Breog

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  1. Hope this works

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  2. Sweet I finaly got Mids to work LOL

    Now just need to figure out how to export properly.

    I've completed my Elec/SS/Mu Tanker biuld on the mids so hopefuly I'll have some numbers to show.
    (Not currenty at said biuld, but its 90% complete.. just a few pesky purples to get. The biuld does have 2 purple sets, and 2 PVP IOs so its not "cheap". Currently in place of the 2 purple sets I have the next best thing so the numbers arn't off by much *Postron in place of Ragnorok etc).

    With Energize its packing nearly 500% Reg O_o Which I was rather surpised about. Didn't think it would be that high. Soft Capped S/L, over 33% En/Neg Def, 89.2% S/L Res. With 2600 hps to back it all up.

    Edit:

    Does this Data link look right???
    _______________________________________________
    http://www.cohplanner.com/mids/downl...BEF11F815CF901
  3. Quote:
    Originally Posted by Sailboat View Post
    I think at this point in the discussion, the definition of the threat being survived will make the biggest difference between these primaries. Dark's greatest strength in survivability hinges on the amazing heal, which is pretty vulnerable to recharge debuffs, to which Inv is less vulnerable and WP hardly at all. Dark wil require several (let's say, three) -knb IOs to be regarded as roughly secure from knockback; you can cram one into a travel power, but the others are likely to cost you two slots. How much impact does that slot cost have?

    Dark looks very good with solid resists, some controls, and the fantastic heal; defense and recharge debuffs and the slot cost of -knb offset some of that. How often do you feel like you encounter slows and debuffs? I think that might be where we are differing. Willpower suffers from defense debuffs less than dark but it still suffers; Inv suffers measurably less but still suffers some unless it consumes slotting with otherwise-not-useful excess defense. Slows hurt Dark pretty harshly, Inv a little, but Willpower essentially not at all.
    Some very excellent points, Its definitely is important to remember that these comparsions do not take in the whole picture that could be going on while trying to tank/survive.

    Control abilites are harder to factor in to surviable, and can easyly push biulds over other biulds in the real game.

    Lost count the number of times I have seen high end biulds faceplant to a hidden Sapper Ambush.
  4. You seem to be missing my point I don't really "buy" them *shrug*.

    I understand your point, and even argeeed with it. Doesn't mean I can't still use maxium Values
  5. I can't use Mids, anyone out thier willing to convert a Biuld into Mids format and run it throw this program for me?

    I can PM the biuld data.
  6. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Tanks don't get Regen...
    Scrapper WP and Regen are a lot closer than most think... for me at least
    I dont recall saying Tanks did, but I can understand your confusion as it wasn't clear.
  7. See these Beastly Willpower Biulds... Makes me wonder...

    From a game mechanics point of view (RPing aside) is thier really any point in playing Reg? Willpower is able to muster some crazy Reg on top of its Resists and Def. Were as Reg lacks any biuld in Def, and only minor Resist (even lower then Willpowers). Reg definitely will not get the same mileage that willpower does from IO sets.

    Seems like Willpower is always going to win out vs Reg.
  8. Quote:
    Originally Posted by Call Me Awesome View Post
    If it's worth it to you to pay 5-10x the price for an extra .2% resistance then go ahead. It's something you'll never notice in game however. I was trying to point out that there's no real benefit in slotting 40's over 35's numbers wise and you'll pay much less for those 35's.
    Yes it is... happy?

    You do notice over ED points btw. If your looking anyways and dont mind burning slots for little gain. Case in point when I rebiuld my tanker I lost 1% off Smash/Lethal strickly because I was over slotted on Charge Armor and Tough. Now many will say 1% isn't a big deal... in this case however it was the difference between being 89% S/L and 90% S/L.

    To some thats a BIG DEAL to others not so much.

    If cost is a issue.. by all means use the lower ones. that .2% isn't worth the extra cost if its going to break your bank and biuld.

    PS - I didn't Buy the level 40 Reactives, I got them in AE so "cost" wasn't even a factor.
  9. Very Cool Arcanaville Nice for quick and dirty looks at your surviability.
  10. From personal experince with these types of biulds. Elec is a tougher tank, Fire will do a bit more damage (probley a no brainer).

    Elec won't have End issues in the slightest, Fire could.... consume while it does give End back takes longer to recharge, gives less, and has to hit vs Power Sinks auto hitting faster recharge and more End recoveryed. Plus Power Sink is a "drain" so you can sap.

    Elec will laugh at Sappers and Carnies.. your Fire will run in terror Kill them before they get you.

    Fire is more dependent on its heals then Elec as well. For good or bad *shrug*.

