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Quote:Now that I understand what he means, I'll have to /unsign it also./unsigned
This would defeat the purpose of the highest bid going to the lowest sales price. If you can see what the asking prices are your just going to bid the lowest amount listed and screw over that seller.
For example a player gets an extremely valuable drop that normally sells for 50 million but for whatever reason he can only afford to set a price of 2-3 million. under your suggestion instead of getting the true value of the drop, you'd be able to snag it for far less than it's worth.
If this were implemented you'd quickly see a BLACK black market/wents expand. (There is already one for PVP IOs sold away from wents/black market). I'd rather not see more stuff taken OFF the market and sold for price levels at 3 times what it goes for on the market. -
I like this idea. But it should be a limited number of doors in each zone, or we have retarded door placement like some of the "hidden" doors in Brickstown.
If you've run into them, you know which ones I mean. They are the door locations that make me want to slap the person that programmed their location. ditto on the perez park door locations. It's fun the first time. Not after the 5th or 6th alt. -
Quote:My search-fu is bad, and I don't remember seeing similar suggestions in the last 6 months.
So, I'm proposing to add display of BBO prices (or maybe even few price levels) to the market interface.
It would streamline player's interaction with market, by allowing to make instant decision whether to go into "BUY/SELL IT NOW" mode or not.
IMO, it will make market much more transparent and will simplify ability of buyers and sellers to find each other.
I understand that an implementation of such proposal will make a life of marketeers in some aspects more difficult and other aspects easier. But marketeers are of my least concern.
Discuss...
What is a BBO price?
Please explain. -
I'd love to see NCSOFT take a poll of this game to find out those that want open world pvp and those that don't.
The LOL at how low the for open world pvp would be, would be hilarious.
To those that think open world pvp is very popular: Open world pvp MUST be so popular since there are so many mmos that have it . . . oh wait.
As to /duel, sure. I used to be against it, but I'm for it now. Why?
To be able to ROTFL as I watch a scrapper lose his mez prot and get insta held be pve mobs in the area. TL;DR: on that last line: mixing pvp states in pve was a dead idea the day they issued issue 13 and allowed powers to work differently between pvp and pve zones, and in many instances having mobs be MORE dangerous in pvp zones than in pve ones. -
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Quote:I don't, but I'm pretty sure it's against the forum rules. (When it's enforced . . .)Why do you care if the OP makes the same suggestion again? Heaven knows it's not exactly uncommon for a poster to have a pet peeve they post about regularly.
But I'm pretty much done with this conversation anyway.
And if they post the same suggestion again, we can tell them again the same reasons why it's a bad suggestion.
And this time we'll have one more thread to refer them to in response.
Just as they have the right to suggestion the same pet peeve again, we have the right to state why we disagree with that suggestion. As you pointed out, such is the "problem" with it being a PUBLIC forum. -
As Castle stated in another thread, uping the drop rate is probably out, since they WANT those IOs to be rare.
I would however not mind if there was an alternate system (like siren's calls) that you could get in addition to rep. Yes, yes, I know it's farmable. Doesn't mean I still don't want it.
The more obvious way is to simply remove the 10 min timer. -
Quote:I think you guys should drop it before this thread gets locked/deleted. I'd like to be able to quote it, the next the op makes the same suggestion again.No clue what you mean by this. What I'm saying that in essence, telling me to butt out makes no sense in a public forum. You post in public, it becomes a public conversation that anyone can join.
I found your attitude toward the OP to be very hostile, and since then you've been, IMO, defensive and hostile toward anyone who disagreed with you, even posters who did so politely. Berating me yet again for expressing that opinion, is far more likely to reinforce it than change it. -
Point of the matter is the OP already was told the mechanics of how knockback/down/up works.
And now the OP knows why such changes would be mechanically difficult, a waste of development resources for little gain, etc.
With that said, there was no need for snark. Arcanaville explained it all WITHOUT being snarky.
For the OP: There was no need to post the suggestion in this question. If it's a true question, ask the question.
If it's the same suggestion again, just post back in the suggestions thread.
You're going to have to realize that most of the players here LIKE THE KB/KD/KU system as is.
Also, IOs are optional. Don't want the effect, don't slot it. -
Quote:I still like my Epic IO idea.You REALLY want to see L53 purples floating around the game?
And again, the items EXIST. They're just not OBTAINABLE in the game.
Essentially destroys the purpose of the market. I don't think that's going to fly.
How do you sell them if anyone can go out and just plunk the cash down and build their toons the same way?
I agree though, there need to be more inf sinks in the game. -
Quote:makes sense now.I'm not talking about mid-level in terms of IO level. I'm talking about the IOs that sell in (as Fulmen's said) the 30-300million price range. There are a handful of IOs that sell in the 2billino plus range but there are a lot more (both in number of IOs and quantity sold) that sell in this range. Increasing the amount the market skims off here would help a lot with curbing inflation.
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Quote:LOL with the way stuff works, I wouldn't be surprised if it was bugged.Like I said my account was unpaid for well over 60 days and i didn't loose my stuff so either it's not 60 days anylonger or it's broken. I think iggy was gone 7+months.
edit: to say ty for looking it up and posting
Hell the devs recently found a drop rate bug that existed SINCE ISSUE 9.
