Beastyle

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  1. For those of you who couldn't attend the live developer chat on Ustream last night, a recording is now available for viewing here. In this official dev chat, you'll see:
    • The announcement of the Steampunk booster!
    • Information--and a date!-- for Global Server Access!
    • Your questions, answered!
    • Matt "Positron" Miller and Nate "Second Measure" Birkholz arm wrestling!
    • AND MUCH MORE
    Check it out!

    And be sure to join in the community discussion here!
  2. For those of you who couldn't attend the live developer chat on Ustream last night, a recording is now available for viewing here. In this official dev chat, you'll see:
    • The announcement of the Steampunk booster!
    • Information--and a date!-- for Global Server Access!
    • Your questions, answered!
    • Matt "Positron" Miller and Nate "Second Measure" Birkholz arm wrestling!
    • AND MUCH MORE
    Check it out!
  3. Kotaku has posted a great article celebrating City of Heroes' 7th Anniversary, chock full of great stories and retrospectives from Paragon developers! And be sure to check out that infographic--those of you with alt-itis, thanks for contributing to over 42 million characters created!

    Head over to Kotaku and check out "Celebrating Seven Years of City of Heroes!"

    Join the community discussion here!
  4. Kotaku has posted a great article celebrating City of Heroes' 7th Anniversary, chock full of great stories and retrospectives from Paragon developers! And be sure to check out that infographic--those of you with alt-itis, thanks for contributing to over 42 million characters created!

    Head over to Kotaku and check out "Celebrating Seven Years of City of Heroes!"
  5. Quote:
    Originally Posted by InfamousBrad View Post
    Tyrant, like Statesman, and Lord Recluse, and a handful of others are not beings like us, and Tyrant worries quite a bit that because he's lent them some of the Well's power, mere 50(+4) superheroes are starting to think of themselves as gods like him.
    But I'm 50+8...am I not entitled to my hubris?
  6. Feel free to discuss your keymaps, but please keep it related to City of Heroes.

    Personally, my hands naturally land on WASD after so many years, so the default is optimal for me. I have also never used the Q and E keys to turn; just mouselook.
  7. City of Heroes turns 7 tomorrow, and we couldn't have done it without our players. As a "Thank you" to all of you for your continued support of City of Heroes, we'll be offering a 50%-off Sale on select products and services from April 28 (3 a.m. Pacific / 6 a.m. Eastern / 11 a.m. British / 12 p.m. Central European Summer) to May 02 (3 a.m. Pacific / 6 a.m. Eastern / 11 a.m. British / 12 p.m. Central European Summer)! Enjoy half-off prices on:

    • City of Heroes Good vs Evil Special Edition In-Game Item Pack
    • City of Heroes Mac Special Edition In-Game Item Pack
    • City of Heroes Wedding Pack (a great pack to celebrate the British Royal Wedding on April 29!)
    • City of Heroes Mini Booster: Temporary 30-Day Jetpack

    In addition, character transfers and character rename services will also be half-price! Please note that the 50%-off discount will not appear in the in-game store; however, the actual transaction will reflect the sales price.

    Thank you again for seven super-powered years! Be sure to check out the NCsoft Store and the in-game store from tomorrow until May 02, and keep your eyes peeled for future deals!

    Discuss the sale here!
  8. City of Heroes turns 7 tomorrow, and we couldn't have done it without our players. As a "Thank you" to all of you for your continued support of City of Heroes, we'll be offering a 50%-off Sale on select products and services from April 28 (3 a.m. Pacific / 6 a.m. Eastern / 11 a.m. British / 12 p.m. Central European Summer) to May 02 (3 a.m. Pacific / 6 a.m. Eastern / 11 a.m. British / 12 p.m. Central European Summer)! Enjoy half-off prices on:

    • City of Heroes Good vs Evil Special Edition In-Game Item Pack
    • City of Heroes Mac Special Edition In-Game Item Pack
    • City of Heroes Wedding Pack (a great pack to celebrate the British Royal Wedding on April 29!)
    • City of Heroes Mini Booster: Temporary 30-Day Jetpack

    In addition, character transfers and character rename services will also be half-price! Please note that the 50%-off discount will not appear in the in-game store; however, the actual transaction will reflect the sales price.

    Thank you again for seven super-powered years! Be sure to check out the NCsoft Store and the in-game store from tomorrow until May 02, and keep your eyes peeled for future deals!
  9. In Greek mythology, it was Nemesis that punished Narcissus for his hubris. She led him to a pool where he gazed at himself until he died.
  10. Lauren Faust is also married to Craig McCracken, creator of the PPG.
  11. My favorite power to abuse would have to be static field. I have waaaay too much fun with that one.
  12. ^ Shortly after that picture, Twilight was never found again. You do not decline an invitation to a Pinkie party.

