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Posts
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Joined
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/em Agree with nightbringer.
And i think hover is a nice one, combined with (stacked) siphon speed it'll give you reasonbly fast -unsupressed- flyspeed and you can drop fly...
Remember smoke isn't auto hit in PvP, so it's not that good in PvP as it is in PvE, but if you really want to keep it, it needs at least the standard 2 accu in it.
Also i think ID is a bit overslotted indeed. If you are thinking of putting perma ID on the team- and i reckon you'll try perma SB perma as well; it's undoable if you ask me. You will have little time left to do other things when trying to keep a team of more then 3 (+ 3 imps and maybe more pets!) on perma SB + ID and you'll degrade yourself to a buff bot... which is suited for an emp, but not for a mighty fire/kin imo -
Earth/Storm: excellent combo!!
Rocky... It's love and hate actually.
Travelling speed is okay (like sprint as somebody already mentioned), but in combat he is really slow. Both in movement and very much more bothering in attack rate. Mostly he stays at distance throwing rocks at already dead mobs (really 7 out of 10 boulders hurled are wasted landing on mobs arrested by someone else already) at a rate of maybe 1 per 10 secs
When in a cheery mood and feeling confident he actually lunges for a baddie, but thats a sight to cherish as it's pretty rare. Best use he has is to drop m in the mobs let m pseudo tank a bit to draw initial agro and take alphas. He can handle quite a bit. Though most AVs whack m in a matter of seconds when hes on his own without backup.
Good thing is i've never seen him get mezzed, but maybe 4 illusionist could blind him when they synchronize their holds.
He's stupid, but cute (watch him closely when swimming or even better climbing rocks; makes me all weak inside ;P )and protective. He love to throw the occasional rock at mobs that have it in for you, although in big teams with big spawns you can't really feel the difference.
Delayed him till 35 on one of my earthtrollers and even considered not taking him at all.
But hey, once you have looked into his cute lil' eyes, in the end you just can't pass up on him. He is defo first up for some love from the devs though. -
Congratulations to all of them. And to you too Term.
Your Blaster Rrrriot Girl dinged the big one as well a few days back... the modesty, or actually no one making a post for youI know you best of all; we go a looong way back and i really cherrish that. Well done girl!
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Happy birthday Spad!
Bless you for trying to make the world a better place for yet another year! -
woohoo, BIG Gratz, tris! We teamed quite a bit lately, but shucks you missed me dinging Mr. Gourmet and i missed you. Anyways nice to have been around and well done
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Nice one Sar.
While at it you may add my latest 50 troller to the list:
Mr. Gourmet; fire/kin/fire troller (natural) -
Tonight a joyfull happening took place: Dakota North and Mr. Gourmet (being me ;P) dinged 50 in the same mish.
Well done dak, twas a thrill and lots of fun travelling the road to 50 with you! Seeing your dark def in action made me reminiscence of the good times i've had playing Duskie. Prolly gonna rack her out again for some veteran fun soon.
Thnx also to all good ppl me and my imps had the pleasure of meeting along the way -
only transfusion has the immo, transference doesn't have afaik
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Oooh good to know. Thnx for that WE.
*goes out to quickly snd slots a 3rd dam instead of def* -
I assume it does much less def debuff then acid arrow indeed. The debuff isn't even documented in the description i think, its just you can slot it.
Thing is that the AoE of acid arrow is much smaller then oilslick so a def debuff in oilslick would affect a lot more mobs. As well as the nature of the power is diferent; any mob walking/knocked in the slick gets affected even after casting, where as acid arrow is a one time hit.
Also the def debuff is not only meant for you to have a higher hit chance, but also for your teammates ofcourse -
Erm, fire/x only lacks build up when you take devices as secondary... Fire is just a blaster primary as any other with its own qualities and deficiencies.
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Well, Storm/Dark was increadibly fun, and still is... but then again, I did have a concept on the most uber coolage character out there, the Tsoo Sorcerer
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/e agree. storm/dark is a good combo.
