Bohmfalk

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  1. Bohmfalk

    Claws/Regen

    The following is what I've come up with for my final draft. Any final nit-picks? The toon is built mainly for rech, with def in there as a secondary focus.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Claws
    Secondary Power Set: Regeneration
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Swipe -- Empty(A)
    Level 1: Fast Healing -- Heal-I(A), Numna-Regen/Rcvry+(40)
    Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(3), C'ngImp-Acc/Dmg/EndRdx(5), C'ngImp-Dmg/EndRdx/Rchg(13)
    Level 4: Quick Recovery -- P'Shift-EndMod(A), P'Shift-End%(5), EndMod-I(13)
    Level 6: Reconstruction -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(7), Panac-Heal/Rchg(7), Panac-Heal/EndRedux/Rchg(15), Panac-Heal(17)
    Level 8: Follow Up -- Hectmb-Dmg/Rchg(A), Hectmb-Acc/Dmg/Rchg(9), Hectmb-Acc/Rchg(9), Hectmb-Dmg/EndRdx(17), Hectmb-Dam%(19)
    Level 10: Dull Pain -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(11), Panac-Heal/Rchg(11), Panac-Heal/EndRedux/Rchg(19), Panac-Heal(21)
    Level 12: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(23)
    Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
    Level 16: Integration -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(25), Panac-Heal/Rchg(25), Panac-Heal(27), Panac-Heal/+End(27)
    Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(29), Apoc-Acc/Rchg(29), Apoc-Dmg/EndRdx(31), Apoc-Dam%(31)
    Level 20: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-%Dam(23), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(34), Aegis-Psi/Status(34), GA-3defTpProc(34)
    Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 28: Instant Healing -- Panac-Heal/EndRedux(A), Panac-EndRdx/Rchg(37), Panac-Heal/Rchg(39), Panac-Heal/EndRedux/Rchg(39), Panac-Heal(39)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(33), LkGmblr-Def(40)
    Level 32: Shockwave -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(40), Ragnrk-Acc/Dmg/Rchg(42), Ragnrk-Acc/Rchg(42), Ragnrk-Dmg/EndRdx(42)
    Level 35: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(43)
    Level 38: Moment of Glory -- LkGmblr-Def/Rchg(A), LkGmblr-Rchg+(43), RechRdx-I(45), RechRdx-I(45)
    Level 41: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(46), GSFC-Rchg/EndRdx(46), GSFC-ToHit/EndRdx(46), GSFC-Build%(48)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-End%(50), Mrcl-Rcvry+(50), EndMod-I(50)
    Level 47: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(48), LkGmblr-Rchg+(48)
    Level 49: Resilience -- S'fstPrt-ResDam/Def+(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 4: Ninja Run



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  2. Broke 1000 yesterday running explores. At this moment I'm up to 1016, hopefully I'll get back on tonight to grab me some more.

    And for once, I was on the first list on top badges for all of CoH on badge-hunter.com.
  3. Quote:
    Originally Posted by DumpleBerry View Post
    Besides being painfully obvious to everyone else, since no one has pointed it out I'll just take it upon myself: Gosh darn it, that is one cute kid.
    I know, right? And people say he looks just like me! I don't see it!
  4. Are there any new SG tp beacons available with the new exploration badges? I doubt it, just hoping for confirmation.
  5. According to the i19 patch notes,

    Quote:
    Supergroups

    * When a Praetorian character leaves Praetoria for Primal Earth and joins a Super Group in the Rogue Isles or Paragon City, that Super Group receives a bonus to their Prestige of an additional 100,000P for each Praetorian that joins. The reason for the bump in Prestige is to make up for the fact that a Praetorian cannot form/join a Super Group while in Praetoria so isn't contributing to a Super Group until they leave Praetoria at level 20. The bump is to bring them in line with other Primals in the Super Group.
    o Before Issue 19, if a Praetorian left their Super Group, the prestige would go with them.
    o With Issue 19, the 100K Prestige bump is still given, but it's only given to the first (and only the first) Super Group that a Praetorian joins upon arriving in Primal Earth. If they choose to leave their Super Group, that Prestige no longer goes with them.
    Does that mean that when the Praetorian leaves the SG, the prestige stays?

