BrandX

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  1. Quote:
    Originally Posted by Samuel_Tow View Post
    Wouldn't swapping build order invalidate people's builds when they went to level up, anyway?
    No. They did this with Tankers and Taunt.

    If they changed it, people builds would remain the same untill they respeced. Then they'd have to decide with by the new order of powers.
  2. /SIGNED!

    This is a great idea! Most of my 50's are the same toon, redressed in a different AT/Power Combo for whatever reason.

    I'd feel less frustration on some of this too.

    I could for instance have 10 BrandX's on Virtue (because I have the name BrandX on Virtue)

    But since someone else has it on Freedom, I can't go over to Freedom and claim it.

    Wonderful idea imo.
  3. Quote:
    Originally Posted by MaestroMavius View Post
    This line of thinking is so flawed logically it hurts my head.
    It's like your saying that every single person playing should
    take Stamina or they're morons.
    Because, who doesn't benefit from more endurance?

    >_>

    <_<

    Yes, it is a great buff. Yes, it can be annoying to recast constantly.
    NO, it is not the 'end all be all' power you guys seem to want it to be.

    Why is it so hard for people to accept that players build individually, according to their;
    Concept
    Playstyle
    Comfort level
    Et al.

    It's like calling every race driver a 'Terrible racer' because they don't hit the nitro button every mile...
    Using that same logic (no I dont do this, but the same logic applies)...why is it so hard for people to accept someone elses concept/playstyle/comfort level/ect for who they team with?

    When they get a KIN, they want SB. When they don't get it, you ruin their concept/playstyle/comfort level/ect of how a team should be, when running with a KIN.

    Just saying. It's a two way streak.
  4. BrandX

    Broad Sword?

    Quote:
    Originally Posted by Zem View Post
    Well, to begin with you can't SEE Stalkers! Ha!

    Okay, but seriously you don't see many BS Stalkers because it's (a) lethal damage, (b) very similar to Ninja Blade which to many probably seems more thematically "Stalker-ish", and (c) there just aren't that many Stalkers around TO see.

    Nothing against BS myself, but as I already have an NB Stalker my alt time is going to be spent first on Stalkers that are less like NB... such as Elec or Dark Melee. I'd probably play one if they finally came to their senses and gave Stalkers the Shield Defense set, but I don't see that happen. The devs have applied their selective double-standard of appropriateness and decided it doesn't fit the Stalker theme (whereas suddenly dual blades are "brutish" somehow).

    But I digress...
    I have to disagree here.

    I can see Shields not having a stalker feeling to it.

    However, it's not that Dual Blades isn't brutish, it's the animations aren't brutish. What they need is alternate animations.
  5. Quote:
    Originally Posted by Umbral View Post
    Cuz, you know, that's exactly what I've been saying since my first post. /facepalm
    Yeah, but I came into the thread late.
  6. Quote:
    Originally Posted by Umbral View Post
    I'm not entirely sure where I said this... anywhere.



    You must be confused. That's not a toggle you're designing. That's a click power.

    Toggles do no begin recharging until they turn off. No matter what, you're never going to have a toggle that shuts off automatically be permanent unless the recharge of the power is non-existent. At best (400% +rech), you'd get 71% uptime with those numbers. Unless you want to turn Granite Armor into a click power (which I don't think anyone supports), your solution wouldn't work.
    Oh well...okay you're right. I was coping Phase Shift, but think you could perma it, I have no idea why I thought that.
  7. BrandX

    new archetypes

    Quote:
    Originally Posted by ClawsandEffect View Post
    There's another fact you're overlooking.

    In CoH Beta you were allowed to take any power you wanted to, and everyone ended up making ranged/defense characters. So, they came up with the AT system to stop people from playing overpowered characters and nothing BUT overpowered characters. I wasn't there myself, but I did some reading up on it. Overpowered characters, and completely gimped characters on the other end of the spectrum, were the reason the AT system exists now.

