BigNastyFighter

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  1. Villain Plan by Mids' Villain Designer 1.952
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery
    Villain Profile:
    Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
    Level 1: Psionic Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(7), Decim-Acc/EndRdx/Rchg(7), Decim-Acc/Dmg/Rchg(9)
    Level 2: Chain Fences -- GravAnch-Immob(A), GravAnch-Immob/Rchg(9), GravAnch-Acc/Immob/Rchg(11), GravAnch-Acc/Rchg(11), GravAnch-Hold%(13)
    Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 6: Jolting Chain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(17), Decim-Dmg/Rchg(19), Decim-Acc/EndRdx/Rchg(19), Decim-Acc/Dmg/Rchg(21), Dev'n-Hold%(21)
    Level 8: Conductive Aura -- P'Shift-EndMod(A), P'Shift-EndMod/Acc(23), P'Shift-EndMod/Acc/Rchg(23)
    Level 10: Mental Blast -- Apoc-Dmg(A), Apoc-Dmg/Rchg(25), Apoc-Acc/Dmg/Rchg(27), Apoc-Acc/Rchg(27), Apoc-Dmg/EndRdx(29)
    Level 12: Telekinetic Thrust -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(29), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(31)
    Level 14: Static Field -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(33), FtnHyp-Acc/Sleep/Rchg(33), FtnHyp-Acc/Rchg(33), FtnHyp-Sleep/EndRdx(34)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(34)
    Level 18: Paralyzing Blast -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(37), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37)
    Level 20: Drain Psyche -- Theft-Heal/Rchg(A), Theft-Acc/Heal(25), Theft-Acc/EndRdx/Rchg(36), RechRdx-I(39)
    Level 22: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 24: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(39)
    Level 26: Synaptic Overload -- CoPers-Conf(A), CoPers-Conf/Rchg(40), CoPers-Acc/Conf/Rchg(40), CoPers-Acc/Rchg(40), CoPers-Conf%(42)
    Level 28: Subdue -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(43), Decim-Acc/Dmg/Rchg(43)
    Level 30: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(43), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(45)
    Level 32: Gremlins -- Acc-I(A)
    Level 35: Psionic Lance -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(36), Dev'n-Dmg/Rchg(36)
    Level 38: Psychic Shockwave -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(46), Armgdn-Acc/Dmg/Rchg(48), Armgdn-Acc/Rchg(48), Armgdn-Dmg/EndRdx(48)
    Level 41: Scorpion Shield -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(46), LkGmblr-Rchg+(46)
    Level 44: Boxing -- Acc-I(A)
    Level 47: Tough -- S'fstPrt-ResDam/Def+(A)
    Level 49: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(50), LkGmblr-Rchg+(50), Krma-ResKB(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Musculature Total Core Revamp
    Level 50: Reactive Total Radial Conversion
    ------------
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Health -- RgnTis-Regen+(A)
    Level 2: Stamina -- EndMod-I(A)

    PUT THAT IN YOUR PIPE AND SMOKE IT :P

    Not my build, just one I had reffered to me in a post before.
  2. Im looking for a good stalker build and im thinking about putting a claws/elec together. Was wondering what I should aim for and if possible some potential builds I can use. Strictly PVP, and a semi expensive build is ok...
  3. BigNastyFighter

    Brutes? PVE/PVP

    how can you ge hp that high?

    what if def and res are high?
  4. BigNastyFighter

    Brutes? PVE/PVP

    1. What is the HP cap. (numbers no definition) :P

    2. Are Brutes really any good for PVP? (1v1)

    3. If I can sustain a soft capped def in pvp, is it worth it? (with everything else in order first of course)

    4. What is the best way to keep a high damage bonus, without insps?

    That is all I can come up with for now. I will post more if they come to me...lol
  5. BigNastyFighter

    driver problems

    I have noticed that I am having problems with crashs in certain places. For instance, sometimes if i click on someones info or talk to a contact it crashs. I think its my driver but am not sure. Any ideas?

