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1: You're ignoring the fury gained from the incoming attacks.
2: Anyone playing a brute at level 50 on base difficulty should delete said brute just as anyone playing a scrapper at level 50 on base difficulty should delete said scrapper.
3: The quote you used of mine is for an em/inv brute at level 25. She doesn't have total focus or energy transfer. At 50, feel free to open with TF and ET if you like. It won't matter as long as you're cycling in the quick recharge, low cast time attacks as well.
4: Here's a long one: If you really wish to compare brutes versus scrappers, let's also talk about the pre-50 fully IOed out stages.
1-21: Attacks aren't 6 slotted. If you don't slot end-red, you'll be sucking wind every fight. That drops damage. If you don't slot some accuracy, you'll miss more, burning more end, doing no damage. That drops damage. Don't slot recharge and you might end up with big pauses in your attack chain, reducing overall DPS. That's even less damage per attack. Probably no damage enhancements in the power at all.
All the scrapper has at that point is the higher base value and crits.
Brutes, on the other hand, don't need to worry about slotting damage. They get to cruise around with a variable 0 to 180% damage buff from moment one.
Guess who'll be leveling faster due to less downtime?
The story remains true even after SOs. While scrappers need to concentrate on getting more damage enhs into their attacks, brutes get to utilize more end-red and rec-red since fury takes care of their damage enhancement issue. -
Quote:They are when those set based buffs buff accuracy, damage, end recovery and/or recharge.
I'm looking at Set enhancements, but ignoring set bonuses. Please do not bring those up. They are not relevant.
Numbers in a void mean little, Sam.
If a power costs me 20 base end to use, and I can choose between either reducing that cost to 11 end but gain nothing else, or reducing that end cost to 12 and gain another 2.5 points of endurance and a global 2.5% damage buff, which do you think will benefit me more in the long run? That's the entire point of using SetIOs... the bonuses.
If you'd like, I can reload Mids and we can look at specific powers and slotting choices, but you have to also state "I only want 5 slots in power X instead of 6. How can I use multi-value IOs to keep my same level of enhancement versus 6 slotting basic IOs." We have to know what it is specifically you're shooting for. -
Quote:I'm getting the same issue. I have no idea what's causing it. As it doesn't seem to be affecting anything, I haven't pursued it. In this particular case, DXDIAG and COHHelper won't be of any use.I upgraded to ATI Radeon 5870 and everything looks great, and I also upped my resolution to 1920x1080. However, when I select a menu - like costumes or Personal Info - the game will snap back to a scene earlier in the mission for a second before bringing up the menu in question. I've never had CoX do this before. Any ideas?
For comparison's sake: I'm on a 5870 with Windows 7-64bit on an I7 proc with 6GB RAM. -
Twelfth, what's your current build look like? I'm looking at your build now in Mids and there's quit a bit I'd change, but I'm assuming that you want to work with the SetIO pieces you have now?
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1: Brutes have a single target taunt attached to their attacks.
2: Brutes can take the power taunt.
3: Most brutes have taunt auras.
4: Enemies fight back, hit or miss, those attacks increase fury.
5: If a brute is teamed with 7 dominators and every spawn is completely locked down and unable to fight, the brute doesn't very well need fury now does he?
6: In game surveys are not valid data points. They're worth precisely nothing except to the ignorant that ignore factual data when failing to prove their baseless arguments. -
Quote:Could be several things but I'm going to shoot for low hanging fruit:Hi can anyone help me out here. I upgraded my Nvidia 8800gtx to a ATI Radeon HD5870 at the weekend. All games running fine with the exception of COX. Anytime I left click on the screen, the screen flashes like there is an application running in the background, or like the taskmanager is open or somthing. After 5 mins, the game just plain disapears. No crash, no stall, it just goes straight back to desktop, like the game was never open. This is the same in the normal game, and in the test server.
Thanks for any info you might have guys, or some way to steer myself.
Did you install the drivers that came with the cd for your new 5870, or did you install the latest drivers directly from ati.amd.com? The second choice is the correct one.
Did you verify that your current power supply is beefy enough to handle the 5870?
Did you completely strip out all the Nvidia drivers prior to installing the 5870? -
Quote:I'm not going to waste my time reinstalling wegame or fraps to drill these facts into your head any more than I already have. If a screenshot isn't enough, tough titties.
I still think 75% is a bit much to consider the average, if you think I am wrong show me, still waiting on the video, actions speak louder than words.
I will waste a bit more telling you exactly how I run my brutes... again, so that you can figure out why you fail so easily with your brutes.