    Concept is all well and good, I'm all for a good concept.

    The problem I have with it is the line I keep hearing: "But they do it in comic books, why can't I do it here?"

    Because this isn't a comic book. Comic books don't need to be balanced. Video games do. Especially ones played by many people at once, because someone will find a way to game the system in their favor.

    Jack Emmert, the guy who originally came up with the AT system, left several years ago.
    He said a lot of things were never going to happen that we have since seen happen. But no ranged/defense AT, at least not like people keep asking for.

    If he was the one preventing a ranged/defense AT from happening, the current devs have had over 3 years to change their stance on it, and they haven't, which leads me to believe that the current devs have their own reasons to not give it to us. What those reasons are, I can't say. I may or may not have hit on some of them, and I hardly expect them to tell me if I did.

    So, you can keep asking for a ranged/defense AT all you want, and if you get it, everyone here has the right to say "I told you so".

    I'm not going to hold my breath.
    Alot has also changed since CoH Beta however.

    And I think a lot of number tweaking can go along way in keeping the AT balanced.
  8. BrandX

    new archetypes

    Quote:
    Originally Posted by Steampunkette View Post
    Almost Assuredly: The Devs.

    Unless you suggest taking out or revamping -all- the Tier 9 defensive powers, Granite Armor will wind up landing pretty much as-is in such an AT. If it doesn't there'll be a veritable poo-storm unless it's the "New" version of Granite Castle may or may not be putting out.

    Segue from there into the fact that the -speed (while not accomplishing much beyond player frustration) is considered "Thematic" for a power that mimics DE Boulders who routinely run almost as fast as my characters... And the Devs will almost definitely keep it into the set for the thematic purpose of the -speed effect.

    Which I think sucks.
    -Rachel-

    Edit: Oh! Unless there is no Stone Armor set for this AT.... Seeing as how it's not currently a Stalker set (the proposed defensive base of the AT) it might not be an issue at all!
    Actually, I don't see a reason to remove the Tier 9s of either the blast sets or the defense sets.

    For one, then they're needed MOST (NOT ALL) will cause detoggling. They can also lower the amount of Resistance/Defense the tier 9s of the defense sets give if needed.
  9. BrandX

    new archetypes

    Quote:
    Originally Posted by PennyPA View Post
    Not sure what you are getting at with stone. If anything, since we have earth assault now, I wonder how long will it be before the earth blast set request will be posted - just like the ones for a dark assault which may be a mix of DM and DB.

    All in all, I was trying to point out you mentioned concept and there are players that want powersets for their concept and particular sets ported over because they don't want to be limited.
    You're right. And really I didn't think about one fact, that the sets can be changed upon the creation of this AT. Who says the Stone Armor version of a Ranged/Defense AT has to have granite to begin with?
  10. Quote:
    Originally Posted by Starsman View Post
    Hmmm.... Stone armor. How i hate thee. Stone armor is insanely hard to level up, it's annoyingly horrible to build "properly" if you dont want to relly on granite, and in the end you still are just "baseline". But take granite and you are a god, with huge debuffs but a god.

    IOs have changed the playing field too, recharge bonuses have made it so that Granite's Penalties are down to a relatively small -dmg debuff and -speed. And as some one that has tried "tele-tanking" i can say it actually is far from a handicap to be "forced" to take teleport as a tank. If I had room I'd take it on all my non-shield or non-electric Melee tanks.

    That being told, as I am as opinionated as anyone else, perhaps a bit more, I have my own ideas on how to rebalance stone, and these ideas too change constantly.

    Right now, if i was able to, let's see...

    Start with the big issue: Granite.

    I'd make Granite and Rooted exclusive, same with Earth's Embrace. You cant activate EE while in Granite mode and activating rooted shuts down Graite. At this point just give Granite a 1 minute recharge once detoggled. That would be the extend of the nerf I'd give Granite.


