Beef_Cake

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  1. Just wanted to say thanks to everyone who joined me on a Master Run, below is the image to show the completion.

    Thanks to:

    Quick Sword
    Greta-001
    Raven Nevamore
    Brutenuke
    Jane Reaction
    Dakota Sunrise
    Dyre Knight

    Master ITF
  2. First off stop humping dogs, thats inhumane.

    And to answer your question, try taking a bath and use soap that's normally what most people do, we've been doing that since prehistoric times.

  3. <QR>

    So my earlier posting about deleting my Psi Dom was correct.

    Hey at least the market will have some purples again. I have 2 Doms that will be stripped and deleted and purples will be sold. So keep your eye out for a flux in the market...lol

    Castle is wise alright, he just saved me a lot of money for my second account. Thanks!
  4. Quote:
    Originally Posted by Positron View Post
    Super-sidekicking applies to Mission Architect as well.
    Glad to see this will effect the AE, maybe, just maybe we can get people to run real ingame content with the new Super Sidekicking feature and the new difficulty system. And hopefully it will help the market some.
  5. Quote:
    Originally Posted by Smurphy View Post
    What do you do in the 37 seconds between Shield Charges?
    Afdter throwing off my AOEs and then finishing up with bosses with single target attacks, my AOEs are ready to go by the time I get to them, if not I lead off with Obliteration and then footstomp. Most times, I find myself not using Shield Charge.


    Quote:
    Originally Posted by OblivionX View Post
    You only have one additional AoE and like Smurphy said you're surely not using it every mob. For the most part, you should still be using Foot Stomp whenever it's up. It's your best AoE afterall.
    Actually I am. Thats why I'm saying it won't help me much. But hey, don;t let my build stop you from slotting yours that way. Everyone has their own likes and dislikes. My build does me fine and people love me when I'm on the TFs with them, so no one has any complaints about my brute nor do I.
  6. Issue 15 Map Pack Update!
    Hey everyone, sorry for not updating you here on these forums, but with the forum migration and RL sidetracking me. I guess its better late than never

    As most of you all know, we normally only update the map pack once a new zone comes out or if we find errors in our maps. But since Blondeshell has been taking the time to update our printout maps and spicing them up with some extra details for everyone, we figured why not do it to the map pack as well.

    So I hope you enjoy and again, if you find any errors please let me know so I can make the corrections needed



    Issue 15 Map Pack changes:

