-
Posts
12 -
Joined
-
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
Level 2: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(9), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(11), GravAnch-Hold%(13)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21), Dev'n-Hold%(21)
Level 8: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Acc/Rchg(23)
Level 10: Mental Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(25), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(29)
Level 12: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
Level 14: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(33), FtnHyp-Acc/Sleep/Rchg(33), FtnHyp-Acc/Rchg(33), FtnHyp-Sleep/EndRdx(34)
Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37)
Level 20: Drain Psyche -- Theft-Heal/Rchg(A), Theft-Acc/Heal(25), Theft-Acc/EndRdx/Rchg(36), RechRdx-I(39)
Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39)
Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(40), CoPers-Conf%(42)
Level 28: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
Level 30: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
Level 32: Gremlins -- Acc-I(A)
Level 35: Psionic Lance -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(36), Dev'n-Dmg/Rchg(36)
Level 38: Psychic Shockwave -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(46), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(48)
Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
Level 44: Boxing -- Acc-I(A)
Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50), Krma-ResKB(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Total Core Revamp
Level 50: Reactive Total Radial Conversion
------------
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(39)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Stamina -- EndMod-I(A)
PUT THAT IN YOUR PIPE AND SMOKE IT :P
Not my build, just one I had reffered to me in a post before. -
Im looking for a good stalker build and im thinking about putting a claws/elec together. Was wondering what I should aim for and if possible some potential builds I can use. Strictly PVP, and a semi expensive build is ok...
-
how can you ge hp that high?
what if def and res are high? -
1. What is the HP cap. (numbers no definition) :P
2. Are Brutes really any good for PVP? (1v1)
3. If I can sustain a soft capped def in pvp, is it worth it? (with everything else in order first of course)
4. What is the best way to keep a high damage bonus, without insps?
That is all I can come up with for now. I will post more if they come to me...lol -
I have noticed that I am having problems with crashs in certain places. For instance, sometimes if i click on someones info or talk to a contact it crashs. I think its my driver but am not sure. Any ideas?
Im working with Vista. -
I know how bad SR is looked upon in PVP but i was wondering if you have a build with - to hit if that would make it any better. EX. DM/SR or /SR/Soul
-
I would like for someone to critique this build for my fire/will pve.
Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 4: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 6: Mind Over Body -- RctvArm-EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 8: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(11), Numna-Heal(11), Numna-Heal/Rchg(13)
Level 10: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46), Rec'dRet-Pcptn(48)
Level 12: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25)
Level 14: Indomitable Will -- Ksmt-ToHit+(A), Krma-ResKB(25), LkGmblr-Rchg+(27)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/EndRdx/Rchg(31), Numna-Heal/Rchg(31)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(42)
Level 22: Hasten -- Empty(A)
Level 24: Super Speed -- Empty(A)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam(33), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(40)
