-
Posts
4518 -
Joined
-
[ QUOTE ]
[ QUOTE ]
Rikti UXBs will toss ya around too.
There are also some instances of repel standing in for knockback. But they are quite rare.
[/ QUOTE ]
Toss you around? More like send you flying into the sky Team Rocket style.
It's kinda fun actually.
[/ QUOTE ]
That reminds me, in one of the RWZ arcs, there are UXB bombs that your team has to disable/blow up. The first time I did this with a team, we were all KB'd back as if we'd been hit by thor's hammer. The entire team was like "LMAO, wut?"
I specifically remember the tank going :O in the chat window.
One of the most memorable experiences i've had on a team.
EDIT: Not sure if the UXB's in that missh were bugged or something, but you just had to be there to realize just how far a KB it was I'm talking about. Picture kbing a lvl 1 Hellion in ATLAS. -
[ QUOTE ]
He knocked you back on an Invuln??? That's very interesting... I can't think of ANY time my Invuln has been knocked back by anything as long as Unyielding was running. I haven't ever faced States, but I've tanked Tyrant on many occasions... and never been KB'd. To the best of my recollection my Invuln hasn't ever been KB'd without something dropping Unyielding first.
For the moment I'd have to go with the "fluke" idea... is it possible Unyelding might have gotten detoggled? Maybe a Rage crash dropped the toggle at the critical moment?
Oh, just for the record, Hamidon can NOT knock back an Invuln with Unyielding... I tanked him a couple of hundred times on Guardian back in the issue 4-8 era.
[/ QUOTE ]
As an aside, I wouldn't use Hamidon as a standard anymore, as there are plenty of things in game (especially in MA) that are potentially more powerful.
Could have sworn Recichman even has more hp/regen than hami. -
[ QUOTE ]
C'mon Frost, you trying to hard to find something hidden in Castle's words or agenda. Let it go.
[/ QUOTE ] -
[ QUOTE ]
What keeps me interested is new characters, pvp builds, building for recharge or dmg or max HP. What are the best combinatnions for teams, coming up with strategies...things other people could care less about. But that is what keeps me paying 14.99 - for a longer time than I care to admit.
[/ QUOTE ]
That last part minus pvp is now basically the same for me.
Which is why I (and as has been mentioned by many others) are a bit miffed that powerset prolif is on the back burner.
Can't wait for pistols and demon summoning. -
[ QUOTE ]
The closest I've come to an MMO that gave me the illusion that a) it was an MMO; b) my character was a Hero in a persistent story, was Guild Wars because of your character advancing through these special Chapters. Some people claim GW wasn't even an MMO, but I believe that to be totally besides the point of GW being able to deliver a story-content focused experience.
Two other games that come to mind that focus at least in part on story, are Conan and LoTRO. Both of them use a system of chained quests that somehow focuses on your character being important to a degree, Conan doing a bit of a better job of it, if I remember correctly.
The thing is, to me, the Superhero concept holds so much potential to focus both on Hero-centric content and PvP at the same time, but it seems like no one sees it for what it is. The whole concept of Origins could've been used to deliver an experience that would ensure ones' character was more than just a vessel to get them to the PvP-zones... and then there's the concept of PvP-missions that allow a group of Villains to plan a Doomsday Weapon and a group of Heroes attempting to foil their efforts... such wonderful opportunities, but instead... meh.
I mean, think about it, we're getting Going Rogue, when a PvP-enabled AE system where one could design a story-arc for two opposing teams would've kept so many more people focused on engaging and entertaining PvPvE gameplay instead of simply PL'ing through all LT/Boss farms... at least that's what I'd do...
[/ QUOTE ]
The number of suggestions that you posted in the above post, that have been posted in the suggestions forum that many people /signed in those threads is staggering. Some of your exact ideas have been requested over, and over, and over, and over, and over, and over, and over. . . you get the idea.
