Aura_Familia

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  1. Quote:
    Originally Posted by MaestroMavius View Post
    On top of that, they go further and actually entice us to run it multiple times for the Hydra Bonuses.

    *Shrug* Go figure.

    I still enjoy the trial, just wasn't anticipating it being used to PL.
    *insert EPICLY LARGE Technobot faceplam pic here*

    With the history of this game how could ANYONE (player or dev) NOT anticipate it being used for PLing?

    *freaking mind boogles*

  2. Aura_Familia

    Masterpiece

    Quote:
    Originally Posted by akarah the hunter View Post
    Has anyone else noticed the yet to be released SSA episode 4 being in the Ouro Flashback arcs listing? I was looking through to make I sure I hadn't missed any and sure enough there was one.

    Justice Incarnate (lvl 40-45)
    title arc: Masterpiece
    1: The Dive: You need to purchase the fourth episode of the first signature story arc, Who Will Die, in order to play Dakota Berg' story arc.

    I just thought it odd (glitch?) obviously since I can't run it therefore why is it listed ? That and there's no episode 3 to be found anywhere.
    pretty much something that was not live got accidentally sent live. a glitch.
  3. Quote:
    Originally Posted by Carnifax_NA View Post
    Hurrah for City of Pointless Treadmills.

    Ok, that's being overly sarcastic in fairness. Of course there is a point to them. So that you're "epic" enough for the *next* pointless treadmill.
    You expected something more original? Silly rabbit, don't you know endgame has to match nearly all the other endgame systems on the market.





    EDIT: And YES, that was biting commentary about the need for something other than RAIDING for the endgame system. But they've said it's coming so that's the last time I'll harp on it.
  4. Quote:
    Originally Posted by Ardrea View Post
    I'd like to see some variants on interface with other elemental damage types. Reactive has fire, fine. How about some cold, electrical, etc., reactive-style procs?
    This. But I'm more interested in what they come up with for Judgement.
  5. Sounds interesting. Still would like to see that small teams path sooner rather than later.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    Allow me: Not everyone cares about the systemic technicalities of a numbers-based system. Some people - myself included - simply don't like to lose, and when I get beaten down by what can sometimes amount to 50 people at a time (hello, Ghoul Waves in every mission they show up) is not my idea of fun. I don't care if I get Paragon Points every time I die, I still don't want that to happen because it means I've LOST. If I can recover, sure. That's what Rise of the Phoenix is for. But if I have to go to the hospital, then this is wasteful and humiliating.

    You talk about ambushes as an "immersive tool" out one side of your mouth and yet dismiss defeat as an immersive tool out the other.



    No, it's not. DEFEATING overwhelming odds is what I like about my heroes, because that's what makes them badass. Getting dogpiled, beaten to death and humiliated isn't what I look for in a hero. If I wanted a "humble" experience, I wouldn't play a game where I can make an 8-foot-tall giant robot.

    Having occasions of extreme difficulty to make our characters even more badass for defeating a worthy challenge is one thing. Having extreme difficulty tossed at us every damn mission is quite another.



    Ambushes are not an immersive tool any more so than "Influence" is. It's development shortcut, and this one is of the lowest kind. They're the one-size-fits-all solution to every problem. Don't know what to do with your mission to make it better? Toss ambushes in it. Don't know what to do with your story to make it more immersive? Toss ambushes in it. Don't know what to do with you ... to make it more ...? Toss ambushes in it.

    It's not immersive. It's lazy.

    Every single mission ever made can have "... and then lots of enemies rush in!" appended to it as a finisher and still makes sense. Like any gimmick, it's only good when used sparingly. When overused, it starts getting annoying.
    Pretty much this. If I wanted to face ambushes of constant mobs there is a difficulty slider for that.

    Tone it down.
  7. Quote:
    Originally Posted by EvilGeko View Post
    Have GMs drop:

    1) Guaranteed TF/Trial recipe drop;
    2) Badge;
    3) Assistant badge progress if you already have the badge for that GM;
    4) 10 merits (Jeez the SSAs lowest reward is 7 merits!).

