Ela/SS tanker help


BigNastyFighter

 

Posted

I rolled a Ela/SS tank a few months ago and have done all i can to turn him into a farmer. Now i know you may ask why but i just wanted to stray away from the normal tank farmers and try something new. Now he is great for TFs, holding aggro and such but i find that he is slow at killing even minions sometimes.

here is my build plz critique and provide any help
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Electric Armor
Secondary Power Set: Super Strength
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Charged Armor

  • (A) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance
  • (3) Reactive Armor - Endurance
  • (5) Reactive Armor - Resistance/Endurance/Recharge
Level 1: Jab
  • (A) Kinetic Combat - Accuracy/Damage
  • (7) Kinetic Combat - Damage/Endurance
  • (7) Kinetic Combat - Damage/Recharge
  • (9) Kinetic Combat - Damage/Endurance/Recharge
Level 2: Lightning Field
  • (A) Obliteration - Damage
  • (5) Obliteration - Accuracy/Damage/Recharge
  • (9) Obliteration - Accuracy/Recharge
  • (11) Obliteration - Damage/Recharge
  • (31) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (36) Obliteration - Chance for Smashing Damage
Level 4: Conductive Shield
  • (A) Reactive Armor - Resistance/Endurance
  • (11) Reactive Armor - Resistance
  • (13) Reactive Armor - Endurance
  • (13) Reactive Armor - Resistance/Endurance/Recharge
Level 6: Static Shield
  • (A) Reactive Armor - Resistance
  • (15) Reactive Armor - Endurance
  • (17) Reactive Armor - Resistance/Endurance
  • (17) Reactive Armor - Resistance/Endurance/Recharge
Level 8: Grounded
  • (A) Reactive Armor - Resistance/Endurance
  • (19) Reactive Armor - Endurance
  • (21) Reactive Armor - Resistance
  • (21) Reactive Armor - Resistance/Endurance/Recharge
Level 10: Punch
  • (A) Kinetic Combat - Accuracy/Damage
  • (23) Kinetic Combat - Damage/Endurance
  • (25) Kinetic Combat - Damage/Recharge
  • (25) Kinetic Combat - Damage/Endurance/Recharge
Level 12: Haymaker
  • (A) Kinetic Combat - Accuracy/Damage
  • (15) Kinetic Combat - Damage/Endurance/Recharge
  • (27) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Damage/Recharge
Level 14: Energize
  • (A) Numina's Convalescence - Heal/Endurance
  • (19) Numina's Convalescence - Heal
  • (27) Numina's Convalescence - Endurance/Recharge
  • (31) Numina's Convalescence - Heal/Recharge
  • (31) Numina's Convalescence - Heal/Endurance/Recharge
Level 16: Hasten
  • (A) Recharge Reduction IO
Level 18: Super Speed
  • (A) Celerity - +Stealth
Level 20: Knockout Blow
  • (A) Kinetic Combat - Damage/Endurance/Recharge
  • (23) Kinetic Combat - Damage/Endurance
  • (29) Kinetic Combat - Accuracy/Damage
  • (33) Kinetic Combat - Damage/Recharge
Level 22: Lightning Reflexes
  • (A) Run Speed IO
Level 24: Kick
  • (A) Kinetic Combat - Accuracy/Damage
  • (34) Kinetic Combat - Damage/Endurance
  • (34) Kinetic Combat - Damage/Recharge
  • (45) Kinetic Combat - Damage/Endurance/Recharge
Level 26: Tough
  • (A) Reactive Armor - Resistance/Endurance
  • (33) Reactive Armor - Resistance
  • (36) Reactive Armor - Endurance
  • (36) Reactive Armor - Resistance/Endurance/Recharge
Level 28: Power Sink
  • (A) Mocking Beratement - Taunt
  • (34) Mocking Beratement - Taunt/Recharge
