Bill Z Bubba

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  1. Quote:
    Can you replace Combat Jumping with a Gladiator's Armor +3% unique and take Hasten today?
    Yes. But I haven't for two reasons: 1: I don't feel like farming up the 2 billion necessary to get the pvp unique and 2: I didn't feel like having the pause in my attack chain. With I-19 around the corner, I'll be able to get a gladiator unique with hero merits AND I'll have the +recharge alpha slot to close out the pause in the attack chain.

    Quote:
    I know that. But so what? We know it's going to trivialize existing content if it's going to be needed for harder content - it has to. Lumping it in here (which you've now clarified) muddies the waters on what this change does.
    I'm showing you right now that this change on its own without even considering the incarnate abilities is going to FURTHER trivialize the existing content.

    Quote:
    Well, you gave the example of things like DE, and I find the whole damn mission to be a rough patch as far as them laying Quartz. Every spawn doesn't get one, but it sure seems like most do.

    It's a bit of an aside, but I can tell you that currently I can't get Unstoppable's end crash to go away with Conserve power. I mean I can get back in the fight plenty fast, but it seems to consistently drop my toggles. I'm not saying it's going to be a big slow down, but I do think you'll want to time the crash outside of combat.
    To be honest, the more I ponder it, the less likely I'll be to bother with elude. I don't PvP enough to care about that angle, and when the fit hits the shan in PvE, I can always lean on insps. I think that the next build will be dropping combat jumping and going with maneuvers and assault instead since I'll have the extra recovery from physical perfection to cover the added end cost.
  2. Quote:
    Originally Posted by ChaosAngelGeno View Post
    Like Super Reflexes..........just great. How can my ninja be ninja-like when he's not softcapped?
    SR, and for that matter ninjitsu, don't need much help from IOs to hit the softcap.

    For SR:
    13.875 from toggles
    5.625 from passives
    1.875 from combat jumping
    2.275 from maneuvers
    3.75 from weave

    Total unenhanced: 27.4
    Total enhanced: 42.744

    Add on the +3 from the steadfast in tough and you're done.
  3. Quote:
    Originally Posted by UberGuy View Post
    I don't consider including the +Recharge Alpha slot to be part of this change. Unless I misread your posts, the delta without it is much smaller.
    I don't have hasten in my build right now due to the lack of another available power pool.

    This change allows me to add it. Even without considering the alpha slot, I'll be able to run the followup, slash, focus chain with a slight pause before followup finishes recharge. Having seen that my disgust at pauses in attack chains can be overcome by substantial increases in DPS, I think I'll be ok with that.

    The value of that pause when not considering the alpha slot is about .3 seconds. This will reduce the DPS boost some from that 239 value, but not by much. Leaving out assault will bump it down slightly as well. I'd tell you the exact value if I had remembered to turn back on my rig at home this morning.

    If you absolutely must have the complete rundown on what this change will be doing to my main's damage output, I'll be happy to work it out later in the day but here's the current plan:

    Current build:
    Claws powers chosen: All minus swipe and confront
    SR powers chosen: All minus elude
    Boxing, Tough, Weave
    Combat Jumping
    Fly
    Swift, Health, Stamina
    Conserve Power

    I-19 build:
    Claws: All minus strike and confront
    SR: All (+1 power)
    Boxing, Tough, Weave
    Combat Jumping
    Fly
    Hasten (+1 power)
    Conserve Power, Physical Perfection (+1 power)

    I'll need to migrate 2 slots from the current build over to hasten. No other slot changes will need to occur, although they probably will occur anyway to maximize the build. Yes, hasten will be a better choice for my build than assault. If I wanted to get truly silly, I could drop fly and combat jumping and replace them with maneuvers and assault. There is a very good chance that I will drop combat jumping for assault. We'll see what I work out.

    End outcome? A 30+ DPS increase in single target DPS. More regen. More recovery. More defense when needed against massive tohit buffs or defense debuffs. All without considering incarnate abilities and all because the devs want the 1-20 game to be a more enjoyable experience.