    As for the rest of the set:

    Rooted: Remove travel power restrictions and -jump, mez protection remains unchanged on the power but all other non-mez protection attributes only work while you are on the ground (regen, -end res, -def res)

    Mud Pots: reduce the endurance cost to match other damage auras, the immobilization of minions honestly does not warrant the cost. To a point I'd consider it a penalty as minions wont follow you if you move due to the lingering immobilization.

    Brimstone and Crystal armors: both expand their resistance and defense to cover energy/negative/fire/cold. This alone makes Stone armor much more friendly to build. Add to both a bit of lethal resist/defense but not much. Just enough to make the set stronger to lethal than smashing, reason: Stone is harder to cut than it is to smash.

    Minerals: many would consider that power great but its way too situational, enough for players to skip unless they plan to fight Psi foes all the time (otherwise inspirations work for an AV without expensive build sacrifices.)

    Lets make Mineral more useful, turn it into a team buff aura similar to Grant Cover but only protecting from psi/confuse and granting perception.
    I love the idea of turning Rooted into a toggle version of Grounded for mez protection.
  11. I agree Stone Armor needs tweaked.

    However, I don't think I care for you're solution Umbral.

    Yes. I think they need to get rid of Rooted's penalties. This is what breaks the set for me personally. It's one thing with Granite, but Rooted? *Sigh*

    What I don't like about your suggestion is the change with Granite. I like part of the idea. But the idea of it being stuck at 300 seconds and not effected by recharge, I don't care for at all.

    That was WP's cool factor. It was then given to Shield. And Granite's cool factor was it had a toggle tier 9 versus the others.

    I don't want to see all sets get this less crash, no recharge enhancement tier 9 treatment. It's bad enough people have asked to get the other sets Tier 9 put into this category.

    Why not go with what you said...
    Toggle
    Recharge: 180 seconds
    End Cost: .26 - .65 a second (this puts it between Granite as it is now and Phase Shift)
    Duration: 90 seconds.

    This I think would allow people to keep it perma as it is now (if built with enough recharge), while keeping it closer to the same.

    The +Resist/+Defense it grants I think would depend on just how much of an increase it gives to the rest of the set as a whole.
  12. BrandX

    new archetypes

    Quote:
    Originally Posted by PennyPA View Post
    But then you would have the posts by players screaming for X powerset because their super-duper concept and they are being limited.

    Why not ice armor if you have ice blast or fire/fire or en/EA or arch/nin or DP/SR, etc.? Those sets are very different and how would they be balanced when mixed or when slotted out with various IO sets?

    The devs have to look at the whole game, which is what Claws is getting at. You make this AT weak, and no one would play it except for concept. Too strong, and nerfs will follow (with all the fun forum posts). I agree it is possible to figure out the numbers, but I would venture that to fit the whole game now and with what the devs have planned in the future like End Game has to be factored in.

    We don't know if there will be ice or regen brutes or nin scrappers and so forth. It is not as easy to say "just don't give it to them", as mentioned above.

    And Techbot's post scared me a little to hear "whatever it takes" or just make a new scale. I feel it is more complex then just throwing a few numbers around. Does SR, WP, Invul, EA, or Ice when scaled differently to "whatever it takes" work as intended? Or will one set shine and the rest be avoided for being "squishy".
    Stone doesn't have a Ranged set to go with it. But admittedly, I'm okay with the mix matching of sets for concepts, but I don't like the idea of not having a corresponding set to go with it either.

    So untill they make a Ranged Earth set, I wouldn't be amiss to seeing it not on the list of Defense sets.

    Also, they've talked about changing Granite as well. If I recall correctly they said if they were to buff the other armors in the Stone Armor set, they'd have to tone down Granite Armor.

    Though with it's penalities, remember with that also comes -DMG and -RCH.
  13. BrandX

    new archetypes

    Quote:
    Originally Posted by ClawsandEffect View Post
    Everyone keeps saying a tank-mage is something with Tank defenses and Blaster damage.

    That isn't what a tank-mage is.