Seeing you don't want to be a buff bot Rad, Storm and Dark are the only viable options for a primary. Wouldn't advice TA as primary... although i have a TA troller and it's pretty damn better then most would expect.
My suggestions: storm/dark, dark/dark, rad/rad. All good synergy and combos. Rad/sonic seems interesting too. In fact i might run of now and go all fumbly jiggle a build for it. -
Yeah, the odd high lvl TA troller does exist
I have an earth/TA slowly crawling to 48.
And yes it's definitively worth slotting damage. Currently i have it slotted: 3 recharge/1 def debuff/2 damage.
Not really convinced wether the def debuff is worth it, hard to find decent info about TA. Need to do some careful testing myself, but im probably gonna swap it for a 3rd dam.
The dam is slow DoT with many ticks, but in total pretty good. (silly enough the dam it does isn't registered in the combat screen and doesn't give you orange numbers, but the kills are counted as yours though -how weird is that?) So you want to shoot it of first thing and hope it'll be ignited asap. -
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The fact that a lot of people have told me "You are the best controller I've ever teamed with" and almost invariably follow it up with "even if you are an illusionist" says a lot.
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Hmm, wrong thread for this Light Petting. It belongs in the thread "Circumstantial self-glorification" Also they obviously hadn't teamed with my trollers before... -
Ohh, Dark Miasma. God loved that set!
I have a dark/elec which was so juicy that it was really the only toon that could make me stray me from my troller fetish and take to 50.
It's evidently a very dif build, also seeing i skipped the fitness pool(begging for cabs all the way and slotting some more end redux, so i could work it out very well most of times) and took assault+tactics+vengeance instead. These powers very much suiting any def imo. You have it too
Few thoughts:
-Fluffy as mentioned before, is your own personal super debuff pet. I'm just as convinced as Blue Yin; 1 accu and 3 to hit debuff makes him most efficient. The debuff applies to all the debuffing she does. Just TP her near the mobs you want to her debuff with her lovely aura as tufty mentioned. More slots aren't really necessary and probably better spend elsewhere. But if you want slap some heals in when you have slots to spare. Her hold is so short that enhancing it will only make a very little difference imo.
-Shadowfall is a brilliant power. Try getting it asap, lvl 26 seems a bit late. Also you might consider taking ss as travel because ss + shadowfall stacks the stealth components of both powers to make you invis invis and with tp friend you can stealth (complete teams) through missions now.
-As dead calm said indeed a range in tentacles makes it a much better combo with nightfall because it enhances range + cone range to be more in accordance with nightfall.
-put in 2 accu in fearsome stare and p.gaze untill you have tactics and then reducing it to 1 accu again. You really want that stuff to hit.
Have fun! -
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Best Control
Earth as a primary for "hard" control, followed by Ice (?). Gravity is a bit light at first on AoE control, but has the best pet for control (Singularity). TA adds even more control but is not the strongest secondary. Ice/storm is a good combo. Taking Primal helps a lot if you want to boost control.
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Actually earths strong points are particularly soft control. And as Max has pointed out too Mind is defo the best in "hard" control.
Im on the same line as Archy and say earth/rad or earth/storm is best in terms of controlling and fire/kin in terms of raw damage, although fire/rad comes close in damage and is a lot safer combo to manage. -
He he welcome to Union Spad! Now you starting to colonise my territorial home server instead of me invading yours.
Should have come to me first ofcourse.I think im in 5 or so SGs with various alts atm, so i just might fix you up somehow. I think i even know 1 or 2 that you'd like. Mature players with a good sense of humour and little [censored] and with some low lvl activity as well. You got me on global, so if inclined gimme a shout.
