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Posts
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Joined
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I started to try to read this whole thread before I made this point but I am on my phone at work and there are some extremely long posts. I just wanted to note that if you want to use a power boosting ype power...go soul mastery and actually take power boost. Faster recharge bc you lose the build up part of the power but that shouldn't be an issue as a kin who can cap their own damage.
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It wasn't really about having bragging right...just kinda wanted to hear some cool stories. Not just times.
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Haters...I would only want to run it by myself if i had 8 total accounts! Looks around for Hale...can I has your passwords?
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Gratz! We were going to tackle kahn next but our team crumbled and I needed sleep. Our goal is to do it in about 22 minutes.
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So last night I was on the verge of going to bed at 11:00, but I opted to log on instead to see what was going on. I had not teamed with my buddy Alushya in ages and sent him a tell saying we need to get together soon but I see you are on a tf atm. He replies yes but almost done kahn. So I started asking around my gfriend list and next thing you know we ran a 37 minute stf. Well we obviously couldn't stop there so next came a 23 minute itf and a 29 minute lgtf. This all sparked me to develop a chat channel for the 8 of us and thus the Elite 8 were born...can't wait to 8 man the mothership!
So...who else wants to brag about some fun they have had lately? The level shift has really upped the bar. -
I was online as well...never heard a peep.
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Also I imported set names and pretty much explained why I did what I did for everything, you could just add it in there manually real quick.
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I think there is something wrong with this current version of mids. I tried opening the link and it downloads fine but doesn't open. It has worked previously though, I tested the link when I posted it. Any suggestions?
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The last post I made was made on my phone. Now that I'm on my computer I'll make my case a little better for Elec/Psi/Ice Dominator.
At level 50 with a Radial Spiritual Alpha equipped I am able to accomplish near perma Hoarfrost. With only the Task Force Commander accolade (I cannot say whether this is true or not w/o that one accolade) the toon is at HP Cap almost always. Drain Psyche combined with the extra HP from HF and the added regen, albeit minor, from Conductive Aura can really add up with Inherent Fitness and set bonuses. As I stated before, I cap out at 133 hp/second regen often, but in a non-farming situation it's usually between 70 and 110. With +defense set bonuses, Tough, Weave, Maneuvers, Stealth and most importantly Ice Shield I have softcapped Smashing/Lethal defense.
Control on a Dom is at least twice as good as it is on a Controller. With PermaDom you will have mezzes that can work on most bosses in one shot. That means that Targeted AOE hold just got the whole mob (with the hit check of course). Also you've got Mez protection which just makes it less of a hassle to play IMO over a Controller without perma Indomitable Will. Electric has many great powers, including the only useful AOE sleep power in the game beyond the initial strike. One of my favorite toys of Electric Control is Synaptic Overload slotted with the Contagious Confusion proc from Coercive Persuasion. It's so fun to see it confuse an AV (with triangles down of course) in essentially one shot. It hits the AV first, bounces to another enemy, then BACK to the AV to confuse it. You've got the basic ST and AOE holds and immobilizes, but they all do -end. Speaking of -end, how about Conductive Aura, eh? The power just sucks the life right out of the competition. Oh yeah, Gremlins are pretty squishy, but take them anyway. Why not? there's not a whole lot better out there considering your attack chain will be full anyway.
Now the damage of Psi is kind of hit or miss. You will do plenty of damage to anything below an AV. You are not gimped against an AV, but something like /Fire would be a little better. Sleet and Ice Storm were a blessing from the Devs for Doms. You rally have to play it to experience how fun it is to have an attack chain of Chain Fences, Drain Psyche, Sleet, Ice Storm, Psychic Shockwave...repeat. Most everything but the bosses are dead by now on even level or plus one. Plus 2 may have some straggling lieutenants. And then you and the Grems finish off the bosses with you Single Targets and go on your merry way to the next mob of Endurance drained baddies.
Here's my build!
