Blue_Centurion

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  1. Quote:
    Originally Posted by Flower View Post
    Probably not in the context of what you are doing. Brutes at the top end of their brute bar will probably out damage even a blaster and on a map like CEBR you can stay at the top of the brute bar making them the ideal choice for that situation.

    In normal missions and TFs a blaster is king due to Brutes not being able to keep that brute bar at the top. Scrappers also have an advantage on brutes due to their higher base damage and critical hits, however that advantage is much narrower then compared to a blaster since blasters also get defiance which like the brute bar can build damage as they attack.
    Brutes got the huge nerf stick. It is rare to the point of being stupid for the Fury bar to be above 2/3 anymore.
  2. Quote:
    Originally Posted by Necrotech_Master View Post
    im currently running a dark/energy blaster, dark pairs very nicely with powerboost (-tohit is huge, immob of teneb tentacle is very long and so is the hold on abyssal gaze)

    umbral torrent is good for keep mobs away from you and off your feet and teneb tentacle keeps them from running back to you, due to the large number of cones in the set boost range is also very effective

    due to the large number of DoTs aim + build up then umbral torrent a spawn and slap gloom on one guy, abyssal gaze on another, teneb tentacles and then gloom another guy and they will all die around the same time
    Interesting. Definitely more AoE than Ice. However the tier 9 is point blank. after making such a big stink over it I am thinking I should run an Ice/Nrg to 50 and see if it works. Do you know how the hold in Dark compares to Bitter Freeze Ray?
  3. Quote:
    Originally Posted by Atomic_Toy_Guy View Post
    The secondaries I prefer for pure ranged characters is Energy or Devices.

    Energy: The great thing about this secondary is there's not a ton of powers to take. But the ones you will take won't cost you a lot of slots and can be extremely useful to most primaries, power pools and epics.
    Power Thrust - Knocks back enemies that make it to melee. Slots needed 2 Accuracy
    Build Up - Available at LEVEL 4! Slots needed 2-3 Recharge
    Conserve Power - Easy to use and useful endurance management tool. Slots needed 2-3 Recharge
    Power Boost - Fantastic power that increases duration of mez's, secondary effects, healing, and defense powers. Slots needed 2-3 Recharge.
    Boost Range - Easy to Perma. If you are looking for pure range this right here is why you chose this set. This will allow you to attack from much further away decreasing the ability of enemies actually making it to you alive. It also decreases the likely hood of being hit with AOE's. If you have cones they really shine with this power. Slots needed 2-3 Recharge.

    I know most people look at energy and think they have to take the heavy hitting single target attacks. But as a pure ranged toon skip em' and save the slots and powers for things much more useful to a ranged character like Aid Self, Leadership, Fighting, Hover/Fly, etc.


    I like devices well enough but I really do prefer Energy for pure ranged builds primarily due to Boost Range and Build Up.

    Hopefully this helps!
    You've just about sold me on the NRG secondary lol.

    Now for primaries, after looking quickly thru the lists I am leaning towards fire or ice. Again, i hate redraw/weapons in a super game. Also, weeding out PBAoEs takes a few sets out. Now, Fire has a PBAoE nova. But I am looking very seriously at Ice. even the tier 9 is ranged, (I am thinking Ice Nova at range, sm blue, conserve power, and blast on...) AND when paired with NRG the cone (30 degrees, sigh, but I'm an artist with Sands of Mu, I'll get this I'm sure) gets better, and Power Boost has to be wicked with Ice effects? Is that sounding right? Also, Ice has a hold (mag 3, ranged). Does that improve with power boost?

    so that means light on AoE, but a ranged stalker lol. Just sit at 60 ft killing stuff. Will be taking stealth and hover to better stay out of melee.
  4. I am looking for help designing a character that just fights from range, preferably with high damage output. I would like to get 2 or 3 (or more) possibilities lined up, then pick one that falls into my normal character development. The obvious choice, blasters, isn't really a perfect match always. Most of the power sets, especially the secondaries, favor melee combat. I especially want to avoid any sets that require you to close for PBAoEs, or things like Drain Psyche, Dark Consumption, Soul Drain, or Power Sink. Basically, to me all those sets are just trying to lure you into Blapper play range. Another obvious choice is AR or Beam, but I hate redraw, sigh. Plus pistols and rifles just don't feel 'super' to me. I am willing to consider Dominator possibilities as well. Thanks.

