Fire/Will PVE Build


BigNastyFighter

 

Posted

I would like for someone to critique this build for my fire/will pve.

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(13), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(15)
Level 1: High Pain Tolerance -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), Numna-Heal(5), Numna-Heal/EndRdx(5), Numna-Heal/Rchg(7)
Level 2: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19)
Level 4: Cremate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(19), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 6: Mind Over Body -- RctvArm-EndRdx(A), RctvArm-ResDam(7), RctvArm-ResDam/EndRdx(9), RctvArm-ResDam/EndRdx/Rchg(9)
Level 8: Fast Healing -- Numna-Heal/EndRdx(A), Numna-Regen/Rcvry+(11), Numna-Heal(11), Numna-Heal/Rchg(13)
Level 10: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(46), Rec'dRet-Pcptn(48)
Level 12: Breath of Fire -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rchg(23), Posi-Dmg/Rng(25)
Level 14: Indomitable Will -- Ksmt-ToHit+(A), Krma-ResKB(25), LkGmblr-Rchg+(27)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/EndRdx/Rchg(31), Numna-Heal/Rchg(31)
Level 18: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(42), Oblit-Dmg/Rchg(42), Oblit-Acc/Dmg/Rchg(43), Oblit-Acc/Dmg/EndRdx/Rchg(43), Oblit-%Dam(43)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(42)
Level 22: Hasten -- Empty(A)
Level 24: Super Speed -- Empty(A)
Level 26: Incinerate -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(37)
Level 28: Heightened Senses -- LkGmblr-Def(A), LkGmblr-Rchg+(29), LkGmblr-Def/EndRdx(29), LkGmblr-Def/EndRdx/Rchg(31)
Level 30: Kick -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(40)
Level 32: Tough -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam(33), RctvArm-EndRdx(33), RctvArm-ResDam/EndRdx/Rchg(34)
Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Rchg+(36), LkGmblr-Def/EndRdx(36), LkGmblr-Def/EndRdx/Rchg(36)
Level 38: Greater Fire Sword -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(39), T'Death-Dmg/Rchg(39), T'Death-Acc/Dmg/EndRdx(39), T'Death-Dam%(40), T'Death-Dmg/EndRdx/Rchg(40)
Level 41: Strength of Will -- Empty(A)
Level 44: Focused Accuracy -- GSFC-ToHit(A), GSFC-ToHit/Rchg(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-Build%(46), GSFC-ToHit/EndRdx(46)
Level 47: Laser Beam Eyes -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(48), Thundr-Acc/Dmg/Rchg(48)
Level 49: Physical Perfection -- Numna-Heal(A), Numna-Heal/EndRdx(50), Numna-Heal/Rchg(50), Numna-Heal/EndRdx/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)
------------
Set Bonus Totals:

  • 8% DamageBuff(Smashing)
  • 8% DamageBuff(Lethal)
  • 8% DamageBuff(Fire)
  • 8% DamageBuff(Cold)
  • 8% DamageBuff(Energy)
  • 8% DamageBuff(Negative)
  • 8% DamageBuff(Toxic)
  • 8% DamageBuff(Psionic)
  • 31.13% Defense(Smashing)
  • 31.13% Defense(Lethal)
  • 7.375% Defense(Fire)
  • 7.375% Defense(Cold)
  • 9.25% Defense(Energy)
  • 9.25% Defense(Negative)
  • 3% Defense(Psionic)
  • 24.56% Defense(Melee)
  • 8% Defense(Ranged)
  • 7.063% Defense(AoE)
  • 36% Enhancement(Accuracy)
  • 18% Enhancement(Heal)
  • 27.5% Enhancement(RechargeTime)
  • 5% FlySpeed
  • 256.01 HP (19.12%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 15.95%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 7% (0.117 End/sec) Recovery
  • 74% (4.137 HP/sec) Regeneration
  • 1.575% Resistance(Fire)
  • 1.575% Resistance(Cold)
  • 10% RunSpeed

Code:
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Posted

Why Settle for just Smashing/Lethal Defense?

Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Scorch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(3), KntkC'bat-Dmg/EndRdx/Rchg(5), Mako-Acc/EndRdx/Rchg(46)
Level 1: High Pain Tolerance -- Numna-Heal(A), Numna-Heal/EndRdx(11), Numna-Heal/Rchg(11), S'fstPrt-ResDam/Def+(31)
Level 2: Cremate -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(7), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(46)
Level 4: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(5), RctvArm-ResDam(13), RctvArm-ResDam/Rchg(13)
Level 6: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(15), RechRdx-I(17)
Level 8: Fast Healing -- Numna-Heal(A), Numna-Heal/Rchg(17), Numna-Heal/EndRdx(19)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), LkGmblr-Def(43), LkGmblr-Def/EndRdx(50)
Level 12: Boxing -- Empty(A)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/EndRdx/Rchg(19), RctvArm-ResDam(21), RctvArm-ResDam/Rchg(46)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(21), Numna-Heal/EndRdx/Rchg(23)
Level 18: Fire Sword Circle -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(23), Erad-Dmg(25), C'ngBlow-Acc/Rchg(25), C'ngBlow-Dmg/EndRdx(27), C'ngBlow-Dmg/Rchg(27)
Level 20: Quick Recovery -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Rchg(29)
Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(33)
Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 26: Incinerate -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Acc/Dmg(37), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Mako-Acc/EndRdx/Rchg(40)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
Level 32: Greater Fire Sword -- KntkC'bat-Dmg/Rchg(A), KntkC'bat-Dmg/EndRdx/Rchg(34), KntkC'bat-Acc/Dmg(34), KntkC'bat-Dmg/EndRdx(36), Mako-Acc/Dmg/EndRdx/Rchg(37), Mako-Acc/EndRdx/Rchg(37)
Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 38: Super Speed -- Empty(A)
Level 41: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(42), Thundr-Dmg/EndRdx(42)
Level 44: Shadow Meld -- HO:Membr(A), HO:Membr(45), HO:Membr(45)
Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
Level 49: Strength of Will -- GA-3defTpProc(A)
Level 50: Nerve Radial Boost
------------
Level 1: Brawl -- KntkC'bat-Dmg/EndRdx/Rchg(A), KntkC'bat-Acc/Dmg(42), KntkC'bat-Dmg/EndRdx(43), KntkC'bat-Dmg/Rchg(43)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Mrcl-Rcvry+(A), RgnTis-Regen+(40), Numna-Heal(40), Numna-Regen/Rcvry+(45)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(15)



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Scorch is the lowest DPS attack (excluding AoEs) in Fiery Melee. It is usually good to skip it so you can fit other powers in.

I would add Combat Jumping in place of Scorch (at an appropriate level, of course) and aim for 32.5% defense to all damage types except psionic, instead of trying to soft cap S/L. That would likely leave more room to slot for global recharge bonuses so you can run a better attack chain. You would also be 1 small inspiration away from soft capping to every damage type except psionic. Team buffs would get you there if you team with almost anyone who has defense buffs. In many situations, you would probably feel like 32.5% is enough to get by, as I do on my Spines/Fire Scrapper. Only the toughest situations call for being soft capped.

Hasten could definitely be slotted better. Try to get 3 recharges in it if you can.

Indomitable Will could be slotted better. You don't need the Karma knockback protection. You have knockback protection built-in to Indomitable Will.

Health and Stamina should be slotted before Physical Perfection because they have higher base values.

Positron's Blast is best when taken to 5 slots for the recharge bonus.

You probably don't need Rectified Reticle's perception bonus (20%) because you have a lot more perception from Heightened Senses (60%) and Focused Accuracy (another 60%).

Sets that add more melee defense than S/L should be avoided until you are out of other options. This includes Obliteration and Touch of Death. Gaussian's is mostly for positional defense characters. It adds 3.75% defense (1.25% S/L + 1.25% F/C + 1.25% E/N) for 6 slots, and F/C is a rare damage type at 50. Effectively, you gain 2.5% defense for 6 slots.

If you leave F/C below 32.5% don't worry about it.


Edit: Pine posted while I was typing my response. That build looks nice, but Shadow Meld seems like overkill, especially with the expensive Membranes in it. Again, I would drop the defense to 32.5% in favor of getting more recharge bonuses. That would cut a lot of the cost out of the build by eliminating the need for the Gladiator's 3% defense. Without enhancing defense in Shadow Meld, it would still send you WAY past the soft cap and save you some purple inspirations.


 

Posted

Main reason for Shadow Meld is to counter Defense Debuffs (and to use before getting the PvP proc)

I prefer Scorch for the faster animation time, and to use the less recharge needed chain of Incinerate->Scorch->Cremate. (Easier on the end bar too) YMMV



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.