So there ya go. -
Quote:The only thing that stood out from that post for me was the comment about GIANT FREAKING ROBOTS FOR RENT.Perhaps I should have said "midrange". I didn't mean a level 33 IO, I meant an IO selling for 33 million inf.
In the 20-200 million range, you have a few dozen different items. (I think I just moved my goalposts; "whatever million to whatever million" I used before.) If you want a Numina's Shiny Level 50, right now they're fluttering around 100 million heroside. Almost nobody with 100 million inf is going to gouge kick fight and scream to save 2.5 million inf, so you'll get the same number of Numina +/+ sales you did before. You're just going to pull more inf out of the system with them. Miracle? Same number of sales, more inf destroyed.
It's not going to be enough, I think, because if someone wants a shiny and sets out to "make" 100 million inf by farming, they actually create probably 50 million new inf of that (acquiring the rest from market sales) and only burn 10 million buying their shiny. Net result: +40 million inf, which requires 400 million inf of sales to get rid of. With my system it would burn 12.5 million and the remaining 37.5 million inf would require 300 million inf of sales to get rid of.
It's a start. Moar Flipping would help as well. But really we need base building, inf transferring through the market, and GIANT FREAKIN ROBOTS FOR RENT, five million inf to drive it around for five minutes. Or whatever.
Me want.
EDIT: yeah it's clearer now what you meant. -
I was incorrect.
From Paragon wiki: http://paragonwiki.com/wiki/Consignment_House
Previously, at the time of server maintenance, any characters not logged in for 60 days would have their consignment items deleted. However that changed with the release of Issue 14 (April 07, 2009).
Characters (on active accounts) who have inventories, bids or items for sale in the Black Market or in Wentworth's Consignment House will no longer have to log into the game within 60 days to avoid item or influence/infamy expiration. In-game Black Market and Wentworth employees will still give their friendly reminder, however if your account is "active", they won't take your "stuff".
Note: The definition of "inactive", now refers to an account whose subscription is no longer paid for. Yet there is still some question as to whether the consignment item deletion for inactive accounts also has the 60 day grace period.
However, the note above might explain what some folks are seeing. For ACTIVE (as in you are paying--doesn't matter if you NEVER log in) accounts you stuff stays there past 60 days. Also it seems (sounds like from the wording) that the deletion won't occur if you pay up on your 59th day. Whether you log in or not.
EDIT: macskull was correct. -
Quote:Pretty sure that's not correct. I'll have to look, but from the patch note (or was it an announcement) there was no distinction between inactive or inactive.I believe the change was for active accounts. Inactive accounts are SUPPOSED to loose their stuff after 60 days. I could be wrong about this but it was the general consensus when i was deactivating my accounts to get stuff off WW.
That said as with Iggy, I came back after a few months and all my stuff was there.
Then again I'm old. . . (and you know what they say about the first thing to go) so I'll have to do some search-fu. -
Quote:Except that it has already been stated that the mid-level IO economy is basically near non-existant.But the thing is the really big ticket sales aren't generating Wentfees anyway. If something is selling for >2 billion inf then the market would need to be changed to accommodate the sale (and people would probably still prefer to sell off-market to avoid the fee anyway). Increasing the Wentfee increases the rate at which WWs sucks inf out of the economy at all levels.
Hence the mid-level IO generating activities of some of the folks posting in this thread.
Also the crap load of inf is NOT coming from midlevel activity. It's coming from 50s who now thanks to the devs correcting that bug, and the SSK system, can make a crap load more inf than at any other level.
Unless you know something about fire/kins and fire/psi who farm in the 30s.
EDIT: Let me amend this. It's not that mid-level IO economy is near non-existent (though trying to set IO out recent mid-level toon I have currently has basically made me give up on getting any complete set IOs until I'm level 40), it's that the amount of inf you make via ALL inf generating activities (mobs, market, merits, tickets) is BETTER at 50 than at any other level. -
In my system such items would NOT be trade-able on the market. But the materials to make them could be bought for epic levels of inf from a regular store.
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Quote:Good counter arguments. But most of the true black market pvp io sales I've been hearing have been for 3-4 bill, not 2,000,000,001. I think folks will do anything for more inf, including just avoiding the market.Let's say you have something you're selling for 300 million. The wentfee is currently 30 million. The proposed wentfee would be 37.5 million.
It's a big pain in the butt to sell something on the true black market. People are willing to go through that for a 2,000,000,001 inf sale (saving 200 million) but I don't think they're willing to go through that trouble for 37.5 million.
And if they are, they'd probably go through that trouble for 30 million.
I think most of the inf-burn is done in the 20 to 300 million range. If you have a high end build, and I haven't done any research to back up this guess, you probably have less than ten really big-ticket IOs (worth buying on the true black market- over a billion, say) and forty items in the 20-300M range.
How much work are you going to put into saving that extra 2.5%? If you just spent two and a half billion on a PVP IO?
