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Posts
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Joined
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Finally got to run the comm officers AE mission on a low level character this weekend.
In that one AE mission (we had TWO fire/kins of at least level 35) as I tried to keep everyone bubbled on my L15 FF/Eng defender I made it to level 23.
During the short time it took the wonder_farm_twins to clear out the map I answered no less than a dozen really stupid (in a lore knowledge sense) questions about what we were fighting (comm officers) what those floating glowing masks were (banished panetheon, set as rescues) and other various lore and history questions.
The greatest threat the farm missions from AE pose over everything else is:
It churns out, faster than any other possible thing in the game, level 50 idiots who have no clue how to play their character AND have no idea what exists outside of that funny building in Atlas Park.
I've been on PLs before as a bridge. You sit at a door, you exit the mish when the guy tells you to, you reenter when the guy tells you to. You gain maybe a few levels (talking about the low level character being PLed). In AE, you don't even need bridges anymore, and anchors can actually mock-participate AND be any level.
The economy will always adapt. The real doom, if anyone wants to discuss it, is the absurd PLing that is occuring and how badly it is obscuring the rest of the content in the game. -
Ninja would be the absolute worst to go for a petless with. The ninja/ MM bow attacks are possibly the worst attacks in the entire game. You'd be better off ignoring your entire primary and picking up Jumpkick, kick and Air Sup.
The only reason I've seen people go petless for is conceptual so they can get an alien energy rifle (bots) or dual pistols. (thugs) -
My 1 mish slugfest arc is The Legacy of Wind, though it will be overly difficult (storm/electric melee AV) for melee characters. It was also too difficult for the TA team, and it will be difficult for kheldians (void hunters are in it still, may change that) so I'm not sure who is set up to beat the mish >.>
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I'll second the willpower choice. WP on easy on a minion is almost unnoticeable. Regeneration is similar, though.
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Attacking the faultline dam would be kinda cool really. It'd drown a whole heck of a lot of Lost, Freaks, Clocks and Arachnos milling around in the ravines caused by the earthquakes.
Maybe I should make an arc where you secretly assist in destroying the dam by defeating a bad PuG trying to stop the real enemies -
I really made the entire faction to prove how extremely dangerous the Outcasts would be if they leveled up a bit. I never thought about the whole idea of getting hit by both rains and potentially blizzard all at once with 2xAim
Double blast powerset bosses and double melee attack powerset minions are really really rough (except for maybe trollers and heavy debuff defs, which is why I mixed up the faction a bit) -
02 is a pain, I would think everyone would have realized that from Tsoo Sorcerers though
I've noticed how much of a pain the web grenade thing is lately. One odd thing, though, is how extremely painful electric blast can be. Even one electric blast lieutenant keeps me gasping for endurance at times.
Also, fire blast + ice blast with both on extreme on an AV is insane. I got fire rained + ice stormed and pretty much got stuck mid-air (was hovering) while my duo partner got blasted to death and the rain dots killed me. -
These new costume pieces are exquisite. I can't wait to see how I can subvert these new pieces to new awesome ends.
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NPC generated singys are more than likely, via "casual observation statistics", being skewed by the fact that they're higher level than you, while your singy is at your level more often than not facing higher level enemies than she is.
In essence, you're facing NPCs you can get good exp from, so they're above you, which lends their pets to naturally deal more damage than your pet due to level difference.
When I solo sweep in PI for no reason other than to watch oil slick kill things, singy does respectable damage to the fake nems the oil slick is barely scratching. She's slotted for as much damage as she can take, though. Way beyond what it should be really, ED is ruining her -
Test opening with a sky-cap drop with wormhole on grav too if you want an extremely wide range of tests
(wormholing things straight up and letting them get injured due to excessive falling distance)
Mostly kidding with this, but it's always funny. (and more often than not prevents kill-xp gain) -
I find that propel limits my damage, imoo.
When I was still in a damage oriented build, propel's animation time just ruined attack chains once I had the epic pool attacks. It takes so freaking long >.> -
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I would be interested in seeing a Gravity one included as well. I wonder how a damage-focused Crush, GD, and Lift built would do.
Lewis
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Yeah, where's grav -
Wow, one heck of a necro there. People talking about changes not even coming out until i4! OMG.
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I'm more than fine with developers making money off of truly unobtrusive advertisements.
CoH is set in a modern world, having some of those "injured by a super related accident" billboards replaced with real life advertisements only increases the immersion in my eyes.
I wouldn't mind seeing real products alongside the fake ones on the shelves of the natural origin stores either.
Having ALL of the comical advertisements and content replaced is another thing, though. -
This would be the most awesome togglable effect ever.
Fear the mercs MM filling the screen with budda budda budda, or the /sonics/ character obscuring the entire game field.
Rockin the aura would be so much more meaning.