    I really just want a set that I can use most of the powers from, without tossing out all the melee and then the specials. Then I feel like I took a secondary and got like 2 powers out of it. I would rather run a Dom and get 85%/90% of both power sets that work at range than run a blaster and get 90% of primary and 10% of secondary. But I would prefer just raw blasting.
  5. Quote:
    Originally Posted by GavinRuneblade View Post
    It means that you don't need to stop attacking to use it and done right it is a fun change to the usual head-hack-dis-hack so that every third rotation or something it's follow-head-hack-dis-hack.

    But I have a personal loathing for click powers that aren't attacks. I want all of them to be toggles or auto. =) When I'm smashing things I don't like to have to stop even if what I'm doing means I get to smash even better.
    I agree with Gavin on this one. In fact, as a melee player for 4 years (mostly SS Brutes) one of the reasons I have avoided Scrappers is the click-no attack BU regularly. I know it increases DPS, but it feels wrong. (I also hate redraw with a passion, so that leaves me few options) Anyways, if they could alter BU so that it feels like it flows better, I might even give BS a chance. I cant figure what it would look like though, pommel strike to the face with an auto hit seems fun, but awkward range.
  6. Okay, I am really starting to enjoy Scrappers. Pretty survivable played smart, and wow the damage.

    I have started to experiment with dark/dark. So many things I like. I understand from a recent guide I read these are pretty hard to softcap, and even if it was softcap'd dark has no defense debuff res.

    I was thinking about going a different route for survivability. Big recharge build. The thinking being that Dark Consumption, Dark Regeneration, and Soul Drain would be up quite often as tools to enhance damage, mitigate alphas, and help solve endurance problems.

    Is that a viable way to go? Has anyone tried that?
  7. Blue_Centurion

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    Quote:
    Originally Posted by Aett_Thorn View Post
    Blue, please answer me this:

    If the ride is completely easy and carefree as a free player, why would you pay money for it?



    Right now, a free player is challenged, but not overly so, in my opinion. If they pay a bit of money, they can eliminate that challenge. That seems to be a better business model than letting the free players just get everything they want for no challenge at all.
    Excellent question Aett. The challenges in the game are variable, and largely player controlled, thanks to being able to vary mission difficulty. What would not change with the very small tweak I have suggested is that VIPs still get so much more than Freemium players. And Freemium players can see it. All of the incarnate content, the invention system, SG membership, and hundreds of small benefits, custom tailored to a VIPs preferences. And Freemiums should know this, explicitly.

    What the change I have suggested would do is one thing. It would patch the "you are so broke" feeling from 12-30. I do not see what that adds to the game. My position is that can be frustrating for a Freemium player, and there is no reason to needlessly frustrate potential paying customers.
  8. Blue_Centurion

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    Quote:
    Originally Posted by Aett_Thorn View Post
    1) The definition of hardcore gamer changes from person to person. Very few people tend to think of themselves as hardcore gamers. Most people have definitions of "casual," "average," and "hardcore" gamer that goes something like this:

    A casual gamer is someone that plays less than I do.

    An average gamer is someone who plays about as much as I do.

    A hardcore gamer is someone that plays more than I do.


    As such, there's really no way to tell what anyone means with this phrase, which makes it useless.

    2) What he was actually saying, if you had read it, was that at one point he was new to this game, and MMOs in general, as are some new players now. And AT THAT TIME, it was harder to do what you're suggesting is harder now, and we could STILL DO IT, which kind of invalidates your point.

    I agree with the first part of that completely Aett. its like speed on a freeway. Anyone faster than you is a maniac, anyone slower than you is a moron.

    However, what I am talking about is marketing. Not game experience 7 years ago. NCSoft should be setting up a situation where Freemiums have a fun easy jaunt in the cities. A very fun casual experience, as much as possible. But with signs out everywhere that if you start giving NCSoft cash the experience goes to 11.

    I have heard dozens of testimonials in this thread about how easy it is to get SOs and DOs at 15-30. Or, that they are completely unnecessary. Both of these positions have merit, yet in the end are untenable in the context of this conversation, since we are discussing marketing, not gameplay. Set it up so the Freemiums can get what they need to enhance at the SO level easily. Then make it blatantly obvious how much better the VIPs have it.

    See what I am doing? Freemiums are having fun, and its cool and easy. VIPs are having much more fun. Dont you want to be a VIP?

