Bosstone

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  1. Quote:
    Originally Posted by Vox Populi View Post
    My problem with Becktrees is he reminds me of rapping Tom Hanks.
    That is the best thing ever to be a thing.
  2. Quote:
    Originally Posted by JKCarrier View Post
    The biggest appeal of the solo path is that you'll (presumably) be able to jump on and immediately start your mission, instead of waiting half an hour for a league to form. This is such a gigantic QoL advantage, that I'm afraid the solo path is going to have to be absolutely horrendous in terms of difficulty and rewards to offset it. Otherwise the trials are going to dry up completely.
    I dunno. If done right, I imagine it would be a lot like the current game of solo/team play and TFs. "If I keep playing this arc, it'll be another night or two before I can unlock Destiny...or I could jump on this Keyes that's forming right now and unlock it tonight." Same as with normal content. "I could keep playing this story arc and slog my way through 27-30 over the next few nights...or I could jump on the Citadel that's forming in channel and get a big chunk of XP right now."

    Obviously the sheer number of trials will probably go down, but maybe that's to the good. Then, the people you get for the league actually have an interest in completing it, rather than wanting to push a button to make candy come out. I'm not going to bet on how hard it will be to find 16-24 people at any one time, though.
  3. Quote:
    Originally Posted by Snow Globe View Post
    Yes, the reward token is a part of either a player's monthly subscription or PP purchase. Either way approximately $15 is used (okay, the 12+2 month subscribers are getting those tokens for spending at little as $10/month).

    We've plenty of examples where players are doing the math exactly as I did when it came to the Celestial Costume and I think you will have an uphill battle with those posters.
    Which naturally raises the question: Is it worth trying to appease players who will distort the truth for their own rhetorical ends?
  4. Quote:
    Originally Posted by Rusted_Metal View Post
    I dislike the idea of those with more money get the full game, complete with all the options, while those of us on a tight budget are just out of luck.
    Under the old model, if you were on a tight budget you wouldn't get to play the game at all. Now you can play even if you can only afford $5 a month. No, you don't get everything, but before you had nothing for $5.

    Quote:
    The fact that it IS gambling, and a lot of people will look at it like that, might actually affect sales. Some religions/ethics/personal beliefs forbid gambling. And seriously, what about recovering gambling addicts?
    What about them? Their afflictions are theirs to deal with. Should a store stop selling wine because a recovering alcoholic might wander in?

    Quote:
    And I strongly resent the fact that Paragon Studios has decided that if I want to be able to play the game, I have to gamble. I find it insulting.
    What's insulting is this misrepresentation. You don't have to gamble to play the game. You have to gamble if you want some minor cool prizes that make the game nicer but not playable. And I'm not even convinced it's gambling, as you always get something.

    Quote:
    So now I have to gamble, for stuff that might be completely worthless, for possibly getting the same things over and over and over, without ever getting what I am really after, or without getting that costume piece I want so desperately.
    It's entirely up to you how much you want that costume. And by no means is a costume you never had before necessary to make the game playable.

    I understand and even sympathize with many of the objections to these packs. Yours are weak and based on falsehoods. If you're not going to buy, don't buy, but don't act like you're not going to get to play the freaking game if you don't buy them.
  5. Quote:
    Originally Posted by BrandX View Post
    It wasn't a themetic reason, or at least it wasn't mainly a themetic reason, it was because it can't be done with the current way character models are setup.
    I said aesthetic, not thematic. The mechanics of Shield Defense, ie the way it works, is completely divorced from the aesthetics, ie the way it looks. If Shield was just a regular aura, or could be made either a regular aura or a physical shield, then you could use it with any two-handed weapon, just like every other defense set.
  6. Quote:
    Originally Posted by Wing_Leader View Post
    The Honoree mission is the only one that I go out and actively recruit help for because I can't seem to solo it with any of my toons. That last room with two Elite Bosses and a horde of Conscripts (with, what, four portals? spamming the room with more Rikti) makes it utterly undoable. What is the trick?
    Pull. Honoree, Holtz, and the Rikti are all unconnected spawns. Pull Honoree and nobody else should follow.