    Im working with Vista.
  6. I know how bad SR is looked upon in PVP but i was wondering if you have a build with - to hit if that would make it any better. EX. DM/SR or /SR/Soul
  7. I would like for someone to critique this build for my fire/will pve.

    Hero Plan by Mids' Hero Designer 1.92
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Scrapper
    Primary Power Set: Fiery Melee
    Secondary Power Set: Willpower
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Body Mastery
    Hero Profile:
    Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
    Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7)
    Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
    Level 4: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
    Level 6: Mind Over Body -- RctvArm-EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 8: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(11), Numna-Heal(11), Numna-Heal/Rchg(13)
    Level 10: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46), Rec'dRet-Pcptn(48)
    Level 12: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25)
    Level 14: Indomitable Will -- Ksmt-ToHit+(A), Krma-ResKB(25), LkGmblr-Rchg+(27)
    Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/EndRdx/Rchg(31), Numna-Heal/Rchg(31)
    Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
    Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(42)
    Level 22: Hasten -- Empty(A)
    Level 24: Super Speed -- Empty(A)
    Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37)
    Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
    Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40)
    Level 32: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam(33), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(34)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
    Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(40)
    Level 41: Strength of Will -- Empty(A)
    Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
    Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
    Level 49: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Heal-I(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 31.13% Defense(Smashing)
    • 31.13% Defense(Lethal)
    • 7.375% Defense(Fire)
    • 7.375% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 24.56% Defense(Melee)
    • 8% Defense(Ranged)
    • 7.063% Defense(AoE)
    • 36% Enhancement(Accuracy)
    • 18% Enhancement(Heal)
    • 27.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 256.01 HP (19.12%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 15.95%
    • MezResist(Stun) 2.2%
    • 20% Perception
    • 7% (0.117 End/sec) Recovery
    • 74% (4.137 HP/sec) Regeneration
    • 1.575% Resistance(Fire)
    • 1.575% Resistance(Cold)
    • 10% RunSpeed

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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    |-------------------------------------------------------------------|
  8. BigNastyFighter

    Good Builds

    Now that is what i was aiming for, thanks cbeet
  9. BigNastyFighter

    Good Builds

    Yeah i know what the law of 5 is i dont know what i was thinking when i put all those purps in there. In my defense i did this after pulling a all nighter at work and doing this on no sleep. Ill make sure i pay attention next time i decide to post something like this.
  10. BigNastyFighter

    Good Builds

    I would like to start a thread to showcase those builds that maybe you cant afford or just have made and pushed to the side but are still pretty good builds. This thread can be use to look up uncommon builds to help spice up your game play.

    I'll start it off with a build that i can't afford but think it is pretty good. I made this build after reading up on a ele/ele/ele blaster. its so close to perma-haste and perma drain psy (which gives this build more regen then a regen secondary) it drives me nuts... CHECK IT OUT

