BrandX

Forum Cartel
  • Posts

    8933
  • Joined

  1. Quote:
    Originally Posted by Bill Z Bubba View Post
    It has already been stated that the reason of "just because" is an idiotic reason for anything. It shows a lack of actual reasoning and should therefore be discarded as irrelevant and meaningless.

    No, FA and DA's mitigation levels are low enough that having more holes in their mitigation is not in any way balanced.

    I can understand your opinion that having other mitigation areas increased might be more beneficial than closing the KB hole.

    The advice to not play a set because we don't like it is a waste of the time it took you to type it and has absolutely nothing to do with AT powerset balance.
    My question wasn't answered. Is the set balanced? All I really hear is Fire Armor is squishier than other sets, but brings more damage to the table than any other armor set, except Shields.

    So maybe what needs to be done, is make it so Shield Defense isn't so powerful, perhaps by gutting it's defense debuff resistance. So that, sure, it can get softcap, but it will fall just as fast to the debuffs as a softcapped to melee Fire Armor scrappers.

    Or...go back and remove the KB protection from all the sets that KB protection may not make sense with.

    I'd say make the various forms of holds and knockback resistable differently, but I don't think the engine is capable of that.

    IE...Fire Armor can be hold/immobilize protected by burning away at a lot of holds, but a mental hold they'd be out of luck with.
  2. Quote:
    Originally Posted by Cyber_naut View Post
    So KM 'might' do better single target dmg with 'sufficiently high recharge' and 'good use of power siphon'? But a set like claws is faster, better on end, has better mitigation (single target -dam isn't as valuable as any aoe mitigation) and 'blows KM away on AOE' (which is generally more valuable in an mmo, outside of fringe gamers who solo av's all day...). Hard to believe so many people criticized this gem, lol.
    It must have something going for it, or else, by the way your message looks, everyone would be claws.
  3. Quote:
    Originally Posted by je_saist View Post
    massive aoe damage and massive defense?

    spines / super reflexes scrapper
    spines / shield scrapper

    That's about it.

    No "Range" archtype is going to give you meaningful Defense Debuff Resistance. What that means is that all it's going to take is one -def attack, and you won't have any defense. So if you want to dish out the aoe damage and shrug off the attacks, start looking at the scrappers.
    Exaggerate much?

    Lots of defense makes a difference. Not every enemy group comes packing -DEF. And some of those who do, don't use it enough to make it that big of a threat.

    [EDIT] And by the way, my Dark/ Defenders have all done great against the -Def of the Cims, so I wouldn't say no "RANGE" AT.
  4. Quote:
    Originally Posted by Umbral View Post
    You don't need as much mitigation when you're killing things in half the time that other ATs are (and have a tool for massive frontloading of damage so that even fewer enemies are present to attack you after your initial assault). +Dam is itself a survival tool because it shortens the time frame that you're actually exposed to damage. That's honestly why SD still has awesome performance in SOs (and why the "lower mitigation" argument is a complete and utter lie).
    I'd say all those playing Shield Charge with SOs, and thinking it's the best set ever, is proof that it's not under performing.
  5. Hmmm...my guess...

    Go MA/Fire Armor/Soul or Leviathan Mastery.

    MA is getting buffed in the damage department, Fire Armor is getting buffed, and gets to add in Fire Damage to the attacks, and Soul Mastery gives Shadow Meld (or Leviathan Mastery for Hibernate).

    Regen is likely still ahead of Fire Armor in PvP, but Fire Armor will bring more damage!
  6. Quote:
    Originally Posted by SevereCalamity View Post
    I see no reason why SR should have KB protection as opposed to DA or FA. Conceptually, FA and DA should be more sturdy because of their "armor" status. If anything SR shouldn't have KB protection if you're just going by concept. I imagine someone light and quick on their feet as an SR, so if you're unable to dodge the attack, you should get knocked around.

    Actually, that also makes a great point in game. Defense based sets are built around avoiding the status effects to begin with, making status protection even less important to them than resistance base sets who are almost always going to be struck.

