BellaStrega

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  1. Quote:
    Originally Posted by Impish_Kat View Post
    lol

    Along those lines, how about:

    "Awww, thanks. I have an appointment to finish the transgender procedure next week. It'll probably be a month for full recovery, maybe we could hook up then?"
    I'm sure real live actual transgender people love being used as jokes like this. You're not mocking the person who's trying to do the flirting, you're mocking people who have to put up with a lot of **** from everyone else already.
  2. Quote:
    Originally Posted by synthozoic View Post
    Putting my web developer hat on for a moment, (Which is partially how I make money to play this silly game!) I'm not a fan of twitter either. I mean what does it do, really, that RSS, SOAP and Atom don't already do in much better more decentralized way?

    If I'm a famous person and I have some news to share with the world about my book signing or public appearance, I can just update the blog on my website and everyone who's subscribed to my atom feed will know about it within 10 minutes to an hour. I don't have to be technician in order to do that. Most blog tools these days are user-friendly enough that I can do all that from a mobile phone.

    How does twitter do that better, really?

    I'm an old codger but when I got on the Internet it was all about breaking out of the walled gardens of closed, proprietary third party services. It was about "do it yourself." Twitter takes a step back from that in my opinion.

    But if CoH devs want to use this as news service, whatever. I still ain't gonna read it.
    Part of what twitter does includes responding to information. It's a social network - you can respond to tweets in a way that you typically don't respond to blog posts. I mean, blogs are great, but they're not the only possible solution, or even necessarily the best.
  3. Great responses SteelClaw.

    Lucretia, one thing:

    Even if you did put your characters in sexy clothes, that does not excuse that kind of behavior.
  4. So I heard the scrapper forum was a cool place to hang out...
  5. I don't know if I could disagree more with your OP, AmazingMoo. I mean, hypothetically speaking, there has to be a point where it's simply impossible to keep adding disagreement.
  6. Quote:
    Originally Posted by Vox_Populi View Post
    I hate to be the one to rain on the parade, but the "most users online" probably only refers to these new boards. For all we know, the record was much higher on the old boards.
    I could be misremembering, but on the first day the forum opened (the day I resubbed), it listed a previous record that could only date back to the old forum.
  7. Quote:
    Originally Posted by Zekiran_Immortal View Post
    Is it wrong for me to wish that everyone who seriously believes - and bases all arguments here on this belief - that the game is "dying" ... would just leave? It would be so much cleaner and fresher in here.
    There are people like this everywhere.

    Blizzard can announce that subscriptions are at an all-time high and there will be people right on the front page of the general discussion forum yelling, "WoW is dying! Everyone's leaving in droves because of this one feature/bug/nerf that I personally despise!"

    I'm actually, maybe I have a weird perspective not having played in a year (and not having played a lot in the past two years), but CoH seems healthier to me than it was the last time I was seriously playing.
  8. Quote:
    Originally Posted by ClawsandEffect View Post
    Actually Superman's AT has a number of members.

    Hyperion, Sentry, and Gladiator from Marvel fit in that category. They all have strangely rare weaknesses and are otherwise unstoppable.

    Hyperion is almost a direct Superman ripoff, he has all the same abilities, and is weakened by exposure to argonite.

    Sentry is arguably as powerful as Superman, but has a laundry list of fears, phobias, and mental conditions.

    Gladiator can do anything, as long as he is confident in his ability to do it.

    On the DC side, Darkseid and Doomsday are both Superman AT.

    In game terms we would call them "stupidly overpowered God-mode characters"
    It's pretty de rigeur for superhero universes to have at least one Superman-like character. Majestic, Apollo, Supreme from Wildstorm and Image, for example. Champions and Mutants & Masterminds have homage characters who died in 1992 or 1993, roughly when Doomsday killed Superman. DC actually has multiple characters - Superman, Superboy, Supergirl, Sodam Yat, Mon-El - that fit into this category. I don't think Doomsday or Darkseid do, though. Superman's simply a paragon among superheroes. Darkseid is an evil god, and Doomsday is a genocide machine.
  9. BellaStrega

    Tray swappage

    Just as an update: This happens occasionally when I zone into a mission but don't alt tab out.
  10. Quote:
    Originally Posted by Liz_Bathory_EU View Post
    Please farm purples... and stock the market. Matbe one day the prices will drop then.

    As it is... people are farming in MA without chance of getting purples. But with a lot of inf on their name. So less purples in the game... and people with more inf. This makes the purples so expensive that for a casual player they become unreachable.

