What sort of time are you thinking of having a bash at this Bru?
From reading the US boards I found the following strategy for I9 Hami, unfortunately it's for heroes, I don't think a villain one has surfaced yet. Certainly some useful stuff here I think (you can read the thread
here ):
First, a few general facts about the new Hami.
Hami now only has 18 mitos now, 6 yellows, 6 blues & 6 greens. The mitos now have far fewer HP than before, roughly 7,600 each.
The yellow mitos now attack with an AOE instead of a single target, it does do less damage than before but it packs a moderate magnitude stun. Standard melee mez shields can handle it, but 3 or more attacking you WILL drop your shields. In addition they also have an aura that is also a minor stun, but it it won't break a melee character's mez protection. The yellows have very high defense to RANGED attacks, and very low defense to MELEE attacks.
The blue mitos now have two attacks, one is a hold (stun?) attack of roughly the same mag as the yellows, one or two of them cannot break mez shielding. The second attack is a FEAR attack... very few characters have any protection from fear. Fortunately the fear is very short duration and they don't use it very often (once every 20 seconds? 2-4 second duration?) They're surrounded by a large stun/end drain aura. The blues have very high defense to MELEE attacks, and very low defense to RANGED attacks.
The green mitos have 2 functions now, first they have both an AOE heal and a ranged heal that they will use on any mito that takes damage, the healing these things put out is incredible. They gained a new attack with this issue, it does minor toxic damage, but it makes it impossible for the character hit by it to be healed by ANY MEANS. One hit and heals drop to 25%, two hits and you CANNOT BE HEALED. They have a personal force field that renders them invulnerable to damage... however they CAN be held; at which point the force field drops and they can be killed. In the test raid the mito team was able to hold and kill one green mito in roughly 45 seconds.
Hamidon has also had some tweaks, his AOE attack now does less damage than before, but he also has a secondary SINGLE TARGET attack now that does 850 damage over time in 85 point ticks. A secondary affect of the single target attack is a -heal, after roughly 10 hits from it the taunt tanker can't be healed.
Hamidon will now "bloom" instead of popping, and when he reaches 75% HP he will summon a brand new set of mitos. He will do this 3 times, once at 75%, once at 50% and once at 25%. It's important to note that he will ONLY do this once at each mark.
Both Hami and the yellow mitos can now KILL PHANTOM ARMY!!!! In testing PA would be dead within 2-3 SECONDS after dropping them.
Devouring Earth Monsters in the Hive and on Monster Island in Perigrine Island now drop a special inspiration, Essence of Earth, or EoE. This inspiration completely prevents any damage from Hamidon or the Yellow mitos, and it lasts for 60 seconds.
Finally, the Hive has a maximum capacity now of 50 people.
With all this in mind, we have to come up with a very different strategy than we've used in the past. Therefore we must adapt and improvise a new strategy.
First problem, the yellow mitos.
We've found that the yellows can be "tanked" by a regen scrapper with a little healing support, therefore we need 6 regen scrappers and 6 healers, who will each take one yellow and attack it. Their purpose isn't to kill it, but to distract it at this point. One scrapper pounds on each yellow while one healer keeps him alive. I found that I could handle one yellow solo on my regen scrapper for quite a while between instant healing, dull pain and reconstruction. Add a bit of external healing and they should be good to go. All 6 scrappers must move in at the same time to lock up the yellow aggro.
Second problem, the Greens
The green mitos simply put out so much healing that it's nearly impossible to kill any of the other mitos while they're up, so they must die first. To do that, they must be held first, once their force field drops from being held they are easily killed. Therefore we need a traditional flying "Mito Team" to follow the Main Assist from green to green and take them out one at a time. The greens are first held to drop their force field, then taken out. In the test raid the greens were killed in roughly 30 - 45 seconds each.
Third problem, Hamidon himself
Hami is the wild card here, so he must be taunted by a taunt tank to prevent him from wiping out the mito teams. The problem is that the greens will also attack the taunt tank, making it impossible to heal him. The solution is the Essense of Earth inspirations the Monster DE drop, the tanker eats an EoE and runs in and taunts Hami. The EoE prevents Hami from doing any damage, but the greens will also go for him and will both prevent any healing as well as hitting with toxic damage. Because of this, you need two tankers to rotate taunting Hami. Once the greens are gone you can fall back on traditional methods of taunting Hami with the healers healing the taunt tank. You do not need EoE once the greens are gone, you do need to have two taunters however, as Hami's attacks will slowly wear down the taunter's ability to be healed. The good news is that the -heal will only last a few seconds, so by the time one tank is in danger of becoming unhealable the other one is back to normal.
