Bill Z Bubba

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  1. Bill Z Bubba

    Energy Transfer

    You forgot why it got nerfed in the first place, didn't you?
  2. Bill Z Bubba

    claws/??

    Kheldarn, FA's tradeoff, something that is probably more true now since the last batch of fixes, is that it pushes damage in trade for mitigation.

    When ignoring IOs, I have little doubt that FA's extra damage output should make it as survivable as any other set slotted with SOs for no other reason but that you'll be spending less time dealing with incoming damage.

    That's the theory at least.
  3. Here's the understanding I have now:

    No, we don't get more slots.

    Yes, you can slot all 4 fitness powers as you do now just as you can slot brawl and sprint.

    When this change occurs, existing characters with fitness will see no difference. They won't suddenly have double health and double stamina. You will have to respec in order for fitness to become inherent.

    All new characters will have fitness open at level 2.

    As for the other pool powers, for now I'm not going to side with opening them all up to the forms.

    A white dwarf with tough, weave and combat jumping sounds a bit overpowered to me at the moment especially if those powers are cranked up with SetIOs.
  4. My brother also uses Avast. I use Avira. Couple one of those up with malwarebytes and spybot s&d and you're pretty safe.

    I recently had to do some rather heavy cleanup on one of my external sites, and malwarebytes found things spybot didn't and vice versa.
  5. Quote:
    Originally Posted by LISAR View Post
    Well gee good thing I didn't do that then huh?

    Go stick words in someone else's mouth.
    Confused you with another poster, my bad.
  6. Quote:
    ...dark melee/energy aura ... but that's not a brute. It's a stalker with anger management issues.
    That was awesome.
  7. Bill Z Bubba

    claws/??

    I'm with you on SS, Negate. I've played it several times, twice past the foot stomp range. It's just dull.

    Point of note: You will never hear me bad mouth FA as a damage boosting set. It is Awesome for that. And if that's what someone wants out of the set, it Does deliver.
  8. Quote:
    Originally Posted by BrandX View Post
    What about those BRute players who saw an increase in their performance? Does this mean it was a buff?
    No. It means either they are delusional or the sucked at bruting before.
  9. Bill Z Bubba

    claws/??

    One joke character is enough.
  10. Brute benefits more from the new fiery embrace, I believe.

    Scrapper benefits more from followup.

    Brute gets more benefit from healing flames.

    Scrapper wins out on blazing aura. (edit: wait, I don't think BA crits for scrappers, therefore brutes win here as well)

    Brute burn is affected by fury, scrapper burn not affected by crits. (I assume.)

    Winner? Signs point to unknown. (But I'll vote for the brute since my edit.)

    Decision breaker: What's more fun for you, fury or crits?
  11. Quote:
    Originally Posted by LISAR View Post
    2. They aren't buffing you so you move faster
    Every Stone Armor user just laughed at you.

    My main has swift, quickness and usually leaves sprint on during combat and I STILL smile when I get hit with speed boost because I enjoy the added speed and recovery.

    Some people don't have the twitch reflexes to handle that level of speed. Some folks are on crappy computers with crappy internet connections and are usually drunk or otherwise impaired.

    It's not nice to constantly call those handicapped in this fashion whiners.
  12. The 2.09 doesn't exist if you have the accolades.

    Recovery without stamina: 1.67

    Recovery without stamina but with accolades: 1.84

    Recovery with stamina but w/o accolades: 2.09

    Recovery w/ stamina and 1 basic IO, w/o accolades: 2.26

    Recovery w/ stamina, w/o accolades w/ Perf Shifter Proc: 2.29

    Recovery w/ stamina, 1 basic IO, w/ accolades: 2.49

    Recovery w/ stamina, Perf Shifter Proc, w/ accolades: 2.5

    The proc always grants .2 end/sec when averaged out over time.

    EDIT: IF the proc only buffs 10% of base and not 10% of current Endurance level. If so, then it's even better to use the proc if you have the accolades.
  13. Mids is stating that unslotted with stamina, you're at 125% or 2.09/sec
    One level 50 basic IO bumps that to 136% or 2.26%

    The PerfShif CF+E is 20% chance of 10% endurance which breaks down to... 2 end every 10 seconds or .2/sec

    Looks like the perf shifter wins on average, I guess.

    Rechecking with the passive accolades in place...

    Base becomes 125% or 2.3/sec
    1 basic IO: 136% or 2.49/sec

    Perf shifter proc still wins by a bit.
  14. While you may be absolutely correct on the origin of the word, it is now commonly used to describe any decrease in effectiveness.

    Therefore, nerf.
  15. CS,

    My lowbie brutes now lose less fury while running between spawns but can't attain the levels the could before the change while in combat.

    End result? Nerf. A nerf at level 1. A nerf at level 50. A nerf solo. A nerf while teamed.

