Aura_Familia

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  1. Quote:
    Originally Posted by MisterD View Post
    I was talking about this with a friend.

    Maybe if we had some way to 'test' Incarnate powers, before locking them in, as it were. This would really help reduce the grindy feeling, especially for those people who DONT make everything, just cause they only play a few toons.

    I was thinking..let us craft an On Loan power, say between 5-30 mins use, and make us unable to join a team/league/pvp in that period. This would give you a chance to play around with the power and see if it suits you.

    Some of the slots, Judgement mostly, is pretty darn obvious. You know it is gonna be a bigass nuke and all the same (base) damage. And they are very easy to 'see' others using. But ones like interface, destiny, and now hybrid, are much harder to get a feel for.

    Obviously some people will cry..But that is why we have the Test server! To which I say..so what. Downloading test, updating test, logging onto test, finding enough trials going there (good luck after a new issue) is hardly realistic.

    Oh and also..given how much hoohaa was made when we got this 'real numbers' put into the game (detailed power info etc) can you devs PLEASE make sure that new powers actually have their info?? A heap of the hybrid options have nothing under detailed and again..without making the power, there is no way to see.
    You don't need to run trails on beta to unlock them.

    The two characters that trade in Astrals and Emps in Oroborus, on beta give out free emps and astrals for beta.

    The only need to add in the Hybrid unlock there.
  2. Quote:
    Originally Posted by EnigmaBlack View Post
    I would almost agree with the ITF, prefect level range, challenging enemies, good story line, however I think it falls short of being some of the "greatest CoH content ever created" for the simple fact that you need to unlock the zone, which is IMO is one of the worst designs in CoH ever.

    Personally I love the farms. I completed the trial once successfully, that's all I care for. Heck I can run a BaF or Keyes in half the time and get more Astrals, Emps and if it's Keyes, have a better chance on the component reward table.
    Yes but that's an issue with the ZONE's design, not the design of the actual tf.
  3. Quote:
    Originally Posted by Codewalker View Post
    There's a UI team?
    I c wut u did thar
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    Okay, give me an example of WELL designed content.

    It's a safe bet that for every example you come up with, several people will disagree with you.

    It is IMPOSSIBLE for the devs to design content that is viewed as well-designed and fun by 100% of the players. It can't be done.

    I know people who have never run a task force because they think the idea of completing a bunch of missions in a row for a badge and reward merits is dumb. Same goes for trials.

    There are people who are saying Magisterium is fun in its own right, just as there are people who are saying it's the wors thing ever forced on us in the history of the game.

    Point being, "well-designed" isn't as black and white of an issue as you're implying. One person's fun is anothers tedium, and that is just simply human nature.

    Ehhh I think the RWZ Mothership Raid and ITF rank up there with some of the greatest COH content ever created. I think (based MHO) that you'd find many people who just plain hate both or either.

    Also the folks clamoring for endgame did not necessarily mean the same raid-style system every other mmo on the market does.
  5. Quote:
    Originally Posted by ClawsandEffect View Post
    The devs would have to be frigging morons to not have seen this coming.

    But....they've got to get people to run the new stuff somehow.

    If they hadn't gated Hybrid behind running this one trial and instead made it unlockable with normal IXP....how many people would have simply burned Incarnate threads, Astrals, and Empyreans to unlock it and never bothered running it at all? I'm guessing a significant number. Because, much to the devs surprise, many people don't actually LIKE the trials, they just run them to get the new shinies so they can make older level 50 content completely trivial.

    So, if they hadn't gated it like they did, the devs would have spent the last couple months working on something that ends up being run about as frequently as the Shard TFs. It would suck to work hard on something only to have it ignored.

    So they gated it. Now the first part of it is being farmed and the rest of it ignored.

    From the devs perspective, having people play the first part of it has got to be better than having almost no one play it at all
    .
    The bolded is an interesting point.
  6. Quote:
    Originally Posted by SoulTouch View Post
    Any comparisons damage wise to another blaster set?
    It's an average blast set based on what the few people who have tried it, are saying.
  7. Quote:
    Originally Posted by UberGuy View Post
    I'm not going to gripe if they tone Tyrant down. However, I do not think they should start with that. I think they should fix/adjust Notice of the Well to affect the full league every time. The explicitly stated intent of the Lights of the Well was to allow leagues to choose their difficulty. Making that mechanic random is in wild opposition to that stated intent - by definition random is not controllable. Giving 9 level shifts to the buffing Defender (or to Dark Servant or some tier 1 Mastermind henchman) is not terribly useful for defeating Tyrant in a DPS contest.

    So if they do anything, they should fix/adjust the Notice first, and then see how that affects success.