    Paragon City and Rogue Isle City Map
    • Updated the legend and included our site name at the bottom of the maps.
    Atlas Park
    • Updated base map image
      Added Mairenn MacGregor
      Added Rikti drop ship path
      Added AE badge location
    Atlas Park Mayhem
    • Added key mob locations
    Bloody Bay
    • Updated base map image
      Standardized history plaque numbers
      Added tree overlay
      Added detailed firebase location
    Boomtown
    • Expanded Babbage spawn points
    Breakout
    • Added The Yard boundary
    Brickstown
    • Added boundary for Dark Waters
      Added AE badge location
    Brickstown Mayhem
    • Added key mob locations
    Cap au Diable
    • Added tree overlay
      Expanded Deathsurge spawn points
      Added Virgil Tarikoss
      Added Rikti drop ship paths
      Added AE badge location
    Cascade Archipelago
    • Updated base map image
      Updated geyser route
    Cimerora
    • Added Imperious
      Added cave overlay
      Added mob levels
    Crey's Folly
    • Expanded Jurassik spawn points
    Croatoa
    • Updated base map image
      Expanded GM spawn points
    Dark Astoria
    • Expanded Adamastor spawn points
    Faultline
    • Adjusted Dig Site overlay
      Added AE badge location
    Firebase Zulu
    • Updated base map image
      Updated geyser route
    Founders' Falls
    • Updated base map image
      Removed Maren McGregor
      Added Dr. Kahn
      Added Rikti drop ship paths
      Added AE badge location
    Founders' Falls Mayhem
    • Scaled map to match in-game position
      Added key mob locations
    Founders' Falls Safeguard
    • Scaled map to match in-game position
    Galaxy City
    • Added AE badge location
    Grandville
    • Added tunnel overlay
      Added Barracuda
      Added Arachnos Flyer landing points
      Added Rikti drop ship paths
      Standardized history plaque numbers
    Independence Port
    • Added Statesman
      Expanded Lusca spawn points
      Added AE badge location
    Independence Port Mayhem
    • Scaled map to match in-game position
      Added key mob locations
    Independence Port Mayhem
    • Scaled map to match in-game position
      Updated key mob locations
    Kings Row
    • Updated base map image
      Added Rikti drop ship paths
      Added AE badge location
    Kings Row Mayhem
    • Added key mob locations
    Mercy Island
    • Added Rikti drop ship paths
      Standardized history plaque numbers
      Added AE badge location
    Midnighter Club
    • Added Midnighter Club Member badge location
    Nerva Archipelago
    • Added tree overlay
      Added missing islands
      Added Rikti drop ship paths
      Standardized history plaque numbers
      Added AE badge location
    Ouroboros
    • Added Task Force/Strike Force contacts
      Added store icon
    Peregrine Island
    • Shifted map to match in-game position
      Added Rikti drop ship paths
      Added AE badge location
    Peregrine Island Mayhem
    • Added key mob locations
    Perez Park
    • Expanded Kraken spawn points
    Pocket D
    • Added gravity geysers
      Added lounge overlays
    Port Oakes
    • Added Shady Cage Black Market icon
      Added Rikti drop ship paths
      Standardized history plaque numbers
      Added AE badge location
    Rikti War Zone
    • Added The Lady Grey
      Added AE badge location
    Sharkhead Isle
    • Added Ghost of Scrapyard riot points and paths
      Added Strike Force Operative Renault
      Added Rikti drop ship paths
      Standardized history plaque numbers
      Added AE badge location
    Siren's Call
    • Standardized history plaque numbers
    Skyway City
    • Updated base map image
      Added Supa Troll gathering points
      Added Rikti drop ship paths
      Added AE badge location
    Skyway City Mayhem
    • Shifted map to match in-game position
      Added key mob locations
    Skyway City Safeguard
    • Updated key mob locations
    St. Martial
    • Added tree overlay
      Added Rikti drop ship paths
      Standardized history plaque numbers
      Added AE badge location
    Steel Canyon
    • Updated base map image
      Added Rikti drop ship paths
      Added AE badge location
    Steel Canyon Mayhem
    • Added key mob locations
    Striga Isle
    • Added tree overlay
    Talos Island
    • Updated base map image
      Added Rikti drop ship paths
      Added AE badge location
    Talos Island Mayhem
    • Added key mob locations
    Terra Volta
    • Shifted map to match in-game position
    The Chantry
    • Updated base map image
      Updated geyser route
    The Hollows
    • Updated base map image
      Added Karsis
      Added tree overlay
    The Storm Palace
    • Updated base map image
      Updated geyser route
    Warburg
    • Updated base map image
      Standardized history plaque numbers
    Download the Issue 15 Map Pack today!
  7. Quote:
    Originally Posted by OblivionX View Post
    I'm speaking from my in game experience, the difference is there on my SS/Fire who's a damage machine. The Force Feedback proc usually goes off every 2-3 Foot Stomps which brings the recharge down to 4.5 seconds and the Armaggedon always hits atleast a few every FS which is 107 extra fire damage.

    If you just sit spamming Foot Stomp in big mobs, you'll see the difference.

    That's just my point, once I engage a mob, its 3 AOEs and I'm off to the next group, I am never standing still spamming footstomp.

    For your SS/Fire only has 1 AOE, unless you take the AOE from the Patron, so I can see you standing there spamming footstomp and benefiting from that. I on the otherhand won't.

    But I will agree it would help providing that is your only AOE.
  8. Quote:
    Originally Posted by OblivionX View Post
    IMO Foot Stomp deserves 6 slots. Having 2 procs in it is simply awesome (Armageddon and Force Feedback).
    With the amount of damage my brute puts out, I doubt I would even see a difference in 2 procs. With a full fury bar and rage, my 3 AOEs pretty much takes care of everything
  9. Quote:
    Originally Posted by Smurphy View Post
    I suggest dropping the Damage (Superior) for anything else. A plain Endurance Reduction, Force Feedback: Recharge, another damage proc... anything else.
    And for what reason?

    I don't see how anything else will help me, as I don't have any end problems and FS has been doing a great job for me. I'm just curious as to why you suggest removing it and putting something in its place? Besides, losing the 10% recharge isn't something I''m looking forward to losing

    Yeah, the chance for fire will allow me to keep the 10% recharge, but will yield less damage, actually a lot less.
  10. Quote:
    Originally Posted by Avatea View Post
    The North American Training Room has been taken offline for an emergency maintenance.

    We will be updating this thread once it is back up and running.

    Many thanks for your patience with this matter.
    While you're at it, please fix the character copy tool. It's not working again!

