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Hello everyone,
for those of you reporting that the in-game store is showing the discounted price, we are looking into it. I apologize for any inconvenience this may have caused. I'll let you guys know as soon as I have an update. -
I was sitting upon a cement block in Atlas Park, lazily counting time as Avatea and Zwillinger stood nearby, looking alert and eager. We had received a cordial invitation from one Mr. Hassenpheffer, (Whose name is quite a mouthful) a prominent member of the base building community, to view his latest architectural work.
My mind was starting to drift when suddenly appeared a large white rabbit, eyes aglint, standing upright and stirring a cup of tea. I found none of this peculiar, however; this WAS Paragon City.
"Greetings," said the rabbit that was Mr. Hassenpheffer, "shall we be going?" We nodded our agreement. "One thing before we go," he said, "you'll want to shrink down for this."
Shrink down? I thought. "But why should we want to be small?"
"It's a surprise," the white rabbit said. "Hurry now," (Here he reached for his pocket watch) "there's not much time, and a lot to see!" And with that, he leapt into the shimmering base portal.
Intrigued, we three members of the community team shrunk ourselves down, taking the form of some miniature Clockwork machines. We followed headlong after the rabbit, jumping into the bright blue beacon--
--and were deposited on the stone floor of a very expansive room, made all the more enormous by our newfound diminuitive statures. This most peculiar burrow was all stonework and angles, stairways and doorways and masonry of different colors.
"Welcome to my maze," said the rabbit. "It took quite a bit of work."
"This is amazing," remarked Avatea, looking around. The rabbit nodded.
"Well, come along! This way!"
He led us to a wall perforated with square holes, indicating that we should enter. Each hole was its own narrow tunnel, with branching pathways, round-the-bends, straight drops and loops that took you right back where you started. We tried as best we could to navigate the wall (which was quite like a big stone block of Swiss cheese), eventually coming out the other side, face-to-face with high walls stretching floor to ceiling: a giant maze snaking across the floor.
Again, the rabbit smiled. "Follow the barrels," he said. "Without them, I think even I would be lost!"
"Barrels?"
"The ones in the walls!"
"How can a barrel be in a wall?" I asked. (At this, the rabbit bounded off)
We traversed the twisting corridors, the rabbit hurrying on in front of us, disappearing 'round corners and down (or up) narrow chutes and chimneys. We three split up, winding and winding down the path, retracing our steps back from dead ends, turning this way and that way, and every which way, trying to mind the landmark barrels. (Which I found to be a rather strange sight upon first seeing them! Imagine, a barrel, stuck into a wall! How can a barrel be a barrel if half of it is missing?)
The maze was not only horizontal, but vertical: at the exit of one maze I found myself in a library of sorts, with stairs portruding from a wall. "These stairs go nowhere!" I huffed aloud; but then, on thinking about it, "Of course! You walk UP stairs." And a jump put me into the next area.
This went on for some time, the areas looking curiouser and curiouser. There were walls of different colors, impossible things: ceilings without BEING ceilings; they were floors, or maybe they weren't anything at all, for if you looked up you could see right through them as if they weren't there. (But they most certainly were, if you tried to bump your head against them!) Time seemed to lose meaning in the maze, and with each step disorienting me a little more I was certain that the further I went, the madder I would become.
After some indeterminable amount of time the walls seemed to open up, as though the magic holding together the maze was lessening; stone blocks littered the floor, and in some places hung suspended in the air. Ahead was the rabbit, standing underneath a grand display of celestial bodies dangling from the ceiling. "You're almost at the end," he said.
We followed him down one more long hall, straight and unadorned. Through a doorway lay the center of the maze: a great room of glowing green crystal (Or perhaps it was solidified gelatin?) and criss-crossing arches, with a grand stairway lit by torches dividing the center of the room. A throne sat at the top of the stairs.
"This is really incredible," said Zwillinger. The rabbit nodded his thanks, and stirred his tea.
It was time to go. We headed out through a chamber that led back into the first room. We thanked the rabbit for the tour and stepped back out through the portal.
Thinking back on it, the talking rabbit and his maze may have been nothing more than a curious dream brought on by a bright and blustery day, but the strangeness and wonderful complexity of the rabbit's maze was an experience I shan't soon forget.
Join the community discussion here. -
I was sitting upon a cement block in Atlas Park, lazily counting time as Avatea and Zwillinger stood nearby, looking alert and eager. We had received a cordial invitation from one Mr. Hassenpheffer, (Whose name is quite a mouthful) a prominent member of the base building community, to view his latest architectural work.
My mind was starting to drift when suddenly appeared a large white rabbit, eyes aglint, standing upright and stirring a cup of tea. I found none of this peculiar, however; this WAS Paragon City.
