-
Posts
2397 -
Joined
-
I much prefer the arcs to one-shots.
Especially when one of those one-shots is assigned to every mission contact in the zone and you eventually reach a point where you have to take that one mission to advance any contact. But that was early City of Heroes and the designers' perverse love of forcing street hunting and hazard zones onto players. -
I haven't played since Summer 2010, but I will say I have noticed a lot more temp powers than previously.
My purples seem to come at about the same rate (once in a blue moon), though. -
Team 1
1. @Amygdala
2. @Cobalt Azurean (very likely I'll be bringin' my Level 53 TW/WP broot.)
3. @Disciple of Horus (will bring whatever is needed but wouldn't mind havin' the badges on my fort)
4. @Jitsurei (53 Elec/psi dom, something else if needed)
5. @White Guardsman (50+3 inv/eng tank or something else if needed )
6. @Hunter Smith (Kat/SR scrapper)
7. @SteelDominator D3 Def +3
8. @Ima
Team 2
1. @ResplendentMs, what ever you want
2. @Evisikar (Evisikar 50+3 Scrapper)
3. @Dread Shinobi (+3 Fire/kin Troller)
4. @Thul Sorapa (+3 WP/Axe Tanker)
5. @BellaStrega (Selene Daemon, 50+3 Scrapper)
6.
7.
8. -
Ah, the smell of burning elitism in the morning.
So far, my favorite is TPN. I haven't done Underground yet, and the one time I was on a Keyes trial, the trial failed due to people not understanding basic instructions, and the leader running off in bizarre directions and demanding everyone form on him. -
I've been indecisive between Time Manipulation, Dark Affinity, and Storm Summoning.
-
Quote:This is explained easily enough:That's in stark contrast to a problem I've had with the timeline in Avatar: The Last Airbender that I haven't had anyone explain to me. The gist of it is there's a 100-year timeskip that doesn't feel like 100 years. In that series, it's said that when an Avatar dies, he is immediately reborn into another person. That person in this series - Aang - then falls into the sea and is frozen for 100 years until he gets thawed. So far so good, but it's the timing of events surrounding it which surprises me.
We know previous avatar Roku dies and Aang is born. At the time, another character - Fire Lord Sozan - is shown in flashback to be an old, grey man, easily 60 years old, if not more. Aang is born, lives for 8-12 years, gets frozen for another 100, and when he thaws, Fire Lord Sozan is JUST NOW on his deathbed. So the guy lived to be something like 170 years old? And in that time, he only had one son, and that son looks like he's in his late 30s early 40s. Did Sozan have a son when he was 100 years old?
Avatar Roku dies. Aang's born as the next Avatar. 12 years after Roku's death, and some time after Aang ran away and was frozen, Sozin takes out the Airbenders in order to kill the Avatar. He died 20 years afterward. He was not on his deathbed in A:tLA, so there is no plot hole here. I believe the physically oldest character in the series is King Bumi of Omashu, being as he was one of Aang's friends during his own childhood.
Fire Lord Azulon died at 95 years, and had two sons: Ozai and Iroh. -
Quote:I meant the role that blasters were designed for in teams. I didn't mean high-end IO builds. I shouldn't have had to specify that I meant "blasters without defense" or anything else, because "glass cannon" is a design goal for the entire AT, and such was the context of the discussion in which I posted that. I am not able to predict how egregiously other people are going to misinterpret my words, so I am not going to try to preemptively correct them.1) You said glass cannon blasters. By that I assume you mean blasters built for +rchg and +dmg with no defense. If you just meant Blasters without defense, you should have said that.
Further, I am curious how you could manage LGTF, especially the AV and EB fights, without dying once, without any defenses, and without any mez protection.
Quote:2) You said glass cannon blasters flat out were not viable. They are and I provided an example.
Quote:3) Both discussion about blasters with IOs and blasters without IOs is important, you can't just ignore a major part of the game.
Quote:4) Even on just SOs (and comparing said blaster to other ATs with SOs also) a blaster will do just as well on teams as any other AT, even if they are built entirely for dps with no mitigation powers.
And blasters do much worse solo than other ATs.
Quote:5) A blaster shouldn't be having any issues when soloing on missions set for 1 player, regardless of being IO'd or not. If you want to make a case against blasters not being able to solo missions set for x8 without IOs (since other ATs can) then that's fair up to the point that soloing on x8 is technically above balancing standards. -
This is called "la belle indifference."
-
Quote:Minor correction: Sleep puts the character out until said character takes damage or is healed. It's one of the easiest status effects to respond to, since you don't need a status protection-type buff to remove it, just a heal.Example: Sleep currently puts the character out until he wakes on his own or gets hit for damage. Wouldn't it be better if Sleep acted as a debuff, reducing the character's recharge time due to sluggishness? Or debuffing Accuracy because they're sleepy? Instead of standing like a goon when Stunned why not have it act like an Accuracy and Damage debuff because you can't focus as well while Stunned?