Villain Plan by Mids' Villain Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
working pd with ice: Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Tesla Cage -- UbrkCons-Dam%(A), UbrkCons-EndRdx/Hold(7), UbrkCons-Acc/Rchg(7), UbrkCons-Acc/Hold/Rchg(9), UbrkCons-Hold/Rchg(9)
Level 1: Psionic Dart -- Apoc-Dam%(A), Apoc-Dmg/EndRdx(3), Apoc-Acc/Rchg(3), Apoc-Acc/Dmg/Rchg(5), Apoc-Dmg/Rchg(5)
Level 2: Chain Fences -- GravAnch-Hold%(A), GravAnch-Immob/EndRdx(11), GravAnch-Acc/Rchg(11), GravAnch-Acc/Immob/Rchg(13), GravAnch-Immob/Rchg(13)
Level 4: Mind Probe -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Knock%(36)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 8: Conductive Aura -- P'Shift-End%(A), P'Shift-EndMod/Acc(37), P'Shift-EndMod(37), P'Shift-EndMod/Rchg(37)
Level 10: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-ResKB(40)
Level 12: Static Field -- FtnHyp-Plct%(A), FtnHyp-Sleep/EndRdx(42), FtnHyp-Acc/Rchg(43), FtnHyp-Acc/Sleep/Rchg(43), FtnHyp-Sleep/Rchg(43)
Level 14: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(15), LkGmblr-Def/EndRdx/Rchg(15)
Level 16: Assault -- EndRdx-I(A)
Level 18: Paralyzing Blast -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(19), BasGaze-Acc/Rchg(19), BasGaze-EndRdx/Rchg/Hold(36)
Level 20: Drain Psyche -- Dct'dW-Rchg(A), Dct'dW-Heal(21), Dct'dW-Heal/EndRdx/Rchg(21), Dct'dW-Heal/Rchg(23), Dct'dW-EndRdx/Rchg(23), Efficacy-Acc/Rchg(34)
Level 22: Vengeance -- LkGmblr-Rchg+(A)
Level 24: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Knock%(34)
Level 26: Synaptic Overload -- CoPers-Conf%(A), CoPers-Conf/EndRdx(27), CoPers-Acc/Rchg(27), CoPers-Acc/Conf/Rchg(31), CoPers-Conf/Rchg(34)
Level 28: Tough -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(29), S'fstPrt-ResKB(29)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
Level 32: Gremlins -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33)
Level 35: Stealth -- LkGmblr-Rchg+(A)
Level 38: Psychic Shockwave -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(39), Oblit-Acc/Dmg/Rchg(39), Oblit-Dmg/Rchg(39), Oblit-Acc/Rchg(40), Oblit-Dmg(40)
Level 41: Sleet -- Achilles-ResDeb%(A), AnWeak-DefDeb/EndRdx/Rchg(42), AnWeak-Acc/Rchg(42)
Level 44: Frozen Armor -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(45)
Level 47: Ice Storm -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(50)
Level 49: Hoarfrost -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(46), Numna-Heal(50)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(45), P'Shift-EndMod(46), P'Shift-EndMod/Rchg(46)
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My elec/psi/ice dom doesn't even have to mez mobs on a farm or in most general playing situations. But on a goodtight grouping of mobs I can hit 133 hpsecond plus capped recovery, 1606 hp with hoarfrost and sleet and ice storm up every mob and drain psyche about every 5 secondseconds. Now throw in conductive aura and everything is knocked doewn by the rain powers and end drained. Its really quite powerful. Oh yeah and I'm softcapped to sm lethal. U would really enjoy that toon.
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Hey mental how are you? My elec/psi/ice permadom is more than ready with tier 2 radial spiritual slotted and completely io'd. Look forward to pwning some stuff with u.
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Hey shadow it doesn't seem like there is much interest here on the forums. Have you gotten anyone to sign up ingame? This Friday is part of dxp maybe u should put it off a week?
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I will try my damnest to be there. I really enjoyed our fights last night shadow. I really would like this to be a success and enough if enough people show up then I will likely be throwing out a 50 million inf challenge to the winner of the tourney and the runner up.
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The only time I would ever consider taking soul is if you were on a build that took power mastery for power build up and replaced it with the much faster recharging power boost.
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Real quick note about corr and defender soul mastery vs. Dark mastery's soul drain. The recharge on soul mastery is double the time it is in dark(which is possible to perma) and soul's also has reduced targets and I think reduced radius.
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wow i'm a fool. yes. this is a pvp forum. that build would get owned by most good pvpers.
please excuse my ignorance as i search the "new posts" link and don't pay attention to the forum.
My build does nicely in PvE however, and has done very very well in PvP situations, though admittedly not enough to really count for anything.
Again, my apologies. -
absolutely not. would you like to see him in action? guardian server.
