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Posts
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1) Rewrite the majority of the blueside arcs. Seriously, most of them suck from a game design perspective, and there are only a handful I enjoy playing through. I like Faultline, Hollows is now much better since the zone revamp, some of the newer arcs provide a more streamlined experience, but most of it is kind of random in terms of where mission doors are and the actual mission design.
2) Add Co-Op content where you force heroes to do some morally difficult things for the greater good, and where villain morality is preferable because sometimes to win, you have to do some pretty dirty things. Add a new TF to RWZ and Cim where it's co-op content, but you're put in the position to do some pretty awful things for the greater good, if you so desire. Vanguard kind of seems like the kind of group that would do some pretty dirty things for the greater good. And in Cim it would be really interesting to have a TF that imperious needs your help after the ITF is done to hunt down the last pockets of resistance. Heck, it could even be a story arc instead of a TF>
3) Add 20 - 50 content in Preatoria.
All of these things are pretty Herculean tasks, so I don't really expect any of them any time soon (or in some cases ever). But i would be genuinely happy if they added them.
Quote:You know, I didn't really ask for end-game content either - although I like that it was added. What I don't understand is begrudging those people that did want some form of it their content. It's an MMO, I like that their catering to others it means I get to meet a wider variety of gamer.All right, you asked for it:
3) And, just to add a complaint of my own, if I could make it so all the time spent creating a raid-based endgame could have been directed toward anything else, I would. I don't like the sudden change of development direction, and I don't think it'll have the anticipated effect of growing or retaining some mythical cohort of potential players who've been staying away just because they couldn't previously participate in a mega-raid.
These kinds of complaints just seem kind of bizarre to me. -
Quote:If that's what you're worried about I wouldn't be. You're guaranteed a reward, just not what class of reward - but you'll still get threads, iXP and merits, which are the most important things anyway.Yes I've raided in WoW which is why I'm disappointed in CoX for aping its end game progression.
Especially if what I've heard from the beta server about random rewards for the Incarnate Trials is true.
No to mention that even the longest trials are like an hour long due to the time constraints. Even if you fail you get progression towards the slots, and threads. -
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Quote:If you see evidence to support the point and then say "But that's just propoganda," what evidence, pray tell, would sway you more than the devs telling you "This is the backbone of the Praetorian War Machine. There's little point in debate if you refuse to admit to evidence.I read that; but it really seemed more like 2002-2003 Iraq War propaganda than any actual logic that the facility is really as important as they make it sound.
Yeah, so it's the bed for creating genetically enhanced soldiers - but if a tyrant is stupid enough to put ALL his eggs in one facility, that makes the ENTIRE arc seem even less important. Since then we aren't fighting against a super-powerful super-intelligent opponent, but just a stupid but yeah, super-powerful opponent.
I can't get myself to buy in to the explanation that the facility is REALLY important; all the text says to me is, this is the best they came up with, and are trying to make the incarnate's going in feel that they are contributing more than they really are. -
Quote:Okay, but Lambda is not a small meaningless facility. it's the backbone of the Praetorian Military Machine.I think the real issue here is the time span between the issues. I wouldn't mind destroying a small-maybe meaningless facility if content came out quicker than it does, but because imo, we have such longevity between issues, it really makes the story feel alot slower and less exciting (if that makes sense).
It's kind of like doing the respec trial. You finish the first mob in two minutes, and your team just sits there for what seems like 15 minutes intervals doing absolutely nothing. This process repeats again, and again, and again... -
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Quote:Story wise/lore wise Jack's team was decent. Story telling wise Jack's team was absolutely awful.The thing is, if what Jack brought to the table storytelling wise really was that great, why haven't we seen the same success out of his other projects? What you see as consistency and fast and loose, I see as rote storytelling and an inability to concentrate on one project before running off after the next idea to pop inside his head. Sure, it got City off the ground, but as we found out, it wasn't what the game needed as it matured.
