Beef_Cake

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  1. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Let me rephrase:
    • We DO KNOW that you can buy Veteran PERKS with Paragon Reward Tokens.
    • We DON'T KNOW if you can buy Veteran BADGES via any means.
    Ok, so Posi was lying. That's good to know
  2. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    Not necessarily... Anyone can purchase the Vet Reward benefits using Paragon Reward Tokens, but there's no mention of the badges themselves. They might just continue to award every 3 months as a generic VIP perk.

    All we know for sure is that you can't buy Veteran Badges (or any other badge) with Paragon Points.

    (Personally, I hope the badges run up to 99 months and then stop, but that's just me.)
    Not with Paragon Points, but you can with Reward Tokens.
  3. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    It's a matter of currencies. Beef keeps saying that you'll be able to purchase Vet Rewards with Paragon Points, which is incorrect, but...

    You will be able to accumulate Vet Rewards--or at the very least, something very similar--using Paragon Reward Tokens. You will automatically get 1 per month with subscription, can gain more as a bonus for purchasing Paragon Points.
    So I was correct. But purchasing Paragon Points will also increase your Reward Tokens which can purchase items from the Paragon Market things like the Vet Badges & Powers. I was just a little fuzzy on the already mountain pile of different currencies we have...lol
  4. Quote:
    Originally Posted by B_L_Angel View Post
    Silver Gale, I didn't see your reply earlier but it turns out Beefcake hit my worries on the head. I just don't see badging as being fun if it becomes ,"I paid eleventy billion paragon points to get my badge total up."
    All I know is the current Vet Reward badges will be purchasable. I'm not sure how that will work but I know it will be in place when they stop making the Vet Rewards and the new Paragon Points come into play.

    I'm guessing buy purchasing points or earning reward tokens will be the currency for the vet badges. Not sure if it will be a package deal for the powers for each vet badge or you can just purchase the badge or the power, we'll have to wait and see how they work that out. As for other badges, I don't know if they will be able to be purchased with the 2 new currencies or not.
  5. Empathy Defenders are not healers? What are they then tanks? scrappers?

    Man now I've seen and heard everything...lol
  6. Wow, never heard that before. Seriously? Don't use Hurricane all the time, but make sure you use Steamy Mist? You do realise you told people to use Hurricane as a Ole ***** power right? It's the largest debuff in the game and you tell people not to use it over Steamy Mist...lol And you do realize you are so for defense but yet you tell people not to use Hurricane which stacks perfectly with defense, and say that resistance isn't the way to go, but yet you tell people to use Steamy Mist, wow this is really getting interesting now. Little contradictory there don't ya think?

    You say the build isn't gimped then fine, recommend it to people and let them deal with the end issues, But I've said all I'm going to say as it seems no matter what I say or suggest, you will try to counter it like we are playing a tennis match.

    Good luck on your builds guys, hope it works out for you all.
  7. Quote:
    Originally Posted by UnicyclePeon View Post
    OK. I give up. You guys win.

    Lewis
    Don't give up, if they allow Paragon Points to be gifted to people, I'm sure people will be trading IOs for Paragon Points

    I know I will ... lol
  8. Quote:
    Originally Posted by Draggynn View Post
    **chuckles** well, you're doing a bit more than voicing your opinion, by calling builds that differ from yours "gimped", but to each his ego, myself included.
    Yes, I am saying some of these builds are gimped.

    For example, you can't sit here and tell me this build's end recovery of .85 is very good and doesn't gimp the build. Even turning off Snow Storm yields a 1.21 end recovery which still is very very low and that is if you have the four main accolades to give you more end recovery, otherwise its only at .89

    http://boards.cityofheroes.com/showp...9&postcount=15

    He will be sucking down blues every few seconds when in battle. Like I said, sacrificing way too much for defense, I see it happening a helluva lot here on these boards. Call me what you want, I'm just stating the facts. But if you think otherwise then I have nothing else to say. Enjoy the defense.

    Just make sure you stock up on T3 or T4 blues, you will need them.
  9. Quote:
    Originally Posted by Eva Destruction View Post
    This is what I hope they do:

    Stop adding badges past 84 months. Let those of us who haven't been playing since release start catching up.

