Small MM changes in i15


Brakner

 

Posted

One I really really like...guess which

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Masterminds


Ninjas/Train Ninjas: This power when used on your Genin henchmen will correctly display that these henchmen minions receive new shuriken powers instead of archery powers.

Ninjas/Kuji In Zen: This power when used on your Genin henchmen will correctly display that these henchmen minions receive new shuriken powers instead of archery powers.

Protector Bot Seeker Drones no longer have any collision at all.

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http://www.cityofheroes.com/news/pat...y_release.html


 

Posted

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Protector Bot Seeker Drones no longer have any collision at all.


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YAY!


 

Posted

Double yay.


 

Posted

I just played the new SF on my Mastermind and I kept having issues. There was one map that I suddenly couldn't summon my bots anymore. And it was like that until I exited the mission. And then it seemed like all my bots would suddenly die for no reason or be killed by my exploding FF generator. That wasn't behavior I saw before the I15 update.

Has anyone else seen any odd behavior in their MMs with this beta?


 

Posted

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Protector Bot Seeker Drones no longer have any collision at all.


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YAY!

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Posted

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Protector Bot Seeker Drones no longer have any collision at all.


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YAY!

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I nigh-unto wept with joy upon first reading this incredible news.

Now if only my bots weren't so damn suicidal...


 

Posted

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I just played the new SF on my Mastermind and I kept having issues. There was one map that I suddenly couldn't summon my bots anymore. And it was like that until I exited the mission. And then it seemed like all my bots would suddenly die for no reason or be killed by my exploding FF generator. That wasn't behavior I saw before the I15 update.

Has anyone else seen any odd behavior in their MMs with this beta?

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I haven't tried it yet, but crud like this is normal for beta. This is day one of beta, they didn't even have a closed beta. Give it some time, and don't forget to /bug every single one of those on the test server.

I didn't see the announcement, but it helps if you tag the title of your /bug so that the devs can see it easier. Normally they ask you to macro something like:

/bug Issue 15:

To start all your bug reports. Helps the devs pull it out of the long list of bug reports.


 

Posted

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I just played the new SF on my Mastermind and I kept having issues. There was one map that I suddenly couldn't summon my bots anymore. And it was like that until I exited the mission. And then it seemed like all my bots would suddenly die for no reason or be killed by my exploding FF generator. That wasn't behavior I saw before the I15 update.

Has anyone else seen any odd behavior in their MMs with this beta?

[/ QUOTE ]

I haven't tried it yet, but crud like this is normal for beta. This is day one of beta, they didn't even have a closed beta. Give it some time, and don't forget to /bug every single one of those on the test server.

I didn't see the announcement, but it helps if you tag the title of your /bug so that the devs can see it easier. Normally they ask you to macro something like:

/bug Issue 15:

To start all your bug reports. Helps the devs pull it out of the long list of bug reports.

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This is an issue once you wake up in the 5th prison. If you die and respawn in prison again, you'll be able to summon all your pets.

This should be fixed soon.