    Quote:
    Originally Posted by McNum View Post
    Concerning Gilda, I have a compelling argument that absolves Pinkie Pie and Rainbow Dash from any blame concerning whether or not it was a deliberately sabotaged party with evil intentions: Gilda made Fluttershy cry.

    At that point all bets were off. Gilda should feel lucky that a prank filled party was all she got. Gilda just messed with the wrong pony.
    True enough, although you're now realizing that, had Fluttershy really wanted to, she could've given Gilda THE STARE. It's like a mag 4 immobilize.
  13. I STILL say that Skynet became self-aware on August 29th, 1997.

    *folds arms*
  14. Quote:
    Originally Posted by McNum View Post
    Actually, Pinkie didn't plot against Gilda, she just threw a party. The traps were set by Rainbow Dash. As for threatening Twilight, wasn't that more a "Telling someone else's secret is the best way to lose a friend... FOR-EVERRR!" thing she had going? That and telling the laws of physics to shut up and go cry in a corner. Seriously, how did she get to the places she did? Pinkie Pie isn't evil, she just don't think things through all the time. Most of the time.
    On the surface, she "just threw a party." But Pinkie is clever and can break the fourth wall; she knew Rainbow Dash had set up those pranks. All throughout the party she antagonized Gilda while letting Rainbow's traps go off, mentally unseating the griffon and making her angrier and more paranoid with each passing moment. And when the time came, she could deflect all the "blame" onto Rainbow Dash.

    Also, she threatened Twilight when she pointed at her, and took a very slow, deliberate, menacing bite out of that apple. It was a clear threat, until Pinkie's short attention span had her focusing more on the apple than dealing with Twilight.

    She also started a war with that horrible song of hers. A WAR.

    And don't forget, this was a downtrodden pony who was made to farm rocks by her parents. Day in, day out, farming rocks under a stern and watchful eye. You ever notice that, after she led her parents and her sisters into the grain silo to "throw them a party," they're never seen from or heard of again in Ponyville except in her retelling? Think about it.

    Quote:
    Originally Posted by Dr_Mechano View Post
    We have broken him!

    First Ponies, then Videogames!

    Then videogames about Ponies!

    only once we can talk about videogames involving Ponies will we have truly won.
    Don't push it.
  15. I like the way the pilot was adapted. Looking forward to seeing if they keep it up with the rest of the season.
  16. Quote:
    Originally Posted by Smersh View Post
    In before we're told that My Little Pony isn't Comic And Hero/Villain Culture.
    I get it, I get it. I'm leaving it up this time. Discuss all the ponies you want, people.
    Quote:
    Originally Posted by McNum View Post
    Pinkie could totally take Batman. Her special power is that of the Looney Toon. Wild takes, teleportation, singing. Heck, she started a war once. By singing. "You gotta shaaaare! You gotta caaaare!" She's the Joker witout the evil. Random without malevolence.
    Without evil? Did you not see when she threatened Twilight Sparkle's life in "Green Isn't Your Color?" How she plotted against Gilda? Pinkie Pie is CRIMINALLY INSANE.
  17. Senior designer Tim "Black Scorpion" Sweeney gave Ten Ton Hammer the skinny on Issue 20 in a recent interview. This two-page interview covers everything from the Incarnate Trials and new Incarnate slots, to the mid-range Task/Strike Forces, and the new League and Team UI. Give it a read here!

    Join the community discussion here.
  18. Senior designer Tim "Black Scorpion" Sweeney gave Ten Ton Hammer the skinny on Issue 20 in a recent interview. This two-page interview covers everything from the Incarnate Trials and new Incarnate slots, to the mid-range Task/Strike Forces, and the new League and Team UI. Give it a read here!
  19. PC Gamer has posted a new interview with lead producer Nate "Second Measure" Birkholz entitled, "City of Heroes' Incarnate Trials: Two Weeks Later," discussing all things endgame since I20 went live. Check out PC Gamer to find out what's been successful, what lessons were learned in creating the Incarnate Trials, and a look at community reaction.

    Join in the community discussion here.
  20. PC Gamer has posted a new interview with lead producer Nate "Second Measure" Birkholz entitled, "City of Heroes' Incarnate Trials: Two Weeks Later," discussing all things endgame since I20 went live. Check out PC Gamer to find out what's been successful, what lessons were learned in creating the Incarnate Trials, and a look at community reaction.
  21. Gaming Angels has posted an in-depth interview with Melissa "War Witch" Bianco, highlighting her career at Paragon Studios. It's a fascinating look at everything from how Melissa got into gaming up to her role on the City of Heroes team. War Witch also elaborates on what's made City of Heroes successful for seven years running.

    Head over to Gaming Angels and give the interview a read!