    Separate the Vet Badges from the Vet Rewards. That is, keep awarding the badges automatically for time subscribed, and make the rewards that go with them purchasable with Paragon Points or Paragon Tokens or Paragon Radial Freem-and-Bacon Pie or whatever new currency they come up with. The Vet badges, in my mind, are badges you earn for being a loyal and subscribed customer for X months, let's keep it that way. I want the /auctionhouse vet reward, but I don't want a badge that says I've been playing for 84 months when I haven't been. I don't agree with buying badges unless they are and always have been badges specifically granted for buying something. Sell VIP? Heck yeah. Sell the 84-month vet badge to 60-month vets? No.
    Well unfortunately, they are. They will sell anything and everything they can now to make money. That's the reason behind the F2P is to get people to spend money. Look at the other F2P games, they'd sell their mothers if they could...lol
  10. Quote:
    Originally Posted by Draggynn View Post
    Hmm, I think you misread that. Because I find it highly unlikely that you think you'd die more if you had more defense than you have currently with your current resistance, thus the "on top of what you have".

    The nice thing about resistance is that there really isn't a whole lot one can do to build for it. Sure a few more slots could be stuck in tough, take the armor, but there aren't significant set bonuses that are worth pursuing on the resistance front. Thus, the choice of defense and resistance really isn't an either or proposition, it can be both. Granted, it's much easier to use both if you can leverage ribosomes for the resistance powers, but even without that, not many slots need to be used to get the majority of the resistance benefit you would get.

    That said, I would still choose defense over resistance. Having 65% resistance instead of 55% resistance is going to make you only marginally more survivable. Having 45% defense instead of 35% will make a huge difference (your experience not withstanding). I would still spend those extra slots in defense.

    I'll be honest, I used to side with you and think that defense was wasted on a Storm Defender because of Hurricane. I would generally play +2x5 and have an easy time. Well, I finally broke down over a year ago and went with a defense build. Now with the help of Clarion, +3x8 even Malta and Carnies are straightforward(they used to require several purples for emergencies). Granted, my defense build has more resistance than your resistance build does, but I'm fairly certain I could not manage that with resistance alone.

    The real tradeoff in slotting is generally between defense and recharge, not defense and resistance, and there play style matters a lot as does pricing. Since high recharge builds get pricey very quickly.

    And just to be clear, I don't think defense is needed on a Storm Defender, but its not a bad way to go, especially if one doesn't want to spend the influence on a high recharge build.
    I never said defense is a bad way to go, but it's not worth gimping a build as some of the builds in this post have done to try to achieve soft capped defense. And to make a correction, I am running 75% resist I forgot I added the +3 resist PvP Io a while back. But again, I'm only running 18% defense to all and again, I don't find myself being hit much at all. Hell I tank better than some of the defense tanks and scrappers out there

    Yeah, defense would definitely help, I won't deny that, by why over slot for defense when I really won't see a difference with my Hurricane running. I feel its not needed. The only time I can see the defense being real useful is if you're not running Hurricane.

    But again, everyone has their own play style and not everyone is a good of a player as the next. I know what my stormer can handle and the extra defense isn't needed for me. But if people feel more comfortable gimping their end recovery or resistance to pick up defense with low hit points and think thats the way to go, then by all means do what you want. I'm only voicing my opinion and giving advise from my experience.
  11. Quote:
    Originally Posted by Draggynn View Post
    As tough as you are now, Beef Cake, imagine how tough you would be with 45% ranged defense on top of what you have. On my survival build I run 45% defense ranged (and energy/neg incidentally) and 75% smash/lethal/energy resistance, and if I had to give one of them up, I would choose the resistance in a heartbeat. Also high recharge builds tend to be more expensive than high defense builds, so if you're not going to break the bank, it often makes more sense to build for defense.
    I can't imagine it at all. I run with another stormer that feels the same way you do and I always manage to survive and he dies. Hey, if you think defense is all that then ignore my posts. I'm simply telling you defense in a squishy isn't as good as defense on a tank or a brute or scrapper, you don't have the hit points to back up the defense.

    I run 18% defense to all now, I'm more than happy with my turnout. I don't find myself in any position I can't survive and I run solo a lot. I even run my mission at +1, x6 and been doing so for a while now and never have I face planted. I'm just saying defense is great, but its not needed as much as you think with this build.
  12. Quote:
    Originally Posted by mousedroid View Post
    I think you misunderstood me. I know I'll get 400 free Paragon Points each month and that I can use those points to purchase the Vet rewards badges, but even if I don't spend real money to buy more PP, I'm still being penalized because I have to "spend" the free points to "buy" Vet rewards/badges while the vets who are ahead of me don't/didn't.