    Instead, the Freemiums experience can indicate something which is absolutely not true in the cities, that it is very hard to kit out any character at the basic level. Why do we want to show that to them, especially when it is blatantly untrue unless you really strive to make it difficult on yourself? (not marketing, noe e-mailing a new toon cash, etc.) Give them a taste of the good life, but then let them see the mansions soaring just over that hedge.
  9. Blue_Centurion

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    Quote:
    Originally Posted by Ironblade View Post
    You do realize this post casts doubt on your ability to read, right?
    I said I was comparing myself as a new player to current new players. This was my first online game, my first MMO, etc.
    Your position is you are not a hardcore gamer. You state this because at one time you were new to the game? Is that pretty much it?

    I'm trying to talk about the experience of lightweight gamers. People who will happily pay 15 a month and play a weekend here and there. (the people the game should be focused on like a laser)

    While it is true at one point in time you created your first CoH character and were "new" to the game, you are specifically not the kind of person I was talking about. Your post count is merely one of the examples of this. The other is that you have been a steady customer for 7 years. If i knew more about you I could probably cite 5 other examples of why you are not the target market pretty quickly.

    This whole thread is about trying to set up a situation where Freemium players get very excited and want to throw cash at NC Soft.
  10. Blue_Centurion

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    Quote:
    Originally Posted by Ironblade View Post
    WRONG!
    I am comparing my experience AS A NEW PLAYER to the experience of new players. I was NOT a hardcore gamer. This is the first online game I ever played. The only games I had on my computer previously were mah jongg, the Myst series and whatever came built into Windows.

    If you haven't been playing since before the market existed, then my take on this situation is a hell of a lot more valid than yours.

    You do realize you have 16.907 posts on the community boards of the game website, right?
  11. I'm very late to the party...in so many ways. While I have calculus thru the multi-variable level I bring (happily) absolutely no numbers to this. No Arcana time, no DPs, nada. I do bring my years of RPGs, and art though.

    You gotta give Broadsword just one little cool thing. Doesnt have to be a major buff, doesnt have to bring 'parity'. You just gotta give it something so a % of players love it for that one unique thing.

    Could be increasing one attacks damage, the big wallop. Just enough so that crit number looks even cooler.

    Or, give it something (else) Katana does not have. It already has the ability to be paired with shield. What other cool little thing can it have that makes it attractive without changing game balance at all?

    You can argue numbers and buffs all day long, or debate, or discuss or whatever. They might even get implemented, gratz. But what is gonna make people really enjoy the set (andrun it) is that they love it. Show it some love.
  12. Blue_Centurion

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    At this point the thread seems to be getting very repetitive. Again, my wife's problem is solved. Thank you for the suggestions. I am not going to try to sell a hardened audience on business strategies for no RMT incentive. (That's my way of saying I normally get paid for this advice, specifically not a recommendation for violating EULA which a few determined souls continuously try to inject into this thread.) So, good luck to all of you in the cities. My last thought is to remember this, if you invite someone to give City of... a try make sure you e-mail them some cash so that at least one problem is resolved. Or, i guess, talk them into turning off experience for a few days while they grind some farms/story arcs in the twenties.
  13. Blue_Centurion

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    Quote:
    Originally Posted by Snow Globe View Post
    Bottom line:
    My advice: Stop treating F2P as anything other than a demo, because I'm positive that the development team is looking primarily at subscribers for their ongoing revenue.
    I'll stop treating it as anything other than a demo when the marketing team starts marketing it as "Just a Demo."

    Seriously though, I understand that it is a moneymaking operation. I do not have a government job and have always worked with business managers and small business owners.

    What I am saying is try to lure your potential customers with coolness and a great desire for more of your products. Don't be a Bakery that gives out samples of day old bread.
  14. Blue_Centurion

    Free Account

    Quote:
    Originally Posted by Texas Justice View Post
    I wanted to add something about my previous comments in regard to when and what to slot.

    Before they gave us the option to turn off earning XP in the Options menu, I regularly would intentionally die to accrue debt so that I had a higher inf earning potential during each 5 level range and also so that I didn't outlevel some of the content.

    Now the debt penalty is so trivial (and so quickly paid off) that I have to turn off earning XP to increase early inf earnings and not outlevel some of my favorite arcs and contacts.