    The point is, even bringing in concept and disregarding balance, there is no reason why FA and DA shouldn't have some sort of KB protection.
    Sure this is. They just don't have it. So the question becomes, is enough of the other things they bring to the table make up for what they lack?

    With some of the newer sets, it may not seem it, or may just not at all. :/

    And I'm not saying people shouldn't think of ways to improve sets, but personally, I'd rather see other things than adding KB protection.

    And in the end, if you don't like the set, don't play it. I find Shields to be pretty dull, and most would say it's the best set out there.
  7. Quote:
    Originally Posted by Quinch View Post
    Protip: Typing in /getglobalname (insert character name here) will tell you their global name.
    They forgot the specific character name as well. So that doesn't help.
  8. Quote:
    Originally Posted by Jay-D View Post
    The overwhelming herds of catgirls bothers me a bit, to be honest. I guess you'll find them on all servers, but Virtue just seems to attract them to a greater degree..
    Leave the catgirls alone! They're not all bad. Most of them are kinda ugly anyways. So at least leave the cute ones! *sniff* Next you'll be wanting to get rid of the foxes, and lizard girls!

    I don't know if Virtue could handle that big of a population drop!
  9. Quote:
    Originally Posted by StratoNexus View Post
    First, its 2 armor sets that do not have KB protection. Pretty much everyone else in the game lacks it (Khelds get it in Dwarf, I am unsure how VEATs fare here). Rather than think of it as only two sets that lack KB protection, I generally think that there are X number of sets where I can get KB protection without dipping into pools or IOs and that X is a minority of my choices.

    Just because is not the reason sets lack KB. There does not need to be a game balance reason to implement a design. Sometimes the concept is more important (or else why even have blasters at all ). Balance must certainly be considered, because if the concept and design implementation fall out of a good range, then it is likely you will have issues.

    However, I can see your point. It might be pretty stupid that Shields, Willpower, Regen, Electric, and Energy get KB protection (although I like the way Electric's KB protection was implemented and it seems to work concept-wise). It may even be a bit silly for Ice and Invuln, although I see a strong case with those two sets. SR, Ninjitsu, and Stone have a pretty solid reasoning for KB protection.
    Actually, for the heavy defense sets, I'd see less of a reason to need KB Resist, as most attacks miss, and thusly you dont get knocked back.

    On my high defense squishy builds, I didnt put KB resist IOs in them, get into melee almost always, and never really notice the lack of KB resist, as again, they have to hit.

    So I could see the problem being, that both Fire Armor and Dark Armor are resist sets that lack it.
  10. Quote:
    Originally Posted by Another_Fan View Post
    Actually what is being said repeatedly in this thread is that SR is worthless because of SD. Matter of fact the title "In the Age of IO's, is SR obsolete?" is a pointed way of trying to say just that and badly disguising it as a question. Here's a better question "In the Age of Scrappers that can layer defense and resistance on top of each other have a self heal and outdamage almost all blaster combination's are blasters obsolete ?". See both of those aren't questions so much as manifestos.

    Anyway the unasked or possibly disregarded part of this is just how much effort does it take to make SD surpass SR, how does SR compare at comparable levels of expense ? As I said way back in this thread SD's greatest power is the power to absorb nearly limitless amounts of INF. But back to your comparisons re recharge and the ability to spam siphon life fast unless you are in a situation where you have little to no risk of death the ability to trade damage for survivability is pretty important.
    Hmmm...seeing as how I find Blasters tend to clear rooms of the riff raff faster than a scrapper (there are exceptions to that on both ATs). I'd say no.

    Also, while I love playing Scrappers more, I feel I bring more to a team with my DP/Mental than most scrapper builds, due to the presense of -Regen in /MM. Mind you, I do lots of things that take me up against AVs and GMs, sooo...the -Regen comes in handy, and I notice the difference when teamed.

    My scrappers however are way more survivable, and dont tend to need the support of the blaster.
  11. Quote:
    Originally Posted by sprintstnyc View Post
    The reason KB doesn't do direct damage is a design feature. It made sets that did knockback much, much more powerful than those that didn't. Way back (I mean way, way back, in the original beta or alpha) it did do damage based on if the recipient hit something or fell.