    I would say this is definitely a preference thing, which one you feel your going to enjoy more really.

    Rage + FE + Footstomp/Burn is just Evil.

    My Fire Tanker I went with Energy master for physical prefection since my AoEs recharge so fast I didn't really need Fireball to effectly melt a spawn to the ground. And Physical prefection helps with End, and making Fire Aura a little bit tougher throw Reg.

    Also due to Physical Prefections extra End recovery, I ended up Slotting Consume for max Recharge, some damage, and procs. Turning it into a rather effective 3rd AoE that also gave back End. Obliteration sets works pretty good here.
  11. Oh? Market is server wide.. I did not know that.

    Its not tunnel vison, if I'm going to use 4 slots for something I max it. Thats just the way I roll, I do understand this way might not fit everyones budgets. And I am in no way a marketerr or grind farmer.
  12. Thanks Arcanaville, that clears it up.

    That is a very impressive Willpower biuld (I can't see it as Mids hates me) but just the numbers you posted about it. I do wonder how it does in other areas, Dam etc

    Impressive none the less, I do feel its a "what if" style biuld. As you mentioned you havn't seen a biuld like that in game. Given ulimated tools/influence style biuld thats not likly to see play.

    Be interesting to see some other Elec/Inv biulds numbers run throw your system to see how they match up. I am rather surpised that Inv did so much better then Elec in S/L but you mention the biuld is not capped to Def or Res so thats a big factor in that numbers I imagine.

    Because of how its divideing out damage the numbers a bit skew in certain areas. Considering how common Energy Damage is in the game (Hello Tin Mage). And like you mention Psi isn't all that uncommon of a damage type. But its still intersting.

    More evidence that Elec is not a bottum rung tanker set
  13. Im sure it depends on the server... Infinity Reactive is way up thier.

    Thats a intersting statistic, but I would point out its useing an extra slot then the norm (and could probley be used else were in the biuld). 2% is still 2%.
  14. I honestly dont understand your numbers... Im sure its because I havn't slept much and its late but could you break them down a bit more.
    *It looks like your saying Elec Tanker took the most Energy damage out of the 3 which doesn't make sense in the slightest so Im sure Im reading it wrong... or backwards lol*.

    Would it be possible to see the biulds you used? (guessing basic layout to keep things simple)

    Im curious because I'm not sure how Inv Crushs Elec in Smash/Lethal damage, when Elec "can" Cap Res to 90% and Soft Cap Def.

    See what your general numbers used for this would help give a point of reference. Because in Game I see Willpower Tankers taking Dirt naps all the time, and what you just posted doesn't back up what I have seen in game. (granted I'm probley not seeing High end Willpower biulds).
  15. /cry I was so happy when I get this biuld adjusted with basicly everything I wanted. yet no Comments

    Is it that bad, or that good? Or lack of Mids to plug data to see easyly....
  16. Quote:
    Originally Posted by Arcanaville View Post
    My guess is that no 50 million inf Electric build is going to out-tank a 50 million inf Invuln build. Its when we're talking about 500 million inf builds or 5 billion inf builds that the scales equalize.

    Totaly argee

    Ice and Inv are very friendly sets right out the box.
  17. I think in a Solid IO biuld out of all the Tanker Primaries Ice has the thoughest time in I20.

    Thats not to say it can't do it or sucks, Ice jsut doesn't get the same bang for buck that res sets do out of IOs due to how Res vs Def is gained in IO.
  18. Quote:
    Originally Posted by Crazy_Larry View Post
    I'm well aware of the benefits of Dark Melee. In fact, it was my first thought when thinking about this toon. But it's just too clicky clicky dps-y and not enough AoE smashy smashy. I think I'd get bored of it. Plus, it doesn't contribute to the quick dismissal of big mobs like SS does.

    I wouldn't discount DM in the AoE department. I know it looks weak in AoEs but you have to stop and look at everything it has.

    Elec/DM/Soul packs...

    Lightning Field
    Dark Consumption
    Soul Drain
    Dark Obliteration

    Keeping in mind a solid Recharge slotting and Global Recharge those AoEs are going to be up a lot and Lightning field is always thier. As to Big Mob dismissal, DM has one of the highest ST attack chains, even better then SS.

    My Elec/SS/Mu tanker packs

    Lightning field
    Footstomp
    Electrifying Fences
    Ball Lightning

    4 to 4 , and Mu is considerd a strong AoE set.

    Just Food for Thought
  19. Doh! Everyone took my 4 list as in order LOL. My little 4 list of (Elec, Inv, Dark, Stone) was not in any order those are just the 4 most overall durable vs multi-style of encounters etc.