    EDIT: Answers to your edits:

    Quote:
    Edit: I'd also like to point out that you speak of Elude as though you could perma it. Not including the Alpha slot, what's the average recharge your build is looking at? To get Elude to 2/3 uptime (180s on, 90s off) I'm getting that you'd need about +170% global.

    Edit2: The reason I want to exclude the alpha slot is that it's probably supposed to create a break in your character's power relative to existing PvE almost by definition. It's the kickoff down a road to new, supposedly (much?) harder PvE foes.
    Incarnate abilities will function in level 50 content. This means the LRSF, STF, LGTF, and whatever else that can be run at level 50. Existing content.

    As for elude, single slotted with a basic level 50 IO grants... crap, don't even have Mids on hand.. .40% recharge? Plus the 102.5% global I currently have, +70 from hasten... 1000/3.125 = 320 seconds. 180 up 140 down. And only needed during extremely rough patches. The crash will be easily avoided by a well timed blue plus conserve power.
  4. Quote:
    Originally Posted by macskull View Post
    I have a feeling Leadership is going to be the new Fitness.
    Quote:
    Originally Posted by Psion1 View Post
    /Exactly. This.
    Quote:
    Originally Posted by Airhammer View Post
    Yup !!
    I'm already preparing for diminishing returns on team buffs. Oh wait, it won't affect me much since I solo so much of the time.


    Quote:
    Originally Posted by UberGuy View Post
    I am not declaring that builds will not improve. My builds will improve. I am saying that the peak achievable performance will improve, but not by by a whole lot. BillZ's examples are, in fact, concrete evidence of this. Yes, his builds are improving. No, they are not improving by leaps and bounds.
    You don't consider an increase of 36 DPS to be a leap? Interesting.
  5. Quote:
    Originally Posted by Oedipus_Tex View Post
    Well... honestly the VEATS needed a nerf before this happened anyway.

    But the issue you see again and again and again in builds is that you can double-dip by taking Defense based powers and slotting LoTG. It may finally be time to make that unique (as much as I'd cry about it).
    I have 5 LotGs in my main right now. Pretty easy to do when you have 8 defense granting powers in the build.

    That said, this is precisely the type of thing I'm concerned about. Making the LotG +recharge a unique would be a double nerf to my build as I'd not only lose 30% global recharge but I'd also lose the defense buff % it adds to the 5 powers I have it slotted in.

    Notice, however, that I stated "type of thing." I don't see the devs bothering with the LotG. I do see setIO defense buffs getting hit across the board, though.


    Quote:
    Originally Posted by Another_Fan View Post
    It is one thing when a few teams are doing that kind of thing its another when most are. Seeing as you want to use BillZ as an example you might want to read the posts where he gives concrete examples of improvements he gets with his builds when you say there is no low hanging fruit with this change.
    As I mentioned, adding elude will help against some of the nastier foes. Arachnos, on the other hand, tend to rip through SR builds because of non-positional psi attacks and extreme accuracy buffs, neither of which will be affected by more defense past the softcap.

    What WILL help against arachnos, a group I *CAN* solo against at +4/x8 although it can be time consuming at the moment, will be the heightened regen and damage output I'll have after this change goes through.

    It's a truly simple concept: Make fitness inherent, I get another pool and three more powers. I become stronger. The foes I can fight NOW become easier. The game becomes easier.

    I'm unsure why I have to repeat this fact.

    With I-19 we're supposed to be getting more difficult content. If this content is available to me as a soloist, then the power creep will have a counter. If this new content is completely gated off from soloists, then I'll be left stomping the crap out of ALL the enemy groups once I get a handle on how the new incarnate abilities will be affecting my build.


    Quote:
    So, as a general question - how large portion of your characters will get Fitness for the first time?
    Zero percent. Every character I have ever or will ever build has swift, health and stamina.
  6. Bill Z Bubba

    Fatalities

    Quote:
    Originally Posted by BBQ_Pork View Post
    Yeah, I wouldn't expect Headsplitter, Beheader, Eviscerate and Disembowel to get animations that match thier names.