    Balancing stuff kind of sucks. You'll never make everybody happy.
    So it can be done! They should look into putting it in then
  12. Hmmm...I never thought it was bad that some sets lacked knock back protection. Being knocked back is a comic book staple. In fact, I'd say they should make it so all sets can be knocked back. The problem only shows up when you get ping ponged all over.
  13. How is EC not worth taking now? It ups your crit chance of your next attack by 33%! What's not to love about that?
  14. Quote:
    Originally Posted by Deacon_NA View Post
    I think it comes down to how you value the Shields. Slotted out, the Defender will add 31% +Def to a team, 23% of that is of the "go run off and solo cysts" variety (meaning ally shields). The Corr gives 23% and 17% respectively. That's a very real difference.

    While it's tempting to say the Cold Dom set is about equal across Corrs and Defs (Trollers too) because the two sexiest powers are identical (Heat Loss and Sleet) so roll a Corr, the standard Defender buff/debuff advantages do apply to all the other powers.

    Still, for me it comes down to the Shields when I need higher performance (SG wants to do super speed ITF/LGTF kinda thing) so I opt for my Cold/Ice over my Dark/Cold for those.

    Also note that your DP attack's debuffs will be greater for the Def.

    Having said all that, my post is merely to offer a differing viewpoint in a thread that had a lot of pro-Corr support and little for the Def and I just wanted to offer support for Def. The reality is that either will perform very well and if you (the OP) have any preference for one over the other, for whatever reason (Corruptor comes first alphabetically for example) then by all means go with your preference.
    My post wasn't so much pro corr, but with Dual Pistols, I know I prefere to have my attacks early.
  15. Quote:
    Originally Posted by Tangler View Post
    I'd like to make an ice dom for when GR hits, but I'm torn between either going corr or def.

    Normally this is a straight-cut issue of buffage > defender and moar damage > corr, but cold dom is an oddity in that its -res debuff is equal for both corrs and defenders.

    So really for me, that just leaves the only important difference to be in their ice shields.

    I'm also likely going to pair cold with DP if that helps.

    *correction: that should be "cold dom". :s
    Corr! You'll prefere to get those Blasts in earlier, than you can if you go Defender.
  16. Still looks like Batman to me!

    I love the line "If it aint broke" yet it wasn't broke with Wonder Woman
  17. Quote:
    Originally Posted by Ehina View Post
    A question about Scrapper vs Brute Kinetic Melee :

    Reading the feedback thread I understood that :
    - Power Siphon is a 20 sec self buff that allows you to stack +%dam buffs using Kinetic Melee attacks. It has a 2 min base recharge.
    - Scoring a critical on the tier 9 attack (scrapper or stalker) insta recharges Power Siphon. However there is no similar effect for Brutes (or tankers).

    It makes me think that we'll get much more of Kinetic Melee on a scrapper than on a brute : a scrapper benefits more from the +%dam buffs of Power Siphon than a brute, and furthermore will have regularly a chance to insta recharge Power Siphon.

    Is that correct ? Has there been some end-game calculations on the main ST dps chains of KM on a scrapper vs a brute with mid-high recharge ?

    I want to start a hero brute with GR, but I'd also like to try Kinetic Melee. Both at the same time would be cool, but I'd really like to be sure first if a IOed KM brute is a viable choice compared to a KM scrapper or not.

    Thanks
    Will you likely do more damage with the Scrapper? Yes. Will you likely be more survivable with the Brute? Yes.

    Unless you're dead set on only playing the damage sets with the AT that gives it the best edge, then pick one and go.

    That said, Brutes will still have Gloom, which if I recall, still upped their DPS nicely.
  18. Quote:
    Originally Posted by Minotaur View Post
    Slacker before the last round of XP boosting, exemped XP, the XP slider changes and before AE existed, my SG took a team from 1-50 doing normal content between Friday evening and Sunday night of a double XP weekend, about 40 hours play Fun but exhausting. We just basically ran TFs, it would be soooo much easier now as you wouldn't lose the XP we lost at the end of some of the TFs.