Level 41: Strength of Will -- Empty(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 31.13% Defense(Smashing)
- 31.13% Defense(Lethal)
- 7.375% Defense(Fire)
- 7.375% Defense(Cold)
- 9.25% Defense(Energy)
- 9.25% Defense(Negative)
- 3% Defense(Psionic)
- 24.56% Defense(Melee)
- 8% Defense(Ranged)
- 7.063% Defense(AoE)
- 36% Enhancement(Accuracy)
- 18% Enhancement(Heal)
- 27.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 256.01 HP (19.12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Held) 2.75%
- MezResist(Immobilize) 15.95%
- MezResist(Stun) 2.2%
- 20% Perception
- 7% (0.117 End/sec) Recovery
- 74% (4.137 HP/sec) Regeneration
- 1.575% Resistance(Fire)
- 1.575% Resistance(Cold)
- 10% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1357;663;1326;HEX;| |78DA6593D96F125114C6EFB01469A14001A17461AD74B15326F6DD446B93262569A| |58BB6B50DC21526213001A2F6CDC42DEA9FA08D3E68D56797FFCAE5D1442B9E39DF| |149B0C81FC2EDF7CF79C73CF3D53BCBFE413E2C165A10C5F6D943B9D8352A55D360| |CD97617CB35BD223C4288C4A97650940D29D5655DB60FB1FEFF6849DE91CD8E54B7| |F546C368DD93EDD04AB32EDBB2D9554F17836BAD56432D195256FDBC5CD66BF5AED| |EAC85F8DF4AF3AEDED16FEB0DBD7B1860655596ABB2DDA9EB46E89AA157D42BAD2A| |E52D77BA943F4E854DD1EFA159217F7A4EB146C808DF3A63F83A50626C993E857D6| |EB1480B4D380A80C6706D02EB8C8112E391C7DA44D115440F227A10D14710FD31F9| |9C96CF09DF087C11F822F06D93CF8D2A9CEE2C2DF26220C3383709A41937C8E7B17| |C1E5434B805A04C1FEA7B423E2FF23ABC2F1D4284C5FC2BC6C211E3291986ACC286| |3E0973CFF9CFC01746FC2BE326F9FC48E8F09F102644FC172311E58A76C81050063| |95000352450D8E406808A9E912F8484EED06F8729CDFC014E18B37F811E60B64D13| |BBB42B8CF44A38C515CD00197A12453C11EDD147644989594A8C95E7A48C5A871C4| |5F7D3E87E1ADDCFA1FB7BE41BB3BA3A16E172C7A34010670863223CE6C1E19B40BC| |1CE2E5102F8F784EF22511CF958C29E6A614AE31854B4DE18AD3B85417D93356FA0| |CD267913E8BF459A47FE1C1689B2D9CDAE14C1776813DE016AA381066D8FC3E639F| |764D5B6D99E6B66C506BE7AC919F7BCBEDBEF80E3806DE33E63F021F189BB44BB54| |64A3DE23B58780DBC611CFB852858C7286012344C828611D03010E3AEFE9B495FB3| |A0A4ABFF0EF6666D4F0B3645B329976CCAA24D59B5296BAEFE5B2C1456BCC1FEFBD| |AFB4643AD28679FFE38ABE4F8D0DF6DA69F6715CCEA3F091BE85F| |-------------------------------------------------------------------|
-
Yeah i know what the law of 5 is i dont know what i was thinking when i put all those purps in there. In my defense i did this after pulling a all nighter at work and doing this on no sleep. Ill make sure i pay attention next time i decide to post something like this.
-
I would like to start a thread to showcase those builds that maybe you cant afford or just have made and pushed to the side but are still pretty good builds. This thread can be use to look up uncommon builds to help spice up your game play.
I'll start it off with a build that i can't afford but think it is pretty good. I made this build after reading up on a ele/ele/ele blaster. its so close to perma-haste and perma drain psy (which gives this build more regen then a regen secondary) it drives me nuts... CHECK IT OUT
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Tesla Cage- (A) Unbreakable Constraint - Hold
- (3) Unbreakable Constraint - Hold/Recharge
- (3) Unbreakable Constraint - Accuracy/Hold/Recharge
- (13) Unbreakable Constraint - Accuracy/Recharge
- (19) Unbreakable Constraint - Endurance/Hold
- (A) Apocalypse - Damage
- (19) Apocalypse - Damage/Recharge
- (36) Apocalypse - Accuracy/Damage/Recharge
- (36) Apocalypse - Accuracy/Recharge
- (36) Apocalypse - Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Chance of Damage(Energy)
- (37) Positron's Blast - Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Range
- (A) Hecatomb - Damage
- (5) Hecatomb - Damage/Recharge