    A tank-mage is a character that can do everything well, and has no real weaknesses.

    Fight at range? Check.
    Fight in melee? Well, there's no penalty for using ranged attacks in melee, so yes to that as well. Definite yes if Assault sets are used.
    Debuff enemies? Depending on the blast set, yes.
    Tank in a pinch? Yes, Willpower and Invuln would probably be pretty good at it.
    Control? Dark Blast/Dark Armor would have a crap ton of control, and other sets have some as well. I'd imagine they'd probably give some in Epic pools too.
    Immunity to most mez, including knockback? Yep.

    That would make a character that could do most of the things the other ATs can do. In other words, a character that is good at everything, and has no real weaknesses. A tank-mage by definition.

    Unless this AT is given a crippling deficiency somewhere it would end up being the best AT to play by a significant margin. Every other AT has something it cannot do, this one really has no downside to it at all.

    Powergamers would flock to this AT in droves as soon as they realized that it can do all the things their tweaked out characters can do, and do a lot of them better.
    Fight at Range. Dark/Sonic Defender.
    Fight in Melee. Dark/Sonic Defender.
    Debuff enemies. Dark/Sonic Defender.
    Tank in a pinch. Seeing as how the Range/Defense AT would lack Taunt, I don't know if I'd call it tanking. But Alpha Taker? Dark/Sonic Defender.
    Control. Dark/Sonic Defender.
    Immunity to Mez. Does the fact that the Dark/Sonic hardly ever gets hit = immunity to mez?

    Eiko already pointed out the Bots/Traps MM.

    Let's look at a few others shall we

    SS/Dark/Soul Brute! Meets all those requirements! And you can do other pairings like this for Melee oriented ATs with a range power in their offensive set when paired with Epic powers!

    VEATS!

    HEATS!

    Illusion Controllers with Psi Epic!

    Ummm...yes. All things that can be done with the other ATs!
  14. BrandX

    new archetypes

    Quote:
    Originally Posted by ClawsandEffect View Post
    -post deleted-
    No one said, they couldn't leave out certain Defense Sets.

    And you said it yourself...the INV is better off fighting in melee, for survival purposes...wouldn't this mean you can look at it as...

    If range really is a defense (it's not) then the BLAST/INV would beable to use range as a defense untill the enemy got into melee, and then have defense in melee, but be doing less damage than a Blaster or Scrapper! :O

    You know. I'd totally be willing to stay with VEATS as the Ranged/Defense AT, let's get power customization in there then, so I can have different attacks other than PSI or CLAWS.

    It's about more concepts, if you can't see that, you're not trying. Odd, Claws, tell me if I remember correctly, werent you the one saying port all the sets to Scrappers, and let the PLAYER decide if it fit the concept of their Scrapper?

    Because it's the same thing, with make a new AT. It gives people their concept of a hero/villain.
  15. Dark-God, for my Widow. But she's basically been rerolled, retconned out of Nightwidowy goodness. Sooo...I'll likely rename her to something else later.

    Harlequinn my Crab with a knack for luck. Not the leader type, I have her Tactical Abilities as more of a sign her ability to effect the odds through being a mutant.

    Both work for Arachnos however.

    Dark-God as a Destined One Recluse wanted her on his side and gave her reign to do what she wanted in the Isles. She wanted to protect the innocent (she was a hero)...he wanted to corrupt her to his side...

    Harlequinn as a Soldier in training.
  16. BrandX

    Shield Offense

    Quote:
    Originally Posted by Tenzhi View Post
    Says who? If it was created, it'd almost certainly be a purely melee set. As I recall, BAB was complaining about an inability to make a projectile out of shields due to limitations of the game.



    Build a minor defensive bonus into the offensive set and you have a Shield user who potentially doesn't primarily rely upon the shield for defense, yet still receives some minor defensive benefit from it.
    It's still being used as a weapon, not a shield...or it has a +defense so minor that everytime I saw a Shield/Fire Armor fall in combat I'd have to say "This is why morons use the shield to block".