    Although, IIRC, Bill Z. Bubba might get behind that. I'd have to ask him.
    Confirmed. Screw the rating and gimme some gore.
  7. On live, I reached 203 DPS once. I saw better on test a few times. Pretty sure Iggy and a few other claws scrappers have topped that with ease.

    After I-19, however, I'll probably be pushing 240 DPS if not higher due to more chances of firing off my chances for buildup in followup and focus.
  8. Those are some sweet mods, man.
  9. Quote:
    Originally Posted by Ponytail View Post
    Do you consider your build normal for an average (meaning casual) player?

    I don't have a single character near the soft cap for anything. Most of my characters use standard IOs and a few sets here and there. I don't really play this game to be a broker or mathematician, I play it to have a good time smashing bad guys (or occasionally good guys).

    Yes, this change will make things easier in the early game. It will give me more flexibility in the high level game, but I'm hardly expecting it to make me uber in any sense of the word.

    I doubt that people like me are really in the minority. Perhaps the vocal on the forums minority, but not the in-game minority.
    No, I don't think that my main's build is the norm. It's not even the norm for my stable of characters. I have two 50s that are tricked out. Two 50s that have little more than basic IOs. All the rest are between levels 6 and 39 with the vast majority of enhancements being standard TOs, DOs, SOs with a splattering of various IOs.

    For the most part, this change is going to mean that I no longer need to be as concerned as I am about endurance consumption and downtime. For the most part this is going to mean nothing but an increase in my leveling speed.

    It might also mean that I give tanks and defenders another chance since heightened recovery will mean more time to utilize their piss-poor damage output.

    Nothing is free. I want to know what the tradeoff is going to have to be for this sudden boon.
  10. Quote:
    Originally Posted by Oedipus_Tex View Post
    IMO this speaks to the overpowered-ness of a handful of IOs more than to whether the original formula for endurance usage and Stamina was reasonable. Castle did say during the BotZ nerf he had no plans to nerf Luck of the Gambler, but it's not implausible to me that he could change his mind.
    It's not a problem of a few standout IOs. It is a systemic issue with the development team's current mindset regarding the direction the game is headed.

    Once upon a time, high defense was relegated to a few powersets. Now every blaster worth his salt is softcapped to range.

    +recharge is being granted in a vast number of sets. As are +HP and +regen boosts.

    I am not arguing against this particular change in a vacuum. I was no doubt one of the ones rooting for it in the past, but that was before the days when I could sustain a non-stop attack chain at full tilt indefinitely thanks to the benefits of SetIOs.

    There are several, as I see it, severe flaws in this game that making this inherent fitness change now exacerbates.

    There's already Too Much personal buffing. This change is going to allow for even more across the board for everyone that has uses fitness in their builds.

    I accept that many players don't give a damn. Many players were perfectly happy with the game as it was back when a tank could herd everything in Perez Park to the point that they were stacked halfway up the war wall while a blaster could lay waste to them in complete safety.

    I actually am happy we'll no longer have to trudge through 20 levels of stamina-less existence.

    What I am not happy about is the impending ED or GDN level nerf that is going to have to occur to balance everything back out.

    And no, I don't consider the slightly higher difficulty that currently exists in Praetoria to be enough to balance this out.
  11. Quote:
    Originally Posted by Oedipus_Tex View Post
    On the PVE side I do see some potential issues. But the problems I see with leaving Stamina the way it was are much more glaring.
    I see where our miscommunication is coming from.

    The PvP example was just that, an example. I also showed where this change, using the exact same power changes as in my PvP example, also benefits me heavily in PvE.

    As you state, the enemies in PvE are static. They can't gripe about the unfairness of the power creep that is occurring and has been occurring for quite some time in this game. This change is causing further PvE power creep.

    From a purely PvE standpoint, the addition of assault to my current build, done so without any sacrifice to the build at all, will change my single target damage output on paper from 203 DPS to 210 DPS. I've already covered how the addition of elude will affect PvE.

    This the power creep in the end game I speak of.

