Brakner

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  1. If the scrapper wanted to play a herding tank he would have rolled a herding tank.

    Learn to play a Defender and use your own smarts to stay alive. Maybe Aid Self with interupts in it? I have this on my blaster and do just fine without telling other people how to play their class.
  2. Brakner

    DRAMA

    I saw Boxxy selling crack to Longbow....true story
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    because I can see bunches of 5001 price buyouts that weren't there 30 minutes ago , I then put money down all the way up to 100,000 and could not buy 1. Because the person who did it bragged about it in the channel which caused the discussion last night.

    I think the Dev's should make Salvage available at the Uni much like the IO recipes, this way I can pay cheaper at WW or a high fixed price if I don't want to play this gouging game.

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    Don't worry, the whiners have won again. Patch notes for i15 say you can buy common salvage with tickets now.

    BTW, if you'd waited a few minutes with a buy order up for 5002, you could have gotten a whole stack. Don't blame the market or the gouger for your impatience and short-sightedness. If everyone just left their 5002 orders up instead of creeping up to 100k, they'd never sell at 100k, he'd be out his listing fees and relisting lower. But I guess that just makes too much sense. Must have it NAO!!!

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    Whiners? You wonder why you need these threads? Its this attitude that is why the doubter wont ever change their minds


    I mean come on, is this really reasonable?

    Gouging


    Edit:

    For the record I am not a doubter, I play the market too and I enjoy it. Like I said 2x 3x or even 4x the item value is fine , its the extreme gougers that annoy me and ruin the Market name in general.
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    90% of what people say here is true , the market is a tool and it should be "usable" by all. the one thing I cannot stand and makes my extremely irritated with is gougers. They buy the entire market of lets say Spell Scrolls ( A common low level salvage ) for 5000 then put all of it back up for 100,000. Now all low level players cannot make any Endurance related IO unless they find there own salvage.

    This just happend to me less than 5 minutes ago, all I want to do is make level 20 End Mod IO's on my friends scrapper ( he is new to CoX ) and I can't because of the market gougers.

    These are not common flippers who doble or even tripple which is fine, I dont' mind people making money at my expense if its reasonable . I do mind people gouging me for 500% markup on items they cornered the market on. these are the same type of people $100 a bottle of water after an earthquake.

    You can flame me back all you want, but this is the feeling most of my SG have and the majority of out global channels judging by the conversation last night.

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    Why can't the low level player simply place a bid and go do something else?

    Also, how do you know they bought up the low supply and relisted it? If people are badge crafting they buy it up and use it which leaves only the extremely expensive ones out there that people place there to see if it will sell.

    In a nutshell, you are assuming an awful lot with no means to support your assumptions.

    [/ QUOTE ]

    because I can see bunches of 5001 price buyouts that weren't there 30 minutes ago , I then put money down all the way up to 100,000 and could not buy 1. Because the person who did it bragged about it in the channel which caused the discussion last night.

    I think the Dev's should make Salvage available at the Uni much like the IO recipes, this way I can pay cheaper at WW or a high fixed price if I don't want to play this gouging game.
  5. 90% of what people say here is true , the market is a tool and it should be "usable" by all. the one thing I cannot stand and makes my extremely irritated with is gougers. They buy the entire market of lets say Spell Scrolls ( A common low level salvage ) for 5000 then put all of it back up for 100,000. Now all low level players cannot make any Endurance related IO unless they find there own salvage.

    This just happend to me less than 5 minutes ago, all I want to do is make level 20 End Mod IO's on my friends scrapper ( he is new to CoX ) and I can't because of the market gougers.

    These are not common flippers who double or even tripple which is fine, I dont' mind people making money at my expense if its reasonable . I do mind people gouging me for 500% markup on items they cornered the market on. these are the same type of people $100 a bottle of water after an earthquake.

    You can flame me back all you want, but this is the feeling most of my SG have and the majority of out global channels judging by the conversation last night.
  6. I always feel like Evan Baxter in Bruce Almighty when I am typing.... . I am just sitting there blurting out random gibberish and not having a clue where it is coming from.
  7. For some reason my cached text bug is more extreme than other people’s, even if I backspace all the text and 10101010 it still duplicates whole sentences and adds strange characters to my sentences. The weird thing is it only happens in global channels and only on my Desktop PC and not my Laptop , maybe its a ATI issue as my desktop is ATI and laptop is Nvidia.

    I am just dropping this note because I heard someone say “Don’t take Dictator as we wont be able to understand him” . Since one of the main reasons I play is for the TF’s and SF’s I don’t want to get excluded because of a bug that doesn’t happen in team chat.
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    many lower mobs are weak to lethal if i remember correctly, this reverses late game and it becomes the most widely resisted damage type.

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    True, but then you slot achilles heel in GC (and if you're rich, the pvp one in FS) and go to town, or just gut them with SD & GD while enjoying capped lethal/melee defense. Katana is teh sex... lol.