    What is the best way to get a high chance of purple drop these days?
    They're Pool A drops, but very rare and only from level 50+. So, at that point, most mobs have a chance.
  11. Quote:
    Originally Posted by Perfect_Pain View Post
    OMG LOL. He is a farmer... What he can't be hazed alittle?
    So many people wah wah cri cri about farming... and here is yet
    another vet saying.. "I farm".
    Oh, I don't mind people complaining about farming, but it seemed a bit over the top to be all "You're not farming *good enough for my standards*."
  12. Perfect_Pain,

    Is it necessary to be disdainful like that just because someone isn't farming purples like you?
  13. BellaStrega

    Tray swappage

    Thanks!

    I do a lot of alt-tabbing, although this sometimes happens while I'm running from one fight to the next, but I'll try messing with alt to see if that corrects it.
  14. BellaStrega

    Tray swappage

    I have this problem on my brute -

    I have the bottom tray filled with attacks
    I have my second tray filled with toggles
    I have my third tray filled with temp powers and such

    Occasionally, when zoning, when taking an elevator, or even starting a fight with a boss, my number keys switch from activating powers on the bottom tray to activating powers on the second tray, which means that I jump into a fight and detoggle myself.

    Any idea what's causing this? How to stop it?
  15. Huh, I can think of a handful of dpsers in my guild who can take aggro from tanks if they really want to, and I happen to be one of them.

    I'm kind of surprised to see anyone who plays CoH refer to WoW's threat management as too easy, though. It's really a lot like CoH's now.
  16. Quote:
    Originally Posted by Grey_Pilgrim View Post
    Yeah, the liking of a game is pretty much moot. If you're playing it a lot, you probably like it. Heh. I just still find WoW's overwhelming popularity to be a little confusing. It was fun, but it wasn't THAT great. But of course, I still can't figure out why some people think Final Fantasy VII was the best Final Fantasy ever, when FFVI and IV blow it out of the water (even if their graphics aren't good, nor are FF VII's anymore).
    I don't find it confusing at all. Blizzard had a strong fanbase to begin with, and WoW was virtually guaranteed to be a pretty big success just on the basis of people who like their games in general. That it also eliminated a lot of the nuisance factor present in Everquest and other MMORPGs made it easier to attract players from other games. I do think people around here tend to sell other games short out of brand loyalty, though, and WoW's actually better than most are willing to credit.
  17. Quote:
    Originally Posted by Johnny_Butane View Post
    I saw him say that he thinks near Scrapper level damage against AVs would improve Tanker stackability, but I didn't see him disagree that such a bonus should extend to Bosses, EBs and GMs. I specificed Minions and LTs being exempt from it, but Pets and Underling cons would be as well.
    I was responding to your statement that no one suggested changing tankers' damage scale.

    Quote:
    I happen to think if instead of Scrappers and Tankers at launch we had Stalkers and Tankers with full melee power proliferation, we might have avoided a lot of these concept problems.
    Again, not really relevant to the point - which is that the situation as it exists now and has existed since 2004 is that we've had scrappers, and scrappers are not like rogues.
  18. Quote:
    Originally Posted by Grey_Pilgrim View Post
    I haven't played WoW in a long while, Deth, but I haven't heard anything about WoW now allowing you to take on the sheer numbers of opponents you can in COH. I know you can do more and more the farther you go in game (and with the lewt you spec yourself out with), but the Warriors I played and played with didn't match up to what Tankers can do in this game by a long shot. Aggro control and damage mitigation was much, much easier in COH.

    Actually, I was always amazed that WoW is so much more popular than other MMOs... it plays much more "boringly" than COH... you're just not nearly as maneuverable or visceral. All my opinion there, of course, but I've never heard anyone try to argue that tanking in the two games was equivalent, though. COH has always come out on top in those discussions (whether that's a good thing or not is another thing, of course).
    I don't think that aggro control and mitigation being easier actually makes for a superior tanking experience. Threat management in WoW is more active than it's ever been in CoH, and requires not just the tank to generate enough threat to hold aggro, but the dps to keep an eye on their own personal threat. The tank also has to ensure that he or she has threat on everything so nothing veers off to smite the healers.

    At the same time, WoW's current design makes threat management much easier than it's ever been. All four tanks have access to aoe tanking tools, making it relatively trivial to pull groups and get them focused on you while your dps AoEs everything down. Threat management is primarily ensuring there are no stragglers and the rest is up to your dps to not pull anything away from you.

