Claws/SR Uber Build


Bill Z Bubba

 

Posted

So I recently made a Claws/SR Scrapper that I'm enjoying alot, so I made a build on Mid's that, I'm hoping, might be able to solo some AV's once it's finished. If you guys could critique my build and tell me what I may want to drop/pick up, it would be greatly appreciated!

Here's the build:

[color:#489AFF]Hero Plan by Mids' Hero Designer 1.401[/color]
[color:#489AFF]http://www.cohplanner.com/[/color]

[color:#B1C9F5]Click this DataLink to open the build![/color]

[color:#489AFF]Tamahagane:[/color][color:#B3CAF7] Level 50 Technology Scrapper[/color]
[color:#489AFF]Primary Power Set: [/color][color:#B3CAF7]Claws[/color]
[color:#489AFF]Secondary Power Set: [/color][color:#B3CAF7]Super Reflexes[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fitness[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Leaping[/color]
[color:#489AFF]Power Pool: [/color][color:#B3CAF7]Fighting[/color]
[color:#489AFF]Ancillary Pool: [/color][color:#B3CAF7]Body Mastery[/color]

[color:#489AFF]Hero Profile:[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Strike[/color] [color:#489AFF]--[/color] [color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Dmg/EndRdx[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Dmg/Rchg[/color](3)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Acc/Dmg/EndRdx[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](5)[color:#B1C9F5], [/color][color:#7AA4EF]T'Death-[/color][color:#7AA4EF]Dam%[/color](7)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Focused Fighting[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/Rchg[/color](7)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx/Rchg[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](9)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def[/color](11)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx[/color](11)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Slash[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](13)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]C'ngImp-[/color][color:#7AA4EF]Acc/Dmg[/color](15)[color:#B1C9F5], [/color][color:#7AA4EF]Achilles-[/color][color:#7AA4EF]ResDeb%[/color](17)
[color:#4FA7FF]Level 4:[/color] [color:#B3CAF7]Focused Senses[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/Rchg[/color](17)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](19)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]Def[/color](21)[color:#B1C9F5], [/color][color:#7AA4EF]RedFtn-[/color][color:#7AA4EF]EndRdx[/color](21)
[color:#4FA7FF]Level 6:[/color] [color:#B3CAF7]Hurdle[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Jump[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 8:[/color] [color:#B3CAF7]Follow Up[/color] [color:#489AFF]--[/color] [color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Acc/Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/Rchg[/color](23)[color:#B1C9F5], [/color][color:#7AA4EF]KntkC'bat-[/color][color:#7AA4EF]Dmg/EndRdx/Rchg[/color](25)[color:#B1C9F5], [/color][color:#8BAFF1]Acc[/color][color:#8BAFF1]-I[/color](25)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](48)
[color:#4FA7FF]Level 10:[/color] [color:#B3CAF7]Combat Jumping[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](27)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](27)
[color:#4FA7FF]Level 12:[/color] [color:#B3CAF7]Practiced Brawler[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](29)
[color:#4FA7FF]Level 14:[/color] [color:#B3CAF7]Super Jump[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Jump[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 16:[/color] [color:#B3CAF7]Health[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RgnTis-[/color][color:#7AA4EF]Regen+[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Regen/Rcvry+[/color](29)[color:#B1C9F5], [/color][color:#7AA4EF]Numna-[/color][color:#7AA4EF]Heal[/color](31)[color:#B1C9F5], [/color][color:#8BAFF1]Heal[/color][color:#8BAFF1]-I[/color](50)
[color:#4FA7FF]Level 18:[/color] [color:#B3CAF7]Focus[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Dmg/Rchg[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](31)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Acc/Rchg[/color](33)[color:#B1C9F5], [/color][color:#7AA4EF]Apoc-[/color][color:#7AA4EF]Dmg/EndRdx[/color](33)
[color:#4FA7FF]Level 20:[/color] [color:#B3CAF7]Stamina[/color] [color:#489AFF]--[/color] [color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](33)[color:#B1C9F5], [/color][color:#8BAFF1]EndMod[/color][color:#8BAFF1]-I[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]P'Shift-[/color][color:#7AA4EF]End%[/color](50)