    [/ QUOTE ]

    I Just bought 2 Achilles for 1 mil a piece, one level 12 and one 13. I then relaized with Hasten GC fires off every 2 seconds so having it in FS also seems pointless. ( I know it doesn't stack, for extending the proc ).
  9. [ QUOTE ]
    many lower mobs are weak to lethal if i remember correctly, this reverses late game and it becomes the most widely resisted damage type.

    [/ QUOTE ]

    So it take a bit longer to kill things, the fact you are never getting hit and when you do you have 51% resist and 400%+ constant regen might get slightly boring. Oh well guess I will actually level one to 50 and find out

    I just checked, pretty much all Scrapper attacks are Lethal or Smashing, even some of fire's. I dont think Katana is overly gimped because of that.
  10. [ QUOTE ]
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    Fire/SS

    I don't tend to play a lot of TF's so a reasonably tough but very hard hitting tank suits me fine.

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    Same for me, just because it was my original tank and it gives me the chance to prove the "fire tanks are squishy and suck" crowd wrong every chance I get. It's also a very easy tank to play with lots of utility powers and great with managing aggro.

    Human Torch and Hulk were also two of my favorite comic characters as a kid so it kind of gives me the chance to have aspects of both in my toon.

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    Ugh ... I wish the Fire/Axe Tanker we had in our ITF last night was the "prove you wrong" kind.

    But no ... he went down faster then a sub with screen doors.

    Constantly.

    [/ QUOTE ]

    But ITF is mostly physical, thats weird. My fire/fire has 71% resist against that and 25%+ defense to range / melee /AoE with Multi-Strike, Titanium Coating and Red Fortune in everything. Even I new tank can afford a full set of those IO's as they are pretty common.

    I tanked ITF many times and the only thing that mildly hurts is the AV
  11. Much like any good altaholic I have played pretty much every scrapper combo up to 20 . The only primary I have not tried was Katana so I thought I would give it a whirl. The first 7 levels were just about par for scrapper leveling, I did notice with Gambler’s Cut and Flashing Steel I was getting a nicely timed 1 -2 sword rotation going.

    At 8 I got Divine Avalanche, holy crap! DE>GC>FS>DE>GC>DE>FS is insane at level 8, I was jumping into the middle of 10 Skulz in PP and all I could see was “avoided” “avoided” “avoided” “avoided”. I also noticed that I was avoiding the Gunners as long as I was in melee range of them. This is going to get very powerfull once I get all the Def and Regen slotted in WP.

    My main question is, will this get boring later because it is to good?
  12. One I really really like...guess which

    [ QUOTE ]
    Masterminds


    Ninjas/Train Ninjas: This power when used on your Genin henchmen will correctly display that these henchmen minions receive new shuriken powers instead of archery powers.

    Ninjas/Kuji In Zen: This power when used on your Genin henchmen will correctly display that these henchmen minions receive new shuriken powers instead of archery powers.

    Protector Bot Seeker Drones no longer have any collision at all.

    [/ QUOTE ]

    http://www.cityofheroes.com/news/pat...y_release.html

  13. [ QUOTE ]
    Ok one thing I would change with your build is Rise to the Challenge. Never slot it for -tohit, it doesn't do much with the slotting you have it only does -5.7% it starts out as -3.75%. It is not worth it.

    Here is a great BS/WP guide. All you need to do is swtich out the attacks of BS with Kat.

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    Is it a flat 3.75% or per person in melee up to 10 like the regen portion? if it is per person then its a huge increase. I could never figure it out from the description
  14. [ QUOTE ]
    If you just got him (level 28), go ahead and play up to 32. even if it is a struggle. Equipping the thugs will improve their damage output and give the enforcers another buff. That should help.

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    He already stated he had no problems with his Thugs or Enforcer, it was his Bruiser he had issues with.

    Yes the Bruiser is kind of squishy with no buffs, he is very tough if your MM gets the 2 x Resist IO’s and 2x Defense IO’s. Thugs are unique in that they are the only primary that can use Pet Recharge sets on Gang War.

    Sovereign Right +10% resist ( on thugs )
    Expedient Reinforcement +10% resist ( on gang war )

    Edict of the Master +5% defense ( on thugs )
    Call to Arms +5% defense ( on gang war )

    2 x Enforcers with 7.50% Maneuvers

    As long as you stay within 20 feet of your Bruiser he should have +20 Resist and +25% Defense added to his already existing resistances. Combine this with the +18% Resist from Word of Pain and you have a Brute equivalent Bruiser. ( I bought all 4 of those for just over 20 million Inf)

    P.S. Once you get Painbringer on you bruiser its game over for any spawn
  15. Personal preference really, one is proactive one is reactive. one mitigates damage the other heals it. I have a Necro/Pain and find it a bit easier than Dark pre 40 ( for healing at least ). The /Dark AoE heal is centered on you and a small radius, this means you need to be in melee with your pets to heal them. On the other hand after 38 you can use Fluffy to heal your pets.