    I think these kinds of comparisons are pretty bad, though - WoW and City of Heroes are two different genres, and the superhero genre tends to be much higher-powered. WoW and CoH comparative popularity have nothing to do with relative power levels - in fact, relative power levels are meaningless to most people. What's important is playing in a genre that people enjoy and having a fun experience while they play it. Most people who play WoW don't care that a tanker in CoH can round up 16 mobs and fight an archvillain too. They care whether their own tanks can withstand what they set out to tank.

    I also think that CoH players tend to look at WoW's raid model: "40/25/10 players all attack one mob while in CoH up to 8 players take on limitless numbers of foes" and ignore the context of that model. That is, that one mob you're fighting (and it's not always one mob) is Arthas' second in command (Kel'thuzad), or a manifestation of an elder god (C'thun), or a cosmic entity sent to wipe the world clean (Algalon the Observer), and the bosses leading up to those fights aren't just mooks themselves, but fairly potent enemies in their own right. Nobody's getting excited over fighting just one mob, but each one of those mobs is individually more challenging than nearly anything you'd ever fight in City of Heroes. The new Hamidon might be an exception.

    WoW's popularity comes from a few factors. One major factor is that it was part of an already successful IP with five prior releases (three games, two expansions). Another was accessibility - even though WoW took a lot of Everquest's mechanics, Blizzard did so in a way that was actually fun for a lot of people. It still had tedious grinds (Timbermaw rep), but most of those tedious grinds were not required to take a character to 60 and raid. Further, with each expansion, they've been reducing and removing many of those grinds, opening more options for more classes, and rebalancing gameplay so that any tank can tank, any dps can dps, and any healer can heal. WoW at 60 had one viable class for raid tanking. WoW at 80 has four. A druid that specs balance or a paladin that specs retribution are not jokes.

    In general, people enjoy playing WoW because it's a fun game and they prefer fantasy.
  19. Quote:
    Originally Posted by _Deth_ View Post
    Umm, I quit WoW a few months ago, and well, as a pretty well geared tank (prot warrior, full epic, T7 equivalent, before Ulduar dropped), you could herd up a fair number of mobs at a time, with the exception of elites and even then a good group could easily chain pull. Some of the best fun was breaking up the monotony of raiding by pulling WAY too many mobs onto the group. Sometimes we lived, sometimes we died, but god was it more fun than when everything went by the book.
    Yeah, I think people tend to undrerrepresent WoW's power level, or label it as not heroic by default (in contrast to CoH). It has a different scale and different assumed power level, but I think in terms of its own genre, the characters in WoW are fairly powerful and compare well to their superheroic counterparts.
  20. Quote:
    Originally Posted by SinergyX_EU View Post
    In short,
    Old MoG gave you a 75% HP debuff, a infinitive heal/regen-debuff (nobody could heal you at all), basicly you got stuck at 25% HP. But in return you gained a insane load of resist and defense, making that tiny bit of 25% health last a lifetime. (it was truly your moment of 'godmode' back then)

    However, the power clearly stated: to all but Psionic damage.

    Needless to say.. psy clockwork does.. psionic dmg
    Old Moment of Glory gave you a 90% max HP debuff. It was changed to 75% after non-tanker resists were capped at 75%, since using MoG actually made it easier to kill you if defense debuffs were involved.
  21. Lots of classes have stances in WoW, it's just that only warriors call them stances. Death Knights have presences (frost = tanking, blood = dps, unholy = pvp, in general terms), and druids have shapeshifting (bear = tank, cat = fight, moonkin = moonfire spam, tree = healz0r). Kheldians in CoH have stances (nova = shoot, dwarf = tank, human = versatility and damage).

    WoW doesn't have a single melee dps class. Rogues do melee dps, yes, but so do death knights, paladins, druids, and warriors. When they're specced for dps, they're significantly less effective at tanking, even in full tank gear, but they're still more durable than rogues. The comparison of scrappers to rogues bothers me, because scrappers are not rogues and do not fill the same kind of role. The closest AT to rogues in CoH is the stalker, and even it uses stealth and surprise attacks differently, and had to be brought closer to scrappers to be effective on teams.

    But, your use of the rogue vs. warrior comparison in WoW is problematic, because it's a limited comparison to what WoW was four years ago, when warriors were for all practical purposes the only tanks and rogues the only melee dps. Right now, four classes can tank, six classes can do melee dps, five classes can do ranged dps, and four classes can heal. Out of ten classes.

    I would suggest that scrappers are more akin to what the enhancement shaman was intended to be in WoW at launch - off-tank, melee dps, and occasional tank. It was actually able to function this way in vanilla WoW, although very few players wanted to be around shamans who did anything but heal.