The strategy
The Raid Leader will have someone give a one minute countdown once all teams are ready to move in. It's VITALLY important that everyone move in on time, therefore we have the countdown.
At 30 seconds everyone buffs up, and the first taunter will need to have CM or ID on him to prevent mez.
At 10 seconds the first taunter will eat an EoE and enter the jelly right on top of Hamidon and start taunting. At the same time the scrappers will each move in and attack their yellow mito with the emps backing them up.
At the zero mark the Mito team following the MA (main assist) enter the goo and hold & kill the first green mito. It's best to have everyone flying, Group fly is used for non-flying characters. At this point, all the aggro except for the blues should be tied up, one bubbler running Dispersion in the Mito team should protect the team from them. AOE heals will still be spammed as normal in the Mito team.
Once the Mito team has killed the greens they move on to the blues, staying outside their aura and attacking with ranged attacks. At this time the Scrappers will start being able to damage their yellows, they should have all yellows dead at around the same time the Mito team gets the blues down.
Once all Greens are gone the taunt tanker switches with the backup and the emps come in and start healing the taunter. We do not use EoE at this point. When the -heal from Hami's attack drops the heals on the taunter to a dangerous level the other tank takes back over taunting. We simply swap taunt tanks back and forth while the emps heal.
After all mitos are gone, the taunter moves back away from Hami to clear the splash and everyone else attacks Hami. Since Hami can no longer be held there is no hold phase.
It's important to know that when Hami reaches 75% health he will "bloom" or summon a whole new set of mitos, so everyone will need to be prepared to QUICKLY evacuate the jello! It's recommended to have one person with recall friend on each team, and that person be out of the jello before the bloom. It appears that we have roughly 3-4 seconds after the bloom before the mitos begin shooting, so timing is critical, we must be ready to run!
Hmm, an alternative occurs to me, if we leave the regen scrappers by where the yellows will re-appear can we go straight back to our step one? The taunt tank pops an EoE and the Mito group immediately goes back to holding & killing greens? Can we prevent the mass wipe of the mito team that way?
Anyway, after the bloom at 75% we simply repeat the same steps to clear the mitos again, and then attack Hami. This time he will bloom at 50% HP; so we clear that set of mitos in the same manner and attack Hami once again. The last bloom happens at 25%, and again it's simply a matter of repeating the same steps we used to clear each of the previous blooms.
The good news about Hami himself is that he takes damage far faster than he used to, on the Test raid after the final bloom we took him down in about 3 minutes or so.
That's the overview of the strategy, now I'll discuss the Taunt team.
The method we used on Test, which worked really well was as follows:
The team was composed of two taunt tankers (we used Stone for the toxic resists), one Empath with Recall Friend and one Kinetic. When the countdown started the emp would start stacking CM on the lead tank, and at the 10 second mark the Kin would SB the tank, the tank ate an EoE and TP'd into Hami and started taunting. The CM's were needed to prevent mez, as on initial entry the tank would get hit by all the mitos and that would break mez shields. As the toxic damage started to mount up, typically after about 2 minutes, the backup tank would TP in and take over taunt. Once the backup had Hami aggro the emp would TP the lead tank out of the jello and BEHIND A ROCK OUT OF LINE OF SIGHT. This cycle would continue until all the greens were gone. Each tank would burn thru about 2-3 EoE's in this time. I see no real reason that Invuln or Ice tankers couldn't serve this purpose also, they would need to hit dull pain before going in for maximum HP. Remember, the greens hit with a minor toxic attack, and the tanker will NOT be able to recover HP while under attack.
At that time, the Emp and Kin entered the jello and set up to heal the taunter, and the fresh tank moved in and took over Hami aggro, being healed by the healer and the Kin via transfusion. We were NOT using EoE at this time. When the heals dropped to roughly 50% effectiveness the other tank started to taunt to build mag, and the current taunter stopped taunting. This way Hami aggro was never lost, because the current taunter does not stop taunt until the next one has begun. Once Hami switches targets the healers switch to the tank who has the aggro while the other tank recovers. It usually took 15 seconds or so for the -heal to wear off, so each tank was easily able to take back over before either dropped dangerously.
The tricky part of the whole thing was swapping tankers without loosing Hami aggro, but by the final wave on Test we had the timing down pretty good, that last wave only took 15 minutes to finish the mitos AND take down Hami.