[color:#4FA7FF]Level 22:[/color] [color:#B3CAF7]Quickness[/color] [color:#489AFF]--[/color] [color:#8BAFF1]Run[/color][color:#8BAFF1]-I[/color](A)
[color:#4FA7FF]Level 24:[/color] [color:#B3CAF7]Dodge[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](34)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/Rchg[/color](46)
[color:#4FA7FF]Level 26:[/color] [color:#B3CAF7]Eviscerate[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Dmg/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](36)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]Acc/Dmg/EndRdx/Rchg[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]Erad-[/color][color:#7AA4EF]%Dam[/color](48)
[color:#4FA7FF]Level 28:[/color] [color:#B3CAF7]Agile[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](37)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](37)
[color:#4FA7FF]Level 30:[/color] [color:#B3CAF7]Lucky[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/Rchg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Rchg+[/color](39)
[color:#4FA7FF]Level 32:[/color] [color:#B3CAF7]Shockwave[/color] [color:#489AFF]--[/color] [color:#7AA4EF]Ragnrk-[/color][color:#7AA4EF]Dmg[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]Ragnrk-[/color][color:#7AA4EF]Dmg/Rchg[/color](39)[color:#B1C9F5], [/color][color:#7AA4EF]Ragnrk-[/color][color:#7AA4EF]Acc/Dmg/Rchg[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]Ragnrk-[/color][color:#7AA4EF]Acc/Rchg[/color](40)[color:#B1C9F5], [/color][color:#7AA4EF]Ragnrk-[/color][color:#7AA4EF]Dmg/EndRdx[/color](40)
[color:#4FA7FF]Level 35:[/color] [color:#B3CAF7]Evasion[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]EndRdx/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx/Rchg[/color](42)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](43)
[color:#4FA7FF]Level 38:[/color] [color:#B3CAF7]Kick[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 41:[/color] [color:#B3CAF7]Tough[/color] [color:#489AFF]--[/color] [color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/Rchg[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]EndRdx/Rchg[/color](43)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]ResDam/EndRdx/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]RctvArm-[/color][color:#7AA4EF]EndRdx[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]S'fstPrt-[/color][color:#7AA4EF]ResDam/Def+[/color](50)
[color:#4FA7FF]Level 44:[/color] [color:#B3CAF7]Weave[/color] [color:#489AFF]--[/color] [color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/EndRdx[/color](A)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def/Rchg[/color](45)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]EndRdx/Rchg[/color](46)[color:#B1C9F5], [/color][color:#7AA4EF]LkGmblr-[/color][color:#7AA4EF]Def[/color](46)
[color:#4FA7FF]Level 47:[/color] [color:#B3CAF7]Elude[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)[color:#B1C9F5], [/color][color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](48)
[color:#4FA7FF]Level 49:[/color] [color:#B3CAF7]Conserve Power[/color] [color:#489AFF]--[/color] [color:#8BAFF1]RechRdx[/color][color:#8BAFF1]-I[/color](A)
[color:#489AFF]------------[/color]
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Brawl[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Sprint[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 2:[/color] [color:#B3CAF7]Rest[/color] [color:#489AFF]--[/color] [color:#5EAEFF]Empty[/color](A)
[color:#4FA7FF]Level 1:[/color] [color:#B3CAF7]Critical Hit[/color]
[color:#489AFF]------------[/color]
[color:#489AFF]Set Bonus Totals:[/color]

  • 10.5% DamageBuff(Smashing)
  • 10.5% DamageBuff(Lethal)
  • 10.5% DamageBuff(Fire)
  • 10.5% DamageBuff(Cold)
  • 10.5% DamageBuff(Energy)
  • 10.5% DamageBuff(Negative)
  • 10.5% DamageBuff(Toxic)
  • 10.5% DamageBuff(Psionic)
  • 13.6% Defense(Smashing)
  • 13.6% Defense(Lethal)
  • 5.19% Defense(Fire)
  • 5.19% Defense(Cold)
  • 9.88% Defense(Energy)
  • 9.88% Defense(Negative)
  • 3% Defense(Psionic)
  • 11.1% Defense(Melee)
  • 10.2% Defense(Ranged)
  • 7.38% Defense(AoE)
  • 1.8% Max End
  • 42% Enhancement(Accuracy)
  • 60% Enhancement(RechargeTime)
  • 205.8 HP (15.4%) HitPoints
  • MezResist(Held) 5.5%
  • MezResist(Immobilize) 13.8%
  • 4% (0.07 End/sec) Recovery
  • 78% (4.36 HP/sec) Regeneration
  • 5.04% Resistance(Fire)
  • 5.04% Resistance(Cold)
  • 2% XPDebtProtection


 

Posted

For some reason the exports from my computer mess up this way for some reason. If you could import it and take a look, I'd appreciate it.