    Current WoW, I'd compare scrappers to dps-specced warriors, paladins, and death knights, as well as to enhancement shamans. I'd continue to compare stalkers to rogues and cat druids, with crossover to enhancement shamans. I'd compare tankers to prot-specced warriors and paladins, tank-specced death knights, and bear-specced druids.

    But scrappers are not and never have been rogues. I played a rogue at launch, and believe me, the difference was palpable.

    Johnny, Dr Mechano suggested giving tankers scrapper-level damage against AVs.
  22. BellaStrega

    g-a-y supergroup

    Quote:
    Originally Posted by shadowe_EU View Post
    I'm fairly sure that I remember the BBC having held an internal tribunal and reaching the conclusion that the phrase "That's so gay" was now so far removed from it's originally intended slur on homosexuality that it now simply means "lame, pathetic, worthless" to the majority of the populace, and should be considered intended as such if ever used in BBC programs.
    If a tribunal of what are likely to be heterosexual people get together and decide that an anti-gay slur is not really anti-gay, it must be true. It's not as if heterosexuals routinely decide that what they're doing isn't anti-gay, no matter how hostile it is. Just on this thread alone, multiple posters have described themselves as not having anti-gay prejudices, but are opposed to LGBT-friendly supergroups, or think that LGB people flaunt their orientations when doing the same things that straight people do all the time.

    What has happened is that a term referring to a group of people has been appropriated as slang to mean that something is bad. This is not the same as gay people using gay to refer to themselves as people with same-sex attractions, because previously, "gay" was used to refer to an emotion or a demeanor, and not a group of people, nor was it used by gay people in an insulting manner. I'm not sure how gay people adopting a positive identifier for themselves is comparable to heterosexual people using that word to mean "bad" after it's been thoroughly associated with gay people. In what world are these two events remotely equivalent?

    It is true that language evolves, and that this is an example of language evolving. In this case, it's a matter of a positive word that is used to identify a group of people that is being changed to describe stuff as bad. You can't honestly pretend that the evolving usage has absolutely no connection to the existing usage.
  23. BellaStrega

    Foot Stomp Bug

    Quote:
    Originally Posted by Acemace View Post
    Does it occur more regularly when JD is in the room?


    I have nothing else constructive to add, except maybe it's the agro cap. =T
    I should add that I've seen it happen against one of three mobs in the AOE.

    I haven't been paying attention since, though. I've been fighting larger groups and it's hard to tell if it's not firing when you have 8 whatevers trying to punch you in the face.
  24. Quote:
    Originally Posted by Dr_Mechano View Post
    While Johnny may be a bit overzealous, he does have a point, bringing a second tank is often not worthwhile, they bring aggro holding (which a single tank is generally sufficient for) and nothing much else, others ATs can do more damage, can provide buffs/debuffs, better controls beyond getting every to simply hit them and nobody else

    One additional AT besides at tank adds more to the team, more DPS, more mobs are locked down for longer, more buffs/debuffs make the team tougher/kill faster, all a second tank can do is provide damage that isn't on par with any of the damage dealing ATs and fight for aggro with the main tank.
    Well, this is an old (and somewhat valid) complaint, along with the fact that gauntlet doesn't help tankers while solo.

    I would argue that while a scrapper adds more than a tanker in terms of raw dps, a tanker still adds enough dps to be effective if you end up with two on the same team. In addition, a second tanker adds the ability to effectively control larger groups of mobs with less danger to the rest of the team.
  25. Quote:
    Originally Posted by Dr_Mechano View Post
    I personally like the idea of a damage bonus against tougher foes.

    As JB said, Minions don't matter, all ATs can easily take care of minions, however a scrapper would still kill more minions, quicker, than a tank could.

    A tank having scrapper level damage against an AV, minus the ability to crit or without fury, would still be outpaced by a scrapper or brute but it would go a long way to giving tanks a bit more oomph and make a second tank be viable as a damage dealer on TF teams (where it really matters).
    It's kind of funny, because Johnny suggested that tankers be good against bosses and harder targets, but that scrappers be good against minions, and then I said that "minion killer" was a terrible niche for scrappers, because they die so fast.

    Anyway, no, tankers shouldn't have scrapper-level damage against an AV, with or without crits. I liked an idea I saw for stances for gauntlet, where you could choose threat or damage. It shouldn't ever be higher than .9, though, and that's probably pushing it. Definitely never 1.125.