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I earned the Wailer Queen on my villain after logging in yesterday, not sure how though.
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You earned Wailer Queen on a pre-level 30 villain? Have you fought lots of Wailers Lackeyed up before this patch?
I have confirmation that Wailer Queen is the LAST active gladiator we need to figure out how to unlock in the game at the moment.
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No wailers at all here is a screenie -
I earned the Wailer Queen on my villain after logging in yesterday, not sure how though. I earned it along with Hordeling Lasher, Villain, Longbow Spec-Op, Spider Wolf Enforcer, and Kaolin Legacy of Earth. Also I hit 30 yesterday with my brute and earned Wiseguy, Fire Thorn Caster and Night Widow badge when I trained. I have all 6 lackey badges, first 3 debt badges, first 4 damage badges, and first 3 held badges. Along with just about every kill badge there is. Only missing Warriors, PP, Illusionist, Rikti monkeys, Fake Nems, Monkeywrencher, Slayer and of course eminators. Might have to determine what I have that others do not in order to figure it out.
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you sure deathless and undying are debt repaying? vidiotmaps says those 2 are death badges while punch drunk etc are debt repayment badges
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Yes they are debt repayment badges, vidiots is not always right. -
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Ok, I need to disagree here. My character did not spend 5 hours without zoning in either Siren's Call or Warburg to get these badges. I think this is one of the "It's been fixed, but only time since a certain patch counts" situations.
If you want to be safe, don't zone. I only found out it was working by logging about every hour just to be safe and getting it before I expected.
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And I will disagree with you too because I spent over 10 hours in Bloody Bay over the course of 2 days, timed while running herostats. I zoned out a couple times because I had misread the logging out thing that Lord Recluse had posted. I have 2 of the time badges on 3 toons so trust me when I say I have done a lot of experimenting with it. I believe that if you log out first then zone it saves the time but if you zone then log it resets. -
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Actually, Lord Recluse has discussed this already. The time is cumulative. If you zone or log, you get it once reentering the PVP zone. Although I read somehere that you should try zoning/logging out of SG mode as this has helped some people (plz don't quote me on the latter...just a suggestion)
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Sorry but he is wrong, badge is bugged and while time does add up if you ONLY log out from the zone. If you leave the zone you reset the clock. -
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These badges are bugged currently. You have to spend a total of 5 hours in the zones without zoning or going into mission. You can only log out but your toon must remain in that zone until you have a total of 5 hours. Then log out and back in to earn it. If you leave the zone for any reason at all you reset the timer back to zero. I have Bloody Bay and Siren's Call badges on 3 toons, trust me I have tested it quite a bit. First time was unintentional which is why the same toon ended up spending 10+ hours in Bloody Bay over the course of 2 days. I would suggest that if you want the badge find a safe hiding spot, easier for heroes then villains since the hospitals are not the same and heroes have advantage. Go do laundry, watch tv, read a book, or kill heroes or villains for a bit. Come back every 20 minutes to move around so you don't get booted for being afk. Also if you get a map server disconnect this also seems to reset the timer. Happened to a few when everyone in Siren's Call got the boot.
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Ok, what happened is I spent 7 hours + in Bloody Bay PvP'ing, PvE'ing and so forth, pretty much non-stop action. I didn't zone, take a mission or log once - when I was ready for a break, I zoned back into Cap Au Diable and logged. When I logged back in, I saw the badge still hadn't appeared, so I zoned back into Bloody Bay - still no badge. I'm going to try logging in and out of Bloody Bay and see if that triggers it - if not, I'm going to be pretty annoyed. For me to stay in game without crashing in that time period is a rare thing.
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"I zoned back into Cap Au Diable and logged"
I think that is what got you. The problem seems to be *any* zoning out, or taking missions within the zone, reset the timer. If you had *stayed* in BB, logging out your character, and then re-logging back in, you should have gotten it. I'm thinking zoning to CaD reset the timer for you :-/
Double check your badge windows though. Hopefully you got the badge and it just didn't flash the screen text for you.
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Yup, you zoned out after 5 hours and reset the time. You can not zone out at all and muct log out from the PVP zones. -
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Which puts me, however briefly, into a tie with Taser at 166. Go me!