    Almost everyone has access to SOME ranged attack. If you don't, you're probably capable of jumping in there anyway. And if you're not, and by some chance you either don't have a vet temp power or a leftover temp from a mission, it takes all of two minutes to get a Revolver or Envenomed Dagger off the AH.

    I know some people think temp powers are cheating. There are also people who think inspirations are cheating. These people are loons.
  7. Quote:
    Originally Posted by BrandX View Post
    Still makes the concept possible.
    I think we may be talking at cross-purposes. I used Katana and Broadsword because they're very similar, yet one is one-handed and can be used with Shield and one is two-handed. Mechanically I can't see any reason this would be so; the decision to exclude some sets from being paired with Shield was an aesthetic one, not a balance one. It's similar to the decision to not give Stalkers Titan Weapons.

    It's a shame, because Shield has some interesting powers that no other defense powerset has. It's also not a very big deal, since there's just enough overlap that you can approximate it well enough by taking SR or Energy and throwing in Spring Attack.
  8. Quote:
    Originally Posted by BrandX View Post
    You can make a Katana/Shield user!

    Broadsword has a Katana weapon skin!
    Yeah, the Tsoo Katana, which is like a stick of metal with some cloth wrapped around the end. Ooogleh.
  9. Quote:
    Originally Posted by Ogi View Post
    So what about solo path players, how will their rate compare to the team path players?
    Do you run tips at all?

    I would not be surprised if the solo/team content turns out to look very much like the tip system.
  10. There are a few build suggestions in this thread (I linked to mine, but there are others below as well).

    Overall, Energy's a pretty good defense set. You don't want to skip anything except maybe the T9 if you don't like crashing godmodes (I don't). Since Titan Weapons is an endurance hog, you'll definitely want Energy Drain and Energize.

    The set is really easy to softcap, and while Defensive Sweep only boosts Melee and Smashing defense, which leaves a Lethal hole, Smashing is still common enough that it'll make a difference. I'm at level 22 and I can already softcap Smashing with a single Def Sweep. (Admittedly, I cheaped out and bought a couple sets of Kinetic Combat off the store when they were on sale.) Energy Drain will add between 0.38 and 3.75% overall defense depending on how many enemies you zap with it, and it's easy to perma the def bonus plus provide a regular intake of endurance when you need it.

    It's probably not quite as synergistic with TW as Willpower or Elec Armor might be, and it doesn't take full advantage of Brute HP and Resistance caps the way they do, but it's still an effective combination. I'm definitely enjoying it.
  11. Quote:
    Originally Posted by Chase_Arcanum View Post
    I don't think anyone ever made any argument that this was balance-related.
    Didn't say they did. I brought up the argument. Balance is usually the reason for the trade-off between sword and board and two-hander in games, but it doesn't exist in City.

    It's not something I feel terribly strongly about, but it is sort of an odd thing.
  12. The weird thing is the Shield Defense set doesn't fit with conventional balance concepts. The general idea, at least in fantasy games, is that shield + weapon gets you more defense than two-handed weapon. That's reasonable and also provides a balancing measure between offense and defense. You want more offense, take the two-handed weapon. More defense, take the shield.

    But in City, Shield is actually one of the better offensive defense powersets. And in the most direct comparison you can make of Broadsword and Katana, Katana isn't any stronger than Broadsword. It's arguably slightly better because it's faster, but only slightly. And Shield isn't any better or worse than other defense sets that don't require you to give up a hand for it.

    So there's no real balance reason to pick sword and board over a two-hander in City. It makes the current limitations weird. A Broadsword/Shield scrapper has more offense (and possibly more defense) than a Katana/SR, but you can't do Katana/Shield. Why? ...Cuz.