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Quote:i10 was almost wholly dependent on the lore existing that we never played through though. It should also be pointed out that i10 brought the whole of the Vanguard storylines with it too, and only one mechanic/system to implement. What do we really have against Praetorians? So far we have/will have Apex and TM, Lambda/BAF, AntiMatter/Hami, whatever unlocks the Omega slot, and Admiral Sutter. In addition to that we have an entire new system, with several new mechanics.This is an interesting point, and I agree with it in theory. In practice, however, I'm not so sure. The function of a multi-issue long-running story arc should be to develop that story over time, and go into more detail with that story. The situation in i20 as it's presented thusfar is pretty much still the same situation it was in i19. The i18 to i19 build up wasn't bad. It was "we're going to fight Praetorians" leading into "we're fighting Praetorians". But with i20, it's more of a "yep, still fighting 'em". In comparison, i10 got us the same level of story content, if not moreso, in just that single issue. We seem to be getting all the negatives of drawing out this story, and none of the benefits.
How does that stack up? That's 8 story arcs. In the Rikti storyline we had the 5 Vanguard arcs, LGTF, the Mothership Raid, and Vanguard Merits. And all of that ended when we repelled the second invasion. We've already repelled the invasion in Apex and Tin Mage - or at least delayed it. We're now beyond what was accomplished in i10 with respect to the Rikti, because we never went to Rikti Earth to neuter their war machine. -
Quote:I can think of a good reason to drag it out. The devs have never told a multi issue long running arc, which by the way, I find interesting because I like long running stories that end. If the idea of the Incarnate system was that the Well goes mad and we slowly take power from it as we defeat it's champion then they're doing a very good job of it. Writing wise I LOVE the urgency of Apex, and I love the fact that Tin Mage essentially makes you a returning Omega Team.This is my position as well.
I just don't see the value of dragging out the Praetoria storyline as you have to make convoluted connections to justify its length which only alienates people even more.
I love the fact that the incarnate trials make you feel like you're in a war, something I really only felt during ITF, or maybe LGTF (although the LGTF really needs to make the story more explicit for the person who's not the leader of the team - to a lesser extent ITF too).
And none of this - none of it - precludes them from adding more incarnate stuff when this is done. And in fact Prometheus essentially tells us they're going to. And, mechanically, there is a light at the end of the tunnel. If the new Hami/Antimatter trial unlock the remaining 4 on the incarnate track, then all we'll have left to unlock is the Omega slot, which probably means a beat down of Cole to unlock. I'm okay with that. I want them to end it, and I like occasionally having a long running storyline. As long as they actually end that, I can deal with them thowing more Praetorians at me (especially since it's a third side of the game and needs to be developed more...even if they were never going to add more after the 1 - 20 stuff - Praetoria was NOT well developed before i18) -
Quote:How many people agree with an argument does not lend it validity. I'm agreeing with Jophiel here. I don't care how many people agree or disagree. Even worse than that, in this case there's no right answer. "Am I bored....?" is a pointless question. I just wish that those who aren't bored would stop dismissing the arguement as a minority, because that doesn't make them any less bored if it's true (and it might not be true, and I do with Golden Girl would stop doing this); I wish that those who are bored would stop attacking the taste and discerning eye of those who do (something Eva and Venture repeatedly do; they think that the current set on content is bad/horrible and that the devs are only developing it because no one reads content anymore and blah blah blah blah blah. I read the freaking content and while it has some problems [plot holes, some lore-consistency problems] I like it an recognize it for what it does well).Is this the new go-to to avoid needing a decent argument?
Because, judging from this thread, the "small vocal minority on the forums" with criticisms about Praetoria isn't much different than the "small vocal minority on the forums" defending it. Funny how the pro- group is so many times larger and yet only a handful have managed to find their voice.
And I really wish that everyone would stop making blanket statements that they can't support (examples:GG - the complainers are a minority; Venture - everyone who thinks about signature characters think X about them, etc. there are other examples in this thread alone) -
Quote:If you looked at exactly who I was quoting you would see why I said that.Did anyone say you weren't discerning or don't care? Cause it seems to me the complaint was that there is no way to tell how many people are happy vs how many people don't care. In other words, datamining can't tell the difference between you and xXxshardfarmerxXx.