    *Heads off to roll a hundred Prae's*
  6. Quote:
    Originally Posted by Malice_A4Thought View Post
    Just now clicked the link from the announcements page and went directly to the patch notes for I19
    Maybe it just doesn't like me?
  7. The headline on the main page refers you to a "page not found" screen instead of the patch notes. In case you missed them, here's the link:

    http://www.cityofheroes.com/news/pat...tch_notes.html
  8. Quote:
    Originally Posted by Local_Man View Post
    ....you could have Basilisk's Gaze in Blind, Flash and EM Pulse, plus Kinetic Crash in the Primal APP's Blast and Torrent, and then try to fit in five LotG Recharges (SI, GI, CJ, Hover and, uh, Stealth?)
    That's a whole lotta recharge.
  9. Edit: After looking it up in paragon wiki, it appears I was wrong.

    From paragon wiki, http://paragonwiki.com/wiki/Rule_of_5#The_Law_of_Fives

    Quote:
    Castle further elaborated on the rule of five in I13 Closed Beta saying that the exclusion of more than five of the same bonuses is based on the name of the bonus and not its value. For example, a character can benefit from up to five global benefits of Luck of the Gambler: Defense/Increased Recharge Speed, which gives a global +7.5% bonus to Recharge Rate, as well as up to five set bonuses of +7.5% Recharge. That's because the first bonus is named "Luck of the Gambler: Recharge Speed" while the second is "Huge Recharge Bonus".
  10. I'm not on my home computer at the moment, so I can't confirm whether or not the builds actually have more than (5) 7.5% Rech in them, but I'm guessing that they come from set bonuses in addition to the LotG's. If that is truly the case, then yes, there is much being wasted here. The golbal bonus of 5 has not changed.
  11. Quote:
    Originally Posted by OV_ohms View Post
    It's most likely related the problem discussed in this post at B-H.com.
    Looks like it.
  12. Aaaaand I found it! I was just missing Socialite, a Day Job Accolade. TheUnnamedOne's in-game badge reporter tool came in handy here figuring out what I had and didn't.
  13. Thanks all, I'll look into it a little deeper. I just wanted to make sure it wasn't something that everyone already knew about.
  14. Is it just me, or is badge-hunter.com missing a badge? In game, it says I have 958 badges, but BH says I have 957. I've looked and looked, and I can't see anything that I missed when it comes to verification.

    http://tinyurl.com/2fkvw89 for my badge-hunter.
  15. Quote:
    Originally Posted by Bionic_Flea View Post
    It's working now.

    I guess I needed to log all the way out and not just to the log in screen.

    Thanks for the help!
    You're welcome.
  16. Ok, thanks. This thing is still great tho.
  17. Bohmfalk

    900 Club

    Adding Usurper for taking down Recluse in patron arc, and then a subsequent MoLRSF run, I've bumped up to 954.
  18. Wow, this is awesome! Do you know if there's a way to change the color of a highlighted section if your'e missing any badges in it? So say with my badger who had 950+ badges, the "DayJobs" section would be reddish or something like that? That would help narrow down which badges I need, or if I know I'm missing a certain one, help me figure out without looking through 3 badge sections before I figure it out.
  19. Woot! MoLRSF completed successfully! Took 2 tries...somone made an oops the first try, a couple dropped, and we reformed, beat it in under an hour and a half! Thanks all who came out, especially Minos for your leadership and special skills. And a shout-out to Cinder, for being the only person to apply in advance, and sticking it to the end! So...MoBSF tomorrow? :-)
  20. Bohmfalk

    900 Club

    949 and counting here.
  21. Wow....has it really been 4 months since anyone's reached this point, or has it just been forgotten?
  22. Woohoo! I kinda maybe got a second! Anyone wanna be my third? Um...p-p-p-please?
  23. I'm gunning for Friday the 5th, at 8:00 PM EST (5 Pacific). See the following link for the sign-up thread.

    http://boards.cityofheroes.com/showthread.php?t=243588
  24. I'm trying to set up a run at the Master of Lord Recluse SF. My wife will be gone for the weekend, and my son will be put down to sleep at about 7:30 PM, so I'm looking to start this at Friday 8:00 PM EST (5:00 PM Pacific). Pretty much anything is welcome, so long as we get what we need to complete. I'm looking for preferably 2 or 3 buffers/debuffers, a healer (pain or emp, doesn't really matter), a tank or two would be nice. I'll be bringing my scrapper, so 1 or two more damage doers would be good.

    1) Topher Wade - Scrapper - Claws/Regen (50)
    2)
    3)
    4)
    5)
    6)
    7)
    8)

    Based on how well this run goes, and if we happen to finish quickly, I might try to run Mo5th Column (redside) right after.