-
Quote:This is the same mistake so many people seem to make. A lot of this discussion is centered around how blasters are less viable than other ATs while leveling up. Expensive IO builds and anecdotes about personal exceptions don't counter that, especially when other ATs can achieve similar goals with less effort and cost.Glass Cannon blasters are viable. Way before incarnates my fire/em blaster (built entirely for +rchg and +dmg with no defense) came very close to soloing the LGTF, and the only reason I didn't finish it was because the Honoree stalled me out with his Unstoppable (at which point I promptly gave up, since I was going for master and I hadn't died up until that point, I didn't feel like completing it without master). And that's probably the most difficult situation for a glass cannon blaster, on teams (especially those with good support) a glass cannon blaster will be able to perform just as well or better than a softcapped blaster.
-
Quote:I don't think it's true at all, not in a general, objective sense. I learned a lot about learning to deal with mezzing with my first character, due to the way Dark Armor's toggles worked (that is, you had to choose a shield to resist damage or a shield to protect you from hard mezzes), and I spent most of my time with Dark Embrace up.*shrug* I doubt I can suitably explain my perception of it, but it remains true. It could be due to my playing blasters enough before D2.0 that I still love the improvement. (Though I will say that if "defeating the problem mob" is part of the solution - blaster, after all, is fine at that.)
In short... a mez never stops me completely and I do not have to think about that. I only need to hit a breakfree situationally. If a mez hits my corrs,trollers, or defs - I am locked down unless I hit a breakfree or someone else frees me. If domination isn't up - my doms are vulnerable.
I mean, my D3 rarely gets mezzed at all. I don't need to carry many break frees with her because Most mobs can't even hit her. My Fire/Kin controller is similar, but for different reasons and has click mez protection (not Clarion) when I need it. My Ill/Rad is again similar, but yet again for somewhat different reasons. She practically never gets mezzed, and when she it only lasts for a short period of time. My Bots/Storm MM rarely gets mezzed because hardly anything actually shoots at her, and she has so many tools to handle mobs that even when they do they have relatively little success.
The other day my D3 actually got hit with sleep, and then I had to wait much of the full duration because the mob that did it was still debuffed too much to actually hit me.
I'm trying to understand how "hardly ever getting mezzed and having options even when mezzed" is worse off than "getting mezzed but being able to use your three weakest attacks." How does that correlate with "The worst performing AT across the board?" I mean, I could take on a full Malta spawn with my DM/DA scrapper pre-stacking armor, pre-endurance resistance, in the days when Malta sappers would often spawn in pairs. I've survived while all of my teammates got drained of end, detoggled, mezzed, and defeated, and then finished off the spawn. But this doesn't mean I had less trouble with end drains or mezzing than other scrappers, it just meant I had developed a playstyle around that weakness that compensated for a lot of the set's shortcomings. I have no illusions that /DA was equal to any other scrapper set at the time (Invulnerability, Regeneration, Super Reflexes). -
Actually this bit seems to make it clear to me:
-
I suggest reading everything Prometheus has to say on the subject of the Well and Emperor Cole. It's clear there's only one (human) Well and the point of the Praetorian trials is to attract the Well's attention and prove your worthiness as the Well's champion(s) over Tyrant.
-
Heh, at the time I had a scrapper with focused accuracy and six-slotted damage in all of my attacks. Was not amused.
-
Quote:The argument is that "glass cannon" isn't a viable role.I would say being a glass cannon part goes beyond just low def/resistance. But there is lots of room for discussion there.
I am curious as to your impression that blasters worry less about mez than other non-melee ATs, because that is most emphatically not my experience. I play just about everything but Dominators and Stalkers and what I see is that most ATs have some way to deal with mez either proactively by mezzing and defeating the problem mobs or through some forms of self-applicable status protection, or both. -
Quote:But...But...Kheldians? Shapeshifting is basically stances, and more extreme stances than the suggested at that. Maybe I'm warped because I was playing a druid in Some Other Game and a Kheldian in CoH at the same time.As you may recall, the problem with all ideas related to that in general was not that they couldn't work, but that they fell into the category of "stances" and the devs felt that players would not accept stances by any name. I suggested something similar but with a different way of handling mez protection, and it was shot down on the exact same basis.