Bind your movement powers to a key close to the middle of the keyboard. I use G for sprint and B for ninja run.
Enter mission. Start attacking. Use brawl when energy punch, bonesmasher and barrage are recharging. Add in air-sup or boxing if you like.
When last enemy falls, hit G and B or whatever your movement power is, get to next spawn, shut movement power off, fight.
Repeat until mission is done. Stay above 60% fury and profit.
If you are not built to handle that level of non-stop action, you're doing it wrong or you're lower than 22.
I will happily admit that due to the lack of stamina, maintaining high levels of fury in the pre-22 levels is harder. Resting will drop me closer to 0 fury. The horror. I'll be back to needing two enemies to get back up above 75% fury.
EDIT: And I caught the lack of crits before you posted. The brute STILL wins by 240 damage per chain.
EDIT2: I did PM a dev wondering if there was a way to get the Damage Buff monitor to dump to a text file, but was told that the tech isn't currently available. -
I gave up on that desire. I accepted the rationalization that there are a lot of stupid people in the world that would whine up a storm if they were allowed to start something designed for a team that they could not complete because of that design even if a huge neon sign flashed on the screen stating "THIS CONTENT IS MEANT FOR A TEAM. YOU SHOULD HAVE ONE."
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Ok, at this point, Duh Capn is spewing so much idiocy that I'm getting annoyed.
Scrapper damage buff cap: 400
Brute damage buff cap: 750
Back to Claws (This time, actually READ THE WORDS and make an ATTEMPT at understanding them.)
Claws attack chain: Followup, Slash, Focus, Strike.
Scrapper:
Base damage of chain: 287.285
Buffs: Max buff 400%
Total damage of chain: 287.285*(1+4) = 1436.425
Brute:
Base damage of chain: 209.958
Buffs: Max buff 750%
Total damage of chain: 209.958*(1+7.5) = 1784.643
The brute wins by 350 points of damage PER CHAIN. EDIT: Left off the AVERAGE 7.5% crit rate for scrappers. Bumps the scrapper total to 1544.157. The brute only wins by 240.486 damage per chain.
Brutes don't sit at 75% fury between missions? No ****, Sherlock. I'll quote myself again since you don't bother reading posts:
Quote:FURY DOESN'T MATTER WHEN YOU'RE NOT IN COMBATMoving between spawns, I'll drop to 60% fury. I'm back up to 80% before the first baddie hits the floor.
I can conservatively state that on this level 24, now 25, character, using energy melee, while in combat my average fury is 80%, perhaps even 85%.
It takes me 2 enemies to get warmed up. Once I'm there, I'll drop to 60% fury between spawns and get back up to 80% before the first enemy in the next spawn falls to the floor.
Do you understand the the problem is YOURS? Learn to use brawl, EP and barrage more. I also use boxing right now, but only because I plan to have tough/weave. It won't be in my chain at all once I get more recharge in my attacks. -
Yup, just a hoarding block.
We'll still be lacking offline SG/VG invites and demotions/promotions, but we're almost to the point where I want this game to be. -
I min/max my claws/sr main scrapper and utilize shockwave in a way that will cause knockback haters to have seizures.
I've been called a dirty power-gamer.
I've been told I don't know how to use shockwave properly.
I've been told a great many things and been called a great many more.
It's your 15 bucks, do what you want. If it doesn't work with the way I do things, we don't have to team with each other. -
The game appears to be geared toward players running multiple characters. Next week we're finally getting the ability to email ourselves inf.
There will be absolutely zero excuses outside of silly RP self-gimping to not have every alt you make be rich enough to afford all the TOs, DOs and SOs that you will need throughout the course of leveling 1 to 50.
EDIT: Except for new players, of course. I met one once... a few months back. She asked me how I got my wings. I explained vet rewards. I explained the market. I explained salvage and recipes. I gave her 10 million inf. (I think) No clue whether she still plays. -
I take it I need to get a screen shot of my brute at x1 difficulty with 175% damage buff from fury?
Quote:False. They crit against minions only 5% of the time. The crit against higher ranks 10% of the time. They have less base hitpoints. They have a lower damage cap. They have lower mitigation caps.Which is why Scraps are stronger, They are at Full Strength in all Conditions.
A brute unable to get and maintain 75% fury is a brute built and played poorly. -
Pretty sure when I did it I used a demo of my main villain fighting along the north edge of grandville.
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Quote:Go find an area that hammers your performance, turn on demo record, kill stuff for 5-10 minutes, turn off demo.Interesting stuff. I might just have to take Bill Z's challenge and see if it does make a difference. Suggestions for a good test run?