  • (42) Mocking Beratement - Accuracy/Recharge
  • (50) Mocking Beratement - Recharge
Level 30: Rage
  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 32: Taunt
  • (A) Mocking Beratement - Taunt
  • (39) Mocking Beratement - Recharge
  • (39) Mocking Beratement - Accuracy/Recharge
  • (39) Mocking Beratement - Taunt/Recharge
Level 35: Hurl
  • (A) Mocking Beratement - Taunt
  • (37) Mocking Beratement - Taunt/Range
  • (40) Mocking Beratement - Taunt/Recharge
  • (40) Mocking Beratement - Recharge
Level 38: Foot Stomp
  • (A) Obliteration - Damage
  • (40) Obliteration - Chance for Smashing Damage
  • (42) Obliteration - Accuracy/Recharge
  • (42) Obliteration - Damage/Recharge
  • (43) Obliteration - Accuracy/Damage/Recharge
  • (46) Obliteration - Accuracy/Damage/Endurance/Recharge
Level 41: Salt Crystals
  • (A) Lethargic Repose - Accuracy/Recharge
  • (43) Lethargic Repose - Accuracy/Sleep/Recharge
  • (43) Lethargic Repose - Accuracy/Sleep
  • (45) Lethargic Repose - Sleep/Range
Level 44: Quick Sand
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (45) Pacing of the Turtle - Chance of -Recharge
  • (46) Pacing of the Turtle - Damage/Slow
  • (46) Pacing of the Turtle - Accuracy/Endurance
Level 47: Stalagmites
  • (A) Razzle Dazzle - Accuracy/Recharge
  • (48) Razzle Dazzle - Endurance/Stun
  • (48) Razzle Dazzle - Accuracy/Endurance
  • (48) Razzle Dazzle - Stun/Range
  • (50) Razzle Dazzle - Chance of Immobilize
Level 49: Weave
  • (A) Defense Buff IO
  • (50) Defense Buff IO
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
Level 4: Ninja Run
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Empty
Level 2: Stamina
  • (A) Empty
------------
Set Bonus Totals:[list][*]6% DamageBuff(Smashing)[*]6% DamageBuff(Lethal)[*]6% DamageBuff(Fire)[*]6% DamageBuff(Cold)[*]6% DamageBuff(Energy)[*]6% DamageBuff(Negative)[*]6% DamageBuff(Toxic)[*]6% DamageBuff(Psionic)[*]39.38% Defense(Smashing)[*]39.38% Defense(Lethal)[*]8.125% Defense(Energy)[*]8.125% Defense(Negative)[*]27.19% Defense(Melee)[*]4.063% Defense(Ranged)[*]5.4% Max End[*]2.5% Enhancement(FlySpeed)[*]4% Enhancement(Sleep)[*]2.5% Enhancement(JumpSpeed)[*]2.5% Enhancement(JumpHeight)[*]2.5% Enhancement(RunSpeed)[*]6% Enhancement(Heal)[*]10% Enhancement(RechargeTime)[*]2% Enhancement(Stun)[*]27% Enhancement(Accuracy)[*]5% FlySpeed[*]210.83 HP (11.25%) HitPoints[*]5% JumpHeight[*]5% JumpSpeed[*]MezResist(Held) 11.55%[*]MezResist(Immobilize) 19.25%[*]MezResist(Sleep) 2.75%[*]MezResist(Stun) 4.4%[*]4.5% (0.075 End/sec) Recovery[*]12% (0.939 HP/sec) Regeneration[*]5% RunSpeed


 

Posted

If you're farming, that usually means AE. You can control the critters you face in AE. So, wouldn't it be better to soft cap E/N and have the critters do mostly energy damage because you are at the cap for energy resist and not S/L? Playing to your strengths is what AE allows us to do, so why not take advantage of it if you're only going to be playing this character in a controlled environment?

You can even look up what is vulnerable to smashing damage in this thread then pick the ones that do energy damage. Rikti Drones are easy minions, but I'm sure you'll find others if you look.


 

Posted

I guess ill just keep this guy for certain TFs and Roll something else. thanks for that thread tho, that spreadsheet will come in handy