    Thanks
  11. Quote:
    Originally Posted by random_person View Post
    the CCT has been broken since i15 went out live. i think they fixed it but it broke the next day. i know what youre feeling, been wanting to test some builds and and cant : (
    Man...does anything around here work, beside the billing department? LOL

    Sheeesh
  12. Not sure if others are having issues, but instead of making a new thread I used this one. It seems the CCT is down again. I cvan log in just fine, select the server and characrter, but after submitting, nothing is being transfered to the test server.

    I did this last night before I went to bed, figuring the que might be pretty big, but no luck this monring. I tried the transfer once again and after 2 hours, still nothing.

    Please get this fixed asap, I have a few characters I would like to try some builds on and I can't do it...grrr

    Thanks
  13. Quote:
    Originally Posted by LadyJudgement View Post
    Beef Cake, nice animation on that banner... good thing I don't know how to make those, it would be on.

    (insert 9 more intelligent things to talk about - here) and now my annoying signature...

    Just a little fun with Image Ready, its actually simple. I made that banner a year ago, I've been using it on the vidiotmaps forums for a while now.
  14. Quote:
    Originally Posted by Wassy View Post
    I agree that ginormous signatures are extremely annoying. I rather liked that you couldn't do the signature images on the old boards.

    Bayani, your signature images are what I think of as the perfect size for a sig image.
    I don't mind sig banners, as long as they are within reason when it comes to size. WHen they stretch out the forums and cause the forums to break, or are the size of a white notebook paper, then they need to be removed.
  15. Quote:
    Originally Posted by Commander_NA View Post
    I'm using png's with transparency on my avatar and sig image. I didn't notice any problems.
    I still see the grey block around your image. So yeah, its still a issue for me. Besides your image, isn't transparent like most, at least your image takes up most of the area. For those who use transparent images, that do not take up the full square, it looks like crap.
  16. Here is a build I use for my brute and I have no end problems, unless its a long drawn out fight, but that rarely happens. It is a costly build, but thats how I normally build my characters.

    Also:

    The empty slot in Health, I used the Panacea Proc
    The empty slot in Tough, I used the Gladiator Armor +3% Defense proc

    You could totally get by without using these 2 procs, I just went overboard and used them anyway, it really make a difference


    Villain Plan by Mids' Villain Designer 1.401
    http://www.cohplanner.com/

    Click this Data Link to open the build!

