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Posts
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Quote:Wasn't GFS the ONLY attack changed during the port from brute to scrapper for FM?
So it is ok to port one set over (fire) from brutes to scrappers and have it put out around the same DPS over time compared to a similarly built brute. But the same rules should not apply to SS.
The only thing that seems to be broken is your expectations.
Just checked. Yes, the lethal part of the damage of GFS is .84 for scrappers and 1 for brutes. I asked Castle about that once... to paraphrase he said something along the lines of "because."
However, as I pointed out earlier, do to criticals not working on the extra DoT on FM, brute FM is better than scrapper FM, so the statement that GFS was nerfed for scrappers to make the damage output comparable doesn't seem to be true.
So, if rage needs to be nerfed for scrappers, it should be nerfed for all ATs that use it. There is, however, precedent for nerfing say... KO Blow before giving it to scrappers. -
That's understandable. And I also agree that this silly amounts of +def flowing out of set IOs is more of an end-game issue anyway.
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Quote:Tohit flat out negates defense, so I'd rather see more defense debuffs if they go that route.Since that would gut punch a whole lot of existing builds, that seems unlikely.
Still, it may be a fixable problem. Most of the "problem" is in end game builds. The end game is changing with ten new incarnate levels, right? Add more to-hit to incarnate enemies, increasing as the levels increase. Super Reflexes could keep up pretty easily. Other secondaries start requiring more compromises to soft cap against the new enemies, and others just can't do it any more. My Katana/Dark would be an early casualty. It's OK. I'll take one for the team. -
Nethergoat, I'd much rather see Castle correct the mistake where IOs are granting vastly more defense than they should.
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was told in game that globals had been down for around an hour, maybe a bit more. Once exiting mission, I checked markets. They're also back up.
FX, I agree that bridge servers should be separate, but I don't see why globals and markets should share a server. I do accept that there's quite possibly a very good reason for it, but I've not heard one. -
Pulling everything off the market and out of email. I don't trust database migrations.
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Soooo, I log into the game, see I have no slots open, delete a character to free up a slot and my slot goes from in use to locked.
Ok. I see that the NCSoft store is down and for some reason I can't understand the number of slots I *should* have available isn't tied directly to my account as would be logical, they are instead kept up with at the NCSoft store. No store, no access to the extra slots already assigned to my account. Hmmm.
Logged in an existing character to see that globals are down. Ok. I solo most of the time anyway but I like to chat with folks while I do so, but no real big deal. They usually come back up soon. Course, this time, they haven't as of yet.
Realize that this character is full up on salvage and recipes, head to the market and find that the markets are also down.
If GR is a push to get new players in perhaps some of the base functionality of the game should be fixed a bit so that these new players aren't met with such a horrible first impression.
Some ideas:
Have unlocked/locked slots be managed by one's game account so that it doesn't matter if the NC store is down.
If the globals and markets are being run by the same server, get them away from each other. The market is going to be flaky on its own after the merger, do we really want to add global chat load to the same server? (If they are on the same server, that is. If they aren't, what's with the multi-fail?)
Thanks. -
Quote:If you accept that rage isn't currently overpowered then yes. It's the same thing I've always said as well.So, what you're essentially saying is that a straight port wouldn't be overpowered on Scrappers because it's suppose to be overpowered?
For my own case, I can't accept that the 10 second crash is enough to counter a full two minutes of a buildup strength damage buff AND a massive tohit buff. And then to allow it to stack?!?!
I will never understand why Castle refuses to fix this. -
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Yea, he made some changes, people freaked out, he pulled the changes. At this point I wish he'd cut the buff in half, make it a toggle and remove all the downsides. It would still be better than buildup, followup and blinding feint as a 50% persistent damage buff.
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Burn still drops a patch, I think, but the damage is massively front loaded. Mid_Forever loves the changes on her fm/fa scrap and fa/fm tank.
I still won't touch the set, but for lovers of damage that can handle the squishiness of FA, the changes are nice. -
Negative. I'm softcapped all the time. Shadow Meld would be of absolutely zero use to me. And hibernate? Don't get me started on that miserable PoS.
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I don't mind the change. It needed to happen. And I used 90% fury on the first round comparison and 75% fury on the low recharge one.
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Quote:That one. But only because it self-stacks. Remove the stacking, problem solved for all ATs using SS.
2) Rage is broken. -
While the loss of a 30% damage buff may seem like a lot at first glance, that's only because it is a rather large loss. For purposed of calculating average damage output, 75% fury is a safe value to use. Although some sets might consider that too generous.
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Just bought #12 TPB today. And I'm already 3 issues behind?!?! Gorram it.
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Now it gets funny.
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http://boards.cityofheroes.com/showthread.php?p=3105036
You can stop saying "allegedly" all the time now.
Ahh, crud, I missed my 30000th post. -
Just reread the entire series two nights ago. Very much looking forward to October.
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Quote:Times like these I miss rep. Thanks, Dechs... I needed that laugh.You know what?
I'm over in the brute forums right now, busting my rump and trying to defend the notion that a brute should by no means be pigeonholed into the role of a "tank," and this is the thanks I get? You call me a whiny tank!?
That's it, the gloves are off you sissy scrapper. Go off on your own and solo your +4/x8 mobs. I'll do it too, it just takes longer. Go off and solo your AVs. I'll do it too... just with shivans... or ... no I won't solo AVs. But I'll survive them, damnit!
Screw you guys, I'm going home.
*The above is an overly dramatic and sarcastic reaction, not meant to be taken seriously. -
Quote:Considering all the buffs that SR had to receive in order to fix it over the years, I find that I have to agree. SR needs no buffs. At all. I certainly wouldn't mind a power order shuffle along the lines that brutes received, but even that I don't see as necessary.
I'm just not sure we can make even reasonable buffs to Super Reflexes without creating a mess. -
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Quote:My most powerful character is a DB/SR scrapper, and she's quite happy with her SR. She has little use for the cowards who lurk behind shields rather than facing danger like a woman.Quote:I would venture to say it's braver to take blows and simply lessen the impacts with a shield moreso than it is to duck, weave and dodge every hit coming at you. I'm looking at you, /SR.
Stop dancing like a fairy and take a hit like a scrapper.
Now, now, ladies, we're all scrappers here. How we deal with incoming damage is not nearly important as the fact that we can dish it out.
We're not a bunch of whiny tanks now, are we? No.
Smashing someone in the face with a shield is extremely satisfying. It is also extremely satisfying to stand in the middle of an aggro cap of +4 CoT and laugh as they flail about you unable to connect enough to matter. -
Why is SR > SD? As has been pointed out, you can't use claws with SD. Therefore, SR wins.
That out of the way, having to doublestack SD's mez protection to get toward capped DDR doesn't sound fun. While I have PB on auto for my claws/sr, I don't let the damn thing fire off until I see it blinking up top right.
I do miss the added run speed and +recharge from quickness on my SD characters. When I'm playing my SRs, I miss the damage buff from AAO. While I enjoy the constant dam-res that SD provides, I can't sit in the red amongst an aggro cap of enemies and stay alive like I can with my SR. (There's a reason I gripe about brute SR being better than scrapper SR, folks, and that reason is why I pack as my HP and regen I can into my main's build.)
There's good and bad with each set. If you want to push out the most damage, you go for SD. If you don't want to deal with cascading defense failures and be a faster, leaner and sexier killing machine, you go SR.
Pick the one that feels good and roll with it. AAO will eventually get punched in the face, but I'll enjoy it until it does and continue to enjoy it after it does.