    Villain Plan by Mids' Villain Designer 1.91
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Psionic Assault
    Power Pool: Concealment
    Power Pool: Fighting
    Power Pool: Speed
    Ancillary Pool: Mace Mastery
    Villain Profile:
    Level 1: Tesla Cage
    • (A) Unbreakable Constraint - Hold
    • (3) Unbreakable Constraint - Hold/Recharge
    • (3) Unbreakable Constraint - Accuracy/Hold/Recharge
    • (13) Unbreakable Constraint - Accuracy/Recharge
    • (19) Unbreakable Constraint - Endurance/Hold
    Level 1: Psionic Dart
    • (A) Apocalypse - Damage
    • (19) Apocalypse - Damage/Recharge
    • (36) Apocalypse - Accuracy/Damage/Recharge
    • (36) Apocalypse - Accuracy/Recharge
    • (36) Apocalypse - Damage/Endurance
    Level 2: Chain Fences
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Chance of Damage(Energy)
    • (37) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (39) Positron's Blast - Damage/Range
    Level 4: Telekinetic Thrust
    • (A) Hecatomb - Damage
    • (5) Hecatomb - Damage/Recharge
    • (5) Hecatomb - Accuracy/Damage/Recharge
    • (7) Hecatomb - Accuracy/Recharge
    • (46) Hecatomb - Damage/Endurance
    Level 6: Jolting Chain
    • (A) Force Feedback - Chance for +Recharge
    • (7) Force Feedback - Recharge/Knockback
    • (9) Force Feedback - Accuracy/Knockback
    • (9) Force Feedback - Recharge/Endurance
    Level 8: Conductive Aura
    • (A) Performance Shifter - EndMod
    • (11) Performance Shifter - Chance for +End
    • (11) Performance Shifter - EndMod/Accuracy
    • (13) Performance Shifter - EndMod/Accuracy/Recharge
    Level 10: Stealth
    • (A) Kismet - Accuracy +6%
    Level 12: Static Field
    • (A) Sleep Duration IO
    Level 14: Kick
    • (A) Kinetic Combat - Knockdown Bonus
    • (15) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance
    • (17) Kinetic Combat - Damage/Endurance/Recharge
    Level 16: Tough
    • (A) Steadfast Protection - Knockback Protection
    • (17) Steadfast Protection - Resistance/+Def 3%
    Level 18: Psychic Scream
    • (A) Ragnarok - Damage
    • (40) Ragnarok - Damage/Recharge
    • (43) Ragnarok - Accuracy/Damage/Recharge
    • (43) Ragnarok - Accuracy/Recharge
    • (43) Ragnarok - Damage/Endurance
    Level 20: Drain Psyche
    • (A) Recharge Reduction IO
    • (21) Recharge Reduction IO
    • (21) Endurance Modification IO
    • (34) Healing IO
    • (34) Endurance Modification IO
    • (34) Healing IO
    Level 22: Weave
    • (A) Defense Buff IO
    • (23) Defense Buff IO
    • (23) Endurance Reduction IO
    Level 24: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (25) Kinetic Combat - Knockdown Bonus
    • (25) Kinetic Combat - Damage/Recharge
    • (27) Kinetic Combat - Damage/Endurance/Recharge
    Level 26: Synaptic Overload
    • (A) Coercive Persuasion - Confused
    • (27) Coercive Persuasion - Confused/Recharge
    • (29) Coercive Persuasion - Accuracy/Confused/Recharge
    • (29) Coercive Persuasion - Accuracy/Recharge
    • (31) Coercive Persuasion - Contagious Confusion
    Level 28: Subdue
    • (A) Gravitational Anchor - Accuracy/Recharge
    • (31) Gravitational Anchor - Accuracy/Immobilize/Recharge
    • (31) Gravitational Anchor - Immobilize/Recharge
    • (33) Gravitational Anchor - Immobilize
    • (33) Gravitational Anchor - Immobilize/Endurance
    Level 30: Super Speed
    • (A) Run Speed IO
    Level 32: Hasten
    • (A) Recharge Reduction IO
    Level 35: Psionic Lance
    • (A) Damage Increase IO
    • (46) Interrupt Reduction IO
    Level 38: Psychic Shockwave
    • (A) Armageddon - Damage
    • (39) Armageddon - Damage/Recharge
    • (39) Armageddon - Chance for Fire Damage
    • (40) Armageddon - Accuracy/Recharge
    • (40) Armageddon - Accuracy/Damage/Recharge
    Level 41: Scorpion Shield
    • (A) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Defense Buff IO
    • (42) Luck of the Gambler - Recharge Speed
    Level 44: Disruptor Blast
    • (A) Positron's Blast - Accuracy/Damage
    • (45) Positron's Blast - Damage/Recharge
    • (45) Positron's Blast - Damage/Range
    • (45) Positron's Blast - Chance of Damage(Energy)
    • (46) Positron's Blast - Accuracy/Damage/Endurance
    Level 47: Poisonous Ray
    • (A) Achilles' Heel - Chance for Res Debuff
    • (48) Damage Increase IO
    • (48) Defense Debuff IO
    • (48) Recharge Reduction IO
    • (50) Recharge Reduction IO
    Level 49: Summon Tarantula
    • (A) Achilles' Heel - Chance for Res Debuff
    • (50) Recharge Reduction IO
    • (50) Recharge Reduction IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Domination
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 10.5% Defense(Smashing)
    • 10.5% Defense(Lethal)
    • 3% Defense(Fire)
    • 3% Defense(Cold)
    • 3% Defense(Energy)
    • 3% Defense(Negative)
    • 3% Defense(Psionic)
    • 6.75% Defense(Melee)
    • 3% Defense(Ranged)
    • 3% Defense(AoE)
    • 93% Enhancement(Accuracy)
    • 4% Enhancement(Confused)
    • 70% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 80.12 HP (7.878%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 5.5%
    • MezResist(Terrorized) 2.75%
    • 29% (0.484 End/sec) Recovery
    • 26% (1.104 HP/sec) Regeneration
    • 15.75% Resistance(Fire)
    • 15.75% Resistance(Cold)
    • 10% RunSpeed
  11. I guess ill just keep this guy for certain TFs and Roll something else. thanks for that thread tho, that spreadsheet will come in handy
  12. I rolled a Ela/SS tank a few months ago and have done all i can to turn him into a farmer. Now i know you may ask why but i just wanted to stray away from the normal tank farmers and try something new. Now he is great for TFs, holding aggro and such but i find that he is slow at killing even minions sometimes.

