Aura_Familia

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  1. Aura_Familia

    Server Downtimes

    Quote:
    Originally Posted by TrueMetal View Post
    Like, yeah Bob, I know. How about maybe they only finalized the build late last night or even this morning, hmm?



    from zwillinger:


    But anyway, apparently they took the servers down two hours early in order to bring them back up earlier. So yey, everyone wins.

    Of course people are going to complain about that now ...
    And the servers are now spinning up.
  2. Quote:
    Originally Posted by Samuel_Tow View Post

    And a giant lump of many-times-redundant recipes and a zillion components and three different currencies is not simple. It's a pain in the ***.
    Someone mentioned that it makes us invest more in the powers and characters.

    I find that to be utter nonsense as none of the Incarnate ability names have linkage in name to any of the components used to make them.
  3. Aura_Familia

    Uh...

    Quote:
    Originally Posted by Samuel_Tow View Post
    *edit*
    This is your SPOILERS tag, since it was requested.



    The joke is that Fiusionette is stupid. That's really the sum total of it. And it's not even a funny "ha-ha" joke, it's a funny "NPC companion AI sucks!" joke.

    Once upon a time (and possibly even now), Fiusionette's AI had her rush ahead of her companion player, aggro additional spawns, die and fail your mission. She was incredibly weak and her powers did almost no damage, turning the mission into a very annoying, very unpleasant one. Players complained, then complaints turned into parody and Fisuionette was compared to a "n00b" player. This was supposed to be funny, and so the joke began.

    Because about half of Faultline's storyline is sketch comedy, the joke seemed to perpetuate, and was extended into the Rikti War Zone, where Fiusionette was officially written as a ditzy klutz with a low IQ and Faultline was written as an inexperienced nitwit who was unsure of himself. Their relationship was forwarded, as well, with then next "joke" being a botched tell from Faultline to Fiusionette where he forgets to add the slash in /t, and a comment from Fiusionette as a captive, telling the Rikti: "You just wait until my Build Up recharges!"

    In general, Faultline and Fiusionette were written as a lovey-dovey couple of semi-competent class clowns with a ton of play-driven humour surrounding them, and I use the word "humour" very loosely.

    Enter Fusion and Jane Temblor. They're the opposite in terms of personalities - rude, crude, arrogant and insufferable. They are, however, the same in terms of approach - incompetent and inefficient. Their relationship, instead of a kissy-huggy one, was turned into sort of a love-hate relationship as exhibited by Bonny and Clyde style couples in crime. It's no longer as adorable. It IS amusing to see them knock each other down with their finishers, though. That's funny.

    Then we have Praetorian Duray teaming up with Primal Duray, for the finisher. See, Fusion and Jane are actually amusing in the way they play off each other and the way Duray plays off them. "If you've just about wrecked everything, then why am I standing on an intact highway?" "Eh! Blow it out yer ear!" Not exact quotes, obviously, but that's how it comes off.

    So when Praetorian Duray complains about the incopetence of Fusion and Jane, Primal Duray quips "Just be glad they're not the local version!" in a way that makes me expect to hear that followed up with a laugh track or a rimshot. Because... Jim Temblor and Fiusionette are funny, right? Because they're both clumsy and stupid! And Fusion is a WOMAN here! Laugh, damn you!

    It's out and out comedy that, rather than being funny, only manages to destroy what sense of humour I have left. Fusion and Jane are humorous enough on their own. They are humorous because they are well-written and well-acted. You don't need to throw endless references to endless player-spawned jokes. That's not humour, it's failed comedy. Especially the third time through the task force.
    LOL, I found you explanation funnier than what's in the tf. that's all.
  4. Whatever they do they need to add it as an OPTION. Not an overwrite of the way current buffs work.

    I'm NOT particularly fond of the way the AOE incarnate buffs work. AT ALL.

    So you can see why I would not want the way my buffing toons (of which I am perfectly happy with--I DO NOT in any way shape or form find buffing to be too tedious) changed so that all their buffs work as AOE.

    I agree with Memphis Bill. If they are going to change anything make it optional.
  5. Quote:
    Originally Posted by White Hot Flash View Post
    CoH: A game about superheroes and supervillains, following many staples of a comic as they tell the stories, including monologues, which are much better and conveying mood than dialog in the middle of a fight.

    Frankly, I'm surprised we don't have more cutscenes, and I wish we did.
    As long as there is skip button.

    After the 12232332434th time I think I got the story/evil plot/monologue/magic mcmuffin.

    If they rotated them among 3-4 different cut scenes it would be great also. (but probably expensive to produce.)
  6. Quote:
    Originally Posted by Gruumch View Post
    We all know it is bugged, so I am sure the Devs know it also. When they do fix it I am sure there will be lots of nerdrage and someone will quit the game over the nerf.
    LOL I'll stick to my pyronic thanks. I like the burnt to a crisp effects
  7. Quote:
    Originally Posted by ClawsandEffect View Post
    That's why I said in the part of my post that you quoted: "They're pretty good about listening to our feedback and trying to give us what we want, but they don't actually have to do that."