Also the 1 AT Armoured Core (Tankers) might be a good pick for you ultra original tanker man. It has quite some low lvl activity going in the whole coalition now i believe. I'm in SNHS (defenders) myself and i see quite some low lvl requests flying by in coa chat. -
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Sorry to say Honsou, but 1 accu in both cinders/flashfire/firecages is making those powers perform under their potential and will bring a lot of debt..... All three have accuracy penalty, so they need at least 2 accu.
[/ QUOTE ]not with RI they dont
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True indeed Max except when fighting high like +4 mobs, you'll be at disadvantage with only 1 accu.
Good trollers need to/are able to/should control multiple groups on various occasions and RI only applies to the mobs around 1 anchor, so the mezz powers applied to mobs not within the area debuff of 15 feet will miss very often with only 1 accu. And it'll also make you fear the running/knocked back/killed anchors even more...
Aha tactics! Brilliant stuffIt's just I only have 1 troller where i could fit that in without doing concessions to my primaries and secondaries too much, and he's a pure PvP build (ill/kin)... But i can understand we all have different likings.
Running tactics + RI i agree high lvl mobs should hardly escape your grasp with 1 accu provided they are within the RI debuff. But same argument as above still stands imo. Not even talking being toggle dropped... Only tactics (thank you ED) + 1 accu in your mezz powers just doesn't cut it anymore and limits your versatility.
Same applies to the imps too, the little viscious buggers tend to attack everything in sight- also outside the RI debuff- so i'd suggest putting in a second accu there as well to give m that extra edge.
I'm advocating to have 2 accu always because that way you know you can potentially be totally in control in almost all (keep it real so no +10 mobs) situations even when RI is not effective. And being a troller i believe that's the whole point.
Ah well tis just the thoughts of an old troller fanatic -
Sorry to say Honsou, but 1 accu in both cinders/flashfire/firecages is making those powers perform under their potential and will bring a lot of debt....
. All three have accuracy penalty, so they need at least 2 accu.
Flashfire + firecages as you say so yourself form a good ghetto hold. So you want the firecages + flasfire to hit. ( you know you want that containment to kick in, so any miss would a shame) Cinders you want to hit too evidently, otherwise the agro from both flashfire and cinders will make you die very fast because of the major agro they cause with a miss.
Also the duration of firecagese is long enough unslotted to keep the firecage continiously on the mobs. I'd suggest just 2 accu ( it also has an accuracy penalty) would cut it for that power. If you have a slot to spare you could put in an end reduc, or an immo duration if really think you need that. Any other slots can be better spend elsewhere really. -
Interesting, im gonna send you a tell to join. Hopefully itll be only used to seriously discuss CoH related stuff. Im not waiting for yet another chit chat [censored] channel spamming my screen. Happened to arena chat unfortunately too hence i never bother following that anymore from long ago.
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Hehe, making another troller. It seems you found out where true power lies: controllers!
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Well, I'd suggest maybe getting Blind and Flash for the earlier levels, but try to get rid of them later on. Illusion isn't a proper Controller sense. It's more like a MasterMind -> It uses distractions. I think... get al of the Illusion powers, maybe leaving Superior Invis, Blind, and Flash. My Kinetics Corruptor didn't take Increase Density. Speed Boost top ups are annoying enough, but ID just doesn't last enough for me to be bothered. I HATED Inertial reduction. Do - not - get - it. Of course, Siphon Speed and SB are ever useful. I think the only two people that can have perma hasten are SR Stalkers/Scrappers and Kinetics users. I think ID and IR are the only ones I missed... Oh yeah, repel is terrible in PvE, but it can be a God in PvP.
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No blind!? Just even thinking that is a sin to the controller nature! And flash is good too... exactly setting up containment and holding the mobs. Admittedly ill isn't quite the controller in the sense the other primaries are, but a controller without holds is like a blind man without limps. You could postphoning flash a bit and wait till you have more slots for it though and acces to TO's, otherwise it's performing far below its potential and at the low lvl you get acces at flash you have too many other things to slot (blind 6 slotted!!!)