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... Until I finally got Reinforcements for defeating 20 heroes....
I'm at about 75% for Outcasts. Our problem is, if anyone picks up an ambush in the mission, you can't reset it right.
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Nope thats wrong, I figured out the reset issue a while back. I'm sure you have noticed the ghosts immage of players, either at train, ferry or the portals. If you try to reset the mission even though it says it reset the ghost image is still there in the mission and will not reset it. No more reseting while the last person is still zoning. You have to wait 5-10 seconds after the last person fully zones. -
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Just want to see if anyone else has had the same problem - I spent 7 hours in Bloody Bay earlier, no zoning, no log outs - the Irradiated 5 hour timed badge is nowhere to be seen. Have the requirements changed at all recently or are CoH/V hours half an hour longer than normal? Kind of annoying, spent a long time working on badges there to have the 'dead cert' fail to show up...
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These badges are bugged currently. You have to spend a total of 5 hours in the zones without zoning or going into mission. You can only log out but your toon must remain in that zone until you have a total of 5 hours. Then log out and back in to earn it. If you leave the zone for any reason at all you reset the timer back to zero. I have Bloody Bay and Siren's Call badges on 3 toons, trust me I have tested it quite a bit. First time was unintentional which is why the same toon ended up spending 10+ hours in Bloody Bay over the course of 2 days. I would suggest that if you want the badge find a safe hiding spot, easier for heroes then villains since the hospitals are not the same and heroes have advantage. Go do laundry, watch tv, read a book, or kill heroes or villains for a bit. Come back every 20 minutes to move around so you don't get booted for being afk. Also if you get a map server disconnect this also seems to reset the timer. Happened to a few when everyone in Siren's Call got the boot. -
Hermod, any word on Kristof Jaeger yet? Positron didn't reply to either PM I sent, first asking when the longbow badge was getting fixed. Second was that if the longbow badge was not going to be fixed any time soon then why not change the requirement for the contact. This contact has been inaccessible since release and seems pretty stupid to not even address the issue.
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Achievements:
Coldhearted: Killing CoT cold demons (Hoardlings)
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Not e
Just an FYI, Coldhearted is for defeating 250 Hellfrosts, which the badge mentions.
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Thats not entirely correct. It's for both hordlings and Hellfrost. It says cold demons, not specificly Hellfrosts. -
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Oh yes, then your option is better for you.
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Also the mission map size may varie, if so then you could get more bosses per reset. -
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Not sure about that.
There's one building in Siren's Call that spawns an endlessly stream of Warrior bosses if you keep going around it.
For the next week or so, Siren's Call should be pretty empty due to people on vacation. So I'd get it now if you can.
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Can't do it now, waiting on devs to getting around to fixing the longbow badge or changing requirement on contact in Nerva that it is needed for. Sitting at 29 and 3 bubs from 30. -
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Just got what? gladiator for blue coralax?
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Blue Coralax gladiator is for 150 Coralax kills.
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Thats what I figured was meant but wasn't sure. On another note Siren's Call is not the only option for Warrior bosses. Diviner Maros gives a mission defeat all circle and warriors. I am sure that each map will varie but the one we tried had two groups of warriors, 4 bosses per reset on full team. Much safer then dealing with Siren's Call though. -
Any idea if there is a badge for Spetsnaz, only seen them in story arc from Dimitri Krylov.
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After at least 150 Coralax, I just got this one.
The last 3 I did before the badge popped up were red.
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Just got what? gladiator for blue coralax? -
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Someone posted inthe Badge-aholics anonymous thread that the Fake Nemesis mission is offered by Operative Naylor. Didn't say what the mission text was, just that it was Naylor who offers it, and that it had 1 Fake Nemesis in it.
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There is also a later mission in same storyline where, if I recall, there are many Fake Nemesis... the map is that wartorn city with the skycrapers surrounded by water. Can't remember the name :/
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Think of it this way, Fakes are 41+ for PI so then you would have to take the mission at 40 and up difficulty to get them to spawn. Probably the same holds true for Master Illusionist. All theory but just like BP mission from Diviner Maros will ONLY spawn mask if missions is taken at level 25 and run at villianous. Look at COH for comparison. BP mask will only spawn in 20-25 story arcs. Troll missions are around 11-19, Skyway city levels. Hellions and Skulls are max of 10 that I have seen, Perez Park levels. -
Rescue Wretch mission is a great one for Mu Guardians. Boss spawns inside mission varie from either Mu Guardians or Huntmans. So based off of luck but much quicker then hunting in Cap.