    In essence, they DO listen to us, and they communicate a lot better than the devs of some games, even though there is nothing actually obligating them to do so. And even though they've been communicating less lately, they STILL communicate better than some devs.

    Where that falls apart is when players start thinking that because they do indeed listen to us, it means they have to do whatever we say. And that part just isn't true in the slightest
    .
    Pretty much this. I get where the OP is coming from partially (not the part about the comparison to ED though) but based on past experience (even if a few of the old devs are gone) I doubt the devs will give answers on issue release info when stuff is not set in stone.
  8. Quote:
    Originally Posted by Techbot Alpha View Post
    You really want to bet on that?

    Pet A.I. is still borked since they brought demons in, which made every pet set hellbent on running in to punch warwalkers in the kneecaps.
    And thus why I haven't touched ANY of my mms since demon pets came out. Not worth the utterly galling frustration.
  9. Quote:
    Originally Posted by docbuzzard View Post
    OK, fair enough, I didn't get your point and misinterpreted. I don't believe the devs have that kind of thing in mind (given the inclusiveness of the current trials as my basis). But of course we will see.
    Actually it wouldn't surprise me to see level shifted enemies on the higher level trials, say versus hamidon, the Well/Tyrant.

    It would make sense, because by the time we get there I don't think lvl 54 enemies alone will cut it. Some folks with their +3 were saying the mobs were red to them during the trials.

    I definetly see them adding enemies like that.
  10. Quote:
    Originally Posted by Electric-Knight View Post
    I understand the sentiment backing all of what you say, FFM (and, honestly, generally share it).
    However, a polite request may still be unreasonable.
    There are unreasonable people on all sides of things.
    And yes, the answer no is acceptable to a polite request. I know plenty of insane and incompetant people that would politely ask things of me that they should not ask. I'll tell them no when it suits me and I'll politely ask them to learn ways that they can improve things themselves, before they ask everyone else around them to change.

    I'm not cold-hearted and callous to others' issues, in life or in game, as these replies of mine may make it seem.
    However, I certainly do not believe that any polite request requires affirmative response.

    I've had to deal with playing on inadequate systems myself, and I'll certainly do my part to help those that clearly have a severe issue...
    However, I also believe it is a responsibility of the people with inadequate systems/situations to adapt and do what they can to be able to enjoy themselves and to avoid damaging other people's pastime as well.

    If someone just doesn't like the fact that their graphics settings at higher levels get bogged down when a large group is present... And they ask politely... they're not entirely in the right to be insisting that others change for them.


    Thanks for engaging in a respectful exchange. I do not wish to drag it out if, at any time, you would prefer to drop it.
    As far as I am concerned, we're just chatting.
    Nice to see the thread ended up in a good place. Not being sarcastic, politely agreeing to disagree is the best situation sometimes.
  11. Seems to be working fine now. Just completed a BAF. However also got kicked again from the map on the one just before that one.
  12. Quote:
    Originally Posted by FloatingFatMan View Post
    Someone needs to read posts more carefully, and work out what smilies are for.
    What one finds funny others may not. /shrug.

    EDIT: I've said my piece and am bowing out. Better to not getting heated over something so silly.
  13. Quote:
    Originally Posted by Techbot Alpha View Post
    Correct. However, thats not what was stated in the OP.



    So, the asker realised it might be taken as being a tad assinine, but was respectful enough to word it nicely and say thank you.
    I can pretty much guarentee the same would not be the true if situations were reveresed.

    So, sure, it might not be 'right' for someone to ask that. But nor is it right for others to then slag them off because of a civil request.
    Two wrongs don't make a right, after all.
    You're correct. As I stated I wouldn't have responded at all. I would have simply put the person on ignore and continued with my trial.
  14. Quote:
    Originally Posted by CactusBrawler View Post
    If you aren't having a two or three minute set up period where the 'leader' of the trial tells each team what they are doing, and people check what team they are actually in, then you are 'Doing it wrong!'™
    Ehhhh, I'd rather have the leader tell the trial exactly what is going on, as some folks still have never done these trials.
  15. Quote:
    Originally Posted by Zombie Man View Post
    The Chalet should be open all year round. This way, except for 3 weeks out of the year, RPers have place to go that's out of the way.

    The Pocket D would seem to be a 'RP area' if it wasn't made into an amenity-heavy zone with missions. But as long it has an Arena, personal Vault, co-op hub-ness, Valentine missions, base portal and beacon, insp vendors, tailor, etc... it *can not* be considered a 'RP-designated' area, officially or unofficially. Pocket D itself is role-played by its design into a game-mechanics heavy zone.