Sigh. . . -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just was in Atlas with my Fire/Kin to pay my rent and noticed a broadcast for "all kin team". I thought of this thread immediately and joined up.
We ended up with 7 /kins....mostly fire...and one Scrapper (a low level friend of one of the kins). I figured, ok...this will be easy.
Nope. Those lvl 54 bosses wacked us around pretty good. At least one death per mob. The team was begging for a Tank very quickly. We had two Tankers by the end of the mish. A good experiment though. Fire/Kins aren't the king of farms anymore.
[/ QUOTE ]
Everyone on that team, including the scrapper, should reroll.
[/ QUOTE ]
I don't know what the standard is, but I believe you have it placed too high.
We've got a few "uber-players" who seem to think everyone else should be that good too. Well....the average player isn't going to charge a group of lvl 54 bosses and yawn.
[/ QUOTE ]
No I think his point was if 7 /kins and scrapper aren't tearing through stuff they ALL need to re-roll. I agree.
I think he is saying they are a bunch of NOOBS if a team like that can't get it done (I would have used a stronger word than noobs if I didn't fear the Ocho. Cause that type of team having issues seems idiotic to me. I mean for god's sakes, how many FS and SB is that?), not that he expects the scrapper or just one of the /kins to charge in alone one at a time.
Hell even if only 2-3 of the /kins had taken ID and used it on the scrapper, it would be like having a near tank.
Yeah that entire team needed to re-roll. Sorry.
[/ QUOTE ]
We're talking about big groups of lvl 54 bosses. And no matter how good you think your timing is....someone is going to get the alpha strike. Whoever hit flashfire a fraction of a second before anyone else gets at least 4 or 5 +4 bosses taking a shot at you. If there is some way that "experience" makes you have more hitpoints, I would love to hear it. That lowbie scrapper got faceplanted a couple of times trying to go in first. Sure you'll win....but someone is going to die almost every group. I even swallowed 3 purps and got killed once. +4 bosses have some great acc I guess. (And it doesn't take many hits from them to do you in)
I had a pretty fun time personally. I didn't think anyone "sucked" or anything. It's like the Clockwork King...a bunch of damage coming at you at one time. The Alpha Strike was the problem. Someone was going to get it more often than not.
It was an interesting experiment and we just found out we needed a more well rounded team. Nothing more to it than that. If that offends some that still want to think Fire/Kins are gods, so be it.
[/ QUOTE ]
I by myself on my plant/kin was able to ID a single scrapper to be able to withstand the alpha from a Lord Recluse mob and a Statesman mob.
Not buying it.
EDIT: To clarify, if a single /kin can ID a scrapper to withstand something like that then 7 /kins should be able to do so for the scrapper to take the alpha. Unless they don't buff or NONE of them didn't take ID. I find that highly unlikely.
I find it more likely that since they are fire/kins they are NOT used to buffing others and they didn't take ID. In that case ya, they need to re-roll.
Solo farming is NOT the same as farming on a team.
A team of fire/kins and a scrapper should HAVE NO ISSUE taking on lvl 54 bosses. Sorry. The amount of transfusions, transferences, ID, sb and Fulcrum shift, and stuns and immobs and imps going around should not give such a team an issue.
EDIT 2: Team farms in AE that are going after lvl 54s are VERY coordinated in what they do, unless they are utter and complete noobs. It's very easy to tell if such a team will be able to do it within the first few mobs. Just putting together any haphazard team and thinking that you can farm lvl 54s is foolishness that is common.
However, it is VERY easy if you pre-plan to build a EXPERIENCED team where SOMEONE on the team can take the alpha of a lvl 54 boss farm VERY easily. -
[ QUOTE ]
You're out of luck on bunkers, but as for the starting point. You could make the story be that they parachuted in and landed behind enemy lines.
[/ QUOTE ]
Isn't there a map (I think it's one of the more popular PI farms) that has bunkers in it. Granted it still looks like a city, but you can say the city is under seige. It's still only one map, so I don't know if one could make an entire arc out of that map.
