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"Hello, I am Andrew Ryan and I am here to ask a question. 'Is a meta not entitled to the fruits of his powers?' 'No' says Statesman in Paragon, 'They belong to the weak!' 'No' says Cole in Praetoria 'They belong to the State!' 'No' says Lord Recluse in the Rogue Isles 'They belong to me!' I rejected those answers. I chose something different, I chose the impossible, I chose Rapture! A city where the strong need not shield the weak, where the genius is not constrained by the fool, where the great will not be held back by the small! But my city was betrayed by those who could not let go of their petty morality... So I ask you, my friend. 'How far would you go for what you believe in? Would you spill blood of the innocent? Would you sacrifice your humanity?' We all make choices, but in the end, our choices make us."
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Quote:Well on the note of Tyrant, the BIGGEST reason why he can't be a hero, nor can his praetors, is because the devs REFUSED TO RETCON OUT THE OLD PRAETORIAN ARCS. If they had only said "yes, it's a retcon" just like other things they did, it all could have been so much easier.Instead of having Tyrant as a clean looking dictator, why not make him somewhat right? Like there is some method to what he is doing. One of the reasons villains like Magneto and Doctor Doom are so loved is that they aren't mustache-twirling evil. Magneto is fighting for his people, but takes it to the extreme and Doctor Doom wants to control the world because he feels he is the only one who can save it, and he may actually be right.
Also, on the note of Doctor Doom, I think I remember reading somewhere that he actually is right, that in some stories, he HAS taken over the world and DID make it a better place.
He just sadly realized that victory was boring and was a person who liked wanting more than having. (Though unlike most cases of favoring want over having, he still tended to take good care of what he had.) -
Quote:I will admit, that is one thing I congratulate the devs on.I think it's the Cinderella's Prince Charmning dress sense he has going on:
A lot of people probably look at Tyrant and expect something do do with balls and glass slippers, rather than gaint war rorbots and genocidal world conquests.
They avoided making a Dictator into a cheap Castro, Stalin, or Hitler fashion knock off and instead made him look like he's auditioning for The Candyman Can.
And while I to some extent I disagree with Ketch's "The with a gun versus God" syndrome, it does hold merit. Part of the problem is that the best ways to make the Guy with Gun feel like a credible threat to god can be seen in games like Devil May Cry and Bayonetta*, which can't be supported by the game's engine.
*I should note that while Dual Pistols attempted to do this, it didn't quite work out since even Dante will sometimes just stand and repeatedly tap the triggers than twirl them around a thousand times before firing once.
Now another fun thing that might be worthwhile for incarnate trials is delving into Norse myth.
Think about it, what if Odin saw all these people striving to become god-like warriors? He might be pretty interested and even be willing to help them earn more power (especially if he saw the Coming Storm and Ragnarok as the same thing) by opening up "The Challenges of Valhalla". This would be great for opening up solo/small teamed in Incarnate trials/TFs as well as large trials/events/TFs (afterall, during Ragnarok you'll never know when you will be fighting as many or as one, so it's best just to be prepared).
to make things really interesting, since these would all be glorified training exercises, TFs could also be open to failure without reward without any real consequence on the world around you. -
Look, GG, I know you think all Praetorians who aren't Resistance are nazis, but sometimes you just wanna punch an actual Nazi Nazi. One in a tailored uniform, black and red, shouts German, and has swastika (or in this case, a skull in a V).
I mean look into your Patriotic heart and you tell me punching Cole in the face is 100% as satisfying as punching Hitler.
Quote:What exactly is there not to like about a crazed god-emperor who's the apparent champion of a mystical source of ultimate power than spans the multiverse launching an invasion of giant evil war robots to enslave an entire world?
Tyrant and his loyalist stormtroopers are exactly the kind of threat high level Heroes should be taking on.
Rularuu is a Lovecraft meets Galactacus. Though I would personally love them to emphasize the lovecraft part a bit more, that would be an understandably big strain on art and animation departments.
Though, ultimately I would also like to see a really power threat, worthy of the Incarnates, that originates from earth. -
Agreed.
I mean. I meant seriously, there's multiple zones worth of Shadow Shard content not yet explored! You could make a villainside Shadow shard WITHOUT RECYCLING ANY OF THE HERO ZONES.
Then let's not forget that the KoA seem to only exist to do the dirty work of Malta when they are supposed to be mercenaries who would work for anyone. Oh, and they seem able to send thousands of their people at you even though they're canonically supposed to number only in the hundreds. (they could at least given minions and Lt.s a teleport away effect when defeated to show their numbers are remaining conserved)
And expanding on the Tsoo and warriors. Maybe give them a long term goal. -
Quote:I'll give you that, and i'll admit, I do like the looks they give in guild wars. it's a fun game. (I made my own guild!)What's wrong with that?