    Quote:
    Originally Posted by Auroxis View Post
    Here's where I rank em overall:

    Survivability

    Stone Armor
    Invulnerability
    Willpower
    Dark Armor
    Ice Armor(falls down a survivability tier after IO's are considered)
    Electric Armor
    Shield Defense
    Fiery Aura

    Offense
    Why put Elec so far down? Especialy under Ice Armor who only has Def to live or die off. Especialy considering the new content Pure Def has a rough time in high end content.

    I'm personaly not conviced on Willpowers surviability to put it in the top 4. If I wasn't having so much fun with mys crapper, Dom, and Cont atm I would start up a Willpower Tanker just to see for myself because what I have seen in game of Willpower tanks they do not equal the survivablity of the 4 I listed.

    If I had to list them in pure Survivablility, putting them in a tier system because it makes mroe sense. (going by high end biulds...Not nessaryly 15 Billion biulds. Any set can be pretty incrediable once your packing 5-7 purple sets etc)

    Tier 1:
    Stone (no brainer here, hard to compete vs a IOed out Granite form backed by PPs)

    Tier 2:
    Inv - Elec - Dark

    Tier 3:
    Willpower - Shield

    Tier 4:
    Fire Aura - Ice Armor

    * Fire Aura I almost put into Tier 3... its a hard call because I have seen Fire Aura able to do some amazeing things.

    I might have put Ice Armor in tier 4, but its almost important to understand out of the box Ice preforms VERY very well. I just dont think pure Def sets get the biggest bang for buck out of the IO system since you really can't biuld for res (thier weakness) vs a Res set biulding up thier Def.



    PS - So glad someone else mentioned -End/end draining as valid control . Like I said being able to bottum out Mobs End Bars is such a underrated ability.

    PSS - As to Aid Self comments, thier are some valid points about it.
  20. As to the orginal question of this thread.

    I dont really think thier is a clear cut "best" all around tanker primary. It really comes down to your style and what you want to do, and how you want to do it.

    Inv
    Elec
    Dark
    Stone

    Are my top 4 picks for all around Tanking in a varity of different content.
  21. If your just shooting for a TF/Group uber tanker (useing Elec)

    Elec/DM/Soul would be pretty dam hard to kill. Who doesn't like a Tank that comes with 2 heals, and a few biuld in debuffs on top of hits massive resist (and biult to soft-cap defense from IOs). Your like the Energizer Bunny... 2 End Recovery Powers, on top of End Reduction in Energize, and if you go Caridac (which I would for Res boost) your packing End Reduction in all your powers.
  22. Quote:
    Originally Posted by StratoNexus View Post
    Oh, Tough is OK, Aid Self is bad? You can use Weave, but Aid Self is right out? Aid Self is mostly just a side conversation, but there is nothing wrong with discussing it in he context of builds made for maximum survivability.

    Besides what was said above about Tough, Medince is not a "standard" for tanks to take. At least in this point in the game. Medince pool also requires yet 2 more power picks.

    Standard Pools of choice for tanks: Fighting almost by Default for all tankers (dare I say even brutes and Scrappers) basicly reguardless with what type of biuld they are.

    Other pools that are extremely popular and almost always taken in biulds. Leaping and Speed

    Other sets that are very commonly taken: Flight, Leadership, and Teleport.

    Stealth, Medince, Presence are all bottum of the barrel when it comes to number of times they get picked on Tankers. (stealth is much more common on non-tanker biulds).

    Nit picking with the medince pool I feel this thread is getting dangerously close to Custom biuld biulds for encounters to try and prove whos the better tank. When such a tank would fail at general content. I mean seriously... just because I can biuld a Fire tanker soft capped to Fire Defense and Im packing 90 Fire res and do only Fire Based AE missions doesn't mean that same fire tank can tank Lord Recluse.

    If you want to compare tankers without Power Pools you start down another slipery slop in this debate. I would also point out that even Inv doesn't Cap S/L res without Tough, and weave certainly helps INV tankers as well.
  23. I didn't mean to imply you needed to purple out your tanker or anything. Even my Multi billion biuld is only useing a single purple set, and the 2 PVP enchancments. Honestly the difference between the purple set (Ragnorok) and the non purple set (Positrons blast) is very minor in the over all biuld. But thier cost is MASSIVELY different.

    You dont need purples to have a beastly biuld. Purples are really only for when you hit your max with everything else, and want to push out a few more bonus %s in your biuld.

    No way shape or form needed.