    Mind you, I have the same issues with Trick Arrow. PULL OUT AN ARROW AND SHOOT THEM WITH IT! But, I don't want to to hurt them. You're setting them on FIRE!

    Which would all be allieviated, if they'd just make an Archery Epic.
  17. Quote:
    Originally Posted by Tenzhi View Post
    I generally advertise my defenders as defenders, and my controllers as controllers. Whether I take Speed Boost or not depends on the character. I often wish that Siphon Speed worked more like Siphon Power and that Speed Boost was some other power that wasn't a single target buff of relatively short duration.
    But that's different. You're saying Defender or Controller. So it's a gamble on what they're getting anyways.

    The only time I find this to be a problem is when I specifically say "team looking for Debuff/Buff" and I get the Controller with none of that "Because I'm a Controller not a Defender" OR "I'm an offender not a defender".

    Well yeah, but I asked for something specifically. <_< And you offend better with the debuffs. >_> Just saying.
  18. Quote:
    Originally Posted by Rodion View Post
    If I were to take a cue from your book of etiquette, I would dismiss anyone who wants Speed Boost on their character as a weakling needing a crutch. I would then kick them from the team because they can't hack it on their own.

    Fulcrum Shift is the best Kinetics buff. Transfusion and Transference are more generally useful than Speed Boost (Transference is an excellent offensive power for preventing bosses from attacking you -- no endurance, no attacks). I have nothing against Speed Boost, and it certainly has its uses (especially for characters with long-recharge powers). But for many melee ATs with tight attack chains and good recovery it really offers nothing. When playing such characters I don't need or want Speed Boost (but I won't turn it down, either).

    Kicking a Kinetic with Fulcrum Shift but without Speed Boost is just short-sighted, especially if you're replacing them with just another scrapper. FS is a force multiplier for the entire team. If you're going to be completely mercenary about it, the damage buff from FS increases your kill rate more than the +recharge buff. Unless you can find another Kin with Speed Boost on demand, you're just kicking yourself in the head when you kick the SB-less Kin with Fulcrum Shift.

    In the end this is just a game that we play to have fun. I don't see why people get so bent out of shape when other players make character choices they disagree with. Unless the player is causing problems or contributing nothing, what difference does it make if the team gets 5% less XP/minute? It's not like this is the Olympics...
    Hmmm...how is that exactly?

    Let's assume the KIN FS, and get you to DMG cap.

    I know I have a few toons who could put out better DPS with a hit of Speed Boost (now when I get the last few needed purples, the next step up for a better DPS attack string is more than SB will cover, but untill then SB puts me into a DPS string that I can't pull off yet).

    So, wouldn't the KIN be better served by SBing/FSing my Scrapper? Admittedly, I don't need the +END or +SPD, but that +RCH just moved my toon into even better damage, that just FS couldnt.
  19. I've gone in on occassion, looking for well thought out stories.

    I go in and just look down the list. Sadly, I've found most of the ones I've tried just didn't appeal to me.

    I want something that isn't obviously comedy (not that it can't have funny moments) and sticks to feeling like supers taking on supers.

    Sadly for some reason, I keep running into things that look like business people or mercs, and this includes the RPAEs I've done with my SG for their continuing story arcs.
  20. BrandX

    new archetypes

    Quote:
    Originally Posted by Leo_G View Post
    Nah, if you're going to propose crap HP for this AT, you might as well just toss the idea in the garbage. Seriously, it's bad enough the resist sets are sub-par on Stalkers, but on this new ranged/def AT, sets like Regen and Electric Armor will be practically useless.

    If nothing else, this AT should have Stalker/Blaster HP/cap. For damage, I'd suggest replacing Build up with a more debuff-y power for when the enemy gets in melee. Basically, I think this AT should probably not be a 'burst damage' AT and more on utility...Oh, and it'd be awesome if this AT gets a tuned down nova tier 9 that does less dmg, recharges a bit faster and causes no crash.