 

Posted

Quote:
Originally Posted by FreezeWave View Post
For some reason the exports from my computer mess up this way for some reason. If you could import it and take a look, I'd appreciate it.
You need to use phpBB/Zetaboards now but here it is



Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Tamahagane: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-EndRdx/Rchg(9), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(11), RedFtn-EndRdx(11)
Level 2: Slash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(13), KntkC'bat-Dmg/EndRdx/Rchg(15), C'ngImp-Acc/Dmg(15), Achilles-ResDeb%(17)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-EndRdx/Rchg(19), RedFtn-Def/EndRdx/Rchg(19), RedFtn-Def(21), RedFtn-EndRdx(21)
Level 6: Hurdle -- Jump-I(A)
Level 8: Follow Up -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(23), KntkC'bat-Dmg/EndRdx/Rchg(25), Acc-I(25), RechRdx-I(48)
Level 10: Combat Jumping -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(27)
Level 12: Practiced Brawler -- RechRdx-I(A), RechRdx-I(29)
Level 14: Super Jump -- Jump-I(A)
Level 16: Health -- RgnTis-Regen+(A), Numna-Regen/Rcvry+(29), Numna-Heal(31), Heal-I(50)
Level 18: Focus -- Apoc-Dmg(A), Apoc-Dmg/Rchg(31), Apoc-Acc/Dmg/Rchg(31), Apoc-Acc/Rchg(33), Apoc-Dmg/EndRdx(33)
Level 20: Stamina -- EndMod-I(A), EndMod-I(33), EndMod-I(34), P'Shift-End%(50)
Level 22: Quickness -- Run-I(A)
Level 24: Dodge -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(34), LkGmblr-Rchg+(34), LkGmblr-Def/Rchg(46)
Level 26: Eviscerate -- Erad-Dmg(A), Erad-Acc/Rchg(36), Erad-Dmg/Rchg(36), Erad-Acc/Dmg/Rchg(36), Erad-Acc/Dmg/EndRdx/Rchg(37), Erad-%Dam(48)
Level 28: Agile -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(37), LkGmblr-Rchg+(37)
Level 30: Lucky -- LkGmblr-Def/Rchg(A), LkGmblr-Def(39), LkGmblr-Rchg+(39)
Level 32: Shockwave -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(39), Ragnrk-Acc/Dmg/Rchg(40), Ragnrk-Acc/Rchg(40), Ragnrk-Dmg/EndRdx(40)
Level 35: Evasion -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(42), LkGmblr-EndRdx/Rchg(42), LkGmblr-Def/EndRdx/Rchg(42), LkGmblr-Def(43)
Level 38: Kick -- Empty(A)
Level 41: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(43), RctvArm-EndRdx/Rchg(43), RctvArm-ResDam/EndRdx/Rchg(45), RctvArm-EndRdx(45), S'fstPrt-ResDam/Def+(50)
Level 44: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def/Rchg(45), LkGmblr-EndRdx/Rchg(46), LkGmblr-Def(46)
Level 47: Elude -- RechRdx-I(A), RechRdx-I(48)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


Code:
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"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

I think that if you want to solo AV's you need to pick up aid self. You're 5.8 percent over the melee cap, 3.8 over on ranged, and 1 on aoe. You've enormously overslotted tough. Elude is nigh useless to a soft capped build, drop it. I suggest hasten to clean up your attack chain. Take the damage IO out of the apoc set in focus and slot the proc. You don't need to put 2 slots into practiced brawler with the amount of +recharge you're running. You've exceeded rule of five with the LOTG set in weave - I suggest reslotting evasion with 5 red fortune.