Elementalist armor (note that most of those can be recolored with ink)
Istani armor is probably the most revealing set for females, but on the other end of the spectrum you've got Obsidian armor. (And the Istani is still more tasteful than some of the stuff we can already get.) The male Elementalist armor looks pretty cool all around, and if you want to complain, Zhed Shadowhoof shows off his nipples, but he's an NPC, and a quadruped that'd never see the light of day in CoH regardless.
Anyway though, and I apologize if I am about to take the fun out of this thread, but here's some cynical humor of things that will not let you get hired.
- "So I got a great idea for some story content that's not Incarnate related!" *SLAM!*
- "So I got an idea for a story that doesn't involve the Praetorians." *SLAM AGAIN!*
- "I got all these great ideas to improve bases-" *...*
- "I can fix PVP." *SHOOT!* -
Quote:I dunno, GG. I mean in the higher levels, all men tend to be loaded down with heavy armor and wearing shape obscuring capes.When it comes to gender priorities, I think Recluse is very much focuesd on men - in all capacities.
Women, on the otherhand, wear highly reflective, tight, and form fitting outfits, and their waist cape seems to only highlight the swat of their hips. And given the extra junk he loads into the trunk of Tarantula mistresses...
Well, there are arbiters the highest ranks too, so maybe he's bi?
But Lord Recluse, I can say definitely, factoring all these things, loves whats in the back. -
Also, on the actual subject of the thread, my big redsider is Redcoat (No, he is not a British soldier.) and was kind of inspired by pulp characters like The Question and The Spirit, so it's a bit unavoidable.
Though a former villain of mine, a fallen Cherub, used grey and black with a steel mask. (Inspired by one of Fakir's outfits from Princess Tutu. Prior he also wore a white and red outfit inspired by Altair from Assassin's Creed. "Originality"? Nope, never heard of it.)
My corruptor uses black and blue. (He is an Ice/dark named Midnight Frosts) -
Quote:He might not be the actual uniform designer and lord recluse just approved of them. also, given that Arachnos outfits actually are supposed to be functional (somehow, I mean stiletto heels for the women and than making the bases floored with wire mesh and filled with pit falls? Seriously?) its possible that the color was added as a bit of an afterthought and Lord Recluse's initial approval was just on a colorless armor.Well, Reclsue has a choice - he doesn't need to dress his goons in red and black
He might have even delegated this task to Arbiter Fabulous than honestly bother with it himself. (His last attempt at making the uniforms himself... Well, check out the Arachnos of the 1960's. YEEESH!)
Of course, even he did design the uniforms, ever notice how Recluse himself tends more towards Silver and Purple, none of his generals wear black and red (Black Scorpion aside, though even he still looks more grey to me), and arbiters wear silver? He might use Red and Black as an easy way to know who's a disposable minion over a more valuable and skilled unit. (Also notice how PC VEATs can color their uniform any way they want and often do?) -
Okay, so hypothetically speaking, if we ever got a Rikti EAT, I imagine that, storywise, it would be split between Restructurists and Traditionalists (bonus points if branching dialogue also lets us integrate our backstory as being native rikti or a converted human), at least that's how it would likely seem.
One problem though is that Rikti are a big part of the lore, so a Rikti EAT needs the consequences of their actions to be felt in the world.
My proposal is this:
When a Rikti of the Restructurists alignment completes one of their epic arcs from level 30 up, it triggers a Rikti invasion to happen in a blueside zone and a redside zone. (Bonus points if one of the zones was the one where the mission had been set in)
On the flipside, when a Rikti Traditionalist completes one of their story arcs from level 30 up, it causes all the pylons in the War zone to change to allies (they got hacked) and the shields around the mothership to go down.
This sort of thing, as stated, could help Rikti EAT players feel like their making an impact without causing permanent change to the environment around them. My one concern is that the Restructurists proposal has griefing potential on the flipside, farming potential, so something might need to be done about that somehow... -
Hello, friends. Are you a soloer/duoer/trioer like me who often has trouble getting the courage to gather a group together to run even a tough mission, much less a TF or even a Weekly Strike Target?
I know how tough it can be to get the well's notice when you're ambitious enough to want to get your alpha slots, so I'm here to tell you about alternate ways i've learned and a few tips.
1. Be Persistent. Do you remember when you were a child? how you would bug grown ups for their attention for the most asinine reasons? Well thing of the Well as a grown up, and yourself as a child, and being an incarnate as a toy you really really want. throw a Tantrum when it says it won't let you have your alpha slot, tug on the Well's clothing and making scenes in public.
2. No Attention is Bad Attention. So go ahead and TP the Well's house, Throw rocks through its windows, and egg its nice, fresh paint coat. Just be sure to be around to take the credit.
3. Be Ubiquitous. The Well of Furies is a modern person, so you can find it on modern networking sites. Follow it on Twitter, friend them on MySpace and Facebook, and remember to spam their walls and demand why it isn't responding to you as well as flooding its PM box with questions. If you can get the Well's cellphone number, call it whenever your minutes allow you to, better yet, steal the cellphone of one of the Well's friends or loved ones and call it through that. you can even pretend you are a kidnapper.