    You know what else I'll be able to do in PvE alone should I wish it come I-19?

    I'll be able to dump combat jumping and replace it with maneuvers, leave off super jump, replace it with physical perfection and now have an open pool to add hasten On Top Of the +recharge alpha slot which is going to punch me right into the range for the followup, slash, focus, repeat without pause attack chain.

    My DPS will then go from the aforementioned 210 DPS up to 239 DPS while also leaving me softcapped to everything with even more regen and recovery than I had before.

    Power creep. Huge, possibly ridiculous, power creep.
  12. Tex, I guess the question to be answered is this:

    Should this game get more simple than it already is?

    Is that what it's going to take to get the subscription numbers up and keep them there? To make leveling ridiculously easy and then slap some grueling WoWish end game raids that are impossible with anything short of several teams worth of players?

    Is that the direction this game is now headed? is this a good thing?
  13. Quote:
    Originally Posted by Oedipus_Tex View Post
    My point is that most people you encounter just got 3 new slots too. So while you might be more powerful than you used to be, so is everyone else, and that includes people doing the same thing you are; i.e. making a PVP side-spec out of an otherwise PVE build.
    I fail to see your point. It doesn't matter what everyone else is doing.

    It's full on power creep. Folks are posting in this thread that it will be some huge sacrifice to spread out more slots amongst more powers.

    I'm showing that this is a silly belief.

    Even in PvE adding single slotted elude means that the current defense killers out there become a non-issue. Not that they're much of an issue these days anyway.

    In the case of PvP, while it's certainly possible that there are other players that dip into it only occasionally like I do and will be altering their builds in similar ways, the secondary point is that I'll get to be that much closer to the serious PvPers without having to bother with a PvP-centric build and do so without making any sacrifices at all with my primary build.

    These same PvPers will probably also enjoy being able to throw in PvE-centric powers that they might have left out of their PvP builds.

    I'm not, however, making a judgement call on this change. I'll enjoy it for no other reason but that I do run through lowbies all the time. Having stamina at level 2 means that soloing these lowbies will become even faster.

    What I AM pondering is the general ramifications of this change in the end game. What I've shown is one example of how much more powerful in general this change will make my main character with a simple respec that won't involve any loss or even adjustment of the currently slotted enhancements.

    And I can already solo at +4/x8. Against some groups, it's a cakewalk. Against others, it's not. Against the groups that are difficult because of odd tohit rules, see master illusionist pets or nemesis vengeance and devouring earth crystals, elude is going to push them into the easy realm.

    And we'll be getting this on top of incarnate powers over the next few issues.

    A few nights ago, I recreated (for the 50th time or so) my peacebringer. Unlike in the past, she now gets sands of mu, the blackwand, the nemesis staff, a buff pet, faster base speed on sprint, energy flight and combat flight and ninja run.

    Needless to say, leveling this PB now has already gone considerably faster than in the past. With I-19, there will be another huge buff to leveling speed with the addition of inherent fitness.

    I guess I'm wondering when the devs are going to go ahead and hand out the instant level 50 button.
  14. Quote:
    Originally Posted by Oedipus_Tex View Post
    I'm not familiar with PVP at all but since we all just got the same buff does that really mean your PVP performance is "drastically improved?"
    Yes. Currently I lack the mobility many of the other PvPers have since I don't have SJ. As it stands now, I have no way to get back the defense I lose by entering a PvP zone due to PvP's diminishing returns. With the addition of single slotted Elude, during its uptime I'll be very close to softcapped again if not past it.

    Better mobility + less incoming hits = greatly increased effectiveness. Not that I pvp all that often, but the point was to show that some of us will be getting a considerable buff from this change without any sacrifice to our builds at all.
  15. I'll get to sacrifice absolutely nothing and add assault to Bill's build. That's another 10.5% damage buff.

    2 powers to go but now I'm out of pools again. I can take elude now which I can use in PvP. No extra slots needed. Might as well slap in SJ as well for PvP.