    here is my build plz critique and provide any help
    Hero Plan by Mids' Hero Designer 1.91
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Earth Mastery
    Hero Profile:
    Level 1: Charged Armor
    • (A) Reactive Armor - Resistance/Endurance
    • (3) Reactive Armor - Resistance
    • (3) Reactive Armor - Endurance
    • (5) Reactive Armor - Resistance/Endurance/Recharge
    Level 1: Jab
    • (A) Kinetic Combat - Accuracy/Damage
    • (7) Kinetic Combat - Damage/Endurance
    • (7) Kinetic Combat - Damage/Recharge
    • (9) Kinetic Combat - Damage/Endurance/Recharge
    Level 2: Lightning Field
    • (A) Obliteration - Damage
    • (5) Obliteration - Accuracy/Damage/Recharge
    • (9) Obliteration - Accuracy/Recharge
    • (11) Obliteration - Damage/Recharge
    • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (36) Obliteration - Chance for Smashing Damage
    Level 4: Conductive Shield
    • (A) Reactive Armor - Resistance/Endurance
    • (11) Reactive Armor - Resistance
    • (13) Reactive Armor - Endurance
    • (13) Reactive Armor - Resistance/Endurance/Recharge
    Level 6: Static Shield
    • (A) Reactive Armor - Resistance
    • (15) Reactive Armor - Endurance
    • (17) Reactive Armor - Resistance/Endurance
    • (17) Reactive Armor - Resistance/Endurance/Recharge
    Level 8: Grounded
    • (A) Reactive Armor - Resistance/Endurance
    • (19) Reactive Armor - Endurance
    • (21) Reactive Armor - Resistance
    • (21) Reactive Armor - Resistance/Endurance/Recharge
    Level 10: Punch
    • (A) Kinetic Combat - Accuracy/Damage
    • (23) Kinetic Combat - Damage/Endurance
    • (25) Kinetic Combat - Damage/Recharge
    • (25) Kinetic Combat - Damage/Endurance/Recharge
    Level 12: Haymaker
    • (A) Kinetic Combat - Accuracy/Damage
    • (15) Kinetic Combat - Damage/Endurance/Recharge
    • (27) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Damage/Recharge
    Level 14: Energize
    • (A) Numina's Convalescence - Heal/Endurance
    • (19) Numina's Convalescence - Heal
    • (27) Numina's Convalescence - Endurance/Recharge
    • (31) Numina's Convalescence - Heal/Recharge
    • (31) Numina's Convalescence - Heal/Endurance/Recharge
    Level 16: Hasten
    • (A) Recharge Reduction IO
    Level 18: Super Speed
    • (A) Celerity - +Stealth
    Level 20: Knockout Blow
    • (A) Kinetic Combat - Damage/Endurance/Recharge
    • (23) Kinetic Combat - Damage/Endurance
    • (29) Kinetic Combat - Accuracy/Damage
    • (33) Kinetic Combat - Damage/Recharge
    Level 22: Lightning Reflexes
    • (A) Run Speed IO
    Level 24: Kick
    • (A) Kinetic Combat - Accuracy/Damage
    • (34) Kinetic Combat - Damage/Endurance
    • (34) Kinetic Combat - Damage/Recharge
    • (45) Kinetic Combat - Damage/Endurance/Recharge
    Level 26: Tough
    • (A) Reactive Armor - Resistance/Endurance