Or if that map is even available in the MA.
-
[ QUOTE ]
There's a problem making an MMO focus on story-content and the inherent problem is that every character deserves to be the Hero. People power-level because they're bored with the repetitious content they have to go through... that's not difficult to figure out, but the Devs still get to dictate how effective people get to be in power-leveling, and I think the real problem is that some people haven't figured out yet that the Devs alone get to decide.
[/ QUOTE ]
True. Once folks figure it out all the pling arguments and threads would stop dead. Ofcourse at the same time, you and I would be waving to those pink slop eating creatures flying past our windows.
I partially disagree with making an mmo more story-focused and not being able to make every character the hero. A few years ago I would say you are 100% right. However, now not so much.
There IS technology out there that allows an mmo to be more story focused and at the same time give the greater illusion (I do agree it can only be an illusion at best) that they change the world.
There was an mmo (I think it was called Overloard--don't know if it's still around of if that was it's exact name) where one player eventually got to become god and dictate some things within the game world.
There is also the Public Quest system. I can see that tech from WAR being easily converted into being more individually specific.
And finally (and most compellingly) is WoW's (not sure if they created it, but they sure have shown how well it can be sued) Phasing Technology. The epic class in WoW, the Death Knight starts out in their own mini zone which changes as they do their story lines and level. So different epic class players see the zone at different stages. So they get the illusion of changing the zone as they move forward in their personalized story. No ofcourse this works primarily because the Death Knight Class is a member of the Scourge, and being a grunt in the army that has a human town nearby under seige works perfectly for this. However WoW/Blizzard's DK Class setup shows what is possible in terms of story telling in an mmo.
Would not be surprised if more and more mmos use this and the other things I outlined above. hell wouldn't be surprised (or disappointed) if GR used some of this.
Also being more story focused DOES NOT mean it has to be individual. Arguably both RWZ and Cimeroa and to a point Faultline ALL moved the story forward. Arguably if boomtown had been revamped like fault line at the same time as the new issue 15 sfs/tfs issue 15 might have been seen more favorably.
Ofcourse we need to keep in mind we have no idea what issue 16, GR, 17, and 18 have instore in terms of story. For all we know the boomtown revamp may be in 16. -
[ QUOTE ]
[ QUOTE ]
Incredibly true AF, incredibly true. We vote with our wallets. What does get me down though is that most people will simply say "I pay for this game, so I get to do what I want" without acknowledging they're being at least as selfish as those people who are upset over the farming and power leveling being so rampant. We are all affected, we are all affecting, and we're all selfish.
While this is just a game for some, for others (i.e. Devs) it's a source of livelihood, so essentially the ones who stand to lose the most out of these flame-wars, are the Devs... gamers can simply move on to another game, and the amount of time a gamer invests in learning a new game is nothing compared to a Dev that has to find or learn a new job.
[/ QUOTE ]
I think you fail to understand what drives most pling. PVP. People want to pvp at SC, WB and RV levels. They may have 4-5 50's but say with dom changes not have a dom that is great in duels or zone or arena. From a perspective of job security having people WANT new toons for PVP is a good thing. It keeps them paying their 14.99 a month. Lets be honest. There is not a lot of high level content in COH. You talk to WOW people and they will say the game begins at 70. I mean sure there are RSF or LGTF but those are few and far between once you have done them.
For a lot of us - PVP is the end game rewards. High level team arena, mid to high level zone fights, 1v1, 2v2, 3v3 dueling tournaments. There are not a lot of us who want to roam the sewers...again..or get the fortune teller, again...or do the preatorian arc, again...so we can compete and enjoy the high level pvp that attracts us.