For an "Uber" soloing build it looks like you've just haphazardly thrown around a ton of influence and purples. You may be able to pull it off with this, but you'll do 3 times better if you do some work on your attack chain and figure out what the optimal claws attack chain is, rather than taking some attacks, putting purples in them, and hoping that it will do what you want it to.

Here's a 10 minute mid's build I cobbled together. It's not optimized, and I don't know if it has the end recovery without CP to maintain an attach chain, but if you have this much influence hopefully it'll give you some ideas. I used a BS/SR to solo AV's before my current DM/SR project, and the BS/SR skipped a travel power to fit CP in - I wasn't really bothered by the lack of one, as SR is fairly fast and there's lots of portal stuff to help with travel now.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Tamahagane: Level 50 Technology Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- (A)(3)(3)(5)(5)(46)
Level 1: Focused Fighting -- (A)(11)(13)(13)(15)
Level 2: Slash -- (A)(7)(7)(9)(9)(11)
Level 4: Focused Senses -- (A)(15)(17)(17)(19)
Level 6: Agile -- (A)(19)(21)
Level 8: Hurdle -- (A)
Level 10: Practiced Brawler -- (A)
Level 12: Follow Up -- (A)(21)(23)(23)(25)(25)
Level 14: Combat Jumping -- (A)(27)(27)(46)
Level 16: Health -- (A)(29)
Level 18: Focus -- (A)(29)(31)(31)(31)
Level 20: Stamina -- (A)(33)(33)
Level 22: Quickness -- (A)
Level 24: Dodge -- (A)(34)(36)
Level 26: Eviscerate -- (A)(36)(36)(37)(37)(37)
Level 28: Stimulant -- (A)
Level 30: Aid Self -- (A)(39)(39)(39)(40)(50)
Level 32: Boxing -- (A)(33)(34)(34)(46)
Level 35: Evasion -- (A)(40)(40)(42)(42)
Level 38: Tough -- (A)(42)(43)(43)
Level 41: Weave -- (A)(43)(45)
Level 44: Super Jump -- (A)(45)(45)
Level 47: Focused Accuracy -- (A)(48)(48)(48)(50)(50)
Level 49: Lucky -- (A)
------------
Level 1: Brawl -- (A)
Level 1: Sprint -- (A)
Level 2: Rest -- (A)
Level 1: Critical Hit


 