    Therefore, an 84 month vet will (as far as I know) get the same 400 points per month as me, but s/he has the advantage of not having to spend them on Vet rewards to have those Vet rewards.

    Now, if the Vet reward system remained in place as is - automatically granting new rewards every three months, and it just stopped when you reached 84 months, this would be fair because then I'd only have to spend my PP on these rewards if I wanted them early, but otherwise I'd get them automatically, and for "free" like everyone before me.
    Ok you are upset about having to spend free points to get the badges for free anyway. Doesn't make sense but ok.
  13. Quote:
    Originally Posted by mousedroid View Post
    The only thing I don't like about this idea is that it penalizes players who are under the cap for Vet rewards. I will be a 42 month vet on July 2nd. If they stop the Vet badges/rewards at 84 and they stop giving them out to vets automatically, that will mean that I have to spend Paragon Points on something that was previously free.

    Yes, it'll be nice to pick and choose what I want and "buy" rewards in advance, but I think the system of earning Vet rewards/badges automatically, and for free, should remain in place indefinitely.
    Well keep in mind, you are not forced to buy these Paragon Points, you still get them for free each month, so you can still get the Vet badges you need for free, up until the stop point, you just need to use the free Paragon Points you get. But if you want them right away, then yes, you would need to spend money to buy more Paragon Points.
  14. My guess is, once the Vet badges have been stopped for example say the devs stop the vet badges at 84 month. At that point, the new system will allow players to use their tokens to purchase up to the 84 month vet badge. So a new player could come in and purchase all the badges if he/she wanted to.

    After the vet badges are stopped, I'm sure newer rewards will be available to be earned in place of the vet rewards. But we'll have to wait and see.
  15. Another thing people tend to forget is, Hurricane is a huge debuff, so capped defense isn't all that important on a stormer. Yes it helps, but not needed. 15-20% defense will be more than enough stacked with the tohit debuff from Hurricane.

    I would highly recommend a high resistance / mediocre defense build. You will find you are much more survivable. I have this build and I never find myself in trouble and I am only running 18% defense, but I'm running 70% resistance to S/L/E and 44% to Fire & Cold. Also not to mention plenty of KB protection and very high recharge.

    I did however spend a good chunk of change on this character as I do all my characters, so not a lot of people can afford some of the builds I put together
  16. Quote:
    Originally Posted by TrueGentleman View Post
    Then why not split it the other way around and create new F2P servers where VIPers can go if they prefer more active/crowded playingfields? Some players love to start out from square one on an unexplored server, after all.
    In my opinion, the devs were thinking about the Vet players. I'm not sure how many of you have ever played F2P games, but it seems that many games that are F2P is more likely to pick up a bunch of "not so liked" players that cause problems. So to me at least the VIP server is a way to get away from those "not so liked" new players and play with other Vet players without the hassle of the new noobs
  17. Beef_Cake

    Need help

    Quote:
    Originally Posted by Templeton View Post
    I just have a question about soft cap. I can respec my toon so he has just about soft cap in all defenses but loses alot of damage. Is soft cap realy woth haveing if you still get 25 defense and alot more damage out put?
    Depends on the AT and build. What AT and build are you using for this?

    If its a tank, I would suggest the defense, reason for this, if you have no survivability, damage won't help you much if your dead Build for survivability first and then damage. Even if you're not pushing out the most damage you can, that's ok. But if your damage is gimped so bad that you can't defeat anything, then yes that's a problem too.
  18. Quote:
    Originally Posted by FredrikSvanberg View Post
    Would be interesting if one of the upgrades would give your genin and jounin "shadow doubles". Basically they would be exact duplicates of the existing ninja, but they would be immune to damage. They would soak up some attacks and they would increase the damage output, plus it would look awesome with a small horde of ninja. When the original pet dies the shadow disappears as well.

    I would also like a version of the Oni that at least looks like a ninja.
    Well Oni isn't really a Ninja. It's a spirit, how the Oni was ever portrayed as a Ninja in the devs eyes is beyond me. Maybe because of it's Japanese nature, I don't know.

    But to the OP, I used to have a Ninja / Dark and I deleted him, no matter how I built him I couldn't keep the ninjas alive long enough to defeat anything. I'm not saying it wasn't fun, as it was. I just got sick of casting new Ninjas after each and every mob I encountered.