    Again. No sacrifice at all and I've just drastically improved my PvP performance as well as my damage output.
  16. Ahh, c'mon, guys, what could possibly be ovverpowered about a fire blast/stone armor character with pyre mastery?
  17. Bill Z Bubba

    Dear Arcanaville

    Quote:
    Originally Posted by LiquidX View Post

    I found you a hat
    I approve.
  18. Yet another open pool to help with soft-capping defense.

    Why is it that lately when the devs make a decision that I *should* be happy about I find myself instead wondering just what the hell are they thinking?
  19. Quote:
    Originally Posted by Castle View Post
    Yes, they are enhanceable and you can add up to 5 additional slots to them, just like the current versions. The powers are all available either at level 1 or 2 (I forget at the moment) -- no waiting 'til 20 for Stamina.
    Are yall going to go back and adjust the non-praetorian 1-20 game so that it won't be a complete cakewalk at base diff? Or will you be leaving it as is because we have the difficulty slider?
  20. Quote:
    Originally Posted by Steel_Shaman View Post
    Honestly I think that is precisely what they DON'T need to do.
    Just give us all 4 abilities at level 1. It will finally shut up the complaints about the low levels of CoH "sucking".
    But then what was the point of increasing sprint, hover and fly's base speeds?

    Having health and stamina at level 1... yea, great. Seriously. Anyone griping about the 1 to 20 game after that is smoking crack.

    Welcome to easy mode from 1 to 50. Good thing we have a diff slider.
  21. They don't stack with themselves, but they will stack with each other.

    The above statement is made with a 92% level of confidence.
  22. Quote:
    Originally Posted by MAD UMLAUTS View Post
    i use ball lightning on my claws/fire for farming, being able to hit 16 targets is worth the redraw
    O.O

    Fireball also has a max target 16. NIIICE. Maybe it is time to use a secondary build for farming.
  23. Unless you plan to have saturated soul drain all the time, fiery melee is the top dog for single target DPS. Broadsword has great burst damage, but its long term DPS isn't up there with the big boys.
  24. Quote:
    Originally Posted by Airhammer View Post
    I am looking to make a Claws/WP Brute. I am pretty good with WP as I have a WP tank and I am going with the Energy Mastery secondary.

    I know ZERO about claws. What powers are must have? What is skippable ? What attack chain should I be looking for ?

    Thanks in advance.
    I view Claws as a set that begs for respecs.

    When I start a new claws user, and I do it often because I love the low game with claws, I take Swipe, Strike, Slash, Spin and Followup.

    Spin should never be skipped and should be taken the moment it is available. There's some math reasons behind this, but just take is gospel. Don't skip spin. If there's two foes in range and Spin is recharged, use it.

    The Swipe/Strike thing was already covered. Later on in your character's life, you should feel free to drop one of them. If style is more important to you than DPS numbers, Swipe is probably the right choice. Unless you're a number cruncher in game, you probably won't notice Strike's slightly higher damage output.

    Followup on a brute is an odd thing, and I've no doubt that some brute claws players will skip it, especially if they're getting +tohit from another source. However, the best attack chains will include it.

    Eviscerate versus Shockwave. I'm not going there. This is what respecs are for. I used to hate Eviscerate because of its animation, but I use it these days because FU, Spin, Eviscerate, repeat is very good for farming. Shockwave's mitigation is freaking HUGE. Being able to open with SW turns enemy spawn alpha strikes into a barrage of tickling. Play with them both, respec out the one you like less... or keep them both and use them as the situation on the battlefield dictates.

    Attack chains to shoot for:

    Single target:
    FU, Slash, Focus, repeat (This is the holy grail but the recharge needed to get there is freaking ridiculous at 313% total for followup)

    FU, Slash, Focus, Strike (or Swipe,) repeat (This chain can have 2 chances for build up and 1 chance for damres debuff)

    FU, Slash, Eviscerate, repeat (This chain can have 1 chance for buildup and 2 chances for dam-res debuff)

    AoE:
    Any, although my current farming chain as mentioned is FU, Spin, Eviscerate with Shockwave used to kill enemy alpha strikes