[/ QUOTE ]
I think it would be a good idea (I mean this is a 5 year game, what could it hurt at this point?) if there was something in this game that WoW did a year (or two?) ago: allowing folks to purchase arena pvp toons. -
[ QUOTE ]
Incredibly true AF, incredibly true. We vote with our wallets. What does get me down though is that most people will simply say "I pay for this game, so I get to do what I want" without acknowledging they're being at least as selfish as those people who are upset over the farming and power leveling being so rampant. We are all affected, we are all affecting, and we're all selfish.
While this is just a game for some, for others (i.e. Devs) it's a source of livelihood, so essentially the ones who stand to lose the most out of these flame-wars, are the Devs... gamers can simply move on to another game, and the amount of time a gamer invests in learning a new game is nothing compared to a Dev that has to find or learn a new job.
[/ QUOTE ]
True. But then it's up to the devs (dev teams in general, not just this one) to make sure their mmos are constantly updated with engaging content that ALSO makes it easy to level.
One of the BIG problems is content is consumed by players waaaay faster than dev teams can make them.
Unfortunately for some in this GAME the last couple of issues haven't been content.
Take for example someone who doesn't have time to do tfs, issue 15 wasn't much for them. Or for someone who is only here for the lore and continuing the official COH/COV storyline issue 14 wasn't much for them. And for those who couldn't give a rats behind about pvp issue 13 probably wasn't much for them.
The last great "content" issue can arguably be called issue 12.
The tf/sf of issue 15 are interesting, but for some 15 is hardly worthy of being called an issue.
You have to look at the root causes of WHY folks pl and/or farm.
ALOT of the decisions the devs have made over the years, while great for the long term future of the game can arguably had contributed to an INCREASE in farming. The shift to IOs that improve what a character can and can't do, in issue 9 is just one of many examples. Yes, IOs made it easier to get inf and also got rid of the silly "replace this or that every few levels" (it was/is similar to WoW's gear degrades over time unless you pay to "repair" it), but it also made it so that inf actually had value, and shifted the game more towards a reward focus.
Don't get me wrong, IOs gave this game something it needed, however leveling suddenly became also about how much inf can I get this fast. An aside, but an interesting one.
Back on topic, again you have to look at the root causes of WHY folks pl and/or farm. Let me put it this way: After having done all the PI and Grandville and RWZ stuff repeatedly on your first 3 regularly leveled 50s, why would anyone want to do it again, if they can basically recite all the arcs over and over. Sure some of them are VERY compelling (Viridian) and I do do them anytime I get in level range, but I'd say for 75% of the content it's NOT compelling enough to be repeated.
I've heard the devs say in various ways they like doing new things instead of going back and revamping old content. They said when discussing whether they would update the older tfs, said something similar when discussing whether the Shadow Shard would be revised, and they recently said it when they said now that MA is out they'd rather focus on creating TFs (this one stands out the most becuase I recall Angry Citizen's funny one line reaction on the forums)
New content is great, but at some point you need to go back and revised, add to or revamp the old stuff.
People farm or pl for various reasons, but one of those that is key is not wanting to do with the same content from lvls 40-50 (or other lower ranges) that they have done for 123213434 times. Hopefully issues 16, GR, 17, and 18 will be more story focused. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
I will never understand why some people are so obsessed with how fast *other* people are leveling. How fast I PL my alt has nothing to do with anybody else. The world would be a far better place if people would just direct all that misguided energy to more worthy... causes.
[/ QUOTE ]
If every MMO were working on your principle, there would probably not have any left going on the market. You know that?
Devs certainly did not create 50 leveling steps to see them bypassed in less than a week, a day or even a hour.
This is non-sense.
[/ QUOTE ]
QFT^, although this concept is lost to most people on these boards.
Good for the game?? but what about me!?!? waaaahhhh!!!
[/ QUOTE ]
Yes the devs should be concerned with how fast folks level. Afterall they are the only ones who have any control with how fast one should level. As it should be. -
[ QUOTE ]
[ QUOTE ]
I don't care if my actions affect the community. I pay to play this game how I want to.
