Bill Z Bubba

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  1. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Could always find a way to have that kind of regen and also have aidself...
    Mine is sitting at 374% on top of 1780 HP with aidself... :-)
    That's called immortality. Ya rat bastiche! <---said with admiration for those that don't get it.
  2. It is true that spin is king. Claws/WP then!
  3. Gut answer is gonna be DM/WP. Plenty of early mitigation and good damage.
  4. Quote:
    Actually, I'd argue that you can add enough damage to beat the defense build... *IF* your test is the "normal" playstyle of teaming and playing normal content.
    I could see that.
  5. Quote:
    I agree, but again, that same blaster is not doing as much damage as the blaster with the same powersets who when with full recharge instead of ranged defense.
    While probably true, you have to look at relative values.

    If blaster A adds 45% defense and 50% global recharge while blaster B adds 100% global recharge, do you think that the extra damage output from blaster B is going to be in any way relative to the mitigation that blaster A now has?

    That's the real crux of the situation for me. NO ONE can add anything to their builds that will do more for said build in relative performance increases than what punching to the softcap on defense does. And they can't do so because the set bonuses just aren't there to do it.

    You can't add enough damage to come close to the extra damage output over time that extra defense gives. In the blaster example, the one with all the defense is going to survive so much longer than the one dishing out the extra damage that over time, the one with the defense wins hands down.

    You can't add enough dam-res to come close. Nor regen. Nor mez protection. Nor HP.

    I guess I could raise the question here, is it just that the defense/tohit equation is so broken that this is a problem, or is it just because there's too much +def in setIO bonuses? I'm pretty sure that the answer is the latter.
  6. Quote:
    Originally Posted by Shred_Monkey View Post
    While I too share this concern, keep in mind.. if I sacrifice AoE damage and ST damage to become unkillable... the guy with the same 2 powersets standing next to me who didn't make those sacrifices is out performing my toon anytime he's not face down.
    I've got a slightly different take on it:

    We're supposed to compare our secondaries as they are slotted with SOs. I'm good with this concept. At that level, it appears that all is fine and groovy. It's one of the reasons that we scrappers are such a happy lot.

    Then IOs come into the picture. Instead of WP being on par with SR with SOs, we're suddenly in the situation where that WP is getting hit only as often as the SR, but the WP has vastly more hitpoints AND regen AND dam-res.

    Things are suddenly out of whack.

    It's bugs me slightly more when I look over and see that blaster over there sitting at the soft-cap to range, hovering and blasting in near total safety.

    The problem is that it's FAR easier to add defense due to the IO overload than it is ANY other form of mitigation or damage output.

    The question is: Is being closer to the cap to start with enough to balance things out? When it takes 6 of 9 powers to get there, I'm not too sure.

    I'm not saying that SR is weak by ANY stretch here. I still love the set. I've been itching to make an SR brute and if Castle ported over brute SR to tanks, I'd be hard pressed not to make one.

    All I'm stating is that there's too much freaking defense in the IO set bonuses. If there were more dam-res or more damage or more regen, I'd probably view it differently. However, we don't balance by raising everything else up to the outlier.
  7. Quote:
    Bill, do you have any way to heal yourself without it, or do you just not need a heal enough to make it worthwhile?
    I'm somewhere around 360% regen (28hp/sec or so) and 1843 HP. usually that's enough to keep me standing. If not, I pop dem greens. Unless I'm doing something that disallows insps. Then I kill until I'm dead or it is. Usually it's not me.
  8. I'll have to go nuts on the new Louis, but the most I do on the rest of the alts are some of the uniques and procs.

    I know my 50 sm/wp brute is done with basic IOs, and I'm pretty sure that my poor 50 WS is still packing SOs.
  9. Quote:
    Originally Posted by Powerforge View Post
    Do not feel disturbed BillZBubba! I did indeed crop that image! The massiveness of that image unmolested would have killed you all in dead in your seats!

    Hahahahahahahahahahahaha!
    ... Don't make me bust out the 1920X1200!!!
  10. Quote:
    For me to sit down and think about putting 250 mil into a build is just out of the question.
    After several respecs since IOs went live, I've dumped around 1.5 Billion inf into Bill.
  11. I find your lack of cropping... disturbing.
  12. I'll check again tonight. I should be seeing Bill Z Bubba grants you 11 endurance or whatever the message is since he's got all the powerbuff accolades if it's 10% of total end.
  13. Holy crap. 45.5% defense to SLFCEN on a WP?

    Makes my post in that other thread much more salient.