    Phalanx Commander: Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Teleportation
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Punch -- T'Death-Acc/Dmg:33(A), T'Death-Dmg/EndRdx:33(19), T'Death-Dmg/Rchg:33(19), T'Death-Dam%:33(31), T'Death-Acc/Dmg/EndRdx:33(37), T'Death-Dmg/EndRdx/Rchg:33(46)
    Level 1: Deflection -- LkGmblr-Rchg+:33(A), LkGmblr-Def:33(3), LkGmblr-Def/EndRdx:33(5)
    Level 2: Battle Agility -- LkGmblr-Rchg+:33(A), LkGmblr-Def:33(3), LkGmblr-Def/EndRdx:33(11), LkGmblr-Def/EndRdx/Rchg:33(17)
    Level 4: True Grit -- Numna-Heal:33(A), Numna-Heal/EndRdx:33(5), Numna-Heal/Rchg:33(7), Numna-EndRdx/Rchg:33(40), Numna-Heal/EndRdx/Rchg:33(40), Numna-Regen/Rcvry+:33(43)
    Level 6: Haymaker -- T'Death-Acc/Dmg:33(A), T'Death-Dmg/EndRdx:33(7), T'Death-Dmg/Rchg:33(17), T'Death-Acc/Dmg/EndRdx:33(42), T'Death-Dmg/EndRdx/Rchg:33(42), T'Death-Dam%:33(43)
    Level 8: Knockout Blow -- T'Death-Acc/Dmg:33(A), T'Death-Dmg/EndRdx:33(9), T'Death-Dmg/Rchg:33(9), T'Death-Acc/Dmg/EndRdx:33(34), T'Death-Dmg/EndRdx/Rchg:33(42), T'Death-Dam%:33(43)
    Level 10: Active Defense -- RechRdx-I:35(A), RechRdx-I:35(11)
    Level 12: Combat Jumping -- Zephyr-Travel:33(A), Zephyr-Travel/EndRdx:33(13), Zephyr-ResKB:33(13)
    Level 14: Super Jump -- Zephyr-Travel:33(A), Zephyr-Travel/EndRdx:33(15), Zephyr-ResKB:33(15)
    Level 16: Against All Odds -- EndRdx-I:35(A)
    Level 18: Hurdle -- Jump-I:35(A)
    Level 20: Health -- Numna-Heal:33(A), Numna-Heal/EndRdx:33(21), Numna-Heal/Rchg:33(21), Mrcl-Rcvry+:33(40), RgnTis-Regen+:30(48), Empty(48)
    Level 22: Stamina -- P'Shift-EndMod/Acc:33(A), P'Shift-EndMod:33(23), P'Shift-EndMod/Rchg:33(23), P'Shift-Acc/Rchg:33(29), P'Shift-EndMod/Acc/Rchg:33(48), P'Shift-End%:33(50)
    Level 24: Rage -- GSFC-ToHit:33(A), GSFC-ToHit/Rchg:33(25), GSFC-ToHit/Rchg/EndRdx:33(25), GSFC-Rchg/EndRdx:33(29), GSFC-ToHit/EndRdx:33(39), GSFC-Build%:33(46)
    Level 26: Phalanx Fighting -- LkGmblr-Rchg+:33(A), LkGmblr-Def:33(27), LkGmblr-Def/EndRdx:33(27)
    Level 28: Boxing -- Empty(A)
    Level 30: Tough -- HO:Ribo(A), HO:Ribo(31), S'fstPrt-ResDam/Def+:30(31), Empty(34)
    Level 32: Foot Stomp -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34)
    Level 35: Shield Charge -- Oblit-Dmg:33(A), Oblit-Acc/Rchg:33(36), Oblit-Dmg/Rchg:33(36), Oblit-Acc/Dmg/Rchg:33(36), Oblit-Acc/Dmg/EndRdx/Rchg:33(37), Oblit-%Dam:33(37)
    Level 38: Weave -- HO:Cyto(A), HO:Cyto(39), LkGmblr-Rchg+:33(39)
    Level 41: Gloom -- HO:Nucle(A)
    Level 44: Dark Obliteration -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(45), Ragnrk-Acc/Dmg/Rchg:50(45), Ragnrk-Acc/Rchg:50(45), Ragnrk-Dmg/EndRdx:50(46)
    Level 47: Grant Cover -- LkGmblr-Rchg+:33(A)
    Level 49: Recall Friend -- Zephyr-Travel:33(A), Zephyr-Travel/EndRdx:33(50), Zephyr-ResKB:33(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Fury
    ------------
    Set Bonus Totals:
    • 15.5% DamageBuff(Smashing)
    • 15.5% DamageBuff(Lethal)
    • 15.5% DamageBuff(Fire)
    • 15.5% DamageBuff(Cold)
    • 15.5% DamageBuff(Energy)
    • 15.5% DamageBuff(Negative)
    • 15.5% DamageBuff(Toxic)
    • 15.5% DamageBuff(Psionic)
    • 11.8% Defense(Smashing)
    • 11.8% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 10.8% Defense(Energy)
    • 10.8% Defense(Negative)
    • 3% Defense(Psionic)
    • 20.5% Defense(Melee)
    • 18.6% Defense(Ranged)
    • 18% Defense(AoE)
    • 62.5% Enhancement(RechargeTime)
    • 48% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 10% FlySpeed
    • 230.5 HP (15.4%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -12)
    • Knockup (Mag -12)
    • MezResist(Held) 11.6%
    • MezResist(Immobilize) 8.25%
    • MezResist(Stun) 2.2%
    • 13% (0.22 End/sec) Recovery
    • 54% (3.38 HP/sec) Regeneration
    • 5.04% Resistance(Fire)
    • 5.04% Resistance(Cold)
    • 10% RunSpeed

    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
    |MxDz;1422;716;1432;HEX;|
    |78DAA593594F135114C7EF74A1D085B6145A285B0B1428D896AA18B6602248A2A10|
    |95850034833816BDBA44C9B769AE09B1FC027D727DF5CBF827E03775FD56FE2329E|
    |E596C4E89B93F6FF9B3973CEBDFF7BEE9DDCF1AA5788DBE785E659A9E88D46E142B|
    |D694A674E2F960F821B25BDA21BC7B195EAD1916E1CCABA4B0811A58C424E56A44C|
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    |3EC232FAB8CAD6C79B1DE5CD8EF2666B60A69F1B21FAC99E1D2283EA7C0C2E031C7|
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    |9A344511EA358BF012AA70941|
    |-------------------------------------------------------------------|
  17. Quote:
    Originally Posted by Fleeting_Whisper View Post
    The forums put avatars on top of another image. In the villain skin, it's a gray block. In the hero skin, it's a gray block with a transparent rectangle on the right side.