Use that as the test demo. Should give you a good idea. Also, be sure to turn off vertical sync during the demo playbacks so that you have a more accurate test. -
It's still the stalker-brute set, good for PvP when leaning HEAVILY on Overload. Energy Drain is autohit, the self-heal is... cute.
I tried it again after that change was added, deleted her at 33ish.
If you want a set with buckets of endurance management so you can stack EA's powers with tough, weave, maneuvers, cj, assault and tactics, then this could be your set. -
I completely spaced on coming in to update this thread once I-17 hit open beta.
So here's what to expect once I-17 goes live.
Everything in the first post is now false.
All of the known issues are gone. Except for possibly the 9200/Grandville/Geometry Buffers issue. If you're still running on a 92** series card... seriously, upgrade, please. Toss that thing in the trash. Oh, sorry, I mean, "recycle it responsibly."
FSAA and AF will need to be controlled by the game. Set them both to Let Application Decide in the CCC. Upgrade your drivers.
Last I checked, Ambient Occlusion is not playing nicely with FSAA on ATI 5 series cards and possibly the 4 series as well. Pick which one you like more and kill the other. I, of course, will be killing AO.
On the day that I-17 goes live, I'm going to request that this thread be unstickied. It's usefulness is finally and thankfully at an end.
I just logged off of test where I was getting 30-60 FPS in Grandville with 100% world detail, running at 1920X1200, FSAA 4X, AF 16X, all ultra mode settings at max except AO and DoF which are disabled. This is with an ATI 5870 on Win 7-64bit with 6GB RAM and an I-7 920 proc OCed to 3.2GHz.
All praise to Satan. Hail, Cthulhu, may he eat you last. -
Transfered my dp/dark cor from test1 to test2. Logged into Grandville. Went street sweeping at north edge of main island. Game crashed. Hoping that it will come up with a bug report, currently sitting unresponsive. CHV, not OS. OS is fine and will allow me to kill CHV process if I desire.
EDIT: I had forgotten to set FSAA to application controlled in ATI CCC. Logging back in now with corrected setting.
EDIT2: Lockup did not reoccur. That'll need to be notated.... -
Are you unable to install the 10.3 Catalysts directly from ATI's site rather than using Asus'?
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Just ran two more missions. I generally sit between 80 and 90% fury, almost never going past 90%. Moving between spawns, I'll drop to 60% fury. I'm back up to 80% before the first baddie hits the floor.
I can conservatively state that on this level 24, now 25, character, using energy melee, while in combat my average fury is 80%, perhaps even 85%.
Therefore: My brutes win. -
Quote:Your feelings an inability to grok how to generate fury means nothing to facts and proper usage of maths.
Sorry I Bill Brutes don't win, I was going to give the benefit of the doubt, but I just ran a a couple mishes on test with my Brute and damage just didn't feel like Scrapper level I had it on /x2 and my Fury bar never made it past 60%, once you get it past 55% it starts to drop quick til you get to about 30% then it slows a bit.
Your fury downtime between spawns means nothing as well if you're back up to 75-90% fury during a battle.
A properly played and built brute will be above 75% fury while in a combat situation.
It would be nice if there was a way to turn on a fury tracking monitor that could be bound to a key so that one could show the actual average fury sits at by toggling it on during right before initiation combat and off when the last enemy in a spawn falls.
The fact that you can't get fury above 60% while I sit at over 90% in combat tells me nothing but that you're doing it wrong.
Are you using low end fast recharging attacks as soon as they're up? Or are you only firing off your big hitters? Barrage, Energy Punch and Brawl should be your primary attacks for fury generation and maintenance.
EDIT: Here's my level 24 EM/INV brute in a council mission at +0/x3 difficulty. Please note the damage buff of 178.17% and that buildup has not been used. That's 89% fury right there.
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Gee whiz, Arcanaville, it almost seems like you're stating that the base equation in use that calculates the amount of end a power uses on its recharge time needs to be tweaked.
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Quote:but.. but.. it's got a webcam!
like the person trying to scan a document by holding it up to the monitor -
You've already seen why your suggestion fails: It screws those that don't have it yet and want to get it for free. It's a waste of developer time. It will annoy a great many people.
Being able to buy a perk that lets us skip boxing/kick and get tough/weave is as stupid as buying a pack to get stamina without taking swift or hurdle and health.
Would I buy those packs? Hell yes. That doesn't mean it's not a stupid suggestion.