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here's my build for my rad/sonic. i love him.
Hero Plan by Mids' Hero Designer 1.91
http://www.cohplanner.com/
Click this DataLink to open the build!
radsonici19 122110: Level 50 Natural Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Radiation Infection- (A) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
- (37) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (37) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (39) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (40) Achilles' Heel - Chance for Res Debuff: Level 20
- (A) Apocalypse - Chance of Damage(Negative): Level 50
- (25) Decimation - Accuracy/Damage/Recharge: Level 40
- (27) Decimation - Chance of Build Up: Level 40
- (27) Decimation - Accuracy/Endurance/Recharge: Level 40
- (34) Decimation - Damage/Recharge: Level 40
- (34) Decimation - Accuracy/Damage: Level 40
- (A) Performance Shifter - EndMod/Recharge: Level 50
- (5) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
- (5) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
- (43) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (45) Performance Shifter - Accuracy/Recharge: Level 50
- (46) Performance Shifter - EndMod: Level 50
- (A) Apocalypse - Damage/Endurance: Level 50
- (15) Apocalypse - Accuracy/Recharge: Level 50
- (21) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (21) Apocalypse - Damage/Recharge: Level 50
- (25) Apocalypse - Damage: Level 50
- (A) Endurance Reduction IO: Level 50
- (13) Endurance Reduction IO: Level 50
- (A) Ragnarok - Chance for Knockdown: Level 50
- (9) Ragnarok - Damage/Endurance: Level 50
- (11) Ragnarok - Accuracy/Recharge: Level 50
- (11) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (13) Ragnarok - Damage/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (A) Accuracy IO: Level 50
- (15) Recharge Reduction IO: Level 50
- (A) Recharge Reduction IO: Level 50
- (40) Recharge Reduction IO: Level 50
- (A) Doctored Wounds - Recharge: Level 50
- (17) Doctored Wounds - Heal: Level 50
- (17) Doctored Wounds - Heal/Endurance/Recharge: Level 50
- (19) Doctored Wounds - Heal/Recharge: Level 50
- (19) Doctored Wounds - Heal/Endurance: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Recharge Reduction IO: Level 50
- (31) Recharge Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense/Endurance: Level 50
- (23) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (43) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (29) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (29) Positron's Blast - Damage/Range: Level 50
- (31) Positron's Blast - Damage/Recharge: Level 50
- (31) Positron's Blast - Accuracy/Damage: Level 50
- (A) Fortunata Hypnosis - Chance for Placate: Level 50
- (34) Fortunata Hypnosis - Sleep/Endurance: Level 50
- (40) Fortunata Hypnosis - Accuracy/Recharge: Level 50
- (46) Fortunata Hypnosis - Accuracy/Sleep/Recharge: Level 50
- (46) Fortunata Hypnosis - Sleep/Recharge: Level 50
- (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (33) Basilisk's Gaze - Accuracy/Hold: Level 30
- (33) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (33) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
- (A) Absolute Amazement - Chance for ToHit Debuff: Level 50
- (36) Absolute Amazement - Endurance/Stun: Level 50
- (36) Absolute Amazement - Accuracy/Recharge: Level 50
- (36) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (37) Absolute Amazement - Stun/Recharge: Level 50
- (A) Aegis - Resistance: Level 50
- (39) Aegis - Resistance/Endurance: Level 50
- (39) Aegis - Resistance/Endurance/Recharge: Level 50
- (43) Steadfast Protection - Resistance/+Def 3%: Level 30
- (A) Performance Shifter - EndMod/Accuracy: Level 50
- (42) Performance Shifter - EndMod/Recharge: Level 50
- (42) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
- (42) Performance Shifter - Accuracy/Recharge: Level 50
- (A) Aegis - Resistance: Level 30
- (45) Aegis - Resistance/Endurance: Level 50
- (45) Aegis - Resistance/Endurance/Recharge: Level 50
- (A) Armageddon - Chance for Fire Damage: Level 50
- (48) Armageddon - Damage/Endurance: Level 50
- (48) Armageddon - Accuracy/Recharge: Level 50
- (48) Armageddon - Accuracy/Damage/Recharge: Level 50
- (50) Armageddon - Damage/Recharge: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (50) Luck of the Gambler - Defense/Endurance: Level 50
- (50) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
Level 1: Brawl- (A) Empty
- (A) Unbounded Leap - +Stealth: Level 50
- (A) Empty
Level 4: Ninja Run
Level 2: Swift- (A) Run Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (3) Miracle - +Recovery: Level 40