    Despite that I personally would not have built the trial the with the front-loaded iXP begging to be farmed, I will be disappointed in the devs if they abruptly cut off the "farmability" without a thoughtful pass at the whole trial. I don't expect them to be heavy-handed with this, and will be quite disappointed in them if I am wrong about that.
    To the bolded: everyone is making a (IMHO) HUGE assumption that the full league is meant to get the level shifts. It being random MAY be working as intended.

    Also I AM expecting them to be heavy handed with this. I hope to be proven wrong however.

    Just saying.
  8. Quote:
    Originally Posted by JayboH View Post
    CoH doesn't use more than 2 gigs, I thought.
    That was my subtle point.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    Wait, princess hat? I was abroad and had no time for City of Heroes. What did I miss? Was it exclusive? New? Can I get it after the fact for real money?
    Freebie Friday item that was free.

    Not sure if Freebie Friday is still running, you can log in and check.
  10. Quote:
    Originally Posted by Oedipus_Tex View Post
    What's ironic about about allowing 8 person teams is that it actually narrows the search criteria down and probably ends up meaning you form as fast or faster than a team with a hard-cap of 4 (and the game balanced around that). Part of the reason CoX teaming works so well is that it the cost of picking up a "wrong" member is generally low. In other games, if one member is bad at his or her role, the whole team is in serious trouble. The fact that other games force you into very canned roles contributes as well.
    Great point.
  11. Quote:
    Originally Posted by Cende View Post
    There is that, too, but I can't speak to that with any reliability. I know that the computer can have an effect; if your computer is up there in cool, then I don't know what else to look at. Apparently latency is one of the things.

    However, the fact that some people can finish the mission without any problems means it's not entirely the mission, either. I'm not saying that there aren't tweaks they could possibly perform to help it out a bit, but I am saying that the cries of "It's completely bugged, how dare they release it in that state!" may be a little unfounded.

    As a note of comparison, I've got a quad core with a Raedon 5750 and 16 GB RAM (I do enough at once that I asked for and got the RAM when we upgraded the machine).
    8 gigs of ram should be plenty for COH. It's the mission itself.
  12. Quote:
    Originally Posted by EvilGeko View Post

    We'll see what they do, if anything. But I got a giggle when a farm ended and the person who put it together immediately put together a BAF.
    LOL, that's telling right there.
  13. Quote:
    Originally Posted by EvilGeko View Post
    Agreed. Tyrant should be worth about 25% by himself. But then since I also agree that the devs will likely just nerf the IDF farm, I'm glad I knocked it out on my main incarnates already.
    Pretty much this. I only planned to get Hybrid on two characters any way.

    There's no level shift for this one, so there is no urgency with this slot, especially since compared to the other slots it's still a bit underwhelming.
  14. Quote:
    Originally Posted by Golden Girl View Post
    They need to keep challenging us, but at the same time show how much more power we now have - and the easiest way to do that is to let us use Incarnate powers on non-Incarnate content and totally trash everything that gets in our way, and keep the challenges for the Trials.
    Incanrate powers weren't designed for non-Incanrate content, because non-Incarnate content was never designed for Incarnate powers.
    For example, when the devs made the STF, they never thought that Dr. Aeon's clones would be wiped out with one multi-Judgement strike, or that the team would have Lore pets to use against the Arachnos Patrons, or that we'd be able to fight Recluse at 50+1.
    The devs have never said one way or the other if they care if we use incarnate abilities in non-incarnate content.

    Anything else is opinion and conjecture.

    If you know of other wise point to a link where they say so in text or video.
  15. Quote:
    Originally Posted by Golden Girl View Post
    But that level of power destroys the standard game - we were already massively powerful at 50 - the Incarnate powers make any pre-Incarnaet content trivial
    The Incarnate powers are designed for Incanrate content - being able to use them in non-Incarnate content is just a neat little bonus to let us show just how far above it we now are.
    ehhhh, the devs have NEVER said this.
  16. Quote:
    Originally Posted by 8_Ball View Post
    Hell...it's hard to get on a full run now, they're all farms..Not that I'm complaining mind you, unlocked Hybrid on two characters in less than an hour on farms (12 league members) on full trial 24 man runs it would have taken 2/3 times as long. Very broken reward system IMO.
    I'm shocked as hell! No one knew this would happen. It's such a strange occurance . . .




















    Too much on the sarcasm?
  17. Quote:
    Originally Posted by Memphis_Bill View Post
    ... you ARE more powerful still. You still have an AOE attack, fairly quickly recharging with no crash, you didn't have before. You're just not trivializing the non-incarnate content with it toned down. Hell, "Weak?" You're still a fully slotted out level 50. Since when is that "weak?"