    There is so much content now in the 20's that it's easy to stock up on inf by turning off XP earnings and running the First Ward, Striga, early Croatoa, Talos and IP missions as well as the Midnighter missions, the FBSA missions and the rest of the newer content that's been added to that level range over the past few years. Not only am I getting to run some fun missions that I enjoy, but I also build up inf and get some nice temp powers along the way.

    Doing this has allowed me to start getting my SO's a bit earlier and slotting more fully than I used to and with each set of new 20-30 content they add it just gets easier to build up inf at those levels.
    TJ, I always enjoy reading your posts. I do not always agree with them, but they always add something.

    You play the way I do, when I really want to enjoy the ride. My playstyle is to experiment around with builds/concepts/archtypes until I find something I really really like. Now,during this 'testing' phase I am leveling ASAP, 50 in days, sometimes stripping billions off other toons and running it at 50 to see if I really love it. Once i am sure I park it. Then I make the same character at 1st, and slowly creep thru all content on redside or blueside, every contact, every arc, every side mission. And of course you have to turn off exp. As I am leveling I will strip the billions off the 'test' toon and drop it on the 'story' toon as soon as it levels up to the enhancers.

    But the way I do it, and the way you do it, are completely unlike how most new Freemium customers are gonna do it. Things like shutting off experience will not even occur to them.

    Freemiums just be a 20 after a weekend playing and realize they are broke. And no matter how many times you say, or anyone says "you do not 'need' SOs, or even DOs" these "Potential Customers" are gonna look at a very unenhanced character and know something is missing. The stuff turning red and the unfilled slots as they level will keep reminding them.

    So yes, they deserve nothing, they pay nothing. On the other hand I give a lot of my business to a local coffee shop because they treat me nice, even when its someone I never seen before. They just hire nice people, treat you nice. A similar coffee shop that had grumpy clerks with a "you didnt pay much don't expect much" attitude would not be getting my dollar. -and I just order black coffee. ever. always.

    PS, can I get sequential? I'm a neat freak.
  15. Blue_Centurion

    Free Account

    I still feel very strongly that the Devs have made a big mistake in marketing. In my eyes I want a new player to be able to move right from TOs to DOs to SOs, and LUST after what the VIPs are using.

    You guys have made some good points about how most videogamers expect to be dirt poor. Many of you are way smarter than me, some of you are about as smart but really educated on game mechanics. To both those groups the cities seem pleasantly difficult.

    My wife is a very sharp cookie. She can take really horribly written stories and work with an author to create very fun reads. (Much like what some of you nice folks have done helping me take my, er, interesting build concepts and turning them into something that can roll on 50 MO TFs) However, the city is overwhelming to her. Using maps, trains, jet packs, slotting powers. All new to her. I look at her and consider the play experience of all new players in the game. I want to remove as much frustration as is easily doable, in order to lure people in with what the cities does great.

    Cities selling points: Great character generation, very complex world (feels real), great teaming, great story content. And these days practically level at your own pace, whatever that is for you.

    Cities problems: (in my opinion) Very complicated enhancement system. Very complicated rewards system at the Incarnate level. (How many reward forms, sheesh?) In some ways those of us who enjoy tinkering with builds love this. I am horrid at it, yet I still love it. Takes me back to my years playing the Armored Core series. Which my wife hated even watching me do lol.

    The reason I am bringing this up is it seems kind of silly to shut new Freeb players testing us out away from SOs, just to make a point about how tough levels 15-30 are. Come, join our game, fun to play. Oops, level 15-30, you are broke. Haha. Hey level 30, money flows like water, enjoy. Erm, why?
  16. Quote:
    Originally Posted by Doomguide View Post
    Well I can't take credit for the build. That would be bAss Ackwards, an sg mate on Pinnacle (with help from the scrapper forum guru's I do believe). I don't believe you should have any issues with either Endurance/Recovery or with "tankiness" on any build close to this one. I've seen Succubus Kali tank an STF. She was also one of the scrappers during a pair of all scrapper runs of Apex and Tin Mage on the Test Server a while back. If you did find End usage an issue during iTrials I'd probably think about grabbing Ageless myself (tad more recharge and a nice +recovery boost as well) and Dark Consumption is there in the build as well. You'd have to be burning thru over 2.46 end/sec plus the +End of Perf Shifter with your attack chain (not a calculation I'm up to atm) before even worrying about needing the +End of DC firing every 60 seconds or so.

    More thoughts later.