Some ill trollers don't take flash at all indeed- but i'd suggest you keep it. You are a troller no matter what anyone tries to tell you!
Deceive is not a must have if you have other powers you really wanna have, but im on line with statboy. It's a very good power and i'd never skip it on any of my ill nor mind trollers.
And if you wanna make teams and yourself happy take group invis over sup invis when you not going for pure pvp. It's a very teamfriendly power and it doesn't have the huge end cost as sup invis.
On a last note, i tried IR, it was fun. I ditched it later though, because personally i'd rather not waste a slot on that as travelpower while anyway i want to get into the ss pool to have either hasten and possibly ss (would be smart to get hover too when you go the ss route: siphon speed + hover is fly without the penaltiesand/or the sj pool for the very needed delicious status protection from acrobatics. So its a kinda fun redundant power imo.
Either way, go your own way and bear the consequences
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Whoah, finally! Grtz MC
Too bad i missed it, but i wouldn't have wanted you to wait for me either.
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I finished all the contacts I visited. Im still confused. I guess Ill have to see them all again map by map to see if I still have old arcs.
I cant for the life of me get my tyrant arc and Maria Jenkins still gives me no more jobs. I wonder if I missed the boat.
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Well there are a few more undocumented enigmatic little prob with contacts and getting arcs...
For you Lode, just walk by ALL your old contacts, starting from the newest and go backwards.
Some contacts offer you by chance an arc on a first visit. So it could be you visited a contact only one time (maybe just for being introduced to a next level contact) got the arc offered, declined it and moved on not looking back to that contact ever again cos you didn't want to do their mission (magic CoT Orenbegan [censored] maps maybe?.
This way that arcs still counts as being started hence blocking another arc to be played.
P.S.
!Important: since you can only have 2 arcs open at a time, having 2 arcs open already makes no contact being able to offer that arc- although it might have been offered in an earlier stage, thus counting as a started arc already!!- so you don't seem to have an "opened" arc with them. Make sure you finish one arc you know that is opened already and finish that before visiting old contacts for "opened" arcs. You have to repeat this procedure every time to be sure you've done those "opened" old arcs. This is one of the enigmatic things of the non sensible arc system.
I have a pretty analytical mind, but this logic totally goes beyond me.Maybe someone else can explain this incredible idiotic mechanics to us?
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Here we go. I've researched the way this works and i'll try to keep it simple, but all in all it isn't because of the really cramped up game mechanics
-you can have only 2 arcs open at the same time.
-clues in you clue screen indicate you have arcs open, but mini arcs from contacts can put clues there too. Sometimes clues from the same arcs are grouped as a line of clues (sensible way to do it), other times they are seperated and seem like clues from different arcs while they actually aren't
!!-arcs which are offered by contacts in the past, but which you haven't started count as arcs in progress actuallly.(ZOMG outrageous idiotic game mechanics we actually getting here) There is no way of seeing this directly becuase since you have never started the arc there are no clues for it in your screen. Only way to find out is to go see ALL your old contacts and check wether they give you a mish. When they do so it's definitively an old arc you have never started really (hence no clues in your clue screen)- but been offered so they count as started. You must do this one first before you can get new ones. This is where it gets fuzzy, but it all comes down to that you prolly have a whole string of old arcs to run through before you can get new ones.
-good to know is that ones you've done a few mishes (3 or so depending on lvl and contact) they normally ALWAYS introduce you to a new contact in the same lvl range. So for example if you don't have maria as contact yet, go to all the other contacts in her range (lvl 45-50) and do some mishes for each. This way you will get maria as contact for sure under normal circumstances.
Hopefully this will get you sorted, but as long as they don't smoothen out the whole arc system (main issue being: offered but not started arcs count as having started it) this still will be hindering some people knowingly and A LOT of people unknowingly. And for you who read this and understand the implications, don't try to think of all your (older) alts -specifically high ones- because you'll start to cry...