The ones in the 20-300 mil range aren't the ones I'm worried about. The ones with money to burn are the ones the fee really should be targeting.
EDIT: From some pvp sg members I've talked to, it's also not at all that hard to sell stuff off market if both are standing next to the market while they do it. The level 53 stuff they store their above 2bil inf in is probably why. -
Quote:I have a stone brute that I plan on running through Striga.I will actually be taking my characters to the blue side. In 4 years I haven't done all the hero side content because I just don't like the AT's offered on that side. Once GR hits I can take Brutes and Masterminds over and be able to enjoy the content with AT's I like to play.
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Quote:Another suggestion: Epic level content that can be bought directly from stores or HUGE inf prices.Couple ideas to move things gradually down:
1) Ability to buy merits at a ridiculous rate- I suggest 2 million per merit or more. Something that people will complain about and not use. . . except for people who need just a merit or two more. Or people like me who are looking for juicy ways to burn inf. I think a million per merit is just not ENOUGH. Make it part of an April Fool's event. I dunno.
2) The "stop paying for the game, lose your Wentworth stuff after 2 months" option. This is a more conservative version of the old 60-day rule.
3) Lower the inf-to-prestige ratio to, say, 333 to 1. I think people will use it MORE if they get more out of it- perhaps as a blip until people adjust but I think the effect is there.
4) Lower the sellback price of level 50 common recipes. (Already mentioned but worth repeating.)
5) Expensive 1-shot goodies; consider a once-per-half-hour craftable item that recharges all your other powers instantly. How much would you pay for that? A million? Ten million? How much would someone having trouble with Lord Recluse pay for that? How about million-inf Tier 3 IO's, available for emergencies? One LRSF teamwipe could burn a hundred million inf on the spot.
6) 12.5% Wentfee (5% before, 7.5% after) on anything over 10 million inf. If you flip or crap something for double the price now- say, buy item + ingredients for 20 million and sell for 40- you're generating a total of 6 million of Wentfees. Under the new system you'd generate 7.5 million (the item and ingredients, individually, are under the limit) so, in theory, you'd only be able to spend inf 8 times instead of 10. Inf in the system should drop by 20% as a result. And people who are buying low are unaffected.
EDIT:
7) Guaranteed server transfer of inf at a 10% fee. Like using the market to do it, but without the possibility of screwing up and buying the wrong Level 29 Training Enhancement.
For instance: new IOs that drop from Posi's upcoming Endgame system (that CAN'T be sold on the market or stored in bases-- you can either craft and slot, delete them, or give them to other level 50s) would have salvage pieces that drop or can be bought from the store for high prices. These set IOs could give Epic Bonuses like 10%% additional recharge. They would be non-stackable, but there could be many of them. (Meaning you can get 10% recharge, then 10% damage, then 10% end, etc. but you could never stack two 10% recharges or 10% end.) They would also only be available to lvl 50s. And you would need the COMPLETE set (don't all have to be in the same power, unlike current set IOs) to get the Epic Bonus.
Call them OMEGA-LEVEL Clearance IOs, or some silly name.
Just a rough idea. -
Quote:After that little back and forth between Castle and Mod8 I'd have to tentatively agree.the devs should solicit us locals with their market questions, since we've consistently demonstrated a far finer grained understanding of its hows and whys.
I used to think they knew what was up with the market. But it's been clear for a while now that they just make random changes without thinking them through, then gape in confusion at the ensuing carnage. -
Quote:Except that, that might cause the current "black" market to grow. There are already folks who sell pvp ios for more than 2bill inf OFF MARKET. They might see that new fee is as too high and pull MORE stuff off market thus completely eliminating the effect of the fee altogether. And it's those folks with billions to burn that you WANT the fee to target.That sounds reasonable to me (even if it does make it harder to do the math in my head). The Wentfee is the best tool they have to combat inflation and while they need to be arfeul about upping it to much a little extra on high value transactions would help smooth things out without breaking it I think.
Out of every suggestion that one is NOT a good one. -
No it does NOT.
EDIT: They changed the 60 day rule ages ago. If someone quits now and comes back in two months, their stuff should be there. If it isn't it's a bug and if they petition they will get their stuff back after cust service investigates. -
Actually doesn't really surprise me, as they've said more than once that they thought lvl 50 to unlock the epic archtype was a mistake, and that they only did it for the VEATs for parity's sake.
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Quote:I don't think they will have anything worry about in terms of teaming. Most "speed tfs" just take whatever they can find and go.You may be right, but GR is a whole different ballgame than a few levels of co-op zones and a handful of co-op events. (And team play is different from solo play)
The zones and events allow Defenders to go back to Paragon with little competition in the way of Buffing/Debuffing (ie. Controllers).
GR allows the other 2 Buff/Debuff ATs to go home with the Defender; creating more competition for that function.
As a course of regular play, the Defender now has to deal with the possibility of being replaced by 3 ATs; 1 of which has more control, and soon, 2 of which will have more damage. Not just in the creation of the team but in the creation of the character itself (for team or solo play).
Now in terms of CREATION of a character, that might be a different story, I agree.