    Thx doomguide. I'll start collecting the parts. I know I got the 4 sets of KC sitting in a base I was gonna use for a new main, I'll grab them for this. I'll either have to strip a toon for the purps or start working the market/cash in crap.

    I am actually going to run it with this exact build. The more I look at it, the more amazed I am. I normally never take Unstoppable, but I will here just to see why it's there lol. Can always respec if I keep the character a very long time and don't like it.

    I will make a change, partly cosmetic/partly thematic. I need to swap out Fire Mastery for Darkness Mastery. I know it will even lessen my AoE attacks that I was short on, but gotta be done for thematic reasons. The switchs will go one for one; Char=Petrifying Gaze, Fire Blast = Dark Blast, Fire Ball = Tenebrous Tentacles. Exact same slotting.

    Still have the Psi hole, but other than that this guy is armor plated up the wazoo. Which I will need, desperately, on this toon. Escorting a new player Blaster to 50 thru the story arcs is, er, interesting.
  17. Thanks Adeon. That worked really well, and I really appreciate it. This character will be slow leveled since I am using it to duo the story arcs with my wife's new character. Having another 3% def across the board is seriously important. This Scrapper is working overtime.
  18. Blue_Centurion

    Free Account

    Quote:
    Originally Posted by Aett_Thorn View Post
    The Stores were there fairly early on, but in the very early game, stores only sold the "Power 10" enhancements (things like Acc, Damage, Holds, etc.). But if you wanted any other type of enhancement (like EndMod, Sleeps, Fears, etc.), then you had to buy those from contacts or find them from drops. The stores didn't sell them. And the contact store prices were vastly higher than the stores then, too.

    For an AT like a Blaster, this wasn't too bad, since they only needed Power Ten enhancements. However, for someone like a Controller, who needed a lot of other enhancements for their controls and buffs/debuffs, they ended up having to spend a LOT more money.


    So lump me in with the people who don't think that the OP's complaints are about something all that bad. There are enough ways to get influence these days, and the stores don't cost as much. Is it a bit tight, and do you need to have a plan in mind? Sure. But once you get your level 35 SOs slotted, you'll never need to worry about money again.

    Okay, I get it. It was very hard in the old old (old?) days. I've been playing just over 4 years, so the City I know has always had markets. A lucky drop set me up in SOs until 50. But I also stopped playing characters that didn't get lucky drops...

    My original concern, as hyperbolic as I was in stating it, is that new players are going to encounter something unexpected in the city of heroes game, being very poor. Think about it, I do not recall any video game where at least basic equipment is not always available to a character. In the City you can do a day or so worth of sewer trials and be flat broke, 20+ level, and have no chance of enhancing.

    For my wife, who only wants to team with me, we are running story arcs and safeguards. She was flat broke by any standard. If I had not e-mailed her cash she would never have got DOs at 12 (we hit that last night)

    For those of you who are trying to compare your experience rationally to the experience of people we are trying to market to in today's game market, please take a moment to consider carefully. You are hardcore gamers. By definition. You have been in the cities for the whole time. We are trying to get those people who started when you did. AND QUIT. Quit because the game made things way harder than it needed to be to play at the basic level. I am not talking about soloing AVs, or even soloing story arcs on +0/x1. I am talking about having the very basic stuff the Devs say the game was based around. Look around at the gaming world, people expect that. If you do not meet your customer's expectations THEY LEAVE. They do not write a e-mail like this, or post to the boards, they just stop playing your game and go play somebody elses where they have fun and can succeed.

    I am specifically not talking about making the game super easy, or raising any inf caps, or real money transactions, or any of the other cross talk that keeps coming up.

    I am stating a very clear point. The Devs have clearly stated SOs are what the game is built around. If you run regular content and get to 22 and again at 27, you will not be able to afford SOs. This can cost us the opportunity of retaining new Freebs that are giving us a look. That is stupid.

    (Que chorus of we used to haul skullz to the store on our backs to trade for SOs)
  19. Blue_Centurion

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    Quote:
    Originally Posted by Ad Astra View Post
    But #1 is not correct. You *CAN* earn enough selling drops to place DOs and then SOs on a character. Can you do a mass switchout for full set of enhancements all at once? Perhaps not, I wasn't able to do that while levelling before the Market was added. But I was certainly able to choose missions likely to drop enhancements of the appropriate origin (even easierwith radios/newspapers where we can tell which enemies we will be fighting - CoT for magic, etc.) and upgrade gradually by using the drops I could use and selling the rest.