    I think I'd be in favor of the option where you can choose a two-hander weapon, you just won't get a shield, and the defense set will just be a general aura thing like every other defense set. Right now, the only reason there's any limitations at all is cosmetic.
  13. Quote:
    Originally Posted by Organica View Post
    Yeah, that's one thing that street justice got right, and TW didn't get so right. Sound affects how you think about what your powers are accomplishing.
    I don't have a problem with the sound effects myself. They're not earth-shattering, but it helps make the set feel like you just cracked a whole bunch of people over the head.
    Quote:
    Also, TW against high defense enemies kinda sucks... you need that first hit to get the momentum going.
    Too true. I felt invincible for most of my teens when I was street-sweeping in Port Oakes and taking Mook paper misisons and such, then immediately got my butt kicked when I walked into a Circle of Thorns mission and got swarmed by a ton of Spectral Knights with their bloody -to-hit.
  14. Quote:
    Originally Posted by Lothic View Post
    With only three clickable Incarnate powers at the moment I don't quite see the need for a dedicated popmenu quite yet. But once the last 5 Incarnate powers finally get released then I might see a popmenu menu being more useful for all of them. Thanks for laying the groundwork regardless.
    It looks like the advantage here is if you have multiple Incarnate powers of the same slot. If you've got Cimerorans and Longbow, when you switch them you have to fiddle with the powers in the trays. It's not a terribly vexing ordeal, but this way your method of access never changes no matter which one you've got active at the moment.
  15. Quote:
    Originally Posted by Ogi View Post
    Ramiel's arc should have been a 24 minimum iTrial and the WTFs never added if raids are what Incarnates are all about.
    Yes, that would transition players from the 1-50 game to Incarnate trials wonderfully and not be a brick wall at all.
  16. Bosstone

    Scrapper ATIO?

    Easy way to see the sets: at the Auction House, turn off auto-complete, set the range to 50-50 (just to avoid bunches of dupes) and type in the archetype name you want to look at, like 'scrapper'. This is on Live, not the beta.
  17. Quote:
    Originally Posted by Kosmos View Post
    As it stands right now, if you don't listen to their Ustream broadcasts you are out of the loop.
    You can also read Von Krieger's summaries in City Life, but naturally that's not dev communication. Can't search for it in the digests.
  18. Quote:
    Originally Posted by Ogi View Post
    Just don't take the safety off your torpedoes and Ramius goes down like a chump.
    ...Deerrrrp. Ramiel.

    Quote:
    Alpha slot predates that horrible trial system. If putting up with raid mechanics was the point of the incarnate system they should've waited for the iTrials to be ready so it wasn't a bait and switch.
    It wasn't a bait and switch. They had the Incarnate system planned out, but the Alpha was the introduction. Ramiel's arc isn't just for Alpha, it unlocks the entire Incarnate system for you. It's supposed to be a warning sign that the game will change past that point. Alpha was, yes, kind of a stopgap while they got the rest of the system prepped, but the trials are delivering what Ramiel promised.

    Quote:
    What's funny is that CoH was my refuge from that 800 pound gorilla game's raids and now incarnate stuff has driven me back to a game that now has functional 5 man turnstiles *AND* current raid turnstiles (and doesn't melt my graphics card).
    You realize you don't have to play the Incarnate stuff, right? I've got exactly one character who's done anything with the trials, and I don't really feel like I'm missing anything.
  19. Quote:
    Originally Posted by RaikenX View Post
    Right now i'm trying to figure out how i'm going to boost up his S/L (at least) and possibly Energy defenses to at or near soft cap levels. With no Mids support just yet and just a quick peruse of some of my options...could be a tad difficult as most of the attacks in TW are PBAoE...and there's not a ton of options for that. Then again...I'm still trying to get a handle on IO's (Plus I don't have Energy Drain yet to see the impact that's gonna have on defense).
    You can do a semi-mockup using another set in Mids. I'm using Broadsword, since it seems to be the closest we can get to TW in terms of IO sets. It has 4 Melee, 3 PBAOE, so you just have to imagine one of the Melee as PBAOE.

