Dark Armor/Recharge build
Okay, I am really starting to enjoy Scrappers. Pretty survivable played smart, and wow the damage.
I have started to experiment with dark/dark. So many things I like. I understand from a recent guide I read these are pretty hard to softcap, and even if it was softcap'd dark has no defense debuff res. I was thinking about going a different route for survivability. Big recharge build. The thinking being that Dark Consumption, Dark Regeneration, and Soul Drain would be up quite often as tools to enhance damage, mitigate alphas, and help solve endurance problems. Is that a viable way to go? Has anyone tried that? |
This does not, however, discount your own play experience, and you may find you like trying to live on the edge of massive recharge to pump out your build's own effects. However, a mid-line balance would be a good alternative too. Even if you can't manage 45% to anything, 32.5% is definitely viable, and also a good way-point when you include working with inspirations to help supplement defense, while still leaving you room to earn 100-140% Recharge pretty easily.
Edit: Thought I should add a note on building with Incarnate abilities in mind. Hasten+Spiritual shrinks down the amount of global you need to get Hasten "Perma" and is a solid way to help push all of your powers even further for recharge. Personally I'm more in the mindset that (in particular with a */DA) I like to try and go a different route and leverage Cardiac as it has a pretty nice impact on all the resistance numbers, as well as "trimming the fat" so to speak. Pulling a few points here and there out of everything helps streamline low-end IO builds.
Originally Posted by Arcanaville
Warning: crazy space limit reached. Please delete some crazy and try again. |
I had for a long time a recharge oriented build (up to about 120% global rech + hasten on top of that), and though it wasn't on a dark/dark but a spines/dark, it wasn't that effective for survivability. The issue was not to recover the lost health, but simply that the alpha strike from a large spawn was often enough to either outright kill me before i could heal, or hurt so bad i had to heal at the same time, and the second round would kill me the next second.
After switching to 80% rech and s/l soft cap, it's not even close, my survivability went through the roof. I don't think defense debuff is that bad, i consider that more as an additionnal layer: if defense fails i can still use the usuall /dark armor strategy involving jumping in/out of melee, kiting, spaming heal and breaking LoS to wait for debuffs to wear off. But most of the time i can kill stuff before it kills me, which is all i need.
So i'd advice going for defense over recharge
Dark armor lover.
The Claws/DA Scrapper guide.
Okay, I am really starting to enjoy Scrappers. Pretty survivable played smart, and wow the damage.
I have started to experiment with dark/dark. So many things I like. I understand from a recent guide I read these are pretty hard to softcap, and even if it was softcap'd dark has no defense debuff res.
I was thinking about going a different route for survivability. Big recharge build. The thinking being that Dark Consumption, Dark Regeneration, and Soul Drain would be up quite often as tools to enhance damage, mitigate alphas, and help solve endurance problems.
Is that a viable way to go? Has anyone tried that?