Posted

Here's an Claws/SR build I put together for another person earlier in the week. It's softcapped to all, sustainable endurance even when using the FU>Slash>Focus>Wait attack string for ~160 dps, decent AOE performance because it actually brings in Spin and Shockwave, and 25.9 hp/sec passive regeneration. I didn't pack it with Aid Self, which could hurt its performance in long solo fights, but that's the price you pay for making it a build that can dish out the damage AoE and ST.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Acc/Dmg/EndRdx(5)
Level 1: Focused Fighting -- GftotA-Def(A), GftotA-Def/EndRdx(7), GftotA-Def/Rchg(9), GftotA-Def/EndRdx/Rchg(17)
Level 2: Slash -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(11), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Acc/Dmg/EndRdx(13), Achilles-ResDeb%(13)
Level 4: Focused Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(15), LkGmblr-Def/EndRdx(15)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Zephyr-Travel(7), LkGmblr-Def(17), LkGmblr-Def/EndRdx(27), Zephyr-ResKB(39), Zephyr-Travel/EndRdx(45)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(23), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Dmg/EndRdx/Rchg(25), RechRdx-I(27)
Level 10: Practiced Brawler -- RechRdx-I(A)
Level 12: Hurdle -- Jump-I(A)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(29), Zephyr-ResKB(31)
Level 16: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(34), Numna-Heal/EndRdx(36), Mrcl-Rcvry+(36), Mrcl-Heal(36), RgnTis-Regen+(37)
Level 18: Focus -- Apoc-Dmg/Rchg(A), Apoc-Acc/Dmg/Rchg(19), Apoc-Acc/Rchg(19), Apoc-Dmg/EndRdx(21), Apoc-Dam%(21), Decim-Build%(50)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(34)
Level 22: Quickness -- Run-I(A)
Level 24: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 26: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(37)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(29)
Level 30: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 32: Shockwave -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(33), Ragnrk-Acc/Dmg/Rchg(33), Ragnrk-Dmg/EndRdx(33), Ragnrk-Acc/Rchg(34)
Level 35: Evasion -- GftotA-Def(A), GftotA-Def/EndRdx/Rchg(39), GftotA-Def/EndRdx(42), GftotA-Def/Rchg(42)
Level 38: Boxing -- Amaze-Stun(A), Amaze-Stun/Rchg(45), Amaze-Acc/Stun/Rchg(45), Amaze-Acc/Rchg(46), Amaze-EndRdx/Stun(46)
Level 41: Tough -- S'fstPrt-ResDam/Def+(A), ImpArm-ResDam(43), ImpArm-ResDam/EndRdx(43), ImpArm-ResDam/EndRdx/Rchg(43), ImpArm-ResDam/Rchg(46)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
Level 47: Weave -- GftotA-Def(A), GftotA-Def/EndRdx(48), GftotA-Def/Rchg(48), GftotA-Def/EndRdx/Rchg(48)
Level 49: Conserve Power -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Well here is my plan build that I will be using for AV soloing if I ever get my Claws/SR to lvl 50.
Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Speed
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Medicine
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(5), T'Death-Dmg/EndRdx/Rchg(5), T'Death-Dam%(7)
Level 1: Focused Fighting -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(7), RedFtn-Def/EndRdx/Rchg(9), RedFtn-Def(9), RedFtn-EndRdx(11)
Level 2: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Acc/Dmg/Rchg(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Dmg/EndRdx(15), Achilles-ResDeb%(15)
Level 4: Focused Senses -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(17), RedFtn-Def/EndRdx/Rchg(17), RedFtn-Def(19), RedFtn-EndRdx(19), LkGmblr-Rchg+(33)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(21)
Level 8: Follow Up -- Hectmb-Dmg(A), Hectmb-Acc/Dmg/Rchg(23), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(25), Hectmb-Dam%(25), GSFC-Build%(27)
Level 10: Practiced Brawler -- EndRdx-I(A)
Level 12: Swift -- Empty(A)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45), Zephyr-ResKB(45)
Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Heal(37), Numna-Heal/EndRdx(45), Numna-Heal(46), RgnTis-Regen+(46), Mrcl-Rcvry+(46)
Level 18: Focus -- Apoc-Dmg(A), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(29), Apoc-Dmg/EndRdx(29), Apoc-Dam%(31), Decim-Build%(31)
Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc(40), P'Shift-End%(43)
Level 22: Quickness -- Run-I(A)
Level 24: Dodge -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(40)
Level 26: Agile -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 28: Lucky -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(36)
Level 30: Boxing -- Empty(A)
Level 32: Shockwave -- Ragnrk-Knock%(A), Posi-Acc/Dmg/EndRdx(33), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Ragnrk-Dmg/EndRdx(37)
Level 35: Evasion -- LkGmblr-Rchg+(A), LkGmblr-Def(39), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(39), Ksmt-ToHit+(40)
Level 38: Tough -- S'fstPrt-ResDam/Def+(A), Empty(43), HO:Ribo(50)
Level 41: Weave -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(42), RedFtn-Def/Rchg(42), RedFtn-Def/EndRdx/Rchg(42), RedFtn-Def(43)
Level 44: Aid Other -- Empty(A)
Level 47: Aid Self -- Numna-Heal/Rchg(A), Numna-Heal(48), Mrcl-Heal/EndRdx/Rchg(48), Mrcl-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
Level 49: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit




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"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Igor, thank you for the advice, but I'm not an idiot when it comes to claws. I've been playing one for close to three years now, only it's claws/regen. I may not be an idiot when it comes to IO's, but I'm definitely nowhere near the level you guys on the forums are, so you'll have to bear with me. I don't mean this to sound ungrateful, because I am, but I wasn't just trying to throw around influence and purples. I had a reason for them, though they may have been a little unnecessary.

