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Quote:It wasn't shoulder height - you raised your arms above your head, sort of as if you were doing jumping jacks.By an odd coincidence, the original Flares animation did involve the character standing up straight, though instead of sweeping a hand down he would then raise both of them to about shoulder height in a sort of boxing-MC let's-get-ready-to-rumble pose. It made one look an absolute prat, which is why they got rid of it for PCs (although you can still see some NPCs, such as Hellion bosses and CoT Behemoth Lords, do it).
But yes, it totally made you look like a prat. -
Quote:Are you for real? Of course people are going to disagree - a lot of posters here like gun fu and have been asking for a gun fu set since forever ago.Ah yes. The City of boards are so much more civilized than other games' forums.
Why, no one would ever come down on someone here for offering a negative opinion based on available information. Nope. We're all civilized, open minded folks here, who certainly don't make assumptions that everything will be awesome based on a flashy preview. And we're not at all blind dev fanbois and apologists.
Nope.
Never.
Not here.
Just good civilized open minded discussion.
I'm so glad that it's acceptable and even encouraged to offer up a differing opinion here without fear of the frothing herd blindly stampeding on you. It's refreshing.
This thread is nothing like frothing fanbois stampeding over a hapless poster with a minority opinion. -
Quote:Okay, since you're repeating this, what I experienced with security chiefs last year:I don't think that you are right about that. Except for Atlas Park and Galaxy City (I'm beating up Hellions anyway) I quit doing the Security Chief missions a long time ago, and I haven't been locked out of any content whatsoever. They are not mandatory.
If you aren't being offered a story arc mission, it means that either the contact doesn't have a story arc mission for you; or that contact doesn't want to offer his story arc to you until you have improved relations with him or her; or it means you already have the maximum number of story arcs open.
If you don't want to do the Security Chief mission, then do the other mission the contact offers. Every contact has non-story arc missions in addition to story arc missions. Of course if you don't like the contacts non-story arc missions, you are screwed. But that has nothing to do with the Security Chief missions. Sometimes a contact will offer up two of his or her non story arc missions, even if there is no Security Chief mission up.
I do a single contact's missions until eventually, that contact is only offering a hunt and the security chief. I do the hunt, and then there's only the security chief. So I switch to a different contact, and see immediately that the contact is offering a hunt or security chief. So I take the hunt, and the contact is only offering security chief. Repeat for every single contact in this level range. Once I take the security chief mission, I suddenly see missions at every contact.
What you are saying is not how it worked for me, and it's not how it's worked for other people. You probably missed a significant number of missions because you assumed there was nothing else for the contact to offer.
Quote:I think that you are making a mountain out of a molehill. All you had to do was not pick a contact at the far end of Independence Port if you didn't want to make a long series of trips, for whatever missions, until the contact was willing to give you his call button.
It's totally Sam's fault for getting a contact at the far end of IP, and not that the game had a certain inflexible design for the first seven issues that persists until now. -
Unless something changed in the past year, this is the opposite of true.
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Quote:This argument is odd, because now you're not really judging Equilibrium on its own merits, but on the merits of a film that's been fairly universally panned - unlike Equilibrium.I dunno.
I guess it wouldn't have been so... um... I don't think bad is the right word that I'm working for... I think the movie would have had a better impact if it's followup, UltraViolet, hadn't just been the same exact film... just with Milla Jovovich instead of a Christian Bale, doing the shooting and fighting.
Quote:As it stands, both of the movies are fairly skippable for any science-fiction fanatic. Outside of the gunplay / sword play, they never really do anything to set themselves further apart than from... say the Matrix Trilogy... aside from having worse acting... worse scripting... and really, with Keanu Reeves on board, the Matrix is entering that competition with the likes of a millstone around it's neck.
They brought some interesting combat ideas into the realms of film, but I think the original statement stands. If somebody hasn't seen them, they really haven't missed that much.
And I think Equilibrium is a better action movie than SF movie, and judging it as an SF movie I think obscures much of what it brings to the table. -
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Quote:Wrong!If you haven't seen the movie Equilibrium, you haven't missed anything worth seeing.
Edit: Equilibrium is a fine action movie. The plot's silly, but not any sillier than any other action movie. The whole point is to show one or more badass characters doing badass things that wouldn't happen in the real world, no more and no less. It's not for everyone, but it's not bad. -
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I had just woke up when I wrote that.
I am positive that when I finally try energy melee on a scrapper, I will love it. But I don't enjoy electrical melee. I do not like it on three out of four melee ATs, so I am not sure how I'd like it on #4.
I'm sure it's fine once you get past the early attacks, but I don't like how the early attacks feel. -
Yes, but when I tried Energy Melee on a scrapper, I still hated it. I'll have to be motivated to play a powerset I hate in order to give it a try, and who knows when that'll happen?
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Quote:Well, damn, Werner said it better and earlier. Lrn2readentirethread.Frankly, I think it is TRIVIAL to resolve a merged market from a role play stand point - ROLE PLAY THAT THEY AREN'T MERGED. There are NO names or faction information associated with any of the goods available. You will NEVER meet these people. Role play that all of the goods are from blue side if you're blue side, or red side if you're red side. If you can suspend disbelief enough to role play in the first place, this one should be EASY. How is this troubling people? How do people see this as killing immersion and role play? Seriously???