    I would have gone Necro/Dark but I already have a Mercs/Dark and wanted to have my 4 MM's all with different sets
  16. Only one I have so far is a 50 Fire/Fire, I Use to feel like a tougher scrapper with a bit less damage. Now with 200+ million in IO’s and a 20% + Def and silly regen I can finally tank ( sad actually ) but what the hell , he is lots of fun now.
  17. Brakner

    name help

    Energizer Bunny
    Going Green
    Small Carbon Footprint
    Better than Gas
  18. Brakner

    Bots vs. Necro?

    To each thieir own I guess.

    I am 24 right now with my Thugs/Poison and dont have any endurance issues. I slotted endurance reduction in Envenom, Weakon, Nb and 3 in Alkaloid. I elected to go the Stim, Aid Self, Provoke route in early 20's so I dont have to spam my heal the whole fight. I can now provoke > debuff > debuff > provoke > heal and let my pets kill without constantly dieing to mid 20's AoE. ( Demolitionist suck )

    I have Stam in my build for 30, right before Upgrade Equipment.
  19. Brakner

    My new avatar

    wonder what he is eating, hrm.....
  20. Brakner

    IO questions

    This is mine , Dictator. Not saying he is perfect but he kills +2's pretty easy. Other than the specials in my pets I just went for standard sets.

    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Level 50 Technology Mastermind
    Primary Power Set: Mercenaries
    Secondary Power Set: Dark Miasma
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Soldiers <ul type="square">[*] (A) Blood Mandate - Accuracy[*] (3) Blood Mandate - Accuracy/Damage[*] (3) Blood Mandate - Damage[*] (5) Blood Mandate - Accuracy/Damage/Endurance[*] (5) Touch of Lady Grey - Chance for Negative Damage[*] (33) Achilles' Heel - Chance for Res Debuff[/list]Level 1: Twilight Grasp <ul type="square">[*] (A) Accuracy IO[*] (7) Accuracy IO[*] (7) Harmonized Healing - Heal/Endurance[*] (31) Harmonized Healing - Heal/Recharge[*] (31) Harmonized Healing - Heal/Endurance/Recharge[*] (31) Harmonized Healing - Heal[/list]Level 2: Tar Patch <ul type="square">[*] (A) Recharge Reduction IO[*] (11) Recharge Reduction IO[/list]Level 4: Darkest Night <ul type="square">[*] (A) Dampened Spirits - To Hit Debuff[*] (11) Dampened Spirits - To Hit Debuff/Recharge[*] (17) Dampened Spirits - To Hit Debuff/Recharge/Endurance[*] (19) Dampened Spirits - Recharge/Endurance[*] (45) Dampened Spirits - Recharge[*] (46) Dampened Spirits - To Hit Debuff/Endurance[/list]Level 6: Equip Mercenary <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 8: Hasten <ul type="square">[*] (A) Recharge Reduction IO[*] (9) Recharge Reduction IO[*] (9) Recharge Reduction IO[/list]Level 10: Howling Twilight <ul type="square">[*] (A) Recharge Reduction IO[*] (17) Recharge Reduction IO[*] (19) Endurance Reduction IO[/list]Level 12: Spec Ops <ul type="square">[*] (A) Blood Mandate - Accuracy/Damage[*] (13) Blood Mandate - Accuracy[*] (13) Blood Mandate - Damage[*] (15) Blood Mandate - Accuracy/Damage/Endurance[*] (15) Touch of Lady Grey - Chance for Negative Damage[*] (33) Achilles' Heel - Chance for Res Debuff[/list]Level 14: Super Speed <ul type="square">[*] (A) Run Speed IO[/list]Level 16: Hurdle <ul type="square">[*] (A) Jumping IO[/list]Level 18: Health <ul type="square">[*] (A) Healing IO[/list]Level 20: Stamina <ul type="square">[*] (A) Endurance Modification IO[*] (21) Endurance Modification IO[*] (21) Endurance Modification IO[/list]Level 22: Shadow Fall <ul type="square">[*] (A) Endurance Reduction IO[*] (23) Endurance Reduction IO[*] (23) Steadfast Protection - Knockback Protection[*] (34) Resist Damage IO[*] (46) Resist Damage IO[/list]Level 24: Fearsome Stare <ul type="square">[*] (A) Nightmare - Accuracy/Recharge[*] (25) Nightmare - Endurance/Fear[*] (25) Nightmare - Accuracy/Endurance[*] (34) Nightmare - Accuracy/Fear/Recharge[*] (34) Nightmare - Fear/Range[*] (37) Nightmare - Accuracy/Fear[/list]Level 26: Commando <ul type="square">[*] (A) Blood Mandate - Accuracy[*] (27) Blood Mandate - Damage[*] (27) Blood Mandate - Accuracy/Damage[*] (29) Blood Mandate - Accuracy/Damage/Endurance[*] (29) Edict of the Master - Defense Bonus[*] (33) Sovereign Right - Resistance Bonus[/list]Level 28: Petrifying Gaze <ul type="square">[*] (A) Essence of Curare - Accuracy/Recharge[*] (37) Essence of Curare - Endurance/Hold[*] (40) Essence of Curare - Accuracy/Endurance[*] (43) Essence of Curare - Hold/Range[*] (43) Essence of Curare - Accuracy/Hold[*] (43) Essence of Curare - Accuracy/Hold/Recharge[/list]Level 30: Assault <ul type="square">[*] (A) Endurance Reduction IO[*] (37) Endurance Reduction IO[/list]Level 32: Tactical Upgrade <ul type="square">[*] (A) Endurance Reduction IO[/list]Level 35: Tactics <ul type="square">[*] (A) Endurance Reduction IO[*] (36) Endurance Reduction IO[*] (36) To Hit Buff IO[*] (36) To Hit Buff IO[/list]Level 38: Dark Servant <ul type="square">[*] (A) Essence of Curare - Accuracy/Recharge[*] (39) Essence of Curare - Accuracy/Hold/Recharge[*] (39) Doctored Wounds - Heal/Recharge[*] (39) Doctored Wounds - Heal/Endurance/Recharge[*] (40) To Hit Debuff IO[*] (40) To Hit Debuff IO[/list]Level 41: Dark Embrace <ul type="square">[*] (A) Endurance Reduction IO[*] (42) Endurance Reduction IO[*] (42) Resist Damage IO[*] (42) Resist Damage IO[/list]Level 44: Oppressive Gloom <ul type="square">[*] (A) Rope A Dope - Accuracy/Stun[*] (45) Rope A Dope - Accuracy/Stun/Recharge[*] (45) Rope A Dope - Stun/Range[*] (46) Rope A Dope - Accuracy/Endurance[/list]Level 47: Soul Storm <ul type="square">[*] (A) Essence of Curare - Accuracy/Recharge[*] (48) Essence of Curare - Endurance/Hold[*] (48) Essence of Curare - Accuracy/Endurance[*] (48) Essence of Curare - Hold/Range[*] (50) Essence of Curare - Accuracy/Hold[*] (50) Essence of Curare - Accuracy/Hold/Recharge[/list]Level 49: Soul Tentacles <ul type="square">[*] (A) Accuracy IO[*] (50) Accuracy IO[/list]------------
    Level 1: Brawl <ul type="square">[*] (A) Empty[/list]Level 1: Sprint <ul type="square">[*] (A) Empty[/list]Level 2: Rest <ul type="square">[*] (A) Empty[/list]Level 1: Supremacy
  21. Brakner