    • (33) Reactive Armor - Resistance
    • (36) Reactive Armor - Endurance
    • (36) Reactive Armor - Resistance/Endurance/Recharge
    Level 28: Power Sink
    • (A) Mocking Beratement - Taunt
    • (34) Mocking Beratement - Taunt/Recharge
    • (42) Mocking Beratement - Accuracy/Recharge
    • (50) Mocking Beratement - Recharge
    Level 30: Rage
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    Level 32: Taunt
    • (A) Mocking Beratement - Taunt
    • (39) Mocking Beratement - Recharge
    • (39) Mocking Beratement - Accuracy/Recharge
    • (39) Mocking Beratement - Taunt/Recharge
    Level 35: Hurl
    • (A) Mocking Beratement - Taunt
    • (37) Mocking Beratement - Taunt/Range
    • (40) Mocking Beratement - Taunt/Recharge
    • (40) Mocking Beratement - Recharge
    Level 38: Foot Stomp
    • (A) Obliteration - Damage
    • (40) Obliteration - Chance for Smashing Damage
    • (42) Obliteration - Accuracy/Recharge
    • (42) Obliteration - Damage/Recharge
    • (43) Obliteration - Accuracy/Damage/Recharge
    • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
    Level 41: Salt Crystals
    • (A) Lethargic Repose - Accuracy/Recharge
    • (43) Lethargic Repose - Accuracy/Sleep/Recharge
    • (43) Lethargic Repose - Accuracy/Sleep
    • (45) Lethargic Repose - Sleep/Range
    Level 44: Quick Sand
    • (A) Pacing of the Turtle - Accuracy/Slow
    • (45) Pacing of the Turtle - Chance of -Recharge
    • (46) Pacing of the Turtle - Damage/Slow
    • (46) Pacing of the Turtle - Accuracy/Endurance
    Level 47: Stalagmites
    • (A) Razzle Dazzle - Accuracy/Recharge
    • (48) Razzle Dazzle - Endurance/Stun
    • (48) Razzle Dazzle - Accuracy/Endurance
    • (48) Razzle Dazzle - Stun/Range
    • (50) Razzle Dazzle - Chance of Immobilize
    Level 49: Weave
    • (A) Defense Buff IO
    • (50) Defense Buff IO
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Gauntlet
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Empty
    Level 2: Hurdle
    • (A) Empty
    Level 2: Health
    • (A) Empty
    Level 2: Stamina
    • (A) Empty
    ------------
    Set Bonus Totals:[list][*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]39.38% Defense(Smashing)[*]39.38% Defense(Lethal)[*]8.125% Defense(Energy)[*]8.125% Defense(Negative)[*]27.19% Defense(Melee)[*]4.063% Defense(Ranged)[*]5.4% Max End[*]2.5% Enhancement(FlySpeed)[*]4% Enhancement(Sleep)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(RunSpeed)[*]6% Enhancement(Heal)[*]10% Enhancement(RechargeTime)[*]2% Enhancement(Stun)[*]27% Enhancement(Accuracy)[*]5% FlySpeed[*]210.83 HP (11.25%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 11.55%[*]MezResist(Immobilize) 19.25%[*]MezResist(Sleep) 2.75%[*]MezResist(Stun) 4.4%[*]4.5% (0.075 End/sec) Recovery[*]12% (0.939 HP/sec) Regeneration[*]5% RunSpeed