- (5) Hecatomb - Accuracy/Damage/Recharge
- (7) Hecatomb - Accuracy/Recharge
- (46) Hecatomb - Damage/Endurance
- (A) Force Feedback - Chance for +Recharge
- (7) Force Feedback - Recharge/Knockback
- (9) Force Feedback - Accuracy/Knockback
- (9) Force Feedback - Recharge/Endurance
- (A) Performance Shifter - EndMod
- (11) Performance Shifter - Chance for +End
- (11) Performance Shifter - EndMod/Accuracy
- (13) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Kismet - Accuracy +6%
- (A) Sleep Duration IO
- (A) Kinetic Combat - Knockdown Bonus
- (15) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance
- (17) Kinetic Combat - Damage/Endurance/Recharge
- (A) Steadfast Protection - Knockback Protection
- (17) Steadfast Protection - Resistance/+Def 3%
- (A) Ragnarok - Damage
- (40) Ragnarok - Damage/Recharge
- (43) Ragnarok - Accuracy/Damage/Recharge
- (43) Ragnarok - Accuracy/Recharge
- (43) Ragnarok - Damage/Endurance
- (A) Recharge Reduction IO
- (21) Recharge Reduction IO
- (21) Endurance Modification IO
- (34) Healing IO
- (34) Endurance Modification IO
- (34) Healing IO
- (A) Defense Buff IO
- (23) Defense Buff IO
- (23) Endurance Reduction IO
- (A) Kinetic Combat - Accuracy/Damage
- (25) Kinetic Combat - Knockdown Bonus
- (25) Kinetic Combat - Damage/Recharge
- (27) Kinetic Combat - Damage/Endurance/Recharge
- (A) Coercive Persuasion - Confused
- (27) Coercive Persuasion - Confused/Recharge
- (29) Coercive Persuasion - Accuracy/Confused/Recharge
- (29) Coercive Persuasion - Accuracy/Recharge
- (31) Coercive Persuasion - Contagious Confusion
- (A) Gravitational Anchor - Accuracy/Recharge
- (31) Gravitational Anchor - Accuracy/Immobilize/Recharge
- (31) Gravitational Anchor - Immobilize/Recharge
- (33) Gravitational Anchor - Immobilize
- (33) Gravitational Anchor - Immobilize/Endurance
- (A) Run Speed IO
- (A) Recharge Reduction IO
- (A) Damage Increase IO
- (46) Interrupt Reduction IO
- (A) Armageddon - Damage
- (39) Armageddon - Damage/Recharge
- (39) Armageddon - Chance for Fire Damage
- (40) Armageddon - Accuracy/Recharge
- (40) Armageddon - Accuracy/Damage/Recharge
- (A) Defense Buff IO
- (42) Defense Buff IO
- (42) Defense Buff IO
- (42) Luck of the Gambler - Recharge Speed
- (A) Positron's Blast - Accuracy/Damage
- (45) Positron's Blast - Damage/Recharge
- (45) Positron's Blast - Damage/Range
- (45) Positron's Blast - Chance of Damage(Energy)
- (46) Positron's Blast - Accuracy/Damage/Endurance
- (A) Achilles' Heel - Chance for Res Debuff
- (48) Damage Increase IO
- (48) Defense Debuff IO
- (48) Recharge Reduction IO
- (50) Recharge Reduction IO
- (A) Achilles' Heel - Chance for Res Debuff
- (50) Recharge Reduction IO
- (50) Recharge Reduction IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 10.5% Defense(Smashing)
- 10.5% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3% Defense(Energy)
- 3% Defense(Negative)
- 3% Defense(Psionic)
- 6.75% Defense(Melee)
- 3% Defense(Ranged)
- 3% Defense(AoE)
- 93% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 70% Enhancement(RechargeTime)
- 10% FlySpeed
- 80.12 HP (7.878%) HitPoints
- 10% JumpHeight
- 10% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 5.5%
- MezResist(Terrorized) 2.75%
- 29% (0.484 End/sec) Recovery
- 26% (1.104 HP/sec) Regeneration
- 15.75% Resistance(Fire)
- 15.75% Resistance(Cold)
- 10% RunSpeed
-
I guess ill just keep this guy for certain TFs and Roll something else. thanks for that thread tho, that spreadsheet will come in handy
-
I rolled a Ela/SS tank a few months ago and have done all i can to turn him into a farmer. Now i know you may ask why but i just wanted to stray away from the normal tank farmers and try something new. Now he is great for TFs, holding aggro and such but i find that he is slow at killing even minions sometimes.