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Quote:Why is it if you're happy with the current set of content, you're not discerning or you don't care about the story?Haha...that is kind of funny. And I agree to a certain extent that they are pushing a lot of Praetoria at us.
In their defense, we did get Roy Cooling and Vincent Ross. Neither of those arcs had anything to do with Praetoria. Not a whole lot, but its something.
The major problem here is: How does the playerbase feel about the focus on Praetoria? Is the player population as a whole tired of it or is it just some of the more vocal and discerning forum members.
From what I'm seeing, server populations are still elevated and that may just mean that people are happy to grind away at high level content for the sake of advancing their 50s and have no real care for the story behind it. If that is the case...we're probably screwed as far as the devs mixing it up is concerned. They'll get the slots out that much faster... -
Quote:I don't think we can classify any of the Praetors as good or even decent; pragmatic maybe. Some of them loyal - definitely. They're not completely devoid of good qualities, but White keeping the destroyers around by supplying them, not to mention some of the worst excesses he seems to approve of with Powers Division makes him selfish and uncaring at best, and purposefully corrupt at worst. Bobcat kills a bank full of people to prove to Neuron how mcuh of a resourceful woman she is. Anti-Matter seems to be the one who has the least issues, but, like Neuron, shows the traits of a prepubescent boy. And Anti Matter is still building Cole his invasion force.Praetor White seems like a pretty decent fellow as well, despite his short fuse and the fact that he punches like a truck. Sure, he supplies the Destroyers with Fixadine, but they used to be his old gang and he wasn't the one who got them hooked on it in the first place.
We can blame Dominatrix for that.
Cole is overseeing all of this, and he is in charge of a system that disappears people, lets people die, lets his Praetors treat whole city zones like their personal playground, and wants to take over the whole multiverse for unclear reasons. I think that just about everyone in a position of power is shown to have little regard for anyone but themselves, or the regime that will keep them in power. -
Quote:I agree to a point. I don't think they fleshed them out enough. But I'm not going to talk for everyone. If I make an arguement - and to your credit when you've usually made arguements (whether I've agreed with you or disagreed with you) - I tell you the reasons why I believe what I believe and why you should agree with me, if any. I leave it up to you to figure out if my argument had merit or not. I do not presume what anyone else thinks unless they've told me. I'll even say what I think they should think, but I will not ever say "I know everyone thinks this way".It does not matter if everyone agrees with this or not. These signature heroes should have been people we could admire and respect, someone for new heroes to look up to and for veteran heroes to be proud to call peers. As long as even a significant minority think otherwise they have failed at being that, and are best relegated to window dressing.
My problem wasn't with Venture's side of the argument - I happen to (with qualifications) agree with him. It's that the way he argued his side was an unsubstantiated claim designed to pointlessly belittle the other side. It's a cheap argument. It's lazy, and it's malicious at it's very very worst. If you think your side of the argument is obvious then say it's obvious to you, and lay out the position. If it's not obvious then I'll ask why it's obvious, but don't say "My position is obvious, and most of the players agree with me, because everyone I've run into thinks the same". I don't know who he asked - was it friends (which tends to be a self selected homogenous group)? Was it randoms? How many? What percentage of the player base? Across multiple servers? On the forums (which is a self selected group of people with generally strong opinions)? Without that information, a statement that "most people believe that..." might or might not be lying, but I have no way of finding out. -
Quote:I wasn't talking about the characters. I was talking about people. You just made a blanket statement about people, and I hate hate hate that. At best, it's a lazy oversight, and the kind of statement people throw away without really understanding what it means.The characters aren't that complicated or smart. This isn't Wuthering Heights.
