BadJuJu

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  1. The rating system is terrible. They need to remove the ability from players to downrate an arc at all. Either give it a "thumbs up" or no rating at all. You'll be able to see if there are a significant number of people that liked the arc, not some average that can be heavily skewed by a few griefers.
  2. "Horrific Power Accidents #22: The phase shift face meld"
  3. I'm in

    @DK242 - Gangbuster - BS/Regen
  4. BadJuJu

    Funny Caption #3

    "Just because you can't see us, it doesn't mean we can't see you."
  5. Dumpsters full of werewolves...

    Getting Perma AM and Perma hasten in my mid teens on my Rad/Rad in I1...then losing it

    ...Being sad that I got to level 47 on my Regen scrapper in I1, because there were no more +4 mobs to fight...

    ...Doing the Bastion TF two weeks after launch and thinking "God, it's all the same mission, TFs suck"
  6. Depends what you mean by "announced" since IIRC, it was talked about before CoH even launched.
  7. Once an MMO establishes a core audience, it's a pretty hard thing to kill off. Now, this might change if operating costs rise dramatically in the future, but maintaining an MMO can likely be done with an extremely low number of subscribers, as long as you're willing to cut down on updates, etc.

    See that UO is still going, I'm not sure /anything/ could kill off CoX at this point, as I'm sure it could maintain enough subscribers to keep the doors open essentially forever.
  8. I'd rather fight alongside the Prince of Space than the Princess of Mars.

    "Your weapons are useless against me!"
  9. In other news, greenish-brown crap is slightly less disgusting than greenish-yellow crap.

    But they're both still crap.
  10. I hate the following:

    "There were some typos, you should fix those"

    OTOH, I LOVE the Following:

    "Mission 5 debriefing: Teh should be The. Mission 4 Objective says 'Stompp Synpse Face In' should be "Stomp Synapse's face In'"


    Generic "There were typos" is useless. Specific grammar feedback is priceless.
  11. "Ok, you ring the bell, then we run and hide before they can answer. It'll be awesome."
  12. What they need to do is get some Deadly Towers programmers in here.
  13. They need to remove the ability to "downrate" arcs.

    Let people either select to "thumbs up" the arc or not rate it at all. There are too many arcs that get low ratings not because of anything wrong with the arc, but because of personal taste ("I don't like carnies, 1 star!" "I don't like office maps, 0 stars!")

    Good ones would still rise, but arcs wouldn't be as subject to suffering from nonsensical ratings as they are now.
  14. Arc Name: Duality
    Arc ID: 84105
    Faction: Heroes

    Difficulty Level: Medium. Some custom minions, 1 custom lt. Some ambushes.

    Synopsis: A group of identical masked killers are terrorizing Paragon University. Is it a gang? Psychotic Teenagers? Hired Minions? Or is it something worse? It's up to you to find out the truth. Designed for levels 10-20

    Estimated Time to Play: 1 Hour
    ----------------------------------------------------
    Arc Name: Secret Origins(Tech) The Snake Women of Epsilon V.
    Arc ID: 42221
    Faction: Heroes

    Difficulty Level: Medium. Some custom critters that can be hard at times.

    Synopsis: While working at Architect Entertainment, you discover a glitch in the system - a holographic broadcast from 1950s macho astronaut Hank Carter. Now you're headed to the other side of the universe to rescue Hank and his crew from a planet full of hi-tech snake women!

    Designed for levels 1 - 5

    Estimated Time to Play: 1 Hour
  15. Yes, this works for me, thanks.

    @Dk242 BS/Regen scrapper
  16. [ QUOTE ]
    How can Regent be copyrighted? It's a word that basicly means "King's advisor". That's like saying Captain is copyrighted.

    [/ QUOTE ]

    You can't use the word "thing" in a title. Like "Little green thing" as an objective. Or "Strange Thing" as a destructible object.

    Marvel owns the English language, didn't you know?
  17. Well, if you want to stretch a little, I have an arc that could have been a horror movie in the 80s. 84105, Duality, has a slasher movie theme, and it's designed for levels 10 - 20.
  18. Just to list the issues I have with the MA -

    1. Limited publishing slots. Have to throw away ratings, stars, etc. to publish.

    2. Ratings system: Too volatile and open to griefing.

    3. Small file size. Not that I want a ton more, but 100k is just a little too restrictive. I'd get along find with about twice that.

    4. Limits on objective types (can't lead hostage to WP, can't set a specific boss w/a specific onjective) and bugs (Hostages changing groups, Boss animations not working)

    5. Removal of mobs unique maps from the system with no timeline for replacing them (and at least in the case of maps, no announcement that they were even removed).

    6. Signal to noise ratio. Trying to get something played a lot without a large SG or Voting Cartel is like winning the lottery.