Its an irrational limitation, but its unclear where the irrationality is more concentrated: with the devs who think the players would not accept such a solution, or with the players who would not accept such a solution. -
Quote:Not going to lie, that pissed me off. ED didn't piss me off, and I found (as I suspected at the time) that ED didn't severely nerf most characters or most powers (it did impact some rather disproportionately, such as nukes and snipes, plus the way it impacted defenses). But the sense of being misled like that was one of the reasons my interest in the game tapered off before issue 7. If he hadn't said that, or if he'd at least been honest about further changes possibly in the pipeline, I would not have been fussed.I never had a huge problem with him. I've been playing since a week after launch, though the last time I was really an active poster on these forums was around when someone had leaked the details of ED. (My signature is a bit of snark about ED. I suppose I should change that, as it's no longer really topical.) I never hated him like a lot of people did, but the whole we’ve finished making large changes to the power sets was stunningly tone deaf, and I can understand the animosity that followed.
-
Ah, cool. I was wondering if that was the cause for the macros not working.
-
As a keybind, does the costume change happen along with flight activating?
I know for power keybinds that can activate multiple powers that it a) activates one at a time, and b) starts from right to left. So you'd hit it once, and get cc 1, and hit it again and get toggleon fly. -
Quote:This actually contributed to my last break from the game. I was working on a kinetic melee/willpower scrapper in Praetoria (and I think KM was my first mistake). I felt like I was taking forever to whittle mobs down while they were beating the heck out of me every single fight. As I was really looking forward to the new 1-20 stuff I just sort of stopped - all I did was Hamidon and Mothership raids for a month or two after that, and then left CoH alone.The crimes of the Praetorian mobs are utterly legion;
-Many more attacks than Primal mobs. Praet mobs tend to have 2-3 attacks base or higher, even at minion level. Hellions, for instance, have a piddly ranged attack and a chunkier melee attack at minion level, only one ranged attack at LT level, and its only when you get to the much rarer bosses that you actually get something scary.
-Exotic damage types. Energy, fire, psi, all stuff that the vast majority of sets don't resist until later level.
-Massive variety in positional damage. Most Primal mobs only do Melee or Ranged damage. It's not until later that you get into AoE territory. Praets hit you with this from the get go, even more problems for SR characters.
-Exotic debuff types. -Regen, -Def, -pretty much anything they can throw at you they will. Again, WAY earlier than Primal mobs start throwing. The only exception to this rule being Vahzilok, with their stacking -rech/-speed darts of doom (not to mention toxic damage). I swear the same sadist who designed the Vahz mobs had a hand or two in Praetoria.
-Cheaty tricks. It's usually not until later on that mobs begin to do things like rezzing each other or the like. Oh look, Praetorian clockwork do that from day one. My surprise is comprehensive and sarcastic!
-Ambushes. Oh gods, the ambushes. Not a mob 'fault', per se, but whoever designed Praetorian missions had something going on with ambushes. In a sick and perverted, not to mention painful, way. The never ending god damned ambushes, man!!
I like having new enemies to fight but this was like the original (test server version) of Outcasts and Trolls in the Hollows, but with less control and more debuffs.
Now that I've come back I started new characters that seem to handle Praetoria a lot better. -
-
It's really going to be a tough decision for me. I mean, legitimately so.
On the one hand, it's the Darkness Control powerset (and porting of Dark Miasma into Dark Affinity) for controllers that I've wanted since 2005 or so.
On the other hand, it's Mass Effect 3.
Tough choices. -
Quote:I find that reading Arcana's posts makes much more sense if I don't look for implications or try to infer things she didn't explicitly say.The implication was that I was incapable of such fine awareness during my own game play. (Again, I may have taken too much in it. But, after extended discussion where my voice was so much one side, at first read it was easy to feel it directed towards me specifically rather than generally.)
This is perhaps noticeable to me because I find that many of my misunderstandings come from similar problems (people look for implications and try to infer things that I never intended). -
Quote:It depends on what those wishes are. If it is, as some posters have done, to complain about how female characters are getting cool, badass costume options and that the number of pieces available to male/huge and females are not precisely numerically equal, I really can't respect that because it is a huge missing the point.What I would like is for those who do play female models to also respect the desires of those who only play male toons. There are items we would love to have, things that I see no need to list all over again. I think it is awesome that Dink took personal time to fix some of the glaring issues with female costumes. I hope her or Jay can find the time to do the same for the male models.
If it's a matter of wanting options that seem arbitrarily limited to one or two character models (setting aside gender at the moment, as I understand huge models don't have access to options that male, female, or both have access to as well) then I can understand that. I mean, I can sympathize with the sash thing because I've wanted a real sash since I purchased the game in mid-May 2004, and I've tried very options that very inadequately simulate it. I am so glad to have one (and it's on three characters now), but there's no reason it should be female only. I understand that the reason it currently is would be logistics.