As for not merging the markets because the devs want parity FIRST... *facepalm*
As for this kiling red side, one minor reason I prefer blue side is that I prefer the availability of goods on the blue side market. I am at least slightly more likely to play red side if the markets are merged. As the goat says, "I'm not getting the logic behind 'a big merged market with more of everything would turn off villain players, while a small, undersupplied market rife with profiteering wouldn't.'" -
IMO, it'd be completely transparent. While the players may be aware they're merged, there'd be nothing in-game to tell you "A villain put this recipe your hero is bidding on up for sale."
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Quote:EndMod was actually two enhancements that dealt with end recovery and end drain. End Reduction was always separate from that.They weren't always readily available; it was annoying a long, long time ago. There used to be the "power 10" (acc, dmg, rech, endredux*, def, res, hold, heal, range, stun) in stores for DOs and SOs, and you were only able to buy other types after you'd "earned" the right from the proper origin contact. So if you were, say a debuff defender, it was actually trickier to get SOs in your prime powers. They were also more costly (non-power-10), since you had to buy them from contacts who charged twice as much. (This was also a bigger deal in the time of no market and no influence raining from the skies.)
*This was the same thing as endmod at the time. -
I really don't see how this position is sustainable. I mean, I can see it being sustained, but it'd be healthier for red and blue-side, and opening the market overall would see the parity that Positron is looking for.
And by sustainable, I mean healthy for the black market. -
Quote:Are the people in this thread even the same people who told you that?What? The Kheldians WITH mezz-protection are complaining about the mezz-protection they GOT?!?!?
And you all get on to us human-only guys for complaining about not having it at all?
LoLz at the irony.
To this thread, I respond with the same answer I've been given time and time again:
"Suck it up and deal with it."
Have a great day.
Does it even make sense to tell people to "suck it up and deal with it" when it's possibly a bug?
Does it even make sense to be embittered about your choice to forgo status protection and blame it on everyone who takes it? -
Quote:It's not so much seriousness as repetition. The same joke's been circulating since 2004, after all...Well, I could be serious about it, but then I would have to be serious. Still, they do open fire on you just for walking by. It's really strange redside. I mean, I hop over to say, "Hey, I know a guy who owns a pig farm," and they're all, "No witnesses!" I was just trying to be helpful!
Hmm, "You got a permit for that thing?" would make a pretty good taunt... -
I think some people are descending to conspiracy theory here.
RMTers aren't playing Wentworths. RMTers are, if they're in the game, farming x8 maps and stockpiling everything in their hidden bases. I don't know if this happens in CoH, but in other games they also steal and strip accounts.
The purples they have, the inf they have, whatever, is stuff they've farmed and stockpiled, or stolen.
If they are messing with the market, it doesn't seem to be a noticeable degree of manipulation compared to what legitimate players are doing. -
Quote:Really stupid:Well, no, and in fact I usually bin them, but I figured just calling for them to be removed in toto would be too big a single step to take. So, you know. Start with the really stupid ones and work up.
You're doing a contact's missions, always picking the interesting one over the various hunts he tries to lure you into. Eventually, you get two choices - hunt or talk to some security chief. You do the hunt and all that's left is the security chief. So you do another contact's missions and quickly get blocked by the security chief. You can end up with every contact in your level band telling you to talk to a security chief until you do it.
I usually take it, get the hunt, drop the mission (because, for some inane reason, if you drop "talk to the security chief itself" you get advanced to the hunt part). Or I take the hunt and clear the mission, but "go to a hazard zone right now!" shouldn't be interposing itself between your character and further content. -
Quote:Well, Wentworth's caters to superheroes who are licensed law enforcement.Hey, this is Paragon. Where they sell Enriched Plutonium at Wentworths - cheap. Weapons restrictions clearly aren't a big priority for local law enforcement. They probably just borrow a rocket launcher from the neighbors before heading out for their latest world conquest scheme.
"Could I have some milk? I'm out. Oh, and I need the rocket launcher again."
Also, I treat most of that as abstraction. -
Quote:I kinda wish this musing would at least acknowledge that when these groups see you, they attack on sight, with lethal force. I also doubt that most of the Council or 5th Column have permits for chain guns, assault rifles, rocket launchers, grenades, heavily armed robots...By actively combating them you are demonstrating that that forces of law and order will not stand for their criminal acts, thus discouraging prospective recruits from joining up. The 5th Column and Council spawns soapboxing on the corners are actively promoting violence and treason and thus are not protected by the right to free speech. Also, all those guys I beat up for loitering had outstanding warrants (for loitering).
What's more interesting than how badly the Column are wtfpwning the Council is the lines about taking captured Council away for experimentation. -
Quote:In real life, there are several active white supremacist groups in the United States. I can't say more without violating the forum TOS, though.^ This
I like them as the bad guys. In the sense that, without a strong and threatening foe, any story or game will suck.
Besides, it's a bit daft taking all this as anything other than a game. Especially a game which lets you be the bad guy.
I know you guys in the States are still very 'Omg Nazis Killkillkill!' and such. Anything including 'Nazi' might as well paint itself black, red and grow horns.
In real life = I'd never even consider anything to do with them, except maybe arrest
Quote:In a Game = Pretendy Fun Time Games. I like making stories, even about villains and anti-heroes and suchnot.
Also, Canon wise, the 5th aren't really Nazis anymore. Their leader is a gas-faced space alien hybrid looking to rule the world. Dictator, maybe, fascist? Only to Kheldians, probably