*
I'm selfish like that....because again...this is a GAME, not real life.
[/ QUOTE ]
Finally, someone brave enough to come and admit they're selfish.
[/ QUOTE ]
Everyone is selfish to a point.
It's . . . a . . . videogame.
We are playing it for our entertainment. When we stop getting entertained, we stop subbing. Doesn't really matter (for some) what does or doesn't happen with other people in the game's community.
hell, arguably Darkfall and WoW have what I would call less than friendly communities, and folks still sub to both.
There is nothing at all wrong with unsubbing from a game that you don't find entertaining, don't like the community of, or don't agree with the devs decisions.
I say that, because the devs here have stated that the want folks to go from 1-50 in the AE as an alternative to regular content.
They will continue to destroy anything that goes beyond a certain metric of speed of going from 1-50 that they feel is an outlier. And NO, the playerbase has no say in what they feel the right leveling speed is. And rightfully so.
If they feel going from 9-16 in the amount of time posted in the OP is too much, they'll deal with it. If they don't, they won't. Doesn't matter what we think the right speed should be (that's so subjective it's not even funny). Anyone who disagrees has the ability to vote with one thing: whether they continue to pay for a subscription. -
[ QUOTE ]
You clearly misunderstand what I'm saying, Aura Familia. I'm not saying that people affect me just (or only if) while they play with me. I'm saying people are affecting me even when they're playing their character while I'm offline.
Just as a little example, think about this little mind exercise: lets say there are 100,000 subscriber to the game. Out of those 100,000 players, 80,000 have made Scrapper characters. Out of those Scrappers 40,000 are Spines/DA. Eventually, because of whatever set of circumstances these Scrappers are getting to Lv50 faster than other Scrappers. This may trigger changes to Spines/DA power-sets which essentially affect the whole community of Spines/DA Scrappers, but it also forever changes the Spines/DA power-sets in a way that prevents future Spines/DA Scrappers from ever experiencing the "original" state of Spines/DA! Isn't this effectively how ED has changed the game for all those in it and those who came in to the game after ED was introduced? ED itself... wasn't it triggered by how people flocked to builds with extreme slotting for 6xDmg and the likes?
Every one of us counts for something... whether we like it, or not.
[/ QUOTE ]
ED came about cause EVERYONE was basically near overpowered. Had nothing to do with one specific build being overpowered. It also came about because the devs wanted to build a more meaningful crafing and enhancement system that they wanted from the get go. Without ED we would never have had IOs.
Whether there is farming or not, the devs WILL ALWAYS look to correct things that are overpowered, or modify things because they feel system they intend to provide later on can't be provided with the current way somethings work in game.
has little to do with how much people farm or how fast they get to 50. The devs have datamining outside of farming to show them what needs changing. -
[ QUOTE ]
(QR)
The whole point of an MMO is to play and affect a community and be affected by it as you play. If you truly believe your gameplay has no effect on any one else in the community, go read a bit about the Butterfly Effect. If you don't believe MMO's are complex enough to elicit the Butterfly Effect, that's a whole other issue anyway.
[/ QUOTE ]
Your actions do affect the community.
However, you sure as hell don't have to play with the community just cause you subbed to an MMO.
If this game had a single player version I'd be playing it. This game being an MMO is DEAD F*&^%$#G LAST of the reasons why I picked it up so long ago. In fact after playing FFXI, it being an MMO was almost one of the reasons I didn't buy this game. (Not too important to discuss here, let me just say that FFXI almost completely soured me on mmos.)
That's what folks don't get. The folks farming and pling probably WOULD NOT be playing with YOU (rhetorical) if they weren't farming or pling. They would have stopped subbing ages ago. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
If i want Superior XP for my time, i go to the MA.
[/ QUOTE ]
...And get on a PL farm team and go into a farm map.
Because otherwise, it's not even remotely "superior".