The reason I slotted tough like that is because I originally only had 44.1% AoE defense. The resistance set gave me 1.25% buff to AoE defense, which put me over. The reason I have the defense so far over 45% is because normally, I don't want to end up spending as much as I would have to for level 40+ recipes, so I slot lower potency IO's, which tend to drop numbers in defense quite a bit when considering a soft-capped build.

Could you maybe explain why I should take out the damage IO in the Apocalypse set? Does the proc fire enough to make it more useful than the damage IO?

And your point on PB is very true, I had not even thought about that one. I had originally put that there when slotting it with common IO's. I usually do that first, then go back and move around slots.

Oh, and the reason I didn't bother to change the LotG set with the cap in regen is because I was going for the accuracy buff, not the regen in that one, and when I looked back I didn't see another defensive set that gave me that. I'd rather not have to run Focused Accuracy on a toon that will already be running quite a few toggles.


 

Posted

Quote:
Could you maybe explain why I should take out the damage IO in the Apocalypse set? Does the proc fire enough to make it more useful than the damage IO?
The purple set go way over ED with all of the set but the Damage IO it puts it at 89% damage. Now you slot the Damage IO it puts it a 101% and 149% ED(number are just a guess). The best one not to slot is the Damage/Recharge one because it will have your damage at 97%(again just guessing) but you recharge will be lower.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

Posted

Thanks for the help BP.

And Umbral, thanks for posting that build, it gave me some ideas to edit my existing build.


 

Posted

Quick sidenote: A claws/sr scrapper does NOT need aid self to take down AVs. Just throwin that out there.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by BillZBubba View Post
Quick sidenote: A claws/sr scrapper does NOT need aid self to take down AVs. Just throwin that out there.
So does the fact that my build eschews the Medicine pool allow it to pass the Billz-test of Scrappitude?


 

Posted

Quote:
Originally Posted by FreezeWave View Post
Igor, thank you for the advice, but I'm not an idiot when it comes to claws. I've been playing one for close to three years now, only it's claws/regen. I may not be an idiot when it comes to IO's, but I'm definitely nowhere near the level you guys on the forums are, so you'll have to bear with me. I don't mean this to sound ungrateful, because I am, but I wasn't just trying to throw around influence and purples. I had a reason for them, though they may have been a little unnecessary.

The reason I slotted tough like that is because I originally only had 44.1% AoE defense. The resistance set gave me 1.25% buff to AoE defense, which put me over. The reason I have the defense so far over 45% is because normally, I don't want to end up spending as much as I would have to for level 40+ recipes, so I slot lower potency IO's, which tend to drop numbers in defense quite a bit when considering a soft-capped build.

Could you maybe explain why I should take out the damage IO in the Apocalypse set? Does the proc fire enough to make it more useful than the damage IO?

And your point on PB is very true, I had not even thought about that one. I had originally put that there when slotting it with common IO's. I usually do that first, then go back and move around slots.

Oh, and the reason I didn't bother to change the LotG set with the cap in regen is because I was going for the accuracy buff, not the regen in that one, and when I looked back I didn't see another defensive set that gave me that. I'd rather not have to run Focused Accuracy on a toon that will already be running quite a few toggles.
My apologies if I sounded snarky, was not my intention to do so. You can use the configuration option in mid's to set your IO's to 35/40/30 or whatever level you like to get accurate values. My guess would be that setting them to 35 will not significantly change the defense values.

I saw the 1.25 aoe defense in the IO's you had slotted in tough. It's not a bad set but there are lots of places to get aoe defense. Some of the ones I like to use are 3.13 from 6 pc perfshifter (stamina, and perfshifter also gives tons of really nice bonuses like +rec, +hp, +damage) or 3.13 from 3 pc blessing of the zephyr (travel power or combat jumping). Most SR builds that I have seen take a power that will accept tohit IO sets and slot 6 gaussian's in them for the +2.5 melee/ranged/aoe bonus. Obviously you don't want to do this in follow-up since it's a power that you want to slot with some damage, so focused acc is a good option. You'd be using it for a set mule and wouldn't turn it on unless you were facing something like +3 rikti drones.

I suggest taking the +dmg IO out of apoc and replacing with the chance for negative energy because without the dam IO, you'll be at 89.92 +damage in the power which is just starting to hit ED limits. Slotting the proc (107.1 damage, 33 percent chance) increases the average damage of the power by about 35, which is significantly more than adding another damage IO - basically, over time you will do more damage.