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Not sure if this one was in here but had someone give me coordinates and got this one today.
Bloody Bay
Swash Buckler
607.3 -0.0 -150.4 -
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1) Longbow have an XP Bonus
2) Flamethrower: The Multiple Burn Patches is a bug. I've put it on my list of things to fix.
3) Spec Ops are limited to 1 per spawn point for generic spawns. There may be specific encounter groups designed with more than one, however.
4) The Sonic Concussion power blows through anyones Hold protection, but it only lasts 1/4 of a second. It is working as designed, however, I'll pass this to geko to see if it is too strong of an effect.
5) Arachnos is fairly tough, too -- especially if there are Fortunata's around.
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What about the bug with badge need to get Kristof Jaeger as a contact? Any idea when a fix will come for this? -
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Btw, the worst Longbow "attack" is that slow debuff. Is it Lingering Radiation? Yeah, that could be it. My god man, there's just nothing like just standing there while every single attack in your arsenal is just a little pinprick. And it seem to last a bloody long time. There is no inspiration to cure slow.
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Which is a big reason why Hasten is "required" for me. I did the Moonfire TF with fire tank without hasten once. That mission with all galaxies really sucked because I was literally standing there not able to do anything except be a meatshield, until I died because my heal wasn't recharging, taunt wasn't recharging so healer was busy trying to keep team alive as well as the tank. Needless to say team wipe and I soon did respec to pick up hasten. Only after that did I make Hasten a requirement on most of my toons. Slow effects are insane and no amount of recharges in power will help. Psionic attacks like Night Widow bosses are another one. -
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I'll take a look at those badges for the contacts mentioned.
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While you are at it how about fixing the villain badge for Kristof Jaeger, lvl 25-29. Venuta Lunuta whose missions are 6-10 with the first ghost badge in Port Oaks required.
Also get rid of the required newspaper missions. There are 4 contacts from 6-10. Doing the 12 missions required to get them all is almost 2 levels as it is. Newspaper missions to get the contacts should not be required but optional. -
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Then how is it possible to miss 3 or 4 attacks in a row while using Aim and Buildup?
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Aim and Buildup only affect the attacks you make after using them. If you missed with an attack before using Aim/Buildup, that miss is part of the miss streak tracker. Say it fell in the range where 5 misses are allowed. You can then miss the next 4 attacks no matter what their accuracy is - so the result you see is miss-Aim-BU-miss-miss-miss-miss. That's fine as far as the streak breaker is concerned. It's still an unlikely scenario, but it's working as designed.
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I had accepted this answer until I thought about it a bit. I am refering to an elec/energy blapper. Attack chain is Lightning Bolt, Power Thrust, Energy Punch, Bone Smasher and Total Focus. All attacks have 1 ACC SO in them, +3, never dropping below even level on him. So then against even con minion ACC never drops below 95%, Lt even con never below 90%. Unless I am fighting a lot of defense heavy enemies then I should not have 3-4 misses in a row. -
Then how is it possible to miss 3 or 4 attacks in a row while using Aim and Buildup?
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The reward tables for CoV are the exact same ones as CoH.
The store definitions for CoV are the exact same ones as CoH.
You don't start giving up Inf. for Prestige until level 24.
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You don't get all the rewards that are available in COH as you do in COV. No drug bust or mugging rescues to gain extra infamy in COV like there is in COH so no it is not the same rewards. -
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And no, I DON'T hope I7 is "huge." 1.6 gigs is MORE than enough for my bandwidth to choke on, thank you very much.
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LOL I didn't mean big as in size, I meant big as in Blockbuster, as in spectacular. Something that will get the playerbase excited about an issue instead of fearing it and crying about nerfs, something that is rare around here since I3.
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That 1.6 gigs wasn't I6, it was ALL of COV.