At worst it's disingenuous, or even a flat out lie meant to support your statement with evidence that either doesn't exist, is near impossible to prove, or that someone hasn't bothered to research. You can say what you think. That's valid. You can say what you believe most people have told you, which is heresay, but whatever, at least it's anecdotal. You cannot, CANNOT say "everyone thinks this" and have that be a valid statement without research to back it up with percentages of answers, a response rate and a margin of error, none of which I expect anyone to do for such a pointless question and one which I'm 99.9% (meaningless stats are meaningless) sure that you never got. EDIT: And it automatically, without evidence, puts anyone who disagrees with you into a possibly fictional minority of your design meant to belittle or discredit the other side. /edit
So do not deign to speak for me, for my brother, for my friend, or for that guy I've never met who stands around in pocket D with a bunny costume asking people to pull his tail. You do not speak for me, even if I agree with you. Setting yourself as an authority for what "most people" think is putting yourself on a pedestal that you do not own, and you haven't the authority to claim.
Unless you're willing to give me the evidence with a standard deviation.
I'm sorry if this comes across as harsh. Even if I happen to agree with you I dislike, with a passion, people making blanket statements that they're not prepared to go the extra mile to back up. And for the record?
Quote:Originally Posted by VentureI think you'll find that of those having an opinion on the Freedom Phalanx characters, the vast majority will fall somewhere in the stated spectrum. I don't think I've spoken to one person with a positive view of them. -
Quote:And of course it's impossible to have a mixed or nuanced view of it. Because you know, we're just not that complicated or smart.It isn't. I think you'll find that of those having an opinion on the Freedom Phalanx characters, the vast majority will fall somewhere in the stated spectrum. I don't think I've spoken to one person with a positive view of them. (That's person, not character...I've got a character who thinks Statesman is the greatest thing since sliced bread. Of course, she's a teen hero still in high school and she's never met him.)
Can you not talk for everyone when you don't know everyone? -
Quote:Because we shouldn't judge someone on what someone else is doing? Just because someone has someone who looks like them, or even shares their DNA whole cloth doesn't meant they're the same people. Or do you think that what someone's identical twin does is a predictive measure on what that person will do, even if they share nothing more than DNA?It does make them look like shallow set pieces, doesn't it? It also begs the question, how can their primal earth counterparts expect us to trust them, when apparently all it takes is for Statesman to turn evil, and considering we have yet to meet another good Statesman we really should be keeping a very very close eye on our Statesman.
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Prior to merits it was the only way to get Pool C recipes. And the fact that it is still the most efficient way to get merit rewards IS an incentive to run TF's multiple times. It's just not as good a carrot as they have in the new I-Trials.
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Quote:Mostly agreed. I've had miserable experiences on CoP but I've been told that there are several aspects of Rularru and one that is absolutely awful. Each time I did it I've gotten the big man with storm powers and I've been told that that's the one that eats your lunch.Not that it particularly has anything to do with my personal I20/end-game concerns, but having participated all three of your examples...
I do take your point, and it is likely the best comparison, but I'm still not sure it is a good comparison between BAF and Lambda with a prevalence of incarnate contribution in beta sneak for the latter and CoP on Live with more limited ability.
That aside, and in contrast, I've only been part of one failed CoP after several runs, and have never run it post incarnates so I imagine it is certainly a different animal now. Now while that personal CoP experience gets back to your solid coordination and leadership points a few posts ago,, I would say that in no way do I think CoP is harder.
I didn't complete the Lambda, but I saw that our issues were more along the lines of people not following what they were supposed to be following, and the BAF was going pretty much without a hitch. Both times I had great leadership (just not great followers on the Lambda...). -
Quote:Then you should hate all TF's in this game, not just the BAF or Lambda. All of them are mechanically encouraged to run more often because they provide great rewards.It doesn't stop it being a qiuestionable design choice though. Particularly when you look at the reward structure for the trials that seems to indicate that repeated playthroughs of them are designed. And also that since the plots are hardly intricate or story driven, nor is there any particular epicness, making their storyline make sense (or at least, any attempt to do so) in terms of actions that would have to be done over and over (like defeating Hami or the mothership raid) would have been nothing but beneficial.
Quote:Originally Posted by slainsteelAnd we care because?
I am pretty certain when the Omega team went to the Rikti home world, they didn't first try to make sure that the Rikti populace thought of us as 'liberators' or 'nice guys helping out', right?