    Super reflexes isn't super when everyone can get it.
  14. Quote:
    Originally Posted by HwaRang View Post
    I face-planted only once because of simultaneous hits while being the last one standing on a team of 8
    That should tell you what you want to know right there.

    Obviously your current build does the job. I've been concerned a lot lately with the fact that the devs have created a situation with defense that is flatly being abused by all of us.

    We've got Fire/ tanks running around softcapped on defense to X for satan's sake. Makes the concept of super reflexes laughable because now EVERYONE can get super reflexes to at least some of the incoming attacks.

    You've stated you're not into crunching the numbers like some of us. There's nothing wrong with that. 45% defense means that in the absence of defense debuffs and tohit buffs, you can't get a better chance to be missed than you've got. That's it. Nothing more.

    If whatever else you have in your build is good enough to keep you up and swinging beyond that, you're gold.

    "Good enough" is whatever you decide it will be.

    My main character will NEVER be "good enough" for me when I sit back and run comparisons. He's never going to be able to push out the damage of a dark/shield saturating AAO and SD. He's never going to have the survivability of /regen that's cranked up to the softcap on defense.

    But is he good enough for almost everything I throw at him? Hell yea. He's claws/sr. He's damned good at everything.
  15. Quote:
    Originally Posted by Powerforge View Post

    20% chance to get 10% end back every 10 seconds yes?


    *edit* First post after a Shred Monkey!
    Did we ever determine for a fact if it's 10% of real end total or 10% of base end on that proc?

    /FPAPF!!
  16. Quote:
    Originally Posted by Kruunch View Post
    You're seriously going to explain tanking to me?
    Nahh, you obviously don't get it, so why should I bother?
  17. So run all-tank ITFs and you can sit back with 136 enemies aggroed at a time with many more waiting in the wings ready to come streaming in as you kill them off.

    For the record, I hated map herding teams in the past as much as I despise teams that skip 90% of the TF content.

    Some of us just play to watch enemies fall down.

    Would I gripe if tanker aggro cap was bumped to 23 or 27 or 32? Nope. I wouldn't. The devs have made several decisions that I didn't see the point to but in the end didn't mean enough to me to matter.

    This would be one of those changes. I'd still quit teams with tanks that demanded to herd or ignore them and run off to take on spawns on my own.

    Would I utilize the higher aggro cap on my tank? I don't know. I'd have to test it to find out.
  18. Quote:
    Originally Posted by Kruunch View Post
    My cat has crapped better posts then this.

    Stick to your charts B.
    How cute. You must have gone to the Butane school of critical thinking.

    Scrappers still cap out at 75% DR. Tanks at 90%. Everyone and the dog can get 45% defense these days. Including tanks who have an easier time getting there. Tanks get 40% more hitpoints at base and over 30% more at the caps. Better mez protection. Better aggro control.

    For the toughest AT on the block, there's far too many of you whining like 3 yeare old girls. Want more damage? Build for it. Want to take on more enemies at once? Never stop moving and never stop attacking so that as soon as you kill one enemy another joins its place. The CLOS works just fine for that when you know what you're doing.

    Yall need to quit pining away for your glory days. Reminds me of football players at a 20 year reunion.
  19. Quote:
    Originally Posted by YuriFoxfirega View Post
    I'm confused. If people are flipping out at Bill's sig, why am I getting so much positive rep from mine? >_>

    (You people really have no idea how hard it was to find something that tasteful to go with the quote.)
    Sex is more appealing than violence. Too bad the American entertainment industry and all the ignorant puritans in the country don't get that fact.

    "It's ok to show people being murdered in gruesome ways, but don't you DARE show a nipple!!!!"
  20. PB on auto until permahasten. Then hasten on auto. Otherwise PB fires off far more than needed.
  21. Quote:
    The bottom line is you could still run around and marvel at your 7 mob herd all you like. This change would not change that in the least. It just might make the game a little more interesting for people who aren't satisfied with online Tic-Tac-Toe.
    No it won't. It just reintroduces and older form of tic-tac-toe.

    You want to get past the aggro limit? Slot more taunt and utilize the conga line of stupidity.
  22. Quote:
    Originally Posted by Umbral_NA View Post
    So does the fact that my build eschews the Medicine pool allow it to pass the Billz-test of Scrappitude?
    Of course! I might have to steal that combat jumping slotting later.
  23. Quote:
    Originally Posted by Mateo_06 View Post
    I used the [url=full version www][img]thumbnail www[/img][/url] code for mine.

    Manually insert it into your sig, instead of using the signature image option.
    Bingo. Thanks yall!
  24. How do I turn my sig picture into a hyperlink to the full version of the pic?