- (3) Regenerative Tissue - +Regeneration: Level 30
- (A) Performance Shifter - Chance for +End: Level 50
- (7) Performance Shifter - EndMod/Accuracy: Level 50
- (7) Performance Shifter - EndMod: Level 50
- (9) Performance Shifter - EndMod/Recharge: Level 50
Set Bonus Totals:- 4% DamageBuff(Smashing)
- 4% DamageBuff(Lethal)
- 4% DamageBuff(Fire)
- 4% DamageBuff(Cold)
- 4% DamageBuff(Energy)
- 4% DamageBuff(Negative)
- 4% DamageBuff(Toxic)
- 4% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 9.25% Defense(Fire)
- 9.25% Defense(Cold)
- 6.125% Defense(Energy)
- 6.125% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 5.5% Defense(Ranged)
- 6.125% Defense(AoE)
- 2.25% Max End
- 69% Enhancement(Accuracy)
- 4% Enhancement(Heal)
- 102.5% Enhancement(RechargeTime)
- 15% FlySpeed
- 137.34 HP (13.5%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Immobilize) 2.75%
- MezResist(Terrorized) 2.2%
- 30.5% (0.509 End/sec) Recovery
- 36% (1.529 HP/sec) Regeneration
- 12.92% Resistance(Fire)
- 12.92% Resistance(Cold)
- 25% RunSpeed
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Set Bonuses:
Dark Watcher's Despair
(Radiation Infection)- 15.26 HP (1.501%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Shriek)- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Accelerate Metabolism)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.876%) HitPoints
- 2.5% (0.042 End/sec) Recovery
(Accelerate Metabolism)- 1.25% Defense(Ranged), 0.625% Defense(Energy), 0.625% Defense(Negative)
(Scream)- 16% (0.679 HP/sec) Regeneration
- 30.52 HP (3.001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Howl)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Radiant Aura)- MezResist(Terrorized) 2.2%
- 1.26% Resistance(Fire,Cold)
- 4% Enhancement(Heal)
- 5% Enhancement(RechargeTime)
(Recall Friend)- Knockback,Knockup protection (Mag 4)
(Maneuvers)- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Vengeance)- 7.5% Enhancement(RechargeTime)
(Fallout)- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Siren's Song)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(EM Pulse)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Boxing)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Tough)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Tough)- 3% Defense(Smashing,Lethal,Fire,Cold,Energy,Negative, Psionic,Melee,Ranged,AoE)
(Dark Consumption)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.876%) HitPoints
- 2.5% (0.042 End/sec) Recovery
(Dark Embrace)- 5% RunSpeed
- 3.125% Defense(Fire,Cold), 1.563% Defense(AoE)
(Soul Drain)- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Weave)- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.08 HP (1.876%) HitPoints
- 2.5% (0.042 End/sec) Recovery
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The reason I ask is I was fooling around in mids and I got the recharge down to 176 seconds and I was curious how close to perma that was since nothing in-game or in-mids stated their duration.
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I would like to thank everyone who participated in (as far as I'm concerned) guardian's first impromptu mothership raid. A special thanks to quirk and servere and whoever led the 4th team for leading teams.
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I'm pretty sure it's been said a few times but I doubt many so'd toons would have too much trouble if they used insps wisely. Also most temp powers you can craft are pretty cheap, grab a backup radio, some envenomed daggers and if you're feeling frisky a shivan. I mean I wholeheartedly embrace the challenges and I think that just because this mission is difficult for a particular playstyle does not make it bad. I actually thought the whole arc, missions and text, were pretty spot on.
Isn't the whole fun of this game is that each character is good at different things? -
Tl;dr except the first couple posts. Soloed both at the same time as eb's at even level with ease on my night widow, didn't pull at all, stayed in melee the whole time and left all the portals up. Was fun reading the op's complaint before I tried it. Made me feel really really powerful heh. I'm a jerk. But in the op's defense my widow is a god.
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Freakin' dolphins. Eat all the fish then fly away as the earth asplodes.
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AWESOME JOB OMEGA! Putting my name out there for all future triple headers, I never work past 4 on Sundays and would love to lead a team each time. Had a lot of fun.!