    I've got:
    4-slotted Kinetic Combat in Crushing Blow and Follow Through,
    Steadfast +3%,
    Maneuvers and Weave on top of the three Energy Def powers,
    Tough 4-Slotted with Reactive Armor,
    Taunt 6-slotted with Mocking Beratement,
    Scirocco's Dervish in the PBAOEs.

    That gets me to 49% S/L, 50.5% F/C, 47% En, 37% Neg, and ~30% Psi if I 6-slot all the Sciroccos (I probably won't, Scirocco's a little light on End Reduction). Replacing Weave with Combat Jumping drops those numbers down to 46% S/L/F/C, 44% En, 34% Neg, and 27% Psi. Easier on Endurance, but less of a buffer against defense debuffs and then you need to figure out where to get more En/Neg. (Energy Drain will probably suffice, really; just hit it in a big crowd.) Keeping Tough whether you go Weave or CJ also means you get 31% S/L and 20-22% E/N resist along with Energy's passives, which is decent.

    The upside is none of that relies on the defense buffs from Defensive Sweep or Energy Drain, and if you go with Agility or Nerve for the Defense buffs (I'll be going Agility), hitting Energy Drain with 10 enemies around you gets you to 56+% defense, which is spitting distance of Incarnate softcap. The downside is it's 6 toggles (7 including Tactics), so you really have to focus on End management.

    Plus, it's kind of an expensive build. No purples, but the KCs and Sciroccos hurt, and take a couple weeks of tipping at the very least.

    I really suggest avoiding Obliteration in TW/EA; it's extremely low on Endurance Reduction. Multi-Strike is the best for End Reduction, but it's weak on set bonuses. My plan is to 5-slot Scirocco without the Acc/Dam, then put the Multi-Strike Dam/End or Dam/End/Rech into the 6th slot.
  20. Quote:
    Originally Posted by Chyll View Post
    I know, Gecko. I said, I like their communication, but that is because it reaches me, and most of those with whom I regularly play.

    All I'm saying is given posts like the OP's, and a few conversations in game... people are still missing the message so the communication is not all inclusive of their target audience. I don't even know if they need/can do more, but there is a segment that is not covered, for whatever reason. It is just an observation.
    Sure, you can't make dev communication reach everyone. What are they going to do, broadcast system messages every hour about game news? It'd just tick off the people who otherwise don't care.

    Where the OP went wrong (and I'm not trying to flame, here, trying to be constructive) is that he came to the forums to ask about solo content. At that point, why not look around a little? Check Community and Dev digests. Check the Announcements forum. Look in City Life (though someone new to the forums wouldn't know about VK's coffee talk summaries).

    At the very least, ask the question politely and neutrally. Getting snide about it just means you look silly if the question has a good answer. "Are there any plans for solo Incarnate content yet?" is cool. "Where's our solo Incarnate content? Clock's ticking, guys," opens you up for ownage.
  21. Quote:
    Originally Posted by AkuTenshiiZero View Post
    My issue is that levels 1-50 hold your hand and basically give you levels. iTrials, by comparison, are sorta difficult. So after the game has finished carrying Little Timmy through 50 levels, he has learned that all he has to do is mash buttons until happy fanfare plays. Then he goes into an iTrial and mashes buttons. When the League leader tells Little Timmy to stop mashing buttons and click his temps of the War Walker, Little Timmy is puzzled and responds by mashing buttons. When the League leader spends 15 minutes explaining to Little Timmy that using his Ion Judgement while confused will, in fact, kill the raid, and all he need do is keep himself Break-Free'd the whole fight, Little Timmy responds by mashing buttons (and murdering the raid).