As for +acc bonuses, they're good up to a point, but remember that followup will probably be double stacked most of the time which also gives a sizeable tohit bonus. As long as you can land your followups you don't need to focus on +acc from sets too much - I usually aim for around 30 percent or so, and most of the purple sets give +15 each.

Finally, regarding aid self... on my BS/SR I was continually frustrated by taking two big consecutive hits from AV's (marauder, you suck) and getting turned into giblets. Aid self gave the character the ability to take those two hits and remain standing. Conceptually, I absolutely hate the power, and it's incredibly lengthy activation... but I put up with it because I wanted to be totally independent of inspirations and team buffs.
Then I rerolled a DM/SR and couldn't be happier with siphon life, and it even fits into the character's concept. Yay!

Good luck with your claws!


 

Posted

Quote:
Originally Posted by Umbral_NA View Post
So does the fact that my build eschews the Medicine pool allow it to pass the Billz-test of Scrappitude?
Of course! I might have to steal that combat jumping slotting later.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Igor_The_Mad View Post
My apologies if I sounded snarky, was not my intention to do so.
Ah, no problem!

Quote:
Originally Posted by Igor_The_Mad View Post
You can use the configuration option in mid's to set your IO's to 35/40/30 or whatever level you like to get accurate values. My guess would be that setting them to 35 will not significantly change the defense values.
This is VERY helpful, I didn't know how to do this, haha

Quote:
Originally Posted by Igor_The_Mad View Post
Most SR builds that I have seen take a power that will accept tohit IO sets and slot 6 gaussian's in them for the +2.5 melee/ranged/aoe bonus. Obviously you don't want to do this in follow-up since it's a power that you want to slot with some damage, so focused acc is a good option. You'd be using it for a set mule and wouldn't turn it on unless you were facing something like +3 rikti drones.
This is definitely a good point, I hadn't even thought of it like that.

Bill, do you have any way to heal yourself without it, or do you just not need a heal enough to make it worthwhile?

And by the way, I have no shame when it comes to inspirations, I'll probably be bringing some greens in with me just in case. I figure against anything but AV's, I'll be able to use Focus and Shockwave as damage mitigation on top of my defense for regular mobs.


 

Posted

Just from reading the title...

I thought BillZ had posted his build... ;-)


 

Posted

Quote:
Bill, do you have any way to heal yourself without it, or do you just not need a heal enough to make it worthwhile?
I'm somewhere around 360% regen (28hp/sec or so) and 1843 HP. usually that's enough to keep me standing. If not, I pop dem greens. Unless I'm doing something that disallows insps. Then I kill until I'm dead or it is. Usually it's not me.


Be well, people of CoH.

 

Posted

Alright, sounds good. Mine will be around 350-355.

Thanks for all of the help everyone! Much appreciated. Now I just need to worry about gathering the funds for this project, lol


 

Posted

Here is mine, so I am not left out. This was done on a budget because I have only been 3 months back after a 4 year leave. I don't have tons of inf but I did roll a steadfast +4 KB recipe and it pretty much funded my IOs. I am only missing one ToD, the miracle and Numina's.

Hero Plan by Mids' Hero Designer 1.401
http://www.cohplanner.com/

Click this DataLink to open the build!

Lyclownthrope: Level 50 Science Scrapper
Primary Power Set: Claws
Secondary Power Set: Super Reflexes
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Medicine
Power Pool: Fighting