    As for the list, Steampunkette, I understand already that melee attacks generally hit harder on a good deal of enemies. The argument I was making was there is no 'melee resist' or 'ranged resist'. Whatever you resist no matter what position will react equally to stats. You can't put this situation in a vacuum and expect it to be universally applicable.
    I don't think the Defender Base Hit Points is like 200 less that Stalkers, and caps at that same amount. It's not really that big of a change.

    Not all sets have a buildup. But giving those with a Build Up somethingother than a build up, to possibly lower the damage difference between Blasters and a Ranged/Defense AT may not be a bad idea.
  21. BrandX

    Stalker DPS...

    Quote:
    Originally Posted by The_Coming_Storm View Post
    Stalkers put out the highest ST DPS by far. Love them!
    I don't recall ever hearing anyone say Stalkers put out the highest ST DPS. Highest burst, but never highest DPS.
  22. BrandX

    Shield Offense

    Quote:
    Originally Posted by Andferne View Post
    Now I agree that throwing the shield is a little far fetched as using it for a weapon. But we all know who made that famous, hence why people would love the chance to be able to replicate that. However I do not agree that the shield could not suffice as a primary weapon. Essentially it's a darn good weapon, for offense and defense. The reasons for defense are obvious so I won't go into them. But offensive wise it has a number of uses. Besides straight up bashes, which could be more damaging than a actual punch. While not running the risk of breaking your hand or something else. It could be used as a slashing time weapon using the outer edge of the shield (which does not have to be filed down into a sharp edge..). The same principles apply for that as why Martial Artist use not just their hands, but why we have elbow strikes.
    No one is disputing that. What they're saying is "whoever uses a shield just for offense and not for defense is an idiot".

    Hence...Shield/Shield is the only way it would work. But you'd have people crying "I want my Shield Offense/Fire Armor Scrapper" which we all know is stupid.

    Shield Defense already has attacks built into it, so you can attack with the shield (Shield Charge) and I believe one of the brawl animations using a shield bash animation (been awhile since I used my MA/Shield scrapper).
  23. BrandX

    Stalker DPS...

    Quote:
    Originally Posted by Frosticus View Post
    Not that I know of, but it would be a challenge if someone does. There are a lot of variables at work.
    I was thinking more along the line of sustained DPS. So, I figure alot of might match up with Scrappers.

    However, there are some sets where this wouldn't be the case.

    Claws and Dual Blades lack the +DMG attacks of Follow Up and Blinding Fient.

    Dark Melee lacks Soul Drain.

    I would THINK, throwing in PLACATE -> AS -> Return to DPS chain untill Placate and your AS are both recharged would be good DPS as well, but I am a bit uncertain on this.

    I'd like to create a Stalker that can solo most AVs on their own. Doesn't need to be super easy. But you need to have a good amount of DPS to go with it all, and stand up to the AVs resists.
  24. Quote:
    Originally Posted by Hazygreys View Post
    Guys I can't control my toon if you SB me, so please don't.

    ugh I hate seeing that from someone I SB.
    I personally never understood this myself. But maybe they just have a terrible computer. *shrug*

    That said, it's not really that bad when someone says "Don't SB me" untill they start complaining about their lack of END, but then complain about being SBed

    I also don't see why people think SB is all about the added speed.

    It's about the added +RCH and +ENDREC (which then like I said you get those "I hate how END works in this game. I hate having to take Stamina. I also don't want to be SBed!" o.O )...the +Spd is just added flavor.

    I never turn down SB, but I also don't require it, but for the love of all that is, if you don't like to SB the whole team 100% of the time...

    SB them when up against AVs and/or when they're bottoming out of END. Or if that's to much to ask, just don't take it.
  25. Quote:
    Originally Posted by nightowl317 View Post
    Ok, thanks guys. Guess I clicked hibernate a little to late then. >_<
    Still a great power though