    Seriously, when one or two people can basically tell the rest of a task force "Hey, do whatever, we'll clear the missions," *it's overpowered.* And yes, I *have* been on teams - typically ITFs - where we were told JUST that. It's not fun at all to be basically told "You're not needed." It goes back to the days when a tank would herd up a map, a blaster would nuke the result (or the tank would just herd them into a dumpster) and everyone else got to stand around, or you'd get invited to something just so the leader could reveal the map and kick everyone. That wasn't fun either.
    Yeah I would suggest folks team with folks that don't use Incarnate to trivialize content, or form their own teams.

    Not that I agree with the OP's suggestions, or his quitting making lists.
  18. Quote:
    Originally Posted by Shubbie View Post
    Except farming and aborting the mission every 7 minutes is tedious boring and stupid.

    The trail should have not been buffed.

    IT was a big mistake.
    My comment was pure sarcasm. Guess I was too subtle.

    I'm sure they will come up with a new way to unlock the slot later.

    I haven't even logged in since this went live.

    Hybrid can wait. It gives no level shift.
  19. Quote:
    Originally Posted by Doctor Roswell View Post
    She tried like forty of them, but all the good ones were taken by old never-activated trial accounts and people who haven't played since back before global handles were implemented in issue 4. So she had to improvise.
    so she's never heard of a thesaurus. interesting.






  20. Quote:
    Originally Posted by UberGuy View Post
    In an ideal world, they would have given us another trial and/or some other way to earn iXP for Hybrid. For whatever reason, they didn't. I'm neither supporting nor condemning that decision, because I don't know what went into it.

    I can tell you that if was in charge of design, God help us all, and all the other things we have going on were handed down to me from on high (one iTrial, no new iSalvage, new iTrial the only source of Hybrid unlock) we wouldn't be able to farm it like that. The reward would be better distributed through the trial. And frankly, a lot of people who are farming it right now would probably be annoyed by that, because right now they have an easy path to unlock that I wouldn't have given them.
    I also wouldn't have made the trail the only source for the XP.

    I would also have put in GG's costume drop suggestion for those who like that sort of thing.

    I also would have added something a little extra. The final battle with the Final boss should MEAN something a bit more.

    /shrug.
  21. Quote:
    Originally Posted by Zombie Man View Post

    3. For a while, BAF and Lambda were the only sources of the two iXP types for their respective incarnate power trees. Same thing here. Sure, people didn't like that set-up previously, but this is nothing new. New content, new carrot to do it. This should not be surprising for an MMO. Besides, for those in the 'too hard' camp, the MagITrial is so incredibly easy to farm for it's unique iXP with the huge spawn fight up front... and that's exactly what folks are doing... just like they did with Lambda.
    It's like the devs knew some folks would want the slot faster and put that mission intentionally in there or something . . .

  22. Quote:
    Originally Posted by Chase_Arcanum View Post
    I lol'd quietly.
  23. Quote:
    Originally Posted by UberGuy View Post
    Let's be honest here. Any additional means of progress would be alt-unfriendly. If they had added progress to level 60, that would be alt-unfriendly, and the longer it took to reach 60, the more unfriendly it would be.

    There's nothing about the Incarnate approach that's inherently more alt-unfriendly than that, with one exception. Level shifts inherently break the SSK system, which is indirectly hard on alting compared to availability of SSK play. IMO, we need to never see any more slottable level shifts from iPowers, because that will drive further diffusion of players into content for which are appropriate to their characters' current shifts. I don't think CoH can afford that currently. (Level shifts granted in missions, like the ones we get from the pillars, are fine, as long as they're available to everyone in the mission.)
    Which is why I made my suggestion. In the alternate paths this would be less of an issues, as there would be multiple Incarnate content that could be done without level shifts as a requirement.

    With the way they CURRENTLY are going they are going to have to find fancy ways of adding more +1s to everything in one way or another.
  24. Quote:
    Originally Posted by Golden Girl View Post
    That's not the way the Incarnate system is set up story-wise - we've already been told that Battalion is a bigger threat than Tyrant and the loyalists, and that defeating the dictatorship is required for us to get enough power to face the Coming Storm.
    The Incarnate system is set up to be at the cutting edge of the evolving meta-storyline, where we get new "chapters" with each new Trial.
    /shrug.

    I don't care what it is.

    I was making a suggestion.
  25. Quote:
    Originally Posted by Golden Girl View Post
    That's weird, because I see people swapping alts between Trials all the time.



    There's more past Omega too - but the Incarnate system's been great so far, so there's no reasont ot hink that it won't continue to be great as we reach Omega and then go past it.
    I would not mind if they created an alternate trial path for Battlion. Drop the first Battilion trial to the difficulty of just after BAF/Lambda, or one trial after it and go from there.

    And then do the same with a new trial storyline.

    If they do that we'd have 3 incarnate TRIAL paths: Praetorian storyline, Battilion Storyline, 3rd enemy group storyline.