    Thugs and Tactis

    each one is +2.5% - add to +10% from Supremacy ( 15% to hit total ). I don't have tactics on my Thugs MM's anymore, I find with 2 level 50 tohit IO's or a full set of Mandates you really dont need it. With 2x tohit IO's you are at 99% with the above bonuses.

    The only reason I would take Tactics again is if I find myself always fighting +3's or PvP for the +Perception.

    Also, it depends on your secondary too. Many of them have a -def power. Combine that with above and you don't miss that offten.
  22. I didn't realize they had different resists, my bad. Thought they were like Mercs or Bots with across the board resists. N/M
  23. [ QUOTE ]
    There are several conflicts with the R-click info buttons. It seems many of those are generic icons that show you the same thing [Resistance] would, which often shows incorrect information based on your AT, regardless if that power is even available to your AT.


    IIRC, the stats inside the summon power should be the correct values for your pets. (unless they nerfed them and forgot to edit both info locations. lol)

    [/ QUOTE ]

    I think its a display issue, it seems to be random. I just summoned them again and the smash resist is there. Next mission I summoned them and its gone again.
  24. Resistance for pets is different from info tab when you summon your undead. If you r-clik the individual summon button then choose info it shows this

    Resistance listed from r-click summon zombie button

    After you summon If you right click the resistance shield beside your summons on the pet tab then choose info, there is no mention of smash, the tab also has very different numbers.

    Resistance from r-click shield then choose info from beside summons tab
  25. [ QUOTE ]
    That's... odd. Check their combat attributes too, to be sure.

    [/ QUOTE ]

    Hrm this is strange , it is there before you summon your zombies ( on info tab ). After you summon If you right click the resistance shield beside your summons then choose there is no mention of smash, the tab also has very different numbers
    Resistance listed from r-click summon zombie button

    Resistance from r-click shield then choose infofrom beside summons tab