    Force Field secondary may be a good way to go with Ninjas, you may be able to get them to soft capped defense. I could be wrong, but I think you can at least get it pretty damn close. I know my Thugs / Dark henchmen are all soft capped defense and they are monsters. I may try Ninja / Force Field myself, I'm just not sure I can get use to not having some sort of debuff for my MM.
  19. Quote:
    Originally Posted by UnicyclePeon View Post
    My issue is that for some reason, Mid's shows am 11 mph run speed, even tho I the export shows 87.5% run speed, which is in excess of some other run speed percentages I've seen in mids exports in other posts. So I think Mids' is bugged, and I cant tell how fast I'm actually going with the build.

    Lewis
    Well I had this concept a while ago and to be honest, its fun as hell. I love the fact I can run around the missions without having to worry about a speed boost. Which was my whole point of building this character anyway, was more of a see if I can do it type thing.

    So here is the build I made a while ago, hope it helps shed some ideas for ya
    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Stone Speedster: Level 50 Magic Tanker
    Primary Power Set: Stone Armor
    Secondary Power Set: Super Strength
    Power Pool: Teleportation
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed

    Hero Profile:
    Level 1: Rock Armor -- LkGmblr-Rchg+(A), LkGmblr-EndRdx/Rchg(3), GftotA-Run+(3), SW-ResDam/Re TP(13)
    Level 1: Jab -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(11)
    Level 2: Punch -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(13), KinCrsh-Acc/Dmg/KB(31), KinCrsh-Acc/KB(42)
    Level 4: Stone Skin -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), S'fstPrt-ResDam/Def+(5), GA-3defTpProc(46)
    Level 6: Earth's Embrace -- Aegis-ResDam(A), Aegis-ResDam/Rchg(7), Numna-Heal/Rchg(7), Numna-Heal/EndRdx/Rchg(17), RgnTis-Heal/Rchg(37), RgnTis-Heal/EndRdx/Rchg(45)
    Level 8: Rooted -- Numna-Heal(A), Numna-Heal/EndRdx(9), Numna-Heal/Rchg(9)
    Level 10: Haymaker -- FrcFbk-Dmg/KB(A), FrcFbk-Acc/KB(11), KinCrsh-Acc/Dmg/KB(43), KinCrsh-Acc/KB(43)
    Level 12: Recall Friend -- Jnt-EndRdx/Rng(A)
    Level 14: Teleport -- Jnt-EndRdx/Rng(A)
    Level 16: Brimstone Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(17)
    Level 18: Crystal Armor -- LkGmblr-Rchg+(A), LkGmblr-Def(19), GftotA-Run+(19)
    Level 20: Knockout Blow -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(40), Hectmb-Dmg/EndRdx(46)
    Level 22: Taunt -- Mocking-Taunt/Rchg/Rng(A)
    Level 24: Boxing -- Stgr-Acc/Rchg(A), Stgr-EndRdx/Stun(31)
    Level 26: Minerals -- LkGmblr-Rchg+(A), LkGmblr-Def(27), GftotA-Run+(27)
    Level 28: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(29), GSFC-ToHit/Rchg/EndRdx(29), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(36), GSFC-Build%(36)
    Level 30: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(31)
    Level 32: Granite Armor -- HO:Enzym(A), HO:Enzym(33), HO:Ribo(33), HO:Ribo(33), Aegis-ResDam(34), Aegis-ResDam/EndRdx(34)
    Level 35: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), GftotA-Run+(37)
    Level 38: Foot Stomp -- Armgdn-Dmg(A), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(40), FrcFbk-Rechg%(40)
    Level 41: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(42), GftotA-Run+(42)
    Level 44: Mud Pots -- Armgdn-Dam%(A), Oblit-%Dam(45), Sciroc-Dam%(45), Erad-%Dam(46), ImpSwft-Dam%(48), EndRdx-I(50)
    Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(48), GSFC-ToHit/EndRdx(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)

    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    Level 50: Cardiac Core Paragon

    ------------

    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Run-I(A)
    Level 2: Rest -- Empty(A)
    Level 2: Swift -- Run-I(A), Run-I(37)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15), Numna-Heal/EndRdx(23), Mrcl-Rcvry+(23), Mrcl-Heal(25), RgnTis-Regen+(25)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc(43)
    Level 4: Ninja Run