    I don't play him often, but will never delete him as that weekend is a very fond memory. I was basically the tank on a kat/fire scrapper.
    I know! I'm terrible!
  19. Quote:
    Originally Posted by Umbral View Post
    Scaled +def would be a horrible idea, especially if we're talking about IOing prospects since the primary problem with */SR is the fact that +def is already so easy to get ahold of. It's also completely counter to the entire idea behind the scaling resistances, which were meant to soften the blows as you get lower on health, because, unlike almost every other set out there, SR can't rely on its mitigation mechanisms to perform in the short term.

    Honestly, the best solution isn't to find some magical way to buff SR. SR is fine as is (if not a bit too strong thanks to virtual immunity to defense debuffs). What needs to be done is bringing SD down to sane levels of performance. Simply removing the ability to enhance the DDR in Active Defense with HOs would go a long ways toward doing that (though that would require Castle actually deciding that his new sets shouldn't blow everything else out of the water).
    The bolded part confuses me, as I've heard nothing but "Dual Pistols isn't uber" and complaints about Kinetic Melee.

    So, how would it be that Castle thinks all his new sets must blow the others out of the water?

    As for Shield being better than SR. Sure, if you want all your toons to make use of a shield. Oh yeah! That's a big concept power if I ever heard one! That's why so many super heroes make us of a Shield! They're just so popular among the superheroes in comics!

    SR isn't bad at all. If they were to ever buff it, I'd hope they would say "You know what? Let's up that plus recharge of Quickness to 33% maybe 35%"
  20. I love EC's new mechanic. +33% Crit to the next attack (that's in +33% as in, 33% + the 10-15% the next attack already has to crit).

    I only see one problem with all these changes! I only want to skip Thunder Kick and Confront now.
  21. BrandX

    Beastial Claws

    I wouldn't mind having a oversized glove option, more so if I can keep it toggled on the whole time.

    But then, my concept is using on in that other game, with the hands maxed out in size.
  22. Nope can't bring myself to delete a 50. Sooo...the character transfer went a long way in letting me make some room on the server I play on.

    I just can't bring myself to do it. I may find a reason to play them again, if I find a concept I like for them, better than the one they did.

    My fastest level 50, was done in 5 days...but that was because I pretty much made it, played it for a few days before the double XP started and then really went to town with it. Basically my goal was to see if I could get to 50 from DP's early release for pre-purchase and by the end of Double XP weekend.

    In fact, I'd say it's one of my favorite toons (DP/MM), now only if it fit the concept I had for it (DP/MM fits perfectly, but the squishiness doesnt).
  23. BrandX

    Mouse Cursor

    Quote:
    Originally Posted by Bad_Dog View Post
    Same here. I play on a 32" monitor and a high resolution. I occasionally have to do circles with the mouse to figure out where it is, a bit annoying in the middle of battle.
    So it's not just me!
  24. BrandX

    Beastial Claws

    Actually, I'd love a Beastial Claws set just for a mutant concept I have (without being a furrie or a beast...just huge hands with clawed fingers)

    I wouldn't care if it was all Lethal or Lethal/Toxic. I also wouldn't care if it was just the current claws set, made with new animations to allow it.
  25. Full screen mode...game sounds on (as I always prefere to hear the sounds of the attacks), but the game music set to zero, with usually one of my favorite shows on, or a DVD playing or music playing.

    TFs! Lots of TFs! It's my favorite way to gain xp. Usually with PuGs with a few spots with people I know in game.

    I only care to do a few of the story arcs.

    I also RP with my SG, though I don't tend to RP with the PuGs on my main, as I really can't see RPing the same TFs over and over again or RPing with some of the other concepts out there (like the heroes that psychotic sociopaths who kill anyone and everyone )

    I also like planning out new builds, and trying to find the one build that I enjoy playing more than any. Half way there! Now if I can only get a Dual Pistols/Armor AT going, then I'm sure I'd have it!