Hero Profile:
Level 1: Strike -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(5), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/EndRdx/Rchg(34), T'Death-Dam%(39)
Level 1: Focused Fighting -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(5), S'dpty-Def/EndRdx(11), DefBuff-I(25)
Level 2: Slash -- F'dSmite-Acc/Dmg(A), F'dSmite-Dmg/EndRdx(3), F'dSmite-Dmg/Rchg(7), F'dSmite-Acc/EndRdx/Rchg(15), Mako-Acc/Dmg/EndRdx/Rchg(25), S'ngH'mkr-Dmg/EndRdx/Rchg(34)
Level 4: Focused Senses -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(7), S'dpty-Def/EndRdx(29), DefBuff-I(31)
Level 6: Spin -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(9), M'Strk-Dmg/Rchg(13), M'Strk-Acc/EndRdx(17), M'Strk-Dmg/EndRdx/Rchg(37), Sciroc-Acc/Rchg(39)
Level 8: Swift -- Run-I(A)
Level 10: Practiced Brawler -- RechRdx-I(A), RechRdx-I(11)
Level 12: Follow Up -- F'dSmite-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx/Rchg(13), F'dSmite-Dmg/Rchg(15), S'ngH'mkr-Dmg/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(23), F'dSmite-Acc/EndRdx/Rchg(46)
Level 14: Health -- Mrcl-Heal(A), Numna-Regen/Rcvry+(40), Mrcl-Rcvry+(42), Numna-Heal(48)
Level 16: Dodge -- DefBuff-I(A), DefBuff-I(19), DefBuff-I(27)
Level 18: Focus -- Ruin-Acc/Dmg(A), Ruin-Dmg/EndRdx(19), Ruin-Dmg/Rchg(23), Ruin-Acc/EndRdx/Rchg(33), Dev'n-Acc/Dmg/EndRdx/Rchg(34), Mael'Fry-Dmg/EndRdx/Rchg(40)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), EndMod-I(21), EndMod-I(40)
Level 22: Quickness -- Run-I(A)
Level 24: Combat Jumping -- DefBuff-I(A), DefBuff-I(31)
Level 26: Agile -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(31)
Level 28: Lucky -- DefBuff-I(A), DefBuff-I(29), DefBuff-I(33)
Level 30: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(48)
Level 32: Shockwave -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(33), Posi-Dmg/Rchg(37), Posi-Dmg/Rng(37), Posi-Acc/Dmg/EndRdx(39), Range-I(43)
Level 35: Evasion -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(36), S'dpty-Def/EndRdx(36), DefBuff-I(36)
Level 38: Aid Other -- Heal-I(A)
Level 41: Aid Self -- Dct'dW-Heal(A), Dct'dW-Heal/Rchg(42), Dct'dW-Heal/EndRdx(42), Dct'dW-Heal/EndRdx/Rchg(43), Dct'dW-EndRdx/Rchg(43), IntRdx-I(48)
Level 44: Boxing -- RzDz-Acc/Rchg(A), RzDz-EndRdx/Stun(45), RzDz-Immob%(45), RzDz-Acc/EndRdx(45), RzDz-Stun/Rng(46), RzDz-Acc/Stun/Rchg(46)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- Krma-Def/EndRdx(A), Ksmt-Def/EndRdx(50), S'dpty-Def/EndRdx(50), GftotA-Def/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit


 

Posted

Quote:
Originally Posted by FreezeWave View Post
Alright, sounds good. Mine will be around 350-355.

Thanks for all of the help everyone! Much appreciated. Now I just need to worry about gathering the funds for this project, lol
Could always find a way to have that kind of regen and also have aidself...
Mine is sitting at 374% on top of 1780 HP with aidself... :-)


 

Posted

Quote:
Originally Posted by Iggy_Kamakaze View Post
Could always find a way to have that kind of regen and also have aidself...
Mine is sitting at 374% on top of 1780 HP with aidself... :-)
That's called immortality. Ya rat bastiche! <---said with admiration for those that don't get it.


Be well, people of CoH.

 

Posted

Well, I dinged 50 tonight, and was sitting on 600 mil to start slotting Desagarron, my Claws/SR, and sweet hay zeus! The difference between 41% defense (before I IO'd him) and after is massive! Even now, he plays amazingly well, I can't wait util I finish it! (Have to slot 4 more LotG global recharges and the Apocalypse/Ragnarok sets, and I already have two of the Ragnarok set)

Thanks for the help guys, it's payed off so well, and I can't thank you enough!


 

Posted

Quote:
Originally Posted by FreezeWave View Post
Thanks for the help guys, it's payed off so well, and I can't thank you enough!
/batman

"And you'll never have to."


@Demobot

Also on Steam

 

Posted

Quote:
Originally Posted by FreezeWave View Post
Thanks for the help guys, it's payed off so well, and I can't thank you enough!
Paid*