    I'm certainly not what I would call Hardcore, Im definitly more of a causal player. 2 Billion is an intimidating number but it really wasn't as bad as I thought it would be after getting the first 2 billion. (its not a cake walk ether)

    I Kept at the TIp missions, this is very very important. Turn your HM into recipes you need, and turning them into things you can sell can make you a hefty sum of money doing your own thing. Doing TFs when you can for Reward merits also helps a lot. For more recipes and converts into HMs.

    Most importantly... as you go dont be afraid to IO out first, before worrying about set bonus. (useing generic IOs). Just Generic IOs will have a massive impact on your biuld vs SOs. And are only a fraction of the cost of IO sets.

    Like I keep tellng some of my friends in this game... its great to plan the high end biuld. But unless you have the cash/recipe already. You need to biuld up to it, leaving holes in the biuld because your waiting for x, y and z only gimps your biuld and makes it harder to reach your goal.


    Ok... Im a bag of Wind LOL.
  24. Am I really reading this correctly.... You guys are now arguing about whos the better tanker based off the use of Aid Self? O_o


    I dont even know were to begin on whats wrong with that.
  25. Mids hates me so I can't look at your biuld, However you mentioned the Kismet toHit buff.
    On a SS Tanker this is a total waste of a slot. Fully slotted for ToHit Buff your looking at a constant 31.5% To Hit buff from rage... double stacked 63% to Hit buff... and the big one.. Triple... 94.5% O_o

    .. 6% off kismet won't be missed. use the slot for something else. Also many many of the good sets have Accuracy bonuses in them, its not uncommon with finsihed IO biulds to be packing 40%-60% Global Accuarcy.



    As to slotting suggestions, I'll show you some of what I did with a few things.
    *Warning: This isn't "cheap"... I literaly have over 10 Billion in my tanker biuld, slotting 2 PVP Purples (Shieldwall +3% Res and Gladiator +3% Def)

    Number 1 Goal your shotting for... Smash/Lethal Def, without Gimping your biuld. The more Smash/Lethal Def you stack on your Elec tanker and more and more beastly they wil become. Baring a Granite Tanker (or Tier 9s), No other tankers boasts the Level of Resistances that a Elec tank can put up.

    Add that to a Healthy level of Def along with Energize, and thats what turns Elec into a beast.

    Charged Armor, Conductive Shield, Static Shield, Grounded, and Toughness

    Reactive Armor (Res, Res/Rech, Res/End, Res/End/Rech)

    Some will question why I 4 slotted Grounded, since the Energy Res part is basicly a waste to slot leaving only 10% Negative Energy. Couple reasons.. I was trying to max out Negative Resistance as much as I could. Also it allows for another reactive armor set for bonus Def.
    Admittedly you could easyly forgo 4 slotting grounded and use it to mule slot Steadfast and use the slots else were.

    This maximizes the Resist mod, gives a bit of End reduction. More importantly this gives you 5.25% Smash/Lethal DEF and 5.25% En/Neg Def.

    Not going to lie... Reactive Armor is one of the Resistance Sets of Choice and as such its expensive. Rangeing from 25-50 Million per recipe.

    Jab, Punch, Haymaker, KO Blow

    * This will leave these attacks not fully ED slotted for Damage etc, many people add on a franken slot to these after Kinetic to max out thier ED slotting. But thier Solid even without the 5th slot. Depends if your biuld can aford the 5th slot here or not.

    Kinetic Combat (all but proc)

    This gives a HUGE! 15% Smash/Lethal Def bonus. Granted Kinetic Combat Are not cheap. For a fraction of the cost you can swap in Smashing Haymaker set. Same Power % bonuses, and even the same type Set bonus, jsut not as large as Kinetic Combat. 4 sets of SM will net you 7.52% Smash/Lethal Def.

    Cost difference? You can litteraly buy the 4 complete sets of Smashing Haymaker for less the cost of 1 of the recipes in Kinetic Combat O_o. Smashing Haymaker is easy to come by useing AE tickets so each recipe only costs a few hundred thousand influence to a few million a pop. Vs the 50-150 million for each Kinetic Combat.

    With Just Reactive Armor and the Kinetic Combat sets we are already adding 20.25% Smash/Lethal Def. Add to Weave and CJ (both of which I highly recommend you take) which puts you about 10-11% Def depending on slotting your already looking at being very near the first magic mildstone of 32.5% (30.25-31.25% in above).

    And without question, Get Steadfast Protection (Res/Def) for +3% more Global Def.
    30-40ish Million

    Energize... Doctored Wounds. Fantastic Set for any heal, as it comes packing plenty of Recharge, Heal and End Reduction with some decent set bonuses. To make it even better?? Its Fairly cheap. Most expensive DW are a few million to the cheapest less then a million.