"Greetings," said the rabbit that was Mr. Hassenpheffer, "shall we be going?" We nodded our agreement. "One thing before we go," he said, "you'll want to shrink down for this."
Shrink down? I thought. "But why should we want to be small?"
"It's a surprise," the white rabbit said. "Hurry now," (Here he reached for his pocket watch) "there's not much time, and a lot to see!" And with that, he leapt into the shimmering base portal.
Intrigued, we three members of the community team shrunk ourselves down, taking the form of some miniature Clockwork machines. We followed headlong after the rabbit, jumping into the bright blue beacon--
--and were deposited on the stone floor of a very expansive room, made all the more enormous by our newfound diminuitive statures. This most peculiar burrow was all stonework and angles, stairways and doorways and masonry of different colors.
"Welcome to my maze," said the rabbit. "It took quite a bit of work."
"This is amazing," remarked Avatea, looking around. The rabbit nodded.
"Well, come along! This way!"
He led us to a wall perforated with square holes, indicating that we should enter. Each hole was its own narrow tunnel, with branching pathways, round-the-bends, straight drops and loops that took you right back where you started. We tried as best we could to navigate the wall (which was quite like a big stone block of Swiss cheese), eventually coming out the other side, face-to-face with high walls stretching floor to ceiling: a giant maze snaking across the floor.
Again, the rabbit smiled. "Follow the barrels," he said. "Without them, I think even I would be lost!"
"Barrels?"
"The ones in the walls!"
"How can a barrel be in a wall?" I asked. (At this, the rabbit bounded off)
We traversed the twisting corridors, the rabbit hurrying on in front of us, disappearing 'round corners and down (or up) narrow chutes and chimneys. We three split up, winding and winding down the path, retracing our steps back from dead ends, turning this way and that way, and every which way, trying to mind the landmark barrels. (Which I found to be a rather strange sight upon first seeing them! Imagine, a barrel, stuck into a wall! How can a barrel be a barrel if half of it is missing?)
The maze was not only horizontal, but vertical: at the exit of one maze I found myself in a library of sorts, with stairs portruding from a wall. "These stairs go nowhere!" I huffed aloud; but then, on thinking about it, "Of course! You walk UP stairs." And a jump put me into the next area.
This went on for some time, the areas looking curiouser and curiouser. There were walls of different colors, impossible things: ceilings without BEING ceilings; they were floors, or maybe they weren't anything at all, for if you looked up you could see right through them as if they weren't there. (But they most certainly were, if you tried to bump your head against them!) Time seemed to lose meaning in the maze, and with each step disorienting me a little more I was certain that the further I went, the madder I would become.
After some indeterminable amount of time the walls seemed to open up, as though the magic holding together the maze was lessening; stone blocks littered the floor, and in some places hung suspended in the air. Ahead was the rabbit, standing underneath a grand display of celestial bodies dangling from the ceiling. "You're almost at the end," he said.
We followed him down one more long hall, straight and unadorned. Through a doorway lay the center of the maze: a great room of glowing green crystal (Or perhaps it was solidified gelatin?) and criss-crossing arches, with a grand stairway lit by torches dividing the center of the room. A throne sat at the top of the stairs.
"This is really incredible," said Zwillinger. The rabbit nodded his thanks, and stirred his tea.
It was time to go. We headed out through a chamber that led back into the first room. We thanked the rabbit for the tour and stepped back out through the portal.
Thinking back on it, the talking rabbit and his maze may have been nothing more than a curious dream brought on by a bright and blustery day, but the strangeness and wonderful complexity of the rabbit's maze was an experience I shan't soon forget. -
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Continuing our Super Seventh Anniversary sales, starting tomorrow, May 4 at 3:00 a.m. Pacific time (6:00 a.m. Eastern / 11:00 a.m. British / 12:00 p.m. Central European) and running until May 11 at 3:00 a.m. Pacific time (6:00 a.m. Eastern / 11:00 a.m. British / 12:00 p.m. Central European), all character slot purchases will be 50% off in the in-game store!
If the mood for making more alts has struck you recently, now would be the perfect time to purchase more character slots! Please note that the price of the discount IS reflected in the in-game store.
Discuss this sale with the community here. -
Continuing our Super Seventh Anniversary sales, starting tomorrow, May 4 at 3:00 a.m. Pacific time (6:00 a.m. Eastern / 11:00 a.m. British / 12:00 p.m. Central European) and running until May 11 at 3:00 a.m. Pacific time (6:00 a.m. Eastern / 11:00 a.m. British / 12:00 p.m. Central European), all character slot purchases will be 50% off in the in-game store!