    You ignored the large portion of Forbin's post which went over all that because you wanted to focus on the part of the post about RMT and you ignored Tidbit's post to the same effect.

    Yes, it can be frustrating to run out of Inf but there are solutions in place if you want to use them - like turning off XP to get Inf instead (much like the old-style exemping which was used to build up Inf to but SOs).
    Fine, everybody is a much smurfier player. Que the fourteen hundred people swearing that it is darned easy to get SOs and there is no problem.

    Of course, those are the same people now sitting on bank. To a brand new player with no access to funds, this type of situation (watching enhancers turn red, not knowing where to hunt origin appropriate enhancers/turning off exp) is exactly the kind of frustrating stuff that can make a game un-fun. You know what kills fun? Un-fun. But as long as you smury players got it dialed I'll let the thread die. It seems I have a solution so my wife will not get frustrated and quit before I can get her established inthe cities. I hope its true what you say, and that all the neew players just breeze along like you smurfs.
  20. Blue_Centurion

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    Quote:
    Originally Posted by Obsidius View Post
    I could purchase 416 of these SOs with 25 Mil influence.

    Not that any character would need that many, nor that many in Schedule A (even for offensive characters) but that should also cover costs on the way to level 50.

    And as a guy who's been playing since '04, I can attest that most players should easily earn enough Influence doing regular mission between lvls 1 and 50 to purchase enough Enhancements keep up with the learning curve of the game. I did it before the Invention System (no selling salvage or consignment) and intermittently on SG Mode before Issue 6 even dropped. And I had plenty of SOs to go around.
    Okay, hopefully for the last time. I never ever ever brought up 25 mil. I am not for raising that number. I don't even know what that number pertains to, and honestly, I do not care. it has absolutely, positively NOTHING to do with this conversation. Start your own 25 mil thread. Enjoy.

    As a guy who has been playing 4+ years. Before I started figuring out how to flip money to myself thru the market in the bad old days there were many times where I had trouble coming up with cash for SOs, and this was wit selling drops thru the market istead of at stores.

    So, two possibilities. 1) Either you are really just a much smurfier player than me. Or, B) It can be really really hard for a person to buy SOs for their character at times.
  21. Blue_Centurion

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    Quote:
    Originally Posted by Obsidius View Post
    Really? You don't understand why the devs would NOT allow any free account the ability to hold millions of Inf? To prevent RMT muling? That doesn't make sense to you?
    Wow Obsidius, work with me here. I am seriously not wanting to let this be threadjacked into a RMT thread. I never brought it up, you are the second person to.

    To be extremely clear.

    1) it costs way more for SOs 25-50 than you get inf drops for in the game.

    2) the Devs have stated for years the game is balanced around SOs

    3) Free players are unable to play the game the way it is designed based on 1 & 2

    I thank those of you who say I can e-mail to my wife. i will test tonight. I would like a fix aimed at that new younger player who might play for 6 months before they get birthday/christmas gift that allows them to become premium and does not have a friend in game ready to e-mail them millions.

    4) I have never advocated any kind of fix that would allow RMT or favor RMT
  22. Blue_Centurion

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    Quote:
    Originally Posted by Forbin_Project View Post
    Your wife doesn't need real money to buy SO's. In fact you can't buy Inf with real money unless you violate the EULA and use an RMT site. She can earn inf by simply playing the game.

    Pure fabrication. Players were successfully leveling up to 50 and slotting SO's for years before features like the Market, the AE, and IO's were added to the game.



    No one is forced to buy anything.

    Players can afford SO's just by selling their drops and what they earn by playing the game. Players can even disable earning xp so they can focus on earning inf and drops if they feel they are leveling too fast.

    I currently have 150+ characters and only 30 use IO's and none use more than the basic IO's. And I only have 100 million inf total between three separate accounts.
    Forbin, not to go off on a tangent, which seems like where you want to go, but I never said RMT. To even insinuate that I said anything close to that shows a very poor reading skill level or a disingenuous approach to this whole topic.

    To be clear, the game does not drop enough Infamy/Influence for characters to buy DOs and SOs. the Devs have stated that the game is designed around SOs. Therefore the designers of Free to Play have effectively set up a situation where the Free players either buy something from them or cannot play the game on a level playing field. Without even considering I/Os in whether it is level. Not even level by SO standards.