    Done. Watch how excited people get to kill them then.
    1 on it's own would get me doing them more. Great suggestions, don't hold your breath any of this ever happening.
  8. Quote:
    Originally Posted by ChaosAngelGeno View Post
    I have never had trouble forming teams for Deathsurge or the Ghost of Scrapyard. Obviously since they're requirements for accolades it isn't a problem. For every other GM, there's not really a reason to go after them other than 2 Merits and a badge. When I have to fit my playtime for tip missions, iTrials, Task Forces, MA arcs, the occasional flashback mission, and/or leveling low level and mid level toons... There's just so much content now Giant Monsters have fallen by the wayside in importance.
    Pretty much this. With the way rewards are in this game, I could dance the jig and get 2 merits. (exaggeration joke).

    2 merits and a badge unlinked to any accolade are a joke. I won't even talk about the silly low xp or inf.

    And folks wonder why GMs are largely ignored? lol

    By the way this is like the 12322322445th (exaggeration joke) time this discussion has come up and yet the devs have never done anything about it. I don't know if it's the winter lord fear or what.
  9. Quote:
    Originally Posted by Purus View Post
    Personally I prefer to keep these weapons as something you need to work to achieve. If you see these weapons you can empathise with the pain it took to get the badge
    Personally I prefer stuff like that be available in the market to make the game more money.
  10. Quote:
    Originally Posted by Forse View Post

    ---

    It's as simple as that. Now that we're on the hybrid model we're on even shakier ground when it comes to voting with our feet because now they can say "But they still get free-access to stuff if they stop paying subscription!". Essentially the ability of small groups of customers wanting to make a change has been nullified; those cases can be absorbed and covered by the premium system and purchases.
    Completely disagree. This makes the HUGE assumption that everyone who goes premium would spend not only $15 on the market every month but ALSO beyond the $15.

    I don't agree at all that the ability to go premium nullifies a small group of customers wanting to make change.

    Though I honestly never believed that a small group of customers could ever make serious change.It takes a MASSIVE groundswell of complaints before change is made. Recent example is the COT costume re-redesign.
  11. Quote:
    Originally Posted by MajorPrankster View Post
    If that's competition to you...well...let's just say I doubt most people are using the same meaning of competition. That just sounds like build envy to me.



    So giving money to a game I love so it will continue to prosper means I have no sense? Thanks for the insult.



    Any envy you feel toward having to have the same things other do is your problem.

    Anyone having trouble finding teams due to not having the 'perfect build' just needs to look elsewhere. I find teams constantly, more now that Freedom has launched, than I have in some time.

    What I do know, is if Another_Fan is complaining about it, it must be good for the game.
    Pretty much THIS.

    I have money to spend to get extra things in the market. Just cause you (proverbial you, this is in general to any fool saying we don't have sense for wishing to spend money on things we like in this game.) don't is your issue not mine.

    I can spend my money anyway I damn well please. When you work the hours I do or pay my bills then you have the right to tell me that what I'm spending money on is no sense.

    Till then kindly butt out of my wallet.
  12. Quote:
    Originally Posted by Arcanaville View Post
    Since before you joined the game, the people that care about Tankers worked to improve their aggro holding role. While I'm sure there were some people who felt like you do, your self-proclimation that they are the true tanker advocates is wholly fictional. In fact, until about I2 it was essentially *impossible* for any significant number of players to feel as you do, for the simple reason that the information necessary to begin to make such an assessment and the analysis tools necessary to frame the position simply didn't exist in a way accessible to players. By the time it did and in a form generally accepted, we were already arguing the I5-I6 changes which were *again* focused less on your offense issues and more on tanker defensive issues.

    You have the right to want whatever you want, but to characterize what you want as somehow caring more is something I actually find insulting. Most of those people aren't around any more to defend themselves and what they wanted, but that doesn't mean there aren't people around that still remember that players who cared about the archetype existed before you came along, will exist long after you depart, and wanted what tankers are, not what you insist they are supposed to be.
    /e golfclap.

    For the record I want tankers being able to soak up more damage, which is the point of the AT. Being a meatshield. Anyone who wants something that can do more damage has other ATs.
  13. Quote:
    Originally Posted by Agent White View Post
    yeah all the time I've played I've never seen anyone attempt to take down the Seed.