Praetorian earth is a threat, and I would assume we'd deal with it - rather than take pot shots at Cole and then jeer from a distance.
I mean really, again, super powerful, super incarnate ruler - can't keep the news of two facilities blowing up from his population? And if public opinion mattered that much to him, we wouldn't really be calling him the 'tyrant' would we? -
Quote:My problem isn't with them. It's with people who are giving feedback on what they don't like coming in I20 who obviously haven't tested it. Like if you make any reference to a Hami or MSR while referencing the BAF and Lambda whatsoever. The two have nothing in common. Yet in this thread and in at least 2 - 3 others people reference that as if they were anything like the raids that have come before.There is another category of folks (based on anecdotal rumor and vague of facts of indeterminate nature) of those that have been testing for some time and are bound to refrain from stating their opinions fully...
The only thing in game that is like these is the Cathedral of Pain. And having played both CoP and Lamba (and for a brief period a BAF, but the server shut down on me) I can say that CoP is much harder than Lambda or BAF. It's that kind of noise that's really annoying and even worse it's the kind of falsehood, among others, that just gets repeated again and again and again. -
Quote:So then do you just divorce choice from consequence? Choice without consequence feels hollow and absolutely useless. Knowing the outcome and making the decision based on outcome isn't making a true choice, but that's up to the player and not the maker of the game.What I'm saying is that those choices would feel poignant if they didn't come with consequences attached. When you put specific consequences to specific choices, the player then picks which consequence they want and only then works back which action to take. A friend of mine recently complained about a choice in Dragon Age 2. You're given a choice between two options, but one option results in a member of your party being horribly executed. This is not a choice between right and wrong, faction 1 or faction 2, it's a choice between "Do I want to let my party member die or not?" This is no longer a lore-relevant moral choice, because it doesn't concern the character's morality so much as the character's pragmatism.
For me completely divorcing moral choice from tangible outcomes makes absolutely no kind of sense whatsoever. And to your friend in DA2, I would make the arguement that they should have to live with the consequences of their actions. Otherwise why make the decision in the first place? -
Quote:That's always been the downside to fighting -1 enemies. I don't really see them changing it.This I find quite annoying.. now that I have a few characters @ 50+1, I am having powers that originally caused Knockdown creating knockback which is definitely annoying on my Tanks and Brutes...
Has there been any mention of this issue by the Devs and are there any plans to change it ??
This is also an issue for My Elec Controllers and Dom who now have to deal with knocking back foes they did not before.
PS change SolarFlare to knockdown..... -
Quote:It should be pointed out that just because it's repeatable content doesn't mean it's repeatable by lore. Otherwise once we do Ramiel's arc we shouldn't be able to redo the LGTF.Yeah, the choices made for the rials are a little puzzelling. They aren't particularly epic (go beat up an AV or two in a big courtyard surrounded by guns) but also don't seem to have been designed storyline wise to be repeatable (Every night, they try the same plans. Every night we stop them), which is strange for trials that are designed to be done over and over.
Seems like they spent quite a long time on the Incarnate powers and kinda forgot til the last minute that we would need something to do with them. (like the Alpha slot preview where there was no Incarnate content to go along with it) -
Quote:I honestly don't think the problem was giving lore pets. I think the problem is giving any pets as an option.I actually like most of what's coming in I20. I only get critical about the Lore pets in particular because they are repeating the same mistake with them that they made with the 36 and 48 month Vet pets: Very limited hardwired choices. I cut our Devs plenty of slack when they make NEW mistakes. But when they repeat old ones that they should have known better about years ago then yes, I think they deserve a bit of "constructive feedback" about it. That doesn't seem all that unreasonable to me. *shrugs*
Until we have full visual customization there isn't any faction that would make anyone happy. And even after they're given full visual customization, the people that can't customize powers for them aren't going to be happy either.
If they decided they wanted to go with pets as an option, and they apparently have, then I'll grit my teeth and bear it because there isn't any optiont hat everyone would be happy with.
Also they've stated that they want to eventually expand on it, which is a nice workaround.