    Paragon, if you didn't baby-coddle your players for 50 levels, maybe I wouldn't have so many braindead toddlers on my Leagues. Either dumb-down the iTrials to be as EZ-Mode as the rest of the game, or implement some way to make it more exclusive to people who know how to do more than mash buttons. Let Little Timmy play in his sandbox instead of letting him wander aimlessly into the demolition derby.
    The intent of the whole Incarnate system was to be something new and indeed harder than the rest of the game. It was supposed to be something only people willing to deal with raid mechanics would try.

    Ramius's introduction arc is supposed to be an idiot check: if you can't figure out how to beat that arc, you don't need to be playing at the Incarnate level. Sometimes I think the worst thing they did for the Incarnate system was to make Ramius teamable, because it allows you to ignore tactics and just smash through Trapdoor and Honoree.

    But that represents a fundamental issue. They wanted to make the Incarnate system exclusionary, but at the same time you really can't do that. It's simply not good business for an MMO. So they relaxed the restrictions and made it possible for players to get into the trials without thinking too hard, while still wanting to make it more of a thinking game. Thus Little Timmy.

    The best solution, then, is to design the trials such that the players can self-select to be officers or grunts; the officers do the fiddly things and think about where to go and what to do when, while the grunts follow along and mash buttons. BAF does that well. At any given time the only targetable things are those things you're supposed to hit, so grunts aren't penalized for attacking them, while the officers can lead the groups to the right areas for the prisoner escape and pull the AVs to the killing ground. Badges take a little more effort, but still aren't too hard as long as players know which team they're in.
  22. It may only be 5 targets, but that 120 degree, 10 ft long arc makes a gigantic difference. Most melee cones are only 45 degrees, so you have to be careful in lining them up, and while they CAN hit 5 targets the area is so small that you can usually only get 3 at best. With Titan Weapons you have to struggle to hit only 1 target; you'll usually get 2 and it's very easy to hit a full 5.

    Broadsword's Slice is 130 degrees, but only 7 feet in range, and with the way cones work that extra 3 feet is a significant area. (130 degrees 7 feet is 105 square feet, 120 degrees 10 feet is 173 square feet.) Arc of Destruction is as powerful as Headsplitter, but Headsplitter has a 10 feet 19 degree arc. You're lucky to get 2 targets into that.

    So yeah, the max targets is unchanged, but the ability to hit the max targets is vastly improved. I'm seriously hard-pressed to think of any other powerset, melee or ranged, that has this much AOE potential. Possibly Fire Blast, then Crab Soldiers, but it's a close race.
  23. Quote:
    Originally Posted by Ogi View Post
    If enough people aren't doing the trials because the slow solo rate is still more tolerable than grinding out yet another trial hammering the solo path rate to something that is unacceptable is one of their tools to get people back to the trials, and it's a tool they've already considered using on their popular trials.
    What is 'unacceptable'? That's subjective and it's different for very person. You can set the bar low enough that a majority of players will find it unacceptable, sure, but there is no actual cutoff beyond which the rate is wrong, except by an individual player's metric. If half the playerbase find the rate of solo Incarnate progress acceptable and half find it unacceptable, who's right?

    There will of course be people who find that the rate of solo Incarnate progress (whatever it may be) is unacceptable, but do not wish to participate in the trials for faster rewards. If the rate of solo rewards is acceptable for most of the playerbase, then why should that small group be given much if any credibility? There comes a point at which some players are clearly just asking for the rewards to be handed to them.
  24. Yeah, when a sword reaches a certain mass, it's not cutting any more, it's just smashing.

    This set is pretty much OP as it is. I've never been able to take on a x8 spawn with any character at level 16 before.
  25. Quote:
    Originally Posted by Ogi View Post
    I just hope that they buff the rewards of their precious little iTrials instead of nerfing the solo path rewards to the ground to keep whoever it is that is running trials running them.
    Since the reward rate for solo/team play has not yet been established, it's impossible for it to be nerfed. Don't assume it's naturally going to progress at the same rate as the trials.