    ------------

    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 8.5% Defense(Melee)
    • 7.25% Defense(Smashing)
    • 7.25% Defense(Lethal)
    • 7.25% Defense(Fire)
    • 7.25% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 8.5% Defense(Ranged)
    • 8.5% Defense(AoE)
    • 30% Enhancement(Accuracy)
    • 57.5% Enhancement(RechargeTime)
    • 25% FlySpeed
    • 175.7 HP (9.38%) HitPoints
    • 25% JumpHeight
    • 25% JumpSpeed
    • 13% (0.22 End/sec) Recovery
    • 86% (6.72 HP/sec) Regeneration
    • 3% Resistance(Smashing)
    • 8.04% Resistance(Fire)
    • 8.04% Resistance(Cold)
    • 3% Resistance(Energy)
    • 3% Resistance(Negative)
    • 3% Resistance(Toxic)
    • 3% Resistance(Psionic)
    • 3% Resistance(Lethal)
    • 101.5% RunSpeed

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1514;710;1420;HEX;|
    |78DAAD54DB4E1351143DD376A82D8552CAFD5EAE6D8169074944E512229AA034C11|
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    |-------------------------------------------------------------------|
  20. Quote:
    Originally Posted by ArcticFahx View Post
    Since you clearly didn't read what I said, I'll repeat it for you, in large font, in a very, very noticeable color.

    This is from playing half of an empath duo based around buffing each other with AB.

    The only reason I pulled the numbers from Tomax/Mids' for my post is that I was in the middle of installing a program, so I didn't want to run CoH as well. My computer isn't that good.

    And after I finished installing it, I hopped back in, and double checked. None of the numbers were wrong. You're either lying or mistaken in your claims that AB is not permable with sufficient recharge bonuses.
    I missed it again, can you repeat yourself with large fonts, maybe I'm not seeing it

    As much as I'd love to see us given the ability to buff ourselves, I think it would be over powered in a huge way.
  21. I still to this day don't understand why character names were never attached to your global instead of a global list of names. It make no sense at all to me. And to clarify what I'm talking about:

    If your global is @xyz and you make a character with the name 123 it will be tied to that global name which on the back end of the system would be xyz@123 But in the game you will still see the normal character name, and not the full name.

    That way anybody on the game can make a character with the name of 123 and the name will always be available to you at anytime as long as you personally don't already have it. This would totally fix the character name issue with all these names being tied up in trials and accounts that haven't been used in the past 7 years.

    I made this suggestion over a year ago here...

    Name Change
  22. Quote:
    Originally Posted by UberRod View Post
    Hands down, Cardiac is the best Alpha boost for Invul. It allows you to keep on attacking when before you had to pace yourself. Plus it gives you a boost in the main area that Invul shines which is dam res.

    I'm sorry, but Spiritual, in my opinion is wasted for invul. If you are relying on regen as an invul. tanker then you are doing something wrong.

    Now the next step is choosing your next slots.
    All thought I won't disagree Cardiac is very good, I do have to disagree on the rest of your comment.

    My tank has plenty of endurance to boot without Cardiac, my resists are capped to S/L and sitting at 38% to Energies and Elements. Which is more than enough when you are running soft capped defense to all. I run the spiritual which allows me to get my Dull Pain to perma, it also increases my regen and my heals from both Dull Pain and my Rebirth.

    So running soft capped defense and a high regen, works perfectly together. I don't totally rely on regen to survive, but I will say it is a very big part of a invulns survivability.
  23. And for the love of god stop PM'ing me in game. I may be a badge guru but I am not a Operator of the channel.

    And yes, I've already asked to help with the channel and was told no. But considering what happened to the Old Pinnacle Badge channel I don't blame them. Of course I'm no threat to the channel but oh well
  24. What logs are you all speaking of? Combat logs or Defeat logs?

    Because I was on that team and we all got shafted, it's a shame to see that happen, it just goes to show that this participation game mechanic is totally borked and isn't working as it should. The devs really need to remove this from the trials and let us get the random reward as a random reward disregarding the participation.

    The devs are trying to keep things fair with the participation system, but its actually hurting many smaller teams such as ours. Let us police the leechers as we have in the past by kicking them or flagging them through the global note system so we know not to invite this person in the future. Get rid of the participation system, it's not working.