here is my build plz critique and provide any help
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor- (A) Reactive Armor - Resistance/Endurance
- (3) Reactive Armor - Resistance
- (3) Reactive Armor - Endurance
- (5) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (7) Kinetic Combat - Damage/Endurance
- (7) Kinetic Combat - Damage/Recharge
- (9) Kinetic Combat - Damage/Endurance/Recharge
- (A) Obliteration - Damage
- (5) Obliteration - Accuracy/Damage/Recharge
- (9) Obliteration - Accuracy/Recharge
- (11) Obliteration - Damage/Recharge
- (31) Obliteration - Accuracy/Damage/Endurance/Recharge
- (36) Obliteration - Chance for Smashing Damage
- (A) Reactive Armor - Resistance/Endurance
- (11) Reactive Armor - Resistance
- (13) Reactive Armor - Endurance
- (13) Reactive Armor - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance
- (15) Reactive Armor - Endurance
- (17) Reactive Armor - Resistance/Endurance
- (17) Reactive Armor - Resistance/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (19) Reactive Armor - Endurance
- (21) Reactive Armor - Resistance
- (21) Reactive Armor - Resistance/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (23) Kinetic Combat - Damage/Endurance
- (25) Kinetic Combat - Damage/Recharge
- (25) Kinetic Combat - Damage/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (15) Kinetic Combat - Damage/Endurance/Recharge
- (27) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Damage/Recharge
- (A) Numina's Convalescence - Heal/Endurance
- (19) Numina's Convalescence - Heal
- (27) Numina's Convalescence - Endurance/Recharge
- (31) Numina's Convalescence - Heal/Recharge
- (31) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Celerity - +Stealth
- (A) Kinetic Combat - Damage/Endurance/Recharge
- (23) Kinetic Combat - Damage/Endurance
- (29) Kinetic Combat - Accuracy/Damage
- (33) Kinetic Combat - Damage/Recharge
- (A) Run Speed IO
- (A) Kinetic Combat - Accuracy/Damage
- (34) Kinetic Combat - Damage/Endurance
- (34) Kinetic Combat - Damage/Recharge
- (45) Kinetic Combat - Damage/Endurance/Recharge
- (A) Reactive Armor - Resistance/Endurance
- (33) Reactive Armor - Resistance
- (36) Reactive Armor - Endurance
- (36) Reactive Armor - Resistance/Endurance/Recharge
- (A) Mocking Beratement - Taunt
- (34) Mocking Beratement - Taunt/Recharge
- (42) Mocking Beratement - Accuracy/Recharge
- (50) Mocking Beratement - Recharge
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Mocking Beratement - Taunt
- (39) Mocking Beratement - Recharge
- (39) Mocking Beratement - Accuracy/Recharge
- (39) Mocking Beratement - Taunt/Recharge
- (A) Mocking Beratement - Taunt
- (37) Mocking Beratement - Taunt/Range
- (40) Mocking Beratement - Taunt/Recharge
- (40) Mocking Beratement - Recharge
- (A) Obliteration - Damage
- (40) Obliteration - Chance for Smashing Damage
- (42) Obliteration - Accuracy/Recharge
- (42) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Damage/Recharge
- (46) Obliteration - Accuracy/Damage/Endurance/Recharge
- (A) Lethargic Repose - Accuracy/Recharge
- (43) Lethargic Repose - Accuracy/Sleep/Recharge
- (43) Lethargic Repose - Accuracy/Sleep
- (45) Lethargic Repose - Sleep/Range
- (A) Pacing of the Turtle - Accuracy/Slow
- (45) Pacing of the Turtle - Chance of -Recharge
- (46) Pacing of the Turtle - Damage/Slow
- (46) Pacing of the Turtle - Accuracy/Endurance
- (A) Razzle Dazzle - Accuracy/Recharge
- (48) Razzle Dazzle - Endurance/Stun
- (48) Razzle Dazzle - Accuracy/Endurance
- (48) Razzle Dazzle - Stun/Range
- (50) Razzle Dazzle - Chance of Immobilize
- (A) Defense Buff IO
- (50) Defense Buff IO
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Empty
- (A) Empty
- (A) Empty
- (A) Empty
Set Bonus Totals:[list][*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]39.38% Defense(Smashing)[*]39.38% Defense(Lethal)[*]8.125% Defense(Energy)[*]8.125% Defense(Negative)[*]27.19% Defense(Melee)[*]4.063% Defense(Ranged)[*]5.4% Max End[*]2.5% Enhancement(FlySpeed)[*]4% Enhancement(Sleep)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(RunSpeed)[*]6% Enhancement(Heal)[*]10% Enhancement(RechargeTime)[*]2% Enhancement(Stun)[*]27% Enhancement(Accuracy)[*]5% FlySpeed[*]210.83 HP (11.25%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 11.55%[*]MezResist(Immobilize) 19.25%[*]MezResist(Sleep) 2.75%[*]MezResist(Stun) 4.4%[*]4.5% (0.075 End/sec) Recovery[*]12% (0.939 HP/sec) Regeneration[*]5% RunSpeed