    All in all, the MA is an interesting idea, but with the limits on the system, I'm not sure if it's worth the time.
  19. [ QUOTE ]
    ...cool story writing...regardless of what the players do...regardless of what the players do...appropriate whether you failed or completed the previous mission.

    [/ QUOTE ]

    I've seen things like this.

    They were called "movies". Generally, I like games to at least pretend to let me have an impact on the outcome.
  20. [ QUOTE ]
    Pro Payne's now up to level 15. One last review for the night (and possibly until Monday, as was true last week). I'm currently weighing a decision as to whether or not it is time to just post MA play experiences and go fully into "mini-review" mode - the issue being that I'm actually spending longer on the reviews than it takes to play the missions.

    #84105 Duality (3 stars, on the weak side of 3)
    The Paragon Police needed Pro Payne’s assistance with some disappearances. Some students at Paragon U had gone missing, and the police were willing to take all the help heroes were willing to offer in trying to find these missing persons, safe and sound. Pro Payne was assigned to search the engineering building. Inside, he found some very odd killers – identical, skull-faced men wielding a variety of slashing instruments. He also found one of the students within, but it was too late: the student had been murdered.

    The detective in charge of the investigation (Rogers) also found a body in the building he searched, and made an important connection: the victim he found was twins with the one I found. And it was another hero searching a third building that gave us our next course of action. The missing person she was sent to find was still alive, and reported that he had a brother in the Outcasts, who was attending a rave the Outcasts like to keep running 24/7 across campus.

    Pro Payne header over to the party, only to find more members of what was turning out to be a veritable army of murdering, blade-wielding psychopaths in conflict with the Outcasts. Taking advantage of the distraction, Pro Payne found the brother, and escorted him safely out of the party.

    Rogers than sent Pro Payne an abandoned ‘warehouse’ (actually an office building) to recover some files that might shed light on who the killer was. The office was in the Hollows, so the involvement of the trolls wasn’t a surprise; the presence of the Vahzilok, however, was. Pro Payne did find a file, thought, that seemed to shed light on the situation – it talked about a killer named Double Edge, who died in the Zig a short time ago. Double Edge had a brother, and Rogers suspected he was continuing in his brother’s dark footsteps – perhaps in revenge for his brother’s death.

    But that turned out not to be the case. Double Edge’s brother had been abducted by the Vahzilok, and once he was rescued, told Pro Payne the full story: Double Edge had had run-ins with the law his whole life, but had always been protective of his brother, who had become a successful doctor. Unfortunately, the brother had gotten mixed up with the Vahzilok, who were demanding ever increasing ‘deliveries’ of body parts. To protect his sibling, Double Edge did the dirty work – killing innocent people and delivering the parts to the Vahzilok. That arrangement lasted until Double Edge was caught, and locked away in the Zig. There he slowly picked up the power to replicate himself, and had gone utterly insane. Sacrificing one clone to appear as though he’d died in the Zig, the rest of this army of Double Edges resumed their murderous work – only this time with no purpose other than the misguided notion that his brother wanted him to kill people (twins, especially). Pro Payne had to put a stop to it, and Rogers had a lead. The Vahzilok appeared to be getting into conflicts with Skulls that were holed up in a hospital – only they weren’t Skulls, they were actually more Double Edge clones. Rogers and Pro Payne believed the “real” Double Edge was there.

    He was, and Pro Payne defeated him (in addition to rescuing a pair of twin girls who were about to become his next victims), and returned him to the Zig. A pair of nullifier bracelets will (hopefully) prevent Double Edge from continuing to use his powers, and keep him from escaping again.

    Pros: The story had an interesting premise.
    Cons: Several things. There were a fair number of typos, and the pacing of the missions was schizophrenic (no pun intended): the early ones were remarkably short, but the later ones were longer than they needed to be (in part due to the need to escort “rescuees” back through rather long maps). The story could have been tighter – there were definitely a couple of “well, that kinda makes sense, I guess” moments in the story, along with premises that struck me as odd (like the suggestion that prisoners in the Zig often pick up superpowers for no apparent reason). Oddly the custom villain group actually lent itself to a rather odd Catch-22. I certainly understand that the whole point is they’re clones of each other, but having large numbers of identical things armed only with differing weapons seemed a bit repetitious. I wish there was some way to add a bit more variety to the custom foes, without hurting the premise that they’re copies of each other…

    [/ QUOTE ]

    Thanks for the review. Unfortunately, my video card's gone bad and I have to get a new one, so I can't log into the game for now, but I'll try to look at the proofreading again once I can, though I'd thought most of the typos had been squashed.
  21. [ QUOTE ]
    /signed

    [/ QUOTE ]

    This.