[/ QUOTE ]
Thats obviously implied Professor
No shortage of AE farm Teams for AE farm maps.
Its funny that PI is a ghost town now. I wonder where the best/convenient place to farm xp is now?...
[/ QUOTE ]
/yawn.
And then?
The point is that if you take out or significantly reduce xp, AE WILL be a ghost town.
It is indeed slower than regular missions for xp. Notice I said regular, not farms. All for the reasons already stated.
The number of folks who play it just for the story is VASTLY exaggerated by certain people. -
[ QUOTE ]
[ QUOTE ]
Outside of farming, the MA is definitely worse than normal missions.
For the loss of travel time, you also lose:
-salvage
-recipes
-end of mission xp bonus
-end of arc xp bonus
-unlocking of new contact
-some temp powers
[/ QUOTE ]
You missed Patrol XP: it doesn't get used in AE missions.
On the other hand, in AE you get tickets which can be used to buy rare salvage and random recipe rolls. If you want a specific piece of rare salvage and you don't have the inf required to buy it on the market, you can play a few AE missions and get exactly what you want without having to fool around.
Because of AE's popularity with the farmers, the prices of different kinds of medium to high level rare salvage have more or less equalized at between 500,000 and 1,000,000 inf. That is, some have come down in price (Prophecy) and some have gone up (most of the tech rares).
Similarly, the Bronze Recipe reward roll is quite nice. For a few hundred tickets you typically get recipes that you can use or sell on the market for millions.
The real point is that people shouldn't focus on a single aspect of the game. You should do some AE, some TFs, regular missions, PvP, make a cool base, etc. And you should play a few different ATs so you understand how they work (so you know how to work with them better on teams).
If you focus on one thing you'll burn out in a couple of months.
[/ QUOTE ]
People also forgot another you don't get in AE: Purples. Those are ultimately the number one thing you can't get from AE no matter how many tickets per hour you make. -
[ QUOTE ]
[ QUOTE ]
I really don't care about the rest of the thread (OP, do we have to do this...again? Your thread is not unique, your position is not either, give it up) but I have to respond to Golbeh:
[/ QUOTE ]
Warface, Warface. Have you not yet learned that these forums are a dictatorship, and only the ub3r elite can ask questions, formulate opinions, or engage in discussions/debates? You are allowed an opinion when given one, got it? So I am afraid until the moderators of selective free speech and opinion arrive, we are going to have to expunge your posts and comments on previous discussions from the boards post-haste!
You understand, of course.
[/ QUOTE ]
I would bet money that the Ocho will eventually lock this.
They've been saying they want folks to discuss farming in the official farming thread.
Really doesn't matter what Warface intended, if the discussion keeps going about how to reduce xp, caps on leveling that starting to veer into the edge of a farming thread. -
[ QUOTE ]
I really don't care about the rest of the thread (OP, do we have to do this...again? Your thread is not unique, your position is not either, give it up) but I have to respond to Golbeh:
[ QUOTE ]
That's funny, I'm on around 6-7 global channels, part of an active SG, and play on Virtue, yet I never get any "NORMAL" teams despite going through each and every one of my channels.
[/ QUOTE ]
Either your global channels or your methods are bad.
I have one channel for Virtue and that is VU's current one. Even in the biggest flame wars and/or stupid conversations (of which I take part, instigate, lurk, or ignore), there is someone putting a call out for something.
Know what? The real reason is that they aren't doing what you want to do. Want a team that'll do what you want to do? Build one.
[/ QUOTE ]
This.
I have 7 global channels all in my tabs on every toon. I can get on a tf, radio/newspaper, or badge team ANY time I want. And want to know the most interesting thing: Of all the channels, since MA has been in existence I have seen ONE call for an AE team. Everything else on these channels has been radio/newspaper missions (which btw was just about all what most PUGs were doing prior to AE. Folks need to STOP with the silly idea that anyone was doing all this huge amount of non-TF non-radio/newspaper dev content prior to AE--no there weren't!), tfs, etc.