    Discuss this interview with the community here.
  22. Gaming Angels has posted an in-depth interview with Melissa "War Witch" Bianco, highlighting her career at Paragon Studios. It's a fascinating look at everything from how Melissa got into gaming up to her role on the City of Heroes team. War Witch also elaborates on what's made City of Heroes successful for seven years running.

    Head over to Gaming Angels and give the interview a read!
  23. Hello and welcome to the fourth installment of the Intrepid Informer!

    This week, just in time for Issue 20, Tim "Black Scorpion" Sweeney will be discussing the process behind designing one of the four new Incarnate slots: Destiny. Take it away, Tim!

    Destiny Slot: The Power of Defensive Nukes
    by Tim Sweeney


    Hey all, Tim "Black Scorpion" Sweeney here to talk more about the design behind the new Incarnate powers coming in Issue 20: Incarnates. Today I would like to focus on one of the four new Incarnate slots, Destiny. One of the goals of the Incarnate powers was to increase the toolbox of abilities to players for doing challenging content like the Incarnate Trials. We devoted several slots to improving existing powers held by the player, but we also wanted to offer new, potent powers which could be used in the Incarnate Trials themselves. We themed the Judgement Slot around large AOE damage powers: nukes. But we also came up with a counterweight slot, one which offered large AOE buffs: the Destiny Slot.

    Major buffs and heals are common in City of Heroes. We have several support Archetypes that are designed with those playstyles in mind: Defenders, Corrupters, and so on. But if you're not playing one of those archetypes, your access to buffs and heals is limited. This was an intentional design choice, and we didn't want to make those Archetypes feel obsolete. So our goal was to make the Destiny powers worth earning, but still allow our support Archetypes to shine.




    The fit which made the most sense was to put the Destiny powers in the role of a panic button - a major, game-changing buff or a massive immediate heal. One button can shift the balance of a fight rather dramatically, but the full effect only last a few seconds. The lingering effects of the power are nice, but not as strong as having an actual buffer in your party. The powers also have a substantial recharge time which is unaffected by recharge time bonuses which means that while you're not afraid to expend the power on a regular basis, you won't be putting these powers on auto-cast.

    For instance, the powers in the Barrier tree provide significant defense and resistance bonuses, to the point of capping damage resistance for most Archetypes, but only for 5 seconds. Now, when you're first tackling Marauder's army in the final push for Lambda Sector, those 5 seconds could mean the difference between safely taking the initial blows or having half your league take a trip to the hospital. You'll still receive some small benefit from the Barrier afterwards, but the main reason to keep that power around is a quick burst of neigh invulnerability when your League needs it.

    And yes, League. Because these powers were designed with the chaotic tumult of the Incarnate Trials in mind, we gave them all substantial range to ensure they can catch most of your League. Higher ranked versions of the power can have an even wider range. It doesn't do your panic button much good if the team has to cluster around you to use it.

    Each tree is themed around providing a major boost in one area as a baseline, and offering a choice between improving that boost on the Core path or adding similar thematic boosts on the Radial path.

    • Ageless tree powers provide major endurance and a recharge time bonus for most powers, and can be coupled with recovery boosts or major debuff resistance.
    • The Rebirth tree starts with a substantial heal, which can be coupled with lasting regeneration or maximum hit point boosts. The Rebirth tree would be a natural place for a rez power, but we felt as though the tree was strong enough with its healing potential.


    • The Clarion tree offers immediate large scale protection to status effects. The Radial path adds buffs to range and most secondary effects like mez durations, defense and to hit buffs/debuffs, and heals.
    • The Barrier tree I mentioned above can be improved via the tree to either provide a longer and stronger resistance and defense buff in the Core path. The Radial path instead adds a revive capability as well. Think of it as putting a Barrier between death and your ally. This is one case where game balance trumped theming.





    As if that weren't enough, the Destiny Slot also provides an Incarnate Shift at the Rare and Very Rare levels. An Incarnate Shift is similar to a Level Shift in that it raises your effective combat level versus your opponents, but it will only kick in on the Incarnate Trials. This restriction is part game balance but also comes directly from the lore; As you claim power from the Well of the Furies, it becomes clearer that the heights of your Incarnate power only becomes accessible when the situation demands it.

    The flexibility of the Incarnate powers and the speed at which you can acquire the common abilities for each tree means that even if you devote your efforts to building up one tree to the Very Rare height, you can still expand laterally and pick up the various common powers in the other tiers to provide the flexibility and diversity to tackle the challenges of the Incarnate Trials in Issue 20 and beyond.

    Whatever your particular Destiny holds, I can't wait to see you on the battlefields of the Incarnate Trials come Issue 20! These powers aren't going to earn themselves, you know...

    Join the discussion thread here.