    The villain skin's thing looks pretty good for square images (gray border around the image). The hero skin looks decent for avatars with irregular shapes (ie: not square/rectangle), giving the avatar a layered look.
    Well for square avatars such as yours, it looks ok. But for transparent avatars, it makes them look like crap. There is still a setting that will eliminate the square background. My forums had the same thing, I just had to turn it off, this forum should have it too.
  18. Quote:
    Originally Posted by TonyV View Post
    Just out of curiosity, has anyone tried using a PNG file? They're much superior to GIFs in that it includes a full alpha channel, not just a transparency mask, plus it supports 32-bit color versus the indexed 256-color palette of a GIF. The only downside is that people with ancient versions of IE see transparency as a gray block, barring a javascript tweak.
    I'm currently using a png transparent file for my avatar, as you can see the block still exists. I've tried a few different formats and they are still showing the grey block behind your transparent avatar. I've used both IE7 and IE8, they both yield the same thing.


    Quote:
    Originally Posted by SunGryphon View Post
    People using ancient versions of IE deserve a grey block! :P
    It has nothing to do with the browser, but I know whatcha mean. Its a setting on the forums that is causing the grey block. Because in my avatar settigns, the image shows properly and looks great, but on the actual forums, its shadowed by the grey block (background)

    Hopefully they can fix this, otherwise transparent avatars will look nasty as they do now
  19. Is there anyway we can get the BB coding tools enabled to help us with bold, text color in our posts and replies?
  20. Well, I'm not sure if most of you remember the survey that was handed out a while ago, but on that survey, for those that don't remember, here is the short version of what was on the survey:
    • 1.) New high level Space Station Zones (PVE, PVP, & Co-op)
    • 2.) Characters that do not wish to change sides are rewarded by becoming exemplary heroes or villains, and earning rewards not available any other way
    • 3.) Heroes and villains who go to the other side can also act as Double-Agents
    • 4.) Character Creator 2.0 includes Powers Customization, allowing players to customize not only the character, but also the actual look of its powers
    • 5.) Players undertake missions that define their character's morality and steer them in a more heroic or villainous direction
    • 6.) By switching sides (going from good to bad or bad to good), players can access content "on the other side" (heroes can experience villain zones and content, and villains can experience hero zones and content)
    • 7.) Completely new low-level player experience/zones for new characters in which new characters do not begin a hero or villain, rather become one or the other through early gameplay
    • 8.) New Spy Archetype, Power Sets & Costumes
    • 9.) Universal Enhancement Slots - at level 50, these enhance powers to the character, essentially bringing them to a hypothetical "Level 60" once they have earned all ten slots

    From this list, we will be getting whats in the green text. #8 we know we will be getting 2 new Power Sets, so that's sorta true, just not the Spy Archetype.

    What I would hope to see from thsi list is #9 I would love to get a few extra slots. This would allow us to slot a few extra end reducers in some of our powers that need it, extra run speed in sprint..etc..etc.
  21. Quote:
    Originally Posted by Amy_Amp View Post
    Multi-quote.

    (cries tears of joy)

    Been using that feature on other forums and I can't begin to describe how much of a pain it was to quote multiple posters before compared to using this simple little feature.
    Multi Quoting and Sig images = A++

    And even though its a small thing, I like your personal page too. Who knows maybe we will see the City Vault with the new forums
  22. Quote:
    Originally Posted by Little_T View Post
    A vet of 3 years plus, I remember the days when most of the pvp zones were busy, now a days I find the odd bit of pvp going on in RV, and even then it just aint fun. Am I the only one that feels this way lol. I have enough lvl 50's that are pretty much fully IOed, but it hardly seems like it was worth it now.

    I couldn't agree more. But honestly, pvp can be fun, providing you can find anyone in the zones to pvp. But yo're right, pvp isn't what it use to be. Its really died down on Pinnacle. At least we had people in the zones, now its a ghost town. I sat for 5 hours on my villain getting the badge for being in Siens Call for the accolade, and only 3 people showed up in that 5 hour time period.

  23. Quote:
    Originally Posted by James_Donner View Post
    Hey folks, since we have this great new rating system for the boards I think we should all trade ratings. If you rate me and post in my thread, I'll return the favor!

    Thanks

    FRC
    OMG, this is a rating cartel!

    You should be a shamed of yourself!
  24. Please get rid of the grey background behind the avatars. It eliminates the transparent images that we use. Other than that it will take some getting use to.
  25. Just get rid of the nasty grey background behind the avatar and I will be happy.