    I still don't disagree with the nerf, but a nerf is a nerf.

    Nerf.
  16. Quote:
    which should be applied over ED, right (asking here, haven't followed the effects too much lately)
    Assault is a global buff, just like damage buffs from set IOs or enrages or any other damage buff.

    The build I'm looking at now for BZB drops CJ and adds assault, hasten and maneuvers come I-19. Still debating the 4th power to add.

    Edit: Oh yea, physical perfection.
  17. Dechs... kheldian forum... khels don't have access to the flight and tport pools. I think that's what HJ was alluding to.
  18. What I showed upthread was fury at 75%. We all know that fury doesn't stay at 75%.

    Scrapper criticals are only 5% against minions. Some scrapper attacks, as S_F stated, are always 15%.

    135% damage buff as shown by the combat monitor for a brute when that brute has no other global damage buffs on him means that the brute in question is at 67.5% fury.

    Brutes ARE faster at soloing in the early levels for the reasons stated in the last few posts. Brutes also get to benefit from ignoring damage enhancement early on thanks to fury which allows them more rec-red, acc and end-red which also speeds up the early leveling.

    At the end game, while solo with both the brute and the scrapper fully slotted, the scrapper will be outdamaging the brute on average by a considerable margin.

    Did I miss anything?
  19. I completely understand the difference in "feel" between the two archetypes. I have about twice as many brutes as I do scrappers.

    I just don't like to allow my feelings to get in the way of the facts.
  20. Bill Z Bubba

    claws/??

    oh yea, you will.

    After many years of talking trash about FA, I am using the set again on my new FA/FM tank. His battle cry is "Stop or I'll die!" and I will be 6 slotting RotP.
  21. Bill Z Bubba

    claws/??

    If you move, they'll follow, but yea, jumping into a spawn that's already pretty tight and dropping burn will cause all of those within its aoe radius to light up. Following it up with spin is gravy on top.

    Now get really silly. Dive it, hit followup, fiery embrace, burn, spin, eviscerate and have blazing aura running while you're running at x8 difficulty.

    It's so beautiful I'm almost tempted to make a claws/fa.

    Edit... well, hit eviscerate if everything hasn't already died from burn/spin, that is.
  22. There's a lot of problems with the way you're thinking.

    1: Bad RNG runs happen as often as good RNG runs. Stating "sometimes I just don't get the crits" while ignoring "sometimes I crit way more than expected" is illogical.

    2: Crits don't miss. Crits don't happen at all when an attack doesn't land. If you're going to throw on the 5% chance to miss on scrappers, you have to throw it on brutes as well.

    Guess what happens when you multiply 2.76 by .95?

    On top of that, you're also completely ignoring how damage buffs benefit scrappers more than brutes due to the base damage mod.

    Let's add assault to both players and see what happens:
    As per City of Data, both brutes and scrappers get a 10.5% buff from assault.
    I'll even throw the 5% chance to miss in this time

    (1.125 * (1 + .95 + .28 + .105) * 1.1) * .95 = 2.745

    (.75 * (1 + .95 + .224 + 1.5 + .105)) * .95 = 2.693

    The brute begins to fall behind.

    Now let's throw on the buff from Shield's AAO with, say, 5 enemies in range. For a brute that's another 37.5% damage buff. For a scrapper it's 46.875%.

    (1.125 * (1 + .95 + .28 + .105 + .46875) * 1.1) * .95 = 3.296

    (.75 * (1 + .95 + .224 + 1.5 + .105 + .375)) * .95 = 2.96


    Math states that your assumptions are wrong.
  23. I don't get the slot starvation argument for the other ATs either. There's no change for khels as we've always been slot starved.
  24. Bill Z Bubba

    claws/??

    Quote:
    Originally Posted by Jonas1974 View Post
    how exactly does this work?......all i know is that spin attacks all enemies in melee, and burn scorches the ground so enemies that follow you take damage.......so cant see how they work together
    You get them to work together by allowing a spawn to tighten up around you, then you drop burn and follow that up with spin. Since burn's fear effect was removed, they won't be running away anymore when you drop it.

    If you're constantly on the move you won't be utilizing spin to its best effect anyway, so herding serves both attacks well.
  25. Quote:
    Originally Posted by Test_Rat View Post
    Your math skills are impressive.
    Let's see if he's right.

    Stupid_Fanboy gave us the damage mods: 1.125 for scrappers, .75 for brutes

    T_Immortalus gave us the 75% fury and 10% crit rate

    I'll throw in build up for both being slotted with 3 rec-red SOs. 10 up, 46.2 recharge, up time of 28%. Scrapper gets 100% buff, brute gets 80%.

    1.125 * (1 + .95 + .28) * 1.1 = 2.76

    .75 * (1 + .95 + .224 + 1.5) = 2.76

    Damn, Castle is good.