4. Let No Man Hold You Back. By this point, the Well has probably taken out a restraining order on you. Here, you are now in the jackpot, it will have to appear in court with you, where you can bug it some more, Don't forget that even if the Restraining order goes through, you can still, always ignore it yourself.
Following these four tips, you will certainly be able to acquire many Well notices for your alpha slots until the PPD come to arrest you. Thank you for your time, my friends. -
Quote:This actually makes sense as to why not. The others, not so much.Here's the dirty secret behind forced teaming and a lot of other time-sink activities in the game:
Instanced maps
Every instanced map the server generates, along with the spawns that go on it and all the activities happening in it, eats server resources. Accordingly, it is far more efficient a use of resources if the game maximizes the number of players per instance and spreads out the number of instances generated simultaneously.
This is why the devs want us to team, the larger the better. This is why the game originally had things like delayed travel powers, return-to-contact, fedex missions, defeat X missions and so forth, to keep players in the public zones. It probably also had a hand in encouraging the devs to develop zone-based events as new content.
Of course, over the years, Moore's Law has worked its magic and the game's population per server has decreased. The devs are no longer bound by the considerations of 2004. Accordingly, we've seen changes over time like newspaper/radio missions, earlier contact call buttons and the like.
However, I'm willing to bet that the game still hasn't reached the level where the devs would consider it a good idea to have thousands of players running solo-spawned TF maps all over the place. If one 8-man ITF causes server lag, imagine what eight ITFs solo-spawned at x8 would do.
I feel fairly certain that the devs track this utilization curve and when it becomes economical to do so, low-entry TFs will become a QoL improvement. -
- "So for new costume options, I was inspired heavily by the Elementalist from another NCsoft game, Guild Wars"
- "So since origins tend to not matter, how about this: Races!"
- "My reference is Jack Emmert. He said he used to work here too and said I'd bring the right things to the game."
- "So I'm thinking about putting Steelclaw in charge of Lore, Samuraiko in charge of powers, and Arcanaville in charge of costumes."
- "I watched .hack//liminality and thought it would be cool to work on an MMOPRG." -
Quote:In a similar vein..."I got turned down over at CO, but working for COH would be good enough, I suppose."
- "I got turned down for DC online, but I guess this'll be good too."
- "Well, I've got a few years as a WoW dev under my belt and lemme tell ya what I've got in mind: Five hour raids!"
And now for something completely different.
- "So for a sample of what kind of work I can contribute to the team, I present to you, Clown primary for masterminds!"
- "Well, my art credentials include the graphics for Minecraft." -
Well, in defense of that, bare in mind that we never really see tanks or any other military vehicles do anything other than drive around and get wrecked.
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Quote:You and me both, GG. (I can't believe I said that)I'd like Atlas Park to have more fountains at the plaza, and for the "wild" look of the parks to be changed into a more landscaped look.
One idea I had awhile ago for something new and cool for Atlas park would have been to make all the walls along the raised floors of City Hall become memorial walls, baring the names of all the heroes (from around the world), police, firemen, and paramedics who have given their lives for the sake of Paragon City.
Possibly to REALLY put it into perspective, have the warwalls of Atlas also serve as an extended memorial wall, with the odd bouquet and candle shrines to fallen loved ones.
All to serve as a humbling reminder that the world is made of both super men and laymen, but all it really needs is brave ones. -
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Another personal favorite of mine is whenever a sniper hits me (or tries) and I find them: "YOUR FIRST MISTAKE WAS PROVING TO ME THAT YOU EXIST!"
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Quote:I admit they give a sense of grand scale, but the problem is, they often don't feel like they help protect paragon. they just feel like Big dumb objects that make paragon feel oppressive.Ok I'm might get a bit of flak from this but, personally I like War Walls. It helps achieve the feeling that there is always a constant threat occurring and the war walls are there to help defend Paragon.
Actually, it was a rikti mission. -
Quote:it does bring to mind the question 'why were the walled off sectors of the city spaces so far apart?' In my mind, one of the possible reasons was to leave room for expansion that never panned out, some of the spaces are large enough.I hink any removal of the war walls to introduce Praetoria-style merging zones would only happen if they were planning to revamp the entire city, as the zones don't actually fit together - there's quite a bit of empty space between them, which would need to be filled.
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Official reason is that: Yes, they can be shut down, but only the Rikti seem able to do it, and not even that often, and there are a lot of other groups that get held or are kept in check by the walls.
Unofficially, I agree, because one redside mayhem mission expressly points out that the flier just goes right over the war walls, and when half the population can fly or at least jump pretty damn high, it seems to invalidate the whole purpose. -
Mine is shared by ATs with nukes and powerful AoEs everwhere.
"Boom." -