    Now, you, and fourteen, or fourteen hundred other people can get on here and give affidavits about the good old days before wood stoves when we used to buy SOs by carrying water fropm the well 17 miles in heavy snow. I ain't buying it. I have played the game 4 years. If you cannot do any marketing you are going to have a horrrid time after 20 with the SO pricing compared to the Inf drops. Thats a fact, not an opinion.

    The devs should be trying to lure Players over with how much fun the City is, and entice them with a fun playing game. They should get them envious of the Premium and VIPs for the more powerful characters and permissions. They should not be punishing them by forcing them to run unenhanced characters.

    and PS, I rarely run 50 content over the last 6 months. While ToTing on a big league last week I got a drop of a purp and sold it for 600 mil. If you got less than that on 3 accounts with a hundred and fifty characters than I don't know what to say. Bad Luck? You don't know about A-merits? Not sure if you're serious?
  23. Blue_Centurion

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    Quote:
    Originally Posted by Catwhoorg View Post
    The barrier is there as an anti-RMT measure, so it is unlikely ever to change
    Not sure what this has to do with free players being unable to afford what the Devs have stated for years the game is designed around. I am fully for Freebie players getting squat until they purchase something, anything. However, for them to not actually be able to play the game? Wow, bonehead marketing move of the first order. (and I've seen some doozies.)

    To me, this is the first I have heard that really shows that "Free to Play" is a gigantic lie. You can play for free, for life. Of course, we balanced the entire game around stuff you cannot afford if you play free. Good Luck after 20th level my free playing friend!

    It would have been a lot smarter to entice customers to move from free to premium. Forcing people to buy stuff while telling them they have a choice is a decision right up there with netFlix's recent series of brilliant ideas.

    This could be fixed in a number of ways. I know the Devs are crazy busy. Changing the rewards multiplier for basic ind drops sounds onerous, but may be simple. They could either lower the price of SOs so that Free players can afford them on what inf drops normally. Or they could have contacts just give the things away as rewards for completing arcs or something. But I actually expect no changes to occur. i am sure this is not on anyone's radar at CoX's offices.

    About the only thing I truly expect to happen with this issue is for this thread to disappear in 5.67 seconds and me getting a msg in my in box saying "don't do that"
  24. Blue_Centurion

    Free Account

    Okay, it took some magic, but my wife is in the City of Heroes on a free account. yeah. and she is having fun, yeah!!!!

    I am worried. She is at 7th level and has all of like 8,000 inf. She thinks it's a lot... I am sitting there with a quick 100 mil I threw over to the alt that I made to run with her (my standard starting cash) It takes like 15 mil or so to run a character through 50 using SOs. She cannot trade, and cannot use the consignment house.

    2 questions.

    1) how can I get her cash?

    2) Did the Devs turn off their grey matter when they set this up? Yes, I know they are trying to get people to spend cash on the game. (My wife is very stubborn, she will not spend a dime until she decides she likes it. Not cheap, she always allows me to buy more PP cause she knows I enjoy it.) My problem is she is gonna struggle using no enhancers or whatever a toon can buy off of just mission rewards. Seriously, the Devs have said for years the game was designed around SOs, then they develop a system where new people they are marketing to cannot buy SOs. Doh! Here's your sign.
  25. Very nice. Looks very tough. I like the two sets of purps, not sure if i can squeeze them on. I only saw 4 sets of Kin Comb. I know my eyes are bad though lol. I like the build, but not sure its the most efficient way to softcap. I would rather put a 5th set of KC in if that gets me more freedom in the build. I chose Scrapper for the high damage, now I'm sorta working back to tanky in the I/O build. Love the Hasten and high recharge numbers (another great reason for purps I know). Global Rech does wonderful things for both Dark and Invul, and when applied to a Dark/Invul seals up a ton of problems and makes them go away.

    *okay, after working in mids for an hour it started to dawn on me what you did. (I really am just a mission grinder at heart) thanks for the work! There is one change I will make, which is to drop unstoppable and add Shadow Punch. I do not love some of the slotting choices but I am starting to understand the why of it. also, I would like to either do Mu mastery for thematic reasons if I have to keep a ranged set in.

    But what I am concerned the most about is Endurance. This is a toggle heavy build. i was wondering if Body mastery should be considered? Conserve Power and Physical Perfection could give some breathing room in iTrials. Not the most spectacular damage dealer of the scrapper lineup, but darned hard to shake off.