    I think part of it is because it *requires* a coordinated effort, as big and out in the open it is, you won't see people just trying to dog pile it because you need to take out the Seedlings and then nail it.

    And the relatively low population helps it too.

    And ya, the reward doesn't seem stellar >> You get 5 merits, a badge, and a temporary +15 XP/InF boost for 30 minutes.

    I mean, not bad, but it seems like a much bigger effort is required compared to some of the other GMs. Then again, I've never taken part in taking down a GM (Though I've only been in the game about 2 1/2 months. I've at least seen Kraken and Scrapyard >>)
    I don't think the devs ever got the point that if they want folks constantly taking out GMs they need to give a reward that benefit the coordination to take one of them out.

    Until then GMs in general will continue to be ignored.
  14. Quote:
    Originally Posted by Lothic View Post
    People have been asking for this for many years now. The Devs have stuck by their guns as far as keeping these kinds of things character-based instead of account-based. Obviously it's irksome if you want to unlock all these things on dozens of characters and/or want things pre-unlocked on new characters after the event, but I'm not expecting this to change anytime soon. *shrugs*
    Neither am I. Which is why I stopped participating in all and any events 4 years ago. I won't be participating in this new Halloween one either, even if it has an interesting trial in it.

    EDIT: After the events are off live, and provided you've done it ONCE with ANY character you should have a voucher that allows you to buy it as an account unlock from the Paragon Market. Make it cost 400 pp if necessary.
  15. Quote:
    Originally Posted by SolarSentai View Post
    I wouldn't mind buying some Gladiator Armor +3% Defense IOs for 100pp each...

    Wait, did I just say that?

    ... someone find me my meds!
    LOL, I seriously doubt they would be anywhere near just 100pp each.
  16. Quote:
    Originally Posted by Frostbiter View Post
    IMHO the backlash would be huge if they only offered the best IOs through the store.

    But as far as letting people buy Purple and PvP IOs in the market? Don't really care. I'll never do it personally but I remember some saying about fools and money.
    I think the devs have said they are no sure how'd they'd price purples let alone pvp IOs (my sense was they were leaning towards EXPENSIVE). I think I'd buy ONE set that was hard or expensive to get at Wents, but that's about it. Especially with what I assume the price would be for them on the paragon market.

    And that's for purples. I wouldn't waste my time buying pvp IOs. I don't try to get those now. Seeing as how I don't pvp nearly as much as I pve, they are useless. Incarnate abilities make more of a difference in zone pvp these days than the procs.

    I've faced folks with the procs and teamed with ones with them. They don't seem to make any difference whatsoever in zone pvp. Skill seems to make more of a difference than pvp IOs, with Incarnate abilities coming a close second. Sooooo useless to me. For arena I don't know as I don't do arena pvp. Ever.
  17. Quote:
    Originally Posted by Zwillinger View Post
    We've seen a considerable uptick in Peak Concurrent Users .
    Nice. Congrats.
  18. Quote:
    Originally Posted by Vitality View Post
    I can't comment on whether population has increased or not...

    ...but I can say that since I started playing again...I've been able to constantly team with a full 8-man team.
    Pretty much this. Whether that is folks coming back for Premium or lots of new free players, I couldn't say.
  19. Quote:
    Originally Posted by Benchpresser View Post
    You know, it occurred to me- this may be the Devs first (albiet sly) way of giving out a solo Incarnate path)- If you are a Rogue or a Vigilante you can do both the hero and villain side. That means 20 Incarnate threads, actually 30 a week, once each side then 1 more for the timer. Times that by 7 parts and by the time the SSA is finish you'd have 210 threads, not bad in 1 week solo. Not great but it's a start.
    Ehhh they've said this isn't the solo incarnate path.

    Also you first have to become a rogue of vigilante. That's a hell of a lot of effort.
  20. Quote:
    Originally Posted by Virfortis View Post
    What caution though? What are we still defending against? We just proved RMT spam can't happen in a channel because they would have to be unsilenced. Seriously, we just proved RMT isn't a threat, what are we being cautious against then?

    As I said check with the operators. i don't think every channel has that feature.