    That being said, the RWZ is a better zone for starting Trials. It has more amenities and probably a larger population cap.




    False reasoning.

    That is true of any zone that becomes a de facto staging area for iTrials. I've seen that happen to Midnighter Club which has mostly been given up on as a staging ground for that reason.
    And THIS. I've never seen Pocket D as being a RP area. I think the area in Atlas park where costume contests are constantly held is more an RP area.
  16. Quote:
    Originally Posted by Forbin_Project View Post
    As I pointed out to Sam that works both ways. It's just as rude for RPer's to ask Trial launchers to leave a zone as it is for the Trial Launchers to ask the RPer's to leave the zone.
    Agreed.

    The best way to handle it is 1) put anyone like that on ignore if annoys you and 2) moving yourself to another zone, at least until the devs implement suppression.
  17. Quote:
    Originally Posted by CactusBrawler View Post
    That's what was posted in the first post. Some one complaining about not arranging trials in Pocket D because it was lagging the place up.

    If every Tom, Dick and Sally isn't firing off their powers to fight the boredom of waiting for their league to fill, there wouldn't be any problem would there?
    That's . . . NOT the tone I'm getting from this thread. What I'm getting and what someone actually said, is that since the RPers were in Pocket D first, they claim the exclusive right to keep using it.

    Which to me is ******* asinine.
  18. Quote:
    Originally Posted by Forbin_Project View Post
    Bingo. Give the lady a prize.
    I agree with that suggestion, but doesn't change the fact that NO ONE has the right to ask anyone (politely or otherwise) to leave a zone.
  19. Quote:
    Originally Posted by CactusBrawler View Post
    Unfortunately /ignore doesn't remove the impact of people running their toggles, I mean if a zone begins to lag to **** /ignore isn't going to do jack.
    So it's actually about the toggles and not the non-rpers in an rp zone.

    Simply have suppresson on SOME toggles. Problem solved. Now everyone can be in the zone doing whatever the hell they like.
  20. Quote:
    Originally Posted by Forbin_Project View Post
    Don't be dense. They don't ban people for refusing to leave a zone they ban them for their misconduct while in the zone. Every MMO bans ***holes that are too stupid to know when to quit.
    I don't know I think asking people to leave a zone is pretty *********, but maybe that's just me.
  21. Honestly a new "Trial Launching zone" might be the best possible solution to all this.
  22. Quote:
    Originally Posted by Johnny_Butane View Post
    Considering before the trials, nobody but RPers gave a damn about about the Pocket D outside of the holiday events.

    RPers claimed a RP-centric space (the bar/tavern is the classic roleplay setting) nobody else wanted. It's correct that the game is for everyone, but the fact of the matter is they were there first long before i20 and they'll be there after the trials become passe.

    From what I can see, the RPers reacted much better than I'd expect if the situation was reversed and a large group of RPers were blocking a team's mission door.

    The fact of the matter is, the RPers were doing their thing in an out-of-the-way place, keeping to themselves, not bothering anyone and people have now swarmed in en-masse and invaded their space. I don't see the RPers as being in the wrong in that situation.


    Now, to the OP:

    Organize your trials from Studio 55. Studio 55 is merely part of Imperial City. It's all the same zone. IC has an auction house, inspiration vendors at the hospital AFAIK and stores.

    "Between mission people wind up running to the hospital in Imperial City to resupply."

    You do NOT have to be in the same location to start a trial, just the same zone. Read: You don't have to have every amenity in the same spot because you don't have to have everyone in the same room to launch a trial.

    If someone constantly needs inspirations between trial runs, they can sit at the hospital/vendor and the trial will still pick them up from there and drop them back again when complete.

    People can be standing at the auction house, store or university crafting table.

    There is no need to 'run back and forth' to a central location to launch trials.

    Studio 55, and by extension IC, is superior for trials because AFAIK no other Co-op zone has an auction house and university.



    .
    Or you can simply put people on /ignore and keep doing what you're doing.

    NO ONE owns ANY zone in COH. Period.
  23. Quote:
    Originally Posted by Lucky666 View Post
    ya other games they ban people cause certain people wont leave a zone cause the rpers are whining, ya im sure LOL
    lol, THIS is more what I was getting at.
  24. Quote:
    Originally Posted by Gruumch View Post
    I was definitely seeing a lot of lag last night and I dc'ed twice over the course of the evening, but I was still able to do 3 BAF and 1 Lambda successfully.

    It sounds like it got even worse this morning, so I hope today's downtime will fix some of this.
    errr this was AFTER the servers came back on. I think whatever was done to fix the WST this morning may have inadvertently had an effect on the Trials.
  25. Quote:
    Originally Posted by CactusBrawler View Post
    The problem is in other MMO's the reply can be then

    "Okay"

    Petition filed, enjoy your temp or increased ban time.

    Sadly not the case here.
    Seeing as how there is no true RP area . . . yeah.