So this idea that you can't find regular teams in game is BULL S&^T. What folks spouting this nonsense need to say is "I'm too freaking lazy to form my own team."
Just say that and it'd be a lot more honest. Folks want OTHERS to form the teams for them and confirm to what they want to do, not what the team wants to do. The ridiculousness of that position is maddening. -
[ QUOTE ]
qr
I think some people are thinking of ratings as being like "grades" given for papers. Getting a low grade from a teacher without accompanying feedback or reasoning doesn't accomplish the goals of the teaching environment, and is frustrating to encounter as a student.
But these ratings aren't like that. Their primary purpose isn't to benefit the author; their primary purpose is to benefit other players. If, while giving a rating, a player wants to leave comments for an author, only then are they assuming a task in any way analogous to that of a teacher (though it's really peer review) - up to that point, IMHO there is no reviewer relationship between player and author, only between player and general audience.
[/ QUOTE ]
This. I never understood this linkage between ratings and comments. One has NOTHING to do with the other. Especially since the devs built the system, so that you DON'T have to leave any comment whether you give a 5 or 1 star. That should tell authors something. -
Though this is a good example of why giving debt in a pvp zone isn't a good idea.
I met twixt once or twice. Pop oranges and he was no big deal. -
[ QUOTE ]
The problem with Task and Strike Forces is that they have some of the best content in the game but since they require you to team and most teams are driven to complete the arc as fast as possible, you never get to slow down and actually enjoy the content. Even if they don't Stealth it teams will still mostly steamroll over everything and it can seemingly never go as slowly as it could solo.
[/ QUOTE ]
SOME of the tfs and sfs have some of the best content. I most definitely would NOT say most of them do.
I'd argue most are poorly written nonsense that I know a few AE writers have done better. -
[ QUOTE ]
[ QUOTE ]
I'll add to what other people have already said that if you're mid-level for the task force or strike force, clearing (or very nearly clearing) each mission is the most rewarding way to play: maximum XP, maximum loot. For all but the longest TFs, and for all villain SFs, that's what I'd actually prefer: to join the TF or SF that is my level, and play it as designed, fighting our way to the objectives.
But since task forces and strike forces give only merit rewards to people above their level, and since running the TFs and SFs their own level more than once per day gives diminishing rewards, your average TF or SF has at least half of the players getting no reward for anything but the end of the mission. So, by definition, half or more of the players on the team want to get to that end-of-mission as soon as possible.
(What? Inf? Yeah, as if there's anything left in this game that can be bought with the amount of inf you'd get from clearing a TF. You get inf in this game by grinding out merits, using merits to buy reward rolls, and selling your unwanted random rewards to people who got their inf from gold farmers.)
[/ QUOTE ]
And that point that we bring up is that merits and influence and drops and all those rewards are only good for one thing..... enhancing your character for combat. To solely focus on the reward and toss aside the combat is silly. It devalues the reward. What good are all the merits and recipes and IOs and bonuses if all you do is race past all of the mobs. It's like saying "I like going to the movies. I time them so that I can catch the last 20 minutes of all the movies. I can fit 20 movies into a weekend!"
Sure the climax is at the end of the movie, but what's the point? The same with this game. What's the point of collecting all of these rewards and having a pimped out character if you don't want to actually play? To just see the cool bonuses listed?
[/ QUOTE ]
Except how many times can you go see the same movie, before you stop giving a [censored]?
After doing the ITF about 30+ times, I really couldn't care less about the story. I know it by heart. And it's not as if the combat is all that compelling. This game is still pretty much, beat stuff down till it's dead before it kills you, in it's basic form.
The AI in dev content is still dumb as rocks.
I can see some folks loving the reward and yeah just pimping out a character IS in fact the point for many. If not many folks would have stopped playing by now. -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Just was in Atlas with my Fire/Kin to pay my rent and noticed a broadcast for "all kin team". I thought of this thread immediately and joined up.