If the mood for making more alts has struck you recently, now would be the perfect time to purchase more character slots! -
Unfortunately, as I am not a database administrator I cannot answer questions about why we are changing account names in this way versus another. I can say, however, that the changes being made have been done with the safety and security of your account details in mind, and with as minimal risk possible.
Again, I do apologize to those who feel inconvenienced by the name change. -
I do apologize; however, trial account names will not be changed. I realize this may cause some conflict with EU accounts that share the same name, and again I apologize, however the trial account login names will remain the same.
However, trial account global names will be changed to "trial####," preventing any conflicts with EU global handles.
Sorry for any inconvenience the account name changes may cause. -
Hi folks, for those of you who received an e-mail stating that your name will be prepended with "EU," please note that this will take effect when Global Server Access launches. You do not currently need to add "EU" to your name.
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Don't worry folks, Null the Gull has been released back into the wild to be among his fellow time-telling birds. Someone apparently left the dimensional door to Pocket D open, and he got in.
He's much safer (and happier!) being free. -
As Korith and Ironblade pointed out, the MVAS is a loyalty reward pet. Enjoy your new tiny robot!
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Quote:I have, in the extremely unlikely case that I obtain the favor of a genie in this lifetime, drafted the wording for a single wish that grants me omnipotence with absolutely zero repercussions, no matter how malevolent the djinn might be.Because it's regarded as 'cheating' and outside of the spirit of the question. It's like having 3 wishes. You're not allowed to wish for more wishes.
I do not need "more wishes." A single wish will serve.
As for "cheating," well, that's the point of creating multiple worlds, isn't it? You can set up certain restrictions upon yourself and play out infinite lifetimes on infinite worlds in infinite combinations. "In this world I can do magic, but only on a Tuesday." "In this world I can fly, but never after 5pm." -
There's no way they would've left that scene out.
Personally, I'm most looking forward to Snape's scene.
And Neville's. -
I am consistently amazed at ways I've seen players use costume parts that are "meant" to be one thing, but through player ingenuity are repurposed to fit with their own character concepts. I'm looking forward to seeing all the great steampunk and non-steampunk uses that players make with this booster!
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He plays a much less raspy Megatron in Transformers Prime.
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One thing that wasn't explicitly mentioned in the dev chat last night about the "clunker" aura with its oil trail, the trail is part of a new "Path Aura." So the oil trail follows in your wake. Really cool stuff.
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To commemorate the Royal Wedding, Rock, Paper, Shotgun is giving away 30 copies of the Wedding Pack booster to lucky European readers!
To enter, all you have to do is send them an e-mail describing how you would propose to Rock, Paper, Shotgun (yes, the website). That's it! Winners will be chosen as entries are received, so hurry for your chance to win! Good luck!
Discuss the contest and share your entries here! -
To commemorate the Royal Wedding, Rock, Paper, Shotgun is giving away 30 copies of the Wedding Pack booster to lucky European readers!
To enter, all you have to do is send them an e-mail describing how you would propose to Rock, Paper, Shotgun (yes, the website). That's it! Winners will be chosen as entries are received, so hurry for your chance to win! Good luck! -
You'd be the best roleplayer, then? And/or a catgirl?
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That's actually for the biggest explosion on film with actors present, not the most explosions.
Of course, y'know, animating an explosion is an entirely different thing than actually blowing something up. But for sheer amount of explosions in a Transformers movie, the animated movie practically has an explosion going off almost every minute. -
While I would've loved to see Unicron, any chance of him appearing was pretty much shot down when the Ferrari seen during filming was confirmed to be a Decepticon named Dreadbox, and NOT Hot Rod. And you can't have Unicron without Hot Rod. You get one, you need the other.
But watching the new trailer, I had a big ol' nerd smile going on. Shockwave, Laserbeak, a full-scale war...I'm actually really looking forward to it.
Also, just an interesting aside regarding all the explosions in the Bay Transformers movies: I once counted each and every explosion in the 1986 movie. Bay has nothing, NOTHING on the amount of explosions in that movie. I believe it was something around 146. -
Why people never choose "reality warping" when this question comes up, I'll never know. With reality warping, you could have ALL the powers; you would shape the universe to your will. Anything you'd want to do, you could do it. Me, personally, I'd create multiple worlds with alternate physical laws or different timelines and play around in them.
But picking ANY super power is an easy question; what about 'useless' powers? If you had to pick something that's out-of-the-ordinary, but not extraordinary, what kind of power would you take? For example, I'd like to be able to make things glow by touching them. I always thought that'd be pretty rad. Suddenly, everything becomes a lamp.