx-I(A), EndRdx-I(11)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(13), RechRdx-I(13)
Level 14: Super Speed -- EndRdx-I(A)
Level 16: Hurdle -- Jump-I(A)
Level 18: Phantom Army -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(19), Acc-I(21), Dmg-I(21), Dmg-I(23)
Level 20: Health -- Heal-I(A)
Level 22: Stamina -- EndMod-I(A), EndMod-I(23), EndMod-I(25)
Level 24: Enervating Field -- EndRdx-I(A), EndRdx-I(25), EndRdx-I(27)
Level 26: Spectral Terror -- Acc-I(A), EndRdx-I(27)
Level 28: Lingering Radiation -- Acc-I(A), RechRdx-I(29), RechRdx-I(29), RechRdx-I(31)
Level 30: Group Invisibility -- RechRdx-I(A), RechRdx-I(31), RechRdx-I(31)
Level 32: Phantasm -- Acc-I(A), Dmg-I(33), Dmg-I(33), Dmg-I(33)
Level 35: Flash -- Acc-I(A), Acc-I(36), RechRdx-I(36), RechRdx-I(36), Hold-I(37), Hold-I(37)
Level 38: EM Pulse -- Acc-I(A), RechRdx-I(39), RechRdx-I(39), RechRdx-I(39)
Level 41: Mental Blast -- Acc-I(A), Dmg-I(42), Dmg-I(42), Dmg-I(42), RechRdx-I(43), RechRdx-I(43)
Level 44: Mind Over Body -- EndRdx-I(A), EndRdx-I(45), ResDam-I(45), ResDam-I(45), ResDam-I(46)
Level 47: Psionic Tornado -- Acc-I(A), Dmg-I(48), Dmg-I(48), Dmg-I(48), EndRdx-I(50)
Level 49: Indomitable Will -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment


My advice on inventions: you can level to 12 fine without slotting enhancements. TO's are junk anyway. Go fight, kill Hellions and Clockwork. Sell any enhancement drops you get at the store. When your invention salvage inventory gets full, go to Wentworths and drop it off but don't sell it. When you get to level 12, run the invention tutorial in Steel Canyon, and be sure to read the text. Running the tutorial at level 12 lets you get a free level 15 Accuracy IO, which is basically like an Accuracy DO that you can never outlevel. After running the tutorial, you should understand how to craft enhancements. And if you've been fighting Hellions and Clockwork, you should have a pretty good mix of invention salvage available for crafting, if not enough influence to pay to craft an invention for every slot.

[/ QUOTE ]

As usual, Hilker has great advice. For solo, you might want to consider using Air Superiority/Fly for travel, adding Hasten at 24, EF at 28 and LR at 30. I think that the melee attack will do a lot more good than a second invisibility power.

Blind-Spectral Wounds-Air Sup, make a decent attack chain until you get APP blasts at 41. Then the single target blasts from Fire, Primal, Ice or Mind make a nice attack chain.

Also, I like a APP set with a different type of damage, for when you go up against Psi-resistant foes like Robots.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

Nice thing about Illusion/Rad is that it doesn't take much inf to be very good at solo play, and as far as being an asset to the team, that will pretty much come naturally.


 

Posted

Thanks - just what I needed - Dr. Mindmelter is born =)


 

Posted

[ QUOTE ]


Also, I like a APP set with a different type of damage, for when you go up against Psi-resistant foes like Robots.

[/ QUOTE ]





For choosing a different patrol pool besides psionic, could you recommend a pool and slotting please? I have my mostly solo Ill/Rad tricked out til lvl 38 but at a loss for the 40's. I have the build as above but with Fly for my travel power and Air superiority power.


 

Posted

[ QUOTE ]
[ QUOTE ]


Also, I like a APP set with a different type of damage, for when you go up against Psi-resistant foes like Robots.

[/ QUOTE ]

For choosing a different patrol pool besides psionic, could you recommend a pool and slotting please? I have my mostly solo Ill/Rad tricked out til lvl 38 but at a loss for the 40's. I have the build as above but with Fly for my travel power and Air superiority power.

[/ QUOTE ]

Frankly, it depends on what you want out of you APP set. I have Fire on my Ill/Rad and Ill/TA, but Ice on my Ill/Storm. I picked Fire because (a) a good single-target blast makes Blind-Spectral Wounds-Blast-SW into a really good single-target attack chain. That cuts out Earth, since Hurl Boulder doesn't work for that purpose. (b) Illusion lacks AoE damage, and you want it to be Front loaded for illusion. Why? Spectral Wounds and Phantom Army both have "spectral damage" that heals back after a few seconds -- unless you can defeat the target before the heal-back. Fireball works great (and looks impressive, too). (c) On occasion, I have endurance issues (like after using EM Pulse). It is not often, but every now and then. Consume works for that.

I tried Primal. The single target blast is good, and has a little knockback. The recently-added Torrent was badly needed. Conserve Power can handle some of the issues for which I use Consume. The crown jewel of Primal, Boost Power, doesn't do much for Illusion because you do so much through pets.

Ice has a nice single target blast, and added Frost Breath, which is OK as a cone. Hibernate is great as an emergency health and endurance recovery tool, but with a heal in Ill/Rad, I don't need the health part too much. Ice Storm is a great AoE if you can keep the foes in the area, but Illusion doesn't have the AoE controls to take advantage of it.

Psi is great if you mainly want mez protection. I love it on my Fire/Rad. But it won't help you with Psi-resistant foes.

Earth now has a great single melee attack, but its AoE is very, very short range. Its main power is Earth's Embrace, a heal/HP boost. That's not the main thing my Ill/Rad needs.

So, I went with Fire Blast (5 Thunderstrikes, or what I really have is 2 Acc/Dam and 1 Dam/Range Hami-Os, 2 Rech.), then Fireball (5 Posi Blast or 3 Acc/Dam Hami-Os, 2 Rech), then Consume (4 Efficiency Adaptor, 1 Recharge). I took something else other than the shield at 49, but that's up to you.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control