We ended up with 7 /kins....mostly fire...and one Scrapper (a low level friend of one of the kins). I figured, ok...this will be easy.
Nope. Those lvl 54 bosses wacked us around pretty good. At least one death per mob. The team was begging for a Tank very quickly. We had two Tankers by the end of the mish. A good experiment though. Fire/Kins aren't the king of farms anymore.
[/ QUOTE ]
Everyone on that team, including the scrapper, should reroll.
[/ QUOTE ]
I don't know what the standard is, but I believe you have it placed too high.
We've got a few "uber-players" who seem to think everyone else should be that good too. Well....the average player isn't going to charge a group of lvl 54 bosses and yawn.
[/ QUOTE ]
No I think his point was if 7 /kins and scrapper aren't tearing through stuff they ALL need to re-roll. I agree.
I think he is saying they are a bunch of NOOBS if a team like that can't get it done (I would have used a stronger word than noobs if I didn't fear the Ocho. Cause that type of team having issues seems idiotic to me. I mean for god's sakes, how many FS and SB is that?), not that he expects the scrapper or just one of the /kins to charge in alone one at a time.
Hell even if only 2-3 of the /kins had taken ID and used it on the scrapper, it would be like having a near tank.
Yeah that entire team needed to re-roll. Sorry. -
[ QUOTE ]
[ QUOTE ]
Yes I suspect that is the OP's actual point about how 'wrong' it is to make a none pure concept build.
[/ QUOTE ]
Actually, I believe the OP's actual point was that people would break concept without an attempt at justification because some powers are just better mechanically, even if they don't make sense. You can think up any excuse and justification, but when this hasn't been done, it becomes a "why" moment.
And I have to agree. If you're going to break concept, at least put forward the effort to justify it. Put something in the bio, tweak something on the costume, the options are there.
[/ QUOTE ]
Why?
If the person in question doesn't care, why should you? -
[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
Another thought - have you ever actually asked one of these people in-character about their choice? You might be surprsied how many of them have a good explination. Or at least a passable one.
[/ QUOTE ]
Seriously, do you KNOW how hard it is to adjust a perfectly good Background on a character that has been just fine for 40 levels, only to have the choice of an APP / PPP mean you "have to" change it so your powers list looks okay to other people?
I have a Gravity / Storm Controller called Mr. Right. Long story short, he's a mutant and for 40 levels, those were his things. Now, at 41, I get the choice of an APP, and as play style lead me to pick Psy, I justified it by it being yet another Mutant ability. If I don't put that in my Description (which is most likely at the character cap), then no one knows why, or how, it's there.
Maybe the OP just never thought that they didn't craft the Description at every level and just did it once?
[/ QUOTE ]
I can empathise with you, on some AT's getting an EPP that actually fits the theme is borderline impossible without stretching the concept beyond what is personally acceptable.
For your character you could always try the Cold EPP, as that could be argued is an extension of /storm. I almost did it on my hero, however in the end I wanted to focus on his psychic powers, his storm powers in comparison are very secondary.
Again I will repeat my original post to those quoting it, I am not saying people can't choose whatever powers they want. I'm not saying EPP's should be restricted to what primary/secondary you have via some game mechanics. However I am saying that I can't help feel disapointed when I see good concepts with silly EPP's to match. Obviously I've hit a nerve or something judging by the reactions, but I still believe people should choose EPP's to fit the concept where possible and not just treat them as an out of character power pool.
[/ QUOTE ]
pffft, i couldn't care less about concept. i play what's fun.
this smacks of the whole "folks should care less about xp, and more about RP" silliness that is currently going through the forums.
I also find the whole idea that someone who uses magic or tech can't also use the other or have abilities in the other realm, to be incredibly stupid.
Especially with things like Dr. Doom out their in comics.