    Also keep in mind there is now RMT spam in the help channels.

    EDIT: With that said I would not oppose to them lowering the barrier from $45 to $15. Or whatever other compromise they can think of.

    Free players I couldn't care less about, if they want to tell, etc, the system in place should stay as is. But as you said you aren't talking about free players.
  21. Quote:
    Originally Posted by jackal913 View Post
    To be fair, if the heroes never showed up, First Ward shows just how precarious the situation in Praetoria is, and it's likely **** would have hit the fan and doomed everyone if the heroes hadn't shown up. So they did do something - and this is still low-mid level content. Plus, all the outcasts in first ward are (relatively) safe now, the apparitions presumably went away, and DUST is almost completely wiped out in that area. First ward is probably a bit better off than it was before the apparition apocalypse started!
    But they are still in a zone/world that can basically be eaten by the Hamidon at any time.
  22. Quote:
    Originally Posted by Virfortis View Post
    This RIGHT here proves that this isn't about RMT. I can pay $5 and get access to mail, so I can spam it all I want, but I have to pay $45 to get in a channel that RMT spam couldn't affect without being intentionally unsilenced. This utterly and completely proves that this isn't even about RMT. Unless the admin of a channel is an absolute invalid, RMT spam would never hit the custom channels. It's not that hard to know that player ashfg1002 is not a real player.
    I think they are errring on the side of caution.

    Are they being too overly cautious? Possibly.
  23. Quote:
    Originally Posted by Prodiguy View Post
    So Tyrant is saving the world by removing the few that would endanger it? If you're considering it that way, then taking down Tyrant because he's a danger would be exactly what Tyrant would do. Sure, he is a threat to everyone, but he thinks he's doing the right thing generally speaking.

    Heroes can't always save everyone. Sacrifices are in fact a point in comics all the time- Giving up the life of someone they know to save everyone either that would be put in danger if the individual remained free, or if they had to choose and couldn't get out of it.

    That's the whole point of Praetorian content. In Primal Earth missions, if you're a hero, you save everyone. That's what you do- You hit a super villain's stronghold, break out all the civilians/heroes, and take down the bad guy. Rarely you'll be late, or you have to choose to save the people and lose the villain, but Praetoria is different. There, you simply can not save everyone no matter how much power you have because you're jumping into a world that's been in this state for years. You can't fix everything, you can only try to make it a better place.
    Errrrr, I'd actually call Praetoria, "you can't save ANYONE, EVER."

    And I'd argue NOTHING we do makes the place better.

    Still ran by a tyrant. Check.
    Still on the edge of being eaten by Devouring Earth. Check.
    Still a held hostage populace by enriche, super powered mobs, etc. Check.

    Yeah we do a bang up job making that place better.

    EDIT: As to the OP I've always said that the choice in GR isn't really one, as nothing you do there makes a difference later on whether you CHOOSE become a hero or a villain. In the end we are all being led down the path of the Incarnate Trials, which focuses on beating Tyrant and his cronies. Though I understand why they did it that way.
  24. Quote:
    Originally Posted by Zombie Man View Post
    I just threw out my collected works of Sophocles, Shakespeare, and Steinbeck since they're just full of Tropes.
    Well I wouldn't say to throw out all of them.

    Half, sure, as some of the works by those are authors ARE terrible, for reasons that have nothing to do with specific tropes.
  25. Quote:
    Originally Posted by Virfortis View Post
    $15 actually, 3 times what you're assuming. $5 I can understand perfectly, way too low. $15 on the other hand is really expensive for an account to get banned within 5 minutes.

    Secondly, we have a lot of people that talk a lot, we can't put OOC and IC in the same channel or we could never keep up. We also have a coalition, which is also IC.

    Third, this isn't the SGs fault, this is the players fault for not putting custom channels on silence by default. God forbid that VIPs have to take a little responsibility with channels they created, so they hyper-inflated the RMT threat and gave Paragon a perfect money milking scheme.
    As someone who has some older characters with 100+ emails with that are all RMT, I'd say you don't know what you're talking about in regards to the part I bolded.

    And last I checked, I'm